I'm starting up a live game of this in a few weeks, so I thought this would be a good way to warm up. If you aren't familiar with it, this module is an urban adventure that takes place in the city of Waterdeep, in the Sword Coast region of Faerûn. It's a lvl 1-5 adventure, and based on reading through the module I think it's a unique adventure that looks like a lot of fun. It's not quite your typical dungeon crawl, though there's plenty of combat for those looking for it.
I'm looking to run this with 4-5 players. Pretty much anything goes in terms of source and I can share the PHB and Sword Coast guide. I don't have XGtE yet, but you can use it if you want. The backgrounds in the SCG work nicely with this campaign, but not at all required. This is meant to be pretty casual, but please be committed to regularly, and if you're going to have an extended outage let me know. This is the first time I've DM'd, so go easy on me :)
You can use standard array, point buy, or roll for abilities. If you're going to roll, I like to roll 7 and drop the lowest total. Please create a character in D&DB so I can link it to the campaign once we get started.
If you're interested, let me know by posting:
Race & Class:
Link to DDB character sheet:
Ability Rolls (if applicable):
1-2 paragraph backstory:
You'll all be starting as an existing group, so give some consideration to why you're in Waterdeep and how you got there. Once we have a list of players you can discuss amongst yourselves how you came to know one another. Remember you're level 1, so you aren't super experienced adventurers.
Character Name: Dori “RockCrusher“ Moogri Race & Class: Goliath/Fighter Two Weapon Link: ddb.ac/characters/5639908/CHg7uc Backstory:
Dori left his small mountain tribe in search of greater challenges than what his people could offer. Spending most of his time surviving on what the land provided while looking for the next conquest. A fighter at heart, he never turned down an opportunity to test himself. Always trying to push his own limits. The quest for greatness eventually leading Dori to Waterdeep and an almost neverending supply of trials. Often times finding himself joining up with others with each task and celebrating in a shared glory upon their return to town.
(Typically you can edit a post as often as you want and it won't effect the rolls unless you specifically edit the code or try to add code above it.)
Not much is known about Pimrick's early life. He was born in a small coastal aarakrocan village and before the end of his first year abducted by 'Grandpa' Vileam. Vileam, a gnome pirate monk, took him aboard his ship, "Black Hope". Vileam treated Pimrick as though he was a worthless son. Nothing Pimrick did on-board the "Black Hope" was right according to his 'Grandpa'.
Even though Pimrick was abused by Vileam, he was trained in the ways of ki. Vileam, who was raised in the Drago Monastery underneath mountains north-west of Waterdeep. One night during a training fight, Vileam struck Pimrick in the eye causing a permanant scar.
Eventually Pimrick grew tired of life as a pirate and planned to sneak off the ship. He told his friend, a human by the name of Luc, his plan and Luc threatened to reveal the plan to Vileam if he left. Pimrick ignored the advice and snuck off the ship in waterdeep. There he got a job as a dock worker.
Ok so I think I've seen elsewhere that if you edit a post, the dice get re-rolled. That being the case, please make a separate post each for ability rolls so it won't be impacted while you edit other character details.
I just edited it before I saw this and the rolls remained the same.
The Kulenov family were not the type to meddle in magical affairs; and in fact, for generations his ancestors didn't go anywhere near it. They were not wizards, driven by a fierce intelligence and thirst for knowledge, nor were they sorcerers, born with an innate talent for the arcane. To most however, their abilities would seem almost otherworldly. The arts of persuasion and deception came naturally to the them who were not above exploiting these talents for their own benefit. With silver-tongues they could convince anyone of most anything, namely that it was to their benefit to hand over their fortunes to the Kulenovs. This changed with the coming of Varis, who seemed to radiate divinity as a child.
For as far back as Varis can remember, it was always just him and his father. Before the young boy was old enough to walk, his parents went their separate ways. The identity of his mother is still a mystery to him, he only knows that she's elvish. That never bothered him too much; his lifestyle was the type he enjoyed. By the time he was ten years old he was helping his father run simple street cons; tricking wealthy travelers into paying for "broken items", or relieving them of their coin purse while his old man distracted them. As he grew older, so did the duo's aspirations. The rewards for their schemes ran high, but so did the risk. When he reached young adulthood, they began to target some of the wealthier noble families. The arrogance and greed in this decision would eventually lead to their downfall. Varis was put to work charming the unwed daughters of noble families, while his father worked the family, convincing them they were influential royalty from far eastern lands looking to establish trade and diplomatic ties to the Sword Coast. It was a long con, and the personalities and outfits got a little outlandish sometimes, but the payout was worth it once they received the dowry. Varis has technically been married four times this way, and he considers himself fortunate in that regard.
Their luck would run out however, as the last family they swindled in this manner - one of the powerful money lender clans on the Sword Coast - refused to let them go quietly. The men they sent after the father\son duo were no ordinary mercenaries, possessing stamina and cleverness beyond your average sword whacker. No matter what they tried, the Kulenovs could not shake their pursuers. Unexpectedly, the group caught them in Daggerford, locating them through gods knows what means. As they escaped the inn - which was mostly destroyed in the process - it became clear why their hunters were unnaturally quick and relentless. There was a magic user of some kind among them, and an experienced one at that. Leagues above the simple parlor tricks Varis was able to manage. He and his father split up in an attempt to confuse them, which worked out for Varis. His old man...Not so much. He can still hear the screams - it sounded like they were ripping him to shreds. He was able to escape the city, and at last shake the pursuers off his trail, or perhaps they were satisfied with catching his father. Either way, it appeared that he was in the clear.
Without anywhere else to go, and with money running low, he went to Waterdeep in hopes of getting back on his feet. He could find work there, or run some simple cons to generate a little coin. Once he was on stable ground, and with ample resources behind him, he would begin to work out his revenge on the noble family that killed his father.
Gargan is a Dragonborn of black dragon ancestry who hails from the far away kingdom of Tymanther. He is a member of a minor noble family within the Jurnixus clan who uphold a tradition of sending out the younger members into the world to gain the experience and skills that they will need to serve as more senior members of the family later in life. Gargan has come to the sword coast, and in particular Waterdeep, on his travels as he has heard much of the wonders and trials of the region and hoped to learn from the people there. He quickly took up life as an adventurer using his sorcerers talent to find work amongst adventuring parties, for what better way could he learn of the many facets of the great Waterdeep!
This however is not true at all. Gargan is in fact a half-dragon spawn of the Shadow Dragon Syrylaxxilius and his true name is Gargyrilaxx. He serves as an agent for his brood-mother, posing as the Dragonborn Gargan as a cover for his true heritage, and has been tasked with seeking out information and wealth within the Waterdeep region. As such he operates as an adventurer under his fictional persona, all the while returning any information or riches of interest to the clutch of Syrylaxxilius through her network of agents in the region. What his brood-mother need not know is that he has come to enjoy this life of adventuring and the persona he has created for himself and, while he would never betray his kin, he hopes that he can satisfy Syrylaxxilius with what she desires so that she will be content for him to continue in this role indefinitely.
NOTE: I am representing the half-dragon heritage purely through a combination of the normal dragonborn race(black ancestry) and the shadow sorcerer bloodline, no homebrew mechanics at all! Hope this concept is okay!
Additionally I will extend the backstory in collaboration with someone else to link our stories together, perhaps Dori and Gargan might have linked up as adventurers already?
Sariel Phyll is a young elven man who had a father who was a bard and a mother who was a priestess of Lathander. Their love knew no bounds. He was raised in Waterdeep. His father taught Sariel how to play the viol which he picked up quickly. At times when his father was out on an adventure or even at the local tavern. Sariel spent his time with his mother tending the sick and feeding the poor. He was a curious and mischievous lad at times, getting into trouble with the other kids in the neighborhood. This is usually when his father wasn't home. When his father was around, he would play music with him. Often times outside of their home. Locals and some travelers passing through would tip Sariel and his father for their viol duet. It became a usual routine especially if his father stayed for a long period of time. It wasn't too long til his father was called into another adventure leaving on an airship. He was 13 when his father left and did not return. At 15, Sariel decided to follow his mother's footsteps and became man of the divine. He became a cleric of Milil. Not a typical deity to follow for a cleric but he believed that his father's music, including his own, were clearly a gift from him. His mother was very proud of what his son was becoming. He would play music for children. He would donate some of his tips for playing music to charity or give some to the poor. He is now spreading his work around Faerun, helping those in need of healing by divine favor or by playing his viol to spread goodwill and cheer.
Meleager grew up in a low nobility clan in the countryside of Waterdeep until his father and mother died in an accident. When it happened, with strange macchinations, his uncle took the legacy for his own and chase the boy away in Waterdeep for "getting an instruction". Meleager, apart from the normal studies, apllied very much also in warfare.
His dream is to regain what was rightly his when the time will come.
Finally he went to work as a dock worker in Waterdeep and there he met Pimrick the monk
I have a Tabaxi wild magic sorcerer I'd be interested in trying out if you're up for it.
Character Name: Sushee Race & Class: Tabaxi Sorcerer DDB Character Sheet: https://ddb.ac/characters/5548247/hsjpDn Backstory: Sushee comes from a long line of wandering tabaxi. Most of her clan at an early age had decided they'd had enough of communal living often just wandered off, sometimes without proper gear, motivation or a sense of purpose. These often random disappearances were often just referred to at catwalks. "Where's Uncle Kat? Oh he's gone off on a catwalk...." which was enough explanation for the rest of the members of the family. Often times those who wandered on a catwalk would return with grandiose tales of their adventures, which would inspire the next generation. Whether these tales were true or not might be up for speculation but the gusto at which they were retold often would make you think twice. It was her Uncle Kat's tales (tails? hehe) that inspired Sushee to find her catwalk. It is during these that we catch up with her now....
I think either would be fine - I just want to have some variety, that's all. I don't think the environmental impact will be a big deal (especially at low levels) and there are opportunities for events/tasks outside the city.
Pick whichever you'd like and you're in. Sorry Dndpro :(