OOC: so the guard on the rocks is the same as the one the mercenary shot at? I think I've gotten a bit lost as far as the flow goes here.
If I can see the last guard that we know of I will throw a handaxe at him. If not, if its possible to move to where I can get a throw at him I'll do that. If none of that is possible I'll move closer to the entrance of the choke put try to stay out of sight of the people inside.
Attack: 11 Damage: 4 (going to assume disadvantage because of range)
OOC: Yes, the one up on the rocks is the same one the merc fired at. You're in long range right now so ya disadvantage would apply. with the bless though you hit!
Mopham reacts quickly as well, turning and throwing one of his handaxes at the burly man striking a glancing blow! He reacts from the attacks of you and your ally's with grunts of pain and shouts at the others hiding behind the rocks!
Your screams hit the Acolyte's ears as he tries to cover them against the noise.(Vicious Mockery is a WIS save. WIS Save: 22 ). He shakes his head and clears the noise from it, then snarls back in your direction Flynn.
OOC: I'm unclear on exact positioning, so please correct as appropriate if I've thoroughly misjudged positioning/distance.
Sevrn takes the opportunity amidst the confusion to dash between cover (double move?) and take a new position behind a bolder to the north of the choke point, so that he remains out of sight of the crossbows but within new reach of the cavern entrance.
Mopham moves forward and chucks his hand axe at cultist6 hitting him, and opening up a deep gash in his leg, that immediately gushes blood. Cultist6 is still standing but barely!
Acolyte2 makes his way down the rocks to stand next to Cultist6. The Acolyte begins to chant, he touches a glowing hand to the bleeding Cultist6's leg, healing him for 11 worth of damage!
You release your bolt, Flynn! It flies straight at the Acolyte but he dodges at the last second, just barely missing him.
Mopham, movement catches your eye from up on the rocks. You see the big human turn and aim his huge crossbow down behind the rocks into the choke point. You see him realease the bolt. By your guess you're pretty sure Velfrim's disguise is no longer holding up. You are unsure if Velfrim was hit or not.
Mopham and Flynn, you both hear a pained scream from the Human up top. You both glance up and see him grabbing his head and shaking it, trying to clear whatever is causing him pain. Then you see movement at the choke point entrance. Velfrim comes stumbling out, no longer under disguise.
OOC: so the guard on the rocks is the same as the one the mercenary shot at? I think I've gotten a bit lost as far as the flow goes here.
If I can see the last guard that we know of I will throw a handaxe at him. If not, if its possible to move to where I can get a throw at him I'll do that. If none of that is possible I'll move closer to the entrance of the choke put try to stay out of sight of the people inside.
Attack: 11 Damage: 4 (going to assume disadvantage because of range)
Bless: 4
OOC: Yes, the one up on the rocks is the same one the merc fired at. You're in long range right now so ya disadvantage would apply. with the bless though you hit!
Mopham reacts quickly as well, turning and throwing one of his handaxes at the burly man striking a glancing blow! He reacts from the attacks of you and your ally's with grunts of pain and shouts at the others hiding behind the rocks!
Next up is the Cultists.
Three cultists come scrambling out of the choke point! No more seem to follow them out that you notice.
OOC: ok they're too far away to do anything so next up is the Acolyte!
Climbing back up onto his perch you all see the acolyte is back on the rocks from where he slunk down. He aims down a small hand crossbow at Flynn!
Attack: 9 Damage: 2
The long range is just too difficult for him to get a decent shot as the bolt flies way off to the side of you Flynn!
Next up is Flynn!
Vicious Mockery again at the acolyte
3 dex 13 save or disadv on his attack
Laissez les bons temps rouler
Your screams hit the Acolyte's ears as he tries to cover them against the noise.(Vicious Mockery is a WIS save. WIS Save: 22 ). He shakes his head and clears the noise from it, then snarls back in your direction Flynn.
The big human on the rocks settles his crossbow at Mopham and fires!
Attack: 19 Damage: 2
The bolt scrapes across you arm Mopham, opening a small gash.
Next up is our Merc.
The Merc moves forward toward the choke point opening and fires his crossbow at the big human.
Attack: 10
Damage: 4
The shot flies wide scraping off the rock.
Father Velfrim is up.
OOC: this is a lot of typing LOL
Still unsure of whats happening behind the choke point, You see the burly human look down the other side of the rocks away from you and snarl.
Sevrn, your turn!
OOC: I'm unclear on exact positioning, so please correct as appropriate if I've thoroughly misjudged positioning/distance.
Sevrn takes the opportunity amidst the confusion to dash between cover (double move?) and take a new position behind a bolder to the north of the choke point, so that he remains out of sight of the crossbows but within new reach of the cavern entrance.
Stealth: 21
OOC: My god must love me.
Sevrn will sneak around the boulder adjacent the Merc, surprising C1 from the East.
Attack: 12 Damage: 5
Greater Weapon Fighting: 6
Sevrn rushes around the rock, catching the cultist off guard! He swings Mercy down upon the surprised cultist dropping him to the ground lifeless.
Mopham you're up!
I'll move up to just in front of Flynn and throw my other handaxe at c6.
Attack: 22 Damage: 9
Mopham moves forward and chucks his hand axe at cultist6 hitting him, and opening up a deep gash in his leg, that immediately gushes blood. Cultist6 is still standing but barely!
Cultists are up now.
Cultist2 steps over his fallen brother and steps up to Sevrn swinging his scimitar!
Attack: 23
Damage: 7
He gets past your defenses Sevrn striking a good blow against your armor!
Cultist6 shoots at Mopham with his hand crossbow while trying to staunch the blood pouring from his leg with his other hand.
Attack: 12
Damage: 2
The bolt flies true striking you in the arm Mopham!
Next up is the Acolyte
Acolyte2 makes his way down the rocks to stand next to Cultist6. The Acolyte begins to chant, he touches a glowing hand to the bleeding Cultist6's leg, healing him for 11 worth of damage!
Flynn, you're next!
Flynn shoots the chanting cultist
Attack: 7 Damage: 3
Laissez les bons temps rouler
You release your bolt, Flynn! It flies straight at the Acolyte but he dodges at the last second, just barely missing him.
Mopham, movement catches your eye from up on the rocks. You see the big human turn and aim his huge crossbow down behind the rocks into the choke point. You see him realease the bolt. By your guess you're pretty sure Velfrim's disguise is no longer holding up. You are unsure if Velfrim was hit or not.
Next up is the Merc.
The Mercenary steps forward to get a clear shot of the Acolyte with his crossbow.
Attack: 21
Damage: 4
The bolt strikes the Acolyte in the leg and he lets out a pained yelp! He's still standing...just barely.
Next up is Velfrim!
Mopham and Flynn, you both hear a pained scream from the Human up top. You both glance up and see him grabbing his head and shaking it, trying to clear whatever is causing him pain. Then you see movement at the choke point entrance. Velfrim comes stumbling out, no longer under disguise.
Sevrn, you're up