This post has potentially manipulated dice roll results.
Once Andmarir moves closer to the lonely table, he goes and stands right next to the guy. Then leans in to smell what may be a spice of sorts. After taking a whiff he smiles at the man and yet standing straight. " So, what ya putting into that food of yours. Rather rude of ya to do so when they put their sweat and tears to make it for ya. I think you should apologies to them for doing so." You wonder where he could have picked up that approach.
After saying his words he straightens up and takes a look around the room again. Trying to see who is actually looking like they be acting strange.... Other than the group he was with.
With the door locked, Utar drops the key into his pocket and crosses The Kettle, back to the bar and the two men pointed out by Madame Freola.
Holding his arms out wide, Utar tries to sound as gregarious as he possibly can. "This is what I like to see! A real Evenfeast celebration!"
Saddling up to the bar, Utar winks at Madame Freola, tossing her a gold piece. "Ale! Ale for me for these two fine gents, the only two in here celebrating Evenfeast in the proper manner."
One-eyed Pete shakes your hand and offer to buy you a drink. "It looks like you've got some fans. Those ladies over there won't stop starring", he points at the ladies at the gossiping table.
GRAXX
The dragonborn recoils a bit, as if you were going to attack her. She clutches her belongings tighter against her chest, but no words are uttered.
DRAZZIM
The rat-looking halfling still seems intent on a good bar brawl.
ANDMARIR
The elven man is surprised by your words, clearly not noticing you until you speak.
LONELY TABLE
"Rude? I beg your pardon" the man looks up at ranger, perplexed at the interruption. After regaining his bearings, he introduces himself: "Hmm... Pardon me instead. I should introduce myself. My name is Schuyler, and as for why I am adding spice to my food, well, it is my job. I have been hired to provide my educated opinion on this establishment's dishes, if you must know. Have you ever had such a terrible Carp before?" Schuyler points to his plate "The cook obviously used too much safflower oil. Such a thing is far too pungent to use in such quantities. I have no choice but to add some cumin to cut the invasive oil. This here Heward's Handy Spice Pouch is a life saver I tell you. You should get one if you can. They are not very hard to get if you know a good merchant." He seems satisfied with sharing his knowledge on the pouch.
As for people looking suspicious, now that you have moved closer to the fireplace, you notice yet another elf who is alone:
FIREPLACE
A wild elf dines alone at her seat by the fireplace. She looks a bit out of place in an urban establishment like this, not unlike Andmarir. She wears leather armor dirty with sweat, grime, and the stains of moving through vegetation. A fine-looking bow of strange, purple-hued wood is strung across her back, along with a thin, wooden ten-foot pole.
UTAR
Madame Freona winks back at you.
BAR STOOLS
The dwarf yelps: "Heyyy! another competitor. Hurray. Come come... We are8spin each. Want to drink with us, you gotta compete." The human agrees and accepts the drink Madame Freona is pouring to the three of you. The human reaches into his pocket and brings it out as to cover the mug of ale momentarily. The dwarf grabs his mug and pours its contents into his own personal tankard. "Ready?" he raises his tankard.
RAG
The smoking gnome lets out a puff of smoke from his mouth, perfectly shaped as a wolf, and begins to make his way to the door, apparently done with cheering the brawl he has been watching.
MARFAEN
As you walk across the tavern floor, you pick up a few more items with your Detect Magic in addition to what you had already noticed:
-> Neya's pack has something magical in it, but without direct visuals on it you can't be sure of what it is. -> One of the gossiping ladies’ dress has some sort of enchantment on it. -> The other gossiping lady's ear horn is also magical. -> The spice pouch being used by the elf talking to Andmarir is another source of magic. -> One of the halflings on stage is playing a magical pan flute, the spectral dancer is also obviously magic. -> The thin ten-foot pole the female elf at the fireplace chair carries around is also magical. -> You also notice a couple of magical sources coming from the southwestern corner table, where an older human man and dwarven woman dine together, talking emphatically, apparently on a date (DATE TABLE). Neither looks like an adventurer, as both are dressed in fine clothes.
This post has potentially manipulated dice roll results.
Graxx will lean down to the Dragonborn Lady coming and nod to her clutching her bag. Graxx is coming out of his rage.
"Do you think I am some thief?! I harmed these elves and that rat because they were disrespectful to this place. I have no reason to harm you, Dragon. Unless, are you hiding something that makes you want to leave?!"
"Thanks for offer, Pete, but I'm not in the mood for drinking tonight. But have fun, the night is still young! Now if you'll excuse me, I'll pay those two a visit."
Neya approaches the table with the older ladies and greets them, "Hello, ladies. You look like you are having a fun time. Mind if I join you for a moment?"
Utar laughs heartily and throws the silver onto the bar top, taking up his own mug. Hopefully the evenings spent in The Kettle drinking with Drazzim and Graxx might stand him in good stead. For the first time Utar curses his preference for the house's chamomile tea.
"Another day, another bender. No retreat and no surrender!"
With that he raises the mug to his mouth and steadily drains it.
Andmarir looks at the one with the spice bag and the food and shakes his head in a no answer. " No I have not, excuse me then." He takes a fork and then takes a bite a small piece and then shoves it into his mouth. Chewing a little bit then swallowing, putting the fork down once again. " Not bad, thank you but excuse me for a moment."
With that he starts to head towards the wood Elf sitting by the fireplace. Wondering why such a long pole.
After exploring the whole bar and finishing down drawing his annotations, he goes on to look for who he would consider to be the most responsible individual in the group.
For the time being, and what he has seen so far, Utar is his choice, since the half-orc has made progress toward their current objectives and has not punched anyone in the face yet in the process. And everyone else seemed to fail in at least one of those two categories.
He interrupts the half-orc in his drinking to show the pages with his drawings, pointing out everyone that he saw which had a magical aura on any item on them. "So, those are the ones I've gathered, are any of them considered 'suspicious' to you?"
(Sorry about a mistake I made earlier, I think "back of the book" might have given the idea that he was writing in the back cover, but I think he might be writing it in an actual page close to the end of the book.)
The dragonborn lady looks petrified "Look.... sir.. man... I don't want any trouble, OK? It's just that I have already been mugged twice since I arrived in town a tenday ago. I... I... just needed to make some of it back... quickly.... gambling, you know? I need the money to .. hmm.. visit my family... yes, that's it! And.. and ... my name is Halda, yes... you can't have an issue with that, right? Here... you can keep these if you just let me go with the coin I've collected, yes?" She then digs into her bag and extends her hands out, offering a single six-sided die. "This here, it is a magically loaded die. You keep that and you won't lose another dice game. Just... hmm.. Keep it, keep this Charlatan's Die and let me go, OK?" She looks desperate.
NEYA
The ladies at the gossiping table see no issue in offering you a seat. "We are only two elderly ladies who like to smile and be welcoming." They giggle "It is nice to meet you....hmm... Sorry I don't know your name. We are Esma and Eve. I do the talking, and Eve here does the listening" She points at the clearly almost deaf Eve and has a laugh at her own joke. "We are two widows who meet here once a week to gossip..... hmm... I mean to watch people" They just seem to yammer on from here, barely giving you a chance to speak again. They also keep looking at other tables, eager to gossip, it looks like.
UTAR & MARFAEN
(OOC: The first mug goes down easily, but from the second one on, you'll need to roll CON saving throws with increasing DCs).
Your opponents finish their mugs with no issue, as you do yours. "HAHA! Nice. Another one Madame! I'm sure our new friend here can take a lot more than this. Two more silver on the table boys!" They each add their bets and await another dose. Regardless of being more than a few rounds into it, none of the two look like they are even a little inebriated now that you look at them closely, unlike the group of people serving as an impromptu audience to this drinking game.
Marfaen then approaches and offers to share his notes with you. Your opponents are too distracted with their competition to notice anything other then a friend coming closer for some casual conversation.
Based on the drawings and the information shared, each of you can roll an Arcana check to see if you recognize any of the items. (The DC depends on their rarity).
ANDMARIR
The food expert looks absolutely perplexed at your lack of manners. He doesn't move an inch and his eyes don't lose you as you step away from his table. This will certainly make it to his notes!
The lonely female elf by the fireplace nods as you approach, but says nothing. The seat next to her is occupied by her belongings, which she then frees up for you to seat. She keeps a tight hold of her beautiful bow made of purple-hued wood, but seems to treat the thin ten-foot pole with no extra regard.
This post has potentially manipulated dice roll results.
(OoC: Just an arcana check, don't expect to get more from me tomorrow, I'll have very little time, just assume Marfaen's reaction will be to the results he gets from his search.)
Studying the book, Marfaen tries to draw on his vast experience with Arcana of 5 years.
This post has potentially manipulated dice roll results.
Utar casts his eyes quickly down the list offered by Marfaen.
Arcana - 4
Putting another two silver on the bar top, Utar looks around the group formed around the two, all seemingly worse for wear. "So what's up with those fancy glasses, got your names engraved on them or something?"
This post has potentially manipulated dice roll results.
If Drazzim sees that only the ratfolk is intent on a brawl, and such a thing looks likely, he'll attempt just to grab the wiry creature and just boot him out the door (yay, grapple rules?)
This post has potentially manipulated dice roll results.
After Andmarir takes a seat beside the wood Elf female, he looks her over quickly and her backpack. Then he leans back on the chair and takes in the scent of wood burning. " I have been in the city for not to long and come to understand why I prefer the woods. Though as soon as I seen ya sitting here I came over to introduce myself, I'm Andmarir. You seem to have been pretty busy and recently came from the woods yourself. Is there anything I can help ya with. I mean I'll try but not sure if I can. Oh, you have a well crafted bow, unlike mine, yours seems exceptional, crafted by good hands."
This post has potentially manipulated dice roll results.
"Call me Neya. Perhaps you'd like to share some "observations" you've had? I'm an enthusiast of people-watching myself." Neya says, hoping something noteworthy caught their rather indiscriminate eyes.
After conferring with Utar and drawing on your own knowledge of the arcane, you deduce that the tumbling troupe on stage is most likely in the possession of a pan flute that serves as an Instrument of Illusions. The item could be used as a spell casting focus in the hands of a skilled bard, but not likely by a simple entertaining group as the one on stage at the moment. They are, almost certainly, harmless.
Realizing how fruitful this quick conversation with Utar has been, you suspect that hearing what information others have collected may help you identify more magic items in the room.
UTAR
Your quick exchange with Marfaen helps you confirm that your opponents in the drinking game are up to no good. Although you are not yet sure what the human is up to, the dwarf is most likely abusing an item you have heard of in the past, as it has been used in temples to aid in the treatment against alcoholism. His cup of choice is almost certainly a Tankard of Sobriety. This would explain why his previous competitors, now cheering the competition on the sidelines, are all quite drunker than the victorious dwarf.
As you come to this conclusion, the dwarf obliviously responds to your question: "This here, Ha! Just my lucky tankard, that's all! I drink from no other!" His companion, speaking for the first time says "Bah. That's chicken-scratch. I drink from any mug that's offered me." They exchange a look and begin laughing loudly at some inside joke. With this, they each cheer, and down their second drink.
(OOC: If you drink your second mug, please roll a {DC 8} CON saving throw along with it. If you'd like, you can also roll a perception check against the human's sleight of hand to see if you catch what he is doing).
DRAZZIM
(OOC: I'll give him disadvantage from being a bit wobbly from the earlier punt).
The rat-looking halfling will try to resist your grapple.
He slips on an ale puddle on the floor and you have no problem carrying him over to the door. As you attempt to kick him through it, he slams against it and you realize the door is locked. No matter though, as the impact is enough to cause him to fall unconscious. You are now right next to Graxx and Rag.
ANDMARIR
The elven lady is having none of your small talk. She stares at you, stone-faced. She waits for you to finish your babble and simply says "Morcant Burl, a rare wood that grows only within the Quivering Forest." With that, she turns back to her food, apparently done talking to you, at least for now. Stricken by her lack of interest, you can't even focus on her reaction, unable to read in between the lines, her face, or her intentions...
GRAXX
The pale dragonborn lady is absolutely lying. By the way she uttered the words, you can probably bet on her having no family in town whatsoever. Nonetheless, she stands there waiting for you to take her offering and let her go.
NEYA
The ladies smile widely "Of course we would! Neya, was it? I like you already." Esma then goes on to describe the private lives of two or three people sitting around in other tables, none of which raise any concerns as far as you can tell. It seems that an eternity has passed until she finally turns her gossip to Eve herself. She snatches Eve's ear horn so she can't hear it and begins bullying her. In between the list of lovers she had in her youth, Esma then confesses that "this silly horn is all that she has left now... hihihi, can you believe it? If it weren't for the minor enchantment on it, this Ear Horn of Hearing would be completely useless, and so would Eve! Hihihihihi!"
RAG
Both Rag and the old gnome watch Drazzim slam a halfling into the locked door. The old gnome then looks at Rag and says "Hmm.. I take it is your job to watch the door so no one leaves... Very well, I won't raise hell, but in return, would you kindly let me through the door? Just me. You can lock it right back up after I'm through. I'm just an old man trying to get home, yes?" He then puffs an owl out of his pipe, trying to get on Rag's good side.
Once Andmarir moves closer to the lonely table, he goes and stands right next to the guy. Then leans in to smell what may be a spice of sorts. After taking a whiff he smiles at the man and yet standing straight. " So, what ya putting into that food of yours. Rather rude of ya to do so when they put their sweat and tears to make it for ya. I think you should apologies to them for doing so." You wonder where he could have picked up that approach.
After saying his words he straightens up and takes a look around the room again. Trying to see who is actually looking like they be acting strange.... Other than the group he was with.
Perception . 15
With the door locked, Utar drops the key into his pocket and crosses The Kettle, back to the bar and the two men pointed out by Madame Freola.
Holding his arms out wide, Utar tries to sound as gregarious as he possibly can. "This is what I like to see! A real Evenfeast celebration!"
Saddling up to the bar, Utar winks at Madame Freola, tossing her a gold piece. "Ale! Ale for me for these two fine gents, the only two in here celebrating Evenfeast in the proper manner."
NEYA
One-eyed Pete shakes your hand and offer to buy you a drink. "It looks like you've got some fans. Those ladies over there won't stop starring", he points at the ladies at the gossiping table.
GRAXX
The dragonborn recoils a bit, as if you were going to attack her. She clutches her belongings tighter against her chest, but no words are uttered.
DRAZZIM
The rat-looking halfling still seems intent on a good bar brawl.
ANDMARIR
The elven man is surprised by your words, clearly not noticing you until you speak.
As for people looking suspicious, now that you have moved closer to the fireplace, you notice yet another elf who is alone:
UTAR
Madame Freona winks back at you.
RAG
The smoking gnome lets out a puff of smoke from his mouth, perfectly shaped as a wolf, and begins to make his way to the door, apparently done with cheering the brawl he has been watching.
MARFAEN
As you walk across the tavern floor, you pick up a few more items with your Detect Magic in addition to what you had already noticed:
MAP
Graxx will lean down to the Dragonborn Lady coming and nod to her clutching her bag. Graxx is coming out of his rage.
"Do you think I am some thief?! I harmed these elves and that rat because they were disrespectful to this place. I have no reason to harm you, Dragon. Unless, are you hiding something that makes you want to leave?!"
Intimidation: 10
"Thanks for offer, Pete, but I'm not in the mood for drinking tonight. But have fun, the night is still young! Now if you'll excuse me, I'll pay those two a visit."
Neya approaches the table with the older ladies and greets them, "Hello, ladies. You look like you are having a fun time. Mind if I join you for a moment?"
Extended Signature
Utar laughs heartily and throws the silver onto the bar top, taking up his own mug. Hopefully the evenings spent in The Kettle drinking with Drazzim and Graxx might stand him in good stead. For the first time Utar curses his preference for the house's chamomile tea.
"Another day, another bender. No retreat and no surrender!"
With that he raises the mug to his mouth and steadily drains it.
Andmarir looks at the one with the spice bag and the food and shakes his head in a no answer. " No I have not, excuse me then." He takes a fork and then takes a bite a small piece and then shoves it into his mouth. Chewing a little bit then swallowing, putting the fork down once again. " Not bad, thank you but excuse me for a moment."
With that he starts to head towards the wood Elf sitting by the fireplace. Wondering why such a long pole.
After exploring the whole bar and finishing down drawing his annotations, he goes on to look for who he would consider to be the most responsible individual in the group.
For the time being, and what he has seen so far, Utar is his choice, since the half-orc has made progress toward their current objectives and has not punched anyone in the face yet in the process. And everyone else seemed to fail in at least one of those two categories.
He interrupts the half-orc in his drinking to show the pages with his drawings, pointing out everyone that he saw which had a magical aura on any item on them. "So, those are the ones I've gathered, are any of them considered 'suspicious' to you?"
(Sorry about a mistake I made earlier, I think "back of the book" might have given the idea that he was writing in the back cover, but I think he might be writing it in an actual page close to the end of the book.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
GRAXX
(OOC: Great intimidation roll!)
The dragonborn lady looks petrified "Look.... sir.. man... I don't want any trouble, OK? It's just that I have already been mugged twice since I arrived in town a tenday ago. I... I... just needed to make some of it back... quickly.... gambling, you know? I need the money to .. hmm.. visit my family... yes, that's it! And.. and ... my name is Halda, yes... you can't have an issue with that, right? Here... you can keep these if you just let me go with the coin I've collected, yes?" She then digs into her bag and extends her hands out, offering a single six-sided die. "This here, it is a magically loaded die. You keep that and you won't lose another dice game. Just... hmm.. Keep it, keep this Charlatan's Die and let me go, OK?" She looks desperate.
NEYA
The ladies at the gossiping table see no issue in offering you a seat. "We are only two elderly ladies who like to smile and be welcoming." They giggle "It is nice to meet you....hmm... Sorry I don't know your name. We are Esma and Eve. I do the talking, and Eve here does the listening" She points at the clearly almost deaf Eve and has a laugh at her own joke. "We are two widows who meet here once a week to gossip..... hmm... I mean to watch people" They just seem to yammer on from here, barely giving you a chance to speak again. They also keep looking at other tables, eager to gossip, it looks like.
UTAR & MARFAEN
(OOC: The first mug goes down easily, but from the second one on, you'll need to roll CON saving throws with increasing DCs).
Your opponents finish their mugs with no issue, as you do yours. "HAHA! Nice. Another one Madame! I'm sure our new friend here can take a lot more than this. Two more silver on the table boys!" They each add their bets and await another dose. Regardless of being more than a few rounds into it, none of the two look like they are even a little inebriated now that you look at them closely, unlike the group of people serving as an impromptu audience to this drinking game.
Marfaen then approaches and offers to share his notes with you. Your opponents are too distracted with their competition to notice anything other then a friend coming closer for some casual conversation.
Based on the drawings and the information shared, each of you can roll an Arcana check to see if you recognize any of the items. (The DC depends on their rarity).
ANDMARIR
The food expert looks absolutely perplexed at your lack of manners. He doesn't move an inch and his eyes don't lose you as you step away from his table. This will certainly make it to his notes!
The lonely female elf by the fireplace nods as you approach, but says nothing. The seat next to her is occupied by her belongings, which she then frees up for you to seat. She keeps a tight hold of her beautiful bow made of purple-hued wood, but seems to treat the thin ten-foot pole with no extra regard.
MAP
(OoC: Just an arcana check, don't expect to get more from me tomorrow, I'll have very little time, just assume Marfaen's reaction will be to the results he gets from his search.)
Studying the book, Marfaen tries to draw on his vast experience with Arcana of 5 years.
Arcana 25
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
PORTENT ROLLS:
1- 10
2- 16
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Utar casts his eyes quickly down the list offered by Marfaen.
Arcana - 4
Putting another two silver on the bar top, Utar looks around the group formed around the two, all seemingly worse for wear. "So what's up with those fancy glasses, got your names engraved on them or something?"
If Drazzim sees that only the ratfolk is intent on a brawl, and such a thing looks likely, he'll attempt just to grab the wiry creature and just boot him out the door (yay, grapple rules?)
Athletics: 9
Current Player In: The Guild as Elsara Deepmoon
After Andmarir takes a seat beside the wood Elf female, he looks her over quickly and her backpack. Then he leans back on the chair and takes in the scent of wood burning. " I have been in the city for not to long and come to understand why I prefer the woods. Though as soon as I seen ya sitting here I came over to introduce myself, I'm Andmarir. You seem to have been pretty busy and recently came from the woods yourself. Is there anything I can help ya with. I mean I'll try but not sure if I can. Oh, you have a well crafted bow, unlike mine, yours seems exceptional, crafted by good hands."
Insight: 4
(Excellent, Nat 1)
@Nantook: please roll a persuasion check.
Persuasion 1
( Two Nat 1s , ain't picking up any females at all.)
(Crit happens, man...)
Current Player In: The Guild as Elsara Deepmoon
Graxx insight check on Dragonborn. He wants to know if she really did this to see her family.
Insight: 10
"Call me Neya. Perhaps you'd like to share some "observations" you've had? I'm an enthusiast of people-watching myself." Neya says, hoping something noteworthy caught their rather indiscriminate eyes.
Persuasion: 2
Extended Signature
MARFAEN
After conferring with Utar and drawing on your own knowledge of the arcane, you deduce that the tumbling troupe on stage is most likely in the possession of a pan flute that serves as an Instrument of Illusions. The item could be used as a spell casting focus in the hands of a skilled bard, but not likely by a simple entertaining group as the one on stage at the moment. They are, almost certainly, harmless.
Realizing how fruitful this quick conversation with Utar has been, you suspect that hearing what information others have collected may help you identify more magic items in the room.
UTAR
Your quick exchange with Marfaen helps you confirm that your opponents in the drinking game are up to no good. Although you are not yet sure what the human is up to, the dwarf is most likely abusing an item you have heard of in the past, as it has been used in temples to aid in the treatment against alcoholism. His cup of choice is almost certainly a Tankard of Sobriety. This would explain why his previous competitors, now cheering the competition on the sidelines, are all quite drunker than the victorious dwarf.
As you come to this conclusion, the dwarf obliviously responds to your question: "This here, Ha! Just my lucky tankard, that's all! I drink from no other!" His companion, speaking for the first time says "Bah. That's chicken-scratch. I drink from any mug that's offered me." They exchange a look and begin laughing loudly at some inside joke. With this, they each cheer, and down their second drink.
(OOC: If you drink your second mug, please roll a {DC 8} CON saving throw along with it. If you'd like, you can also roll a perception check against the human's sleight of hand to see if you catch what he is doing).
DRAZZIM
(OOC: I'll give him disadvantage from being a bit wobbly from the earlier punt).
The rat-looking halfling will try to resist your grapple.
-> Rat-looking halfling's athletics check: 14
He slips on an ale puddle on the floor and you have no problem carrying him over to the door. As you attempt to kick him through it, he slams against it and you realize the door is locked. No matter though, as the impact is enough to cause him to fall unconscious. You are now right next to Graxx and Rag.
ANDMARIR
The elven lady is having none of your small talk. She stares at you, stone-faced. She waits for you to finish your babble and simply says "Morcant Burl, a rare wood that grows only within the Quivering Forest." With that, she turns back to her food, apparently done talking to you, at least for now. Stricken by her lack of interest, you can't even focus on her reaction, unable to read in between the lines, her face, or her intentions...
GRAXX
The pale dragonborn lady is absolutely lying. By the way she uttered the words, you can probably bet on her having no family in town whatsoever. Nonetheless, she stands there waiting for you to take her offering and let her go.
NEYA
The ladies smile widely "Of course we would! Neya, was it? I like you already." Esma then goes on to describe the private lives of two or three people sitting around in other tables, none of which raise any concerns as far as you can tell. It seems that an eternity has passed until she finally turns her gossip to Eve herself. She snatches Eve's ear horn so she can't hear it and begins bullying her. In between the list of lovers she had in her youth, Esma then confesses that "this silly horn is all that she has left now... hihihi, can you believe it? If it weren't for the minor enchantment on it, this Ear Horn of Hearing would be completely useless, and so would Eve! Hihihihihi!"
RAG
Both Rag and the old gnome watch Drazzim slam a halfling into the locked door. The old gnome then looks at Rag and says "Hmm.. I take it is your job to watch the door so no one leaves... Very well, I won't raise hell, but in return, would you kindly let me through the door? Just me. You can lock it right back up after I'm through. I'm just an old man trying to get home, yes?" He then puffs an owl out of his pipe, trying to get on Rag's good side.
(OOC: As a reminder, Utar has the key).