I'm good for either a large or split group. I can post as often as needed daily or just take things slow.
If my application is accepted, I just have a question about equipment. I have a character sheet and i just picked all the starting equipment, but I can just as easily remove it. Leather, dagger, rapier, pan flute....
Ok what is allowed? I have three items currently, dagger, backpack, and 50 feet of rope. Did any of these stay with me? I don't mind either way, just not sure what you mean by making a case. I can make a case for any of those but you can tell me I was only able to keep one or something.
Kurik's druidic focus is a totem he wears around he's neck as a necklace, and his dagger is sheathed so i'd imagine that he'd still have that. How about gold? Do we still have our starting gold or do we lose that as well?
I'd imagine that there will be salvageable items from the ship for us to go through and any coin we have is in a pouch secured to are selves.
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“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Fighting to keep a ship afloat for days means things like explorers packs would not make sense. Sheathed weapons strapped to you could but larger weapons would be things that unless you are an extraordinary swimmer would not be kept on you when the ship broke otherwise they would have dragged you under. The same would be true of all but the lightest armor and clothing. Often when dealing with storms ropes were tied to the sailors to keep them attached to the ship but with the ship sinking, unless you untied it from the rapidly sinking ship, or yourself, it would have caused you to be dragged under by a ship sized anchor. That is what I mean by making an argument. You would have time to grab 1 item like a rope, if already attached, but not something too heavy. Small items that you may typically carry on you, even when fighting storms, those are ok.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
I'm good for either a large or split group. I can post as often as needed daily or just take things slow.
If my application is accepted, I just have a question about equipment. I have a character sheet and i just picked all the starting equipment, but I can just as easily remove it. Leather, dagger, rapier, pan flute....
I'm happy with either large group or split. If you need lower numbers, I don't mind sitting it out if it means one comfortable sized group :-)
Current Player In: The Guild as Elsara Deepmoon
Please add your Character sheets to the following link,
https://ddb.ac/campaigns/join/2498803757352994
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Should we just delete any items not wearable or pocketable from our inventory or sell those items for cash?
They were lost to the sea. Delete them.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Will do. Thanks.
I assume weapons too
unless you can make a case then yes
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
How about a circus whip coiled around my shoulder or waist?
I could accept that
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
I'm going to miss my axe
You could just hit people with me
Oh, I will
Ok what is allowed? I have three items currently, dagger, backpack, and 50 feet of rope. Did any of these stay with me? I don't mind either way, just not sure what you mean by making a case. I can make a case for any of those but you can tell me I was only able to keep one or something.
Lot's of stuff ...
Coriana's arcane focus is a crystal worn around her neck. I'd like to argue that her scimitar, being sheathed and worn would still be there.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Kurik's druidic focus is a totem he wears around he's neck as a necklace, and his dagger is sheathed so i'd imagine that he'd still have that. How about gold? Do we still have our starting gold or do we lose that as well?
I'd imagine that there will be salvageable items from the ship for us to go through and any coin we have is in a pouch secured to are selves.
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
Fighting to keep a ship afloat for days means things like explorers packs would not make sense. Sheathed weapons strapped to you could but larger weapons would be things that unless you are an extraordinary swimmer would not be kept on you when the ship broke otherwise they would have dragged you under. The same would be true of all but the lightest armor and clothing. Often when dealing with storms ropes were tied to the sailors to keep them attached to the ship but with the ship sinking, unless you untied it from the rapidly sinking ship, or yourself, it would have caused you to be dragged under by a ship sized anchor. That is what I mean by making an argument. You would have time to grab 1 item like a rope, if already attached, but not something too heavy. Small items that you may typically carry on you, even when fighting storms, those are ok.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Thanks for being patient with us as we think through this. I appreciate the clarification again.
Lot's of stuff ...
I know this is a bit different than normal. I do however love creativity so don't ever be afraid to challenge the norm.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane