OOC: going to go ahead with my turn in case I can't post later after Velfrim.
I rush over to the last cultist still standing that Flynn just shot and bash him over the head with the hilt of my sword in an attempt to knock him out.
Kobold 3 suddenly grasps his head as loud sad bells play that only he can hear. WIS Save:14 but he shakes off the affect and snarls as his head clears.
Sevrn's menacing statement does disturb the cultist. As he steps forward to swing at the Kobold he trips slightly on a small rock and the swing goes wide.
The Cultist takes a quick glance around the battle after Sevrn's statement. He looks at his comrades and then at all of you. He dodges away from Mopham and James (disengage) and then turns and begins to run.
This post has potentially manipulated dice roll results.
He is already shaken from Sevrn's intimidation, coupled with yours and his companions dying around him lol...I'll give him disadvantage on his Wis save. WIS Save:12
The bells ring loud in his head as he drops mid run clutching his head. His body spasms for a moment before it lies still on the ground.
Mopham, casually steps over the sleeping Kobold2 and with a quick swipe of his sword, separates the last standing Kobolds head from its body. James lets out a relieved sigh and turns to wave Lina and the kids forward. "Whats the plan with this one?" He says pointing at the sleeping kobold.
This post has potentially manipulated dice roll results.
Sevrn will grab the weapon from kobold 2's reach and toss it away. Drawing his sword to the kobolds neck, he'll kick him awake.
"Listen to me very carefully... Everyone you know is dead and you will be to. The question is not whether you die, but how. I can offer you this one mercy."
Persuade: 18
Sevrn will wait for a nod of acknowledgement before proceeding.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Flynn fires at Cultist 2
Attack: 18 Damage: 5
Bonus action: healing word 7 on Mopham
Laissez les bons temps rouler
Flynn's bolt flies true hitting the cultist in his arm. A quick little chant and Mopham glows with a light before it disappears leaving him refreshed!
Next up is Velfrim.
OOC: going to go ahead with my turn in case I can't post later after Velfrim.
I rush over to the last cultist still standing that Flynn just shot and bash him over the head with the hilt of my sword in an attempt to knock him out.
Attack:9 Damage: 12
Velfrim moves forward 10feet and casts Toll the Dead on one of the awake kobolds. Wis save 14 2 necrotic damage.
Kobold 3 suddenly grasps his head as loud sad bells play that only he can hear. WIS Save: 14 but he shakes off the affect and snarls as his head clears.
Mopham you stalk over to the cultist and try to knock him out but he ducks under your hit.
James being a trained guard, notices the way you were attacking with the hilt, will try and knock him out as well. Attack: 6 Damage: 4
Lina will continue to guard her children while you all try to handle the raiders.
apparently this cultist used to be bar room brawler because he ducks right under James' attack as well!
Kobold 3 will move to engage with Mopham and take a stab with his dagger. Attack: 23 Damage: 4
Kobold 4 grabs a nice size rock from a pouch and begins to whirl his sling at Sevrn! Attack: 8 Damage: 3
Both attacks find their marks!
Kobold 2 still just sleeping soundly through the sounds of battle..
Sevrn's turn now.
Its Sevrn's turn to smile as he shrugs aside the blow.
"My god died long ago... and yours has surrendered you to me."
Intimidate Cu2: 21
Attack kobold 4: 7 Damage: 15
Sevrn's menacing statement does disturb the cultist. As he steps forward to swing at the Kobold he trips slightly on a small rock and the swing goes wide.
The Cultist takes a quick glance around the battle after Sevrn's statement. He looks at his comrades and then at all of you. He dodges away from Mopham and James (disengage) and then turns and begins to run.
That's his turn next up is Flynn
Flynn takes a shot at K3
Attack: 21 Damage: 8
Laissez les bons temps rouler
Flynn's arrow whizzes by James and Mopham and into the kobold's chest dropping him lifeless to the ground!
next up Velfrim!
Velfrim tolls the Dead on the cultist that tries to run away. Wis save 14 or 1 or 11 if already damaged.
"Fool. Your pathetic existence is a violation of the idea of faith. Now succumb to the bells of your death."
Intimidation:16
He is already shaken from Sevrn's intimidation, coupled with yours and his companions dying around him lol...I'll give him disadvantage on his Wis save. WIS Save: 12
The bells ring loud in his head as he drops mid run clutching his head. His body spasms for a moment before it lies still on the ground.
Mopham is up next
I move over to the last kobold not dead or unconscious(k4) and strike.
Attack: 24 Damage: 14
Mopham, casually steps over the sleeping Kobold2 and with a quick swipe of his sword, separates the last standing Kobolds head from its body. James lets out a relieved sigh and turns to wave Lina and the kids forward. "Whats the plan with this one?" He says pointing at the sleeping kobold.
Flynn stays by the rocks for the moment providing cover
Laissez les bons temps rouler
Sevrn will grab the weapon from kobold 2's reach and toss it away. Drawing his sword to the kobolds neck, he'll kick him awake.
"Listen to me very carefully... Everyone you know is dead and you will be to. The question is not whether you die, but how. I can offer you this one mercy."
Persuade: 18
Sevrn will wait for a nod of acknowledgement before proceeding.