I'm starting up a live game of this in a few weeks, so I thought this would be a good way to warm up. If you aren't familiar with it, this module is an urban adventure that takes place in the city of Waterdeep, in the Sword Coast region of Faerûn. It's a lvl 1-5 adventure, and based on reading through the module I think it's a unique adventure that looks like a lot of fun. It's not quite your typical dungeon crawl, though there's plenty of combat for those looking for it.
I'm looking to run this with 4-5 players. Pretty much anything goes in terms of source and I can share the PHB and Sword Coast guide. I don't have XGtE yet, but you can use it if you want. The backgrounds in the SCG work nicely with this campaign, but not at all required. This is meant to be pretty casual, but please be committed to regularly, and if you're going to have an extended outage let me know. This is the first time I've DM'd, so go easy on me :)
You can use standard array, point buy, or roll for abilities. If you're going to roll, I like to roll 7 and drop the lowest total. Please create a character in D&DB so I can link it to the campaign once we get started.
If you're interested, let me know by posting:
Character Name:
Race & Class:
Link to DDB character sheet:
Ability Rolls (if applicable):
1-2 paragraph backstory:
You'll all be starting as an existing group, so give some consideration to why you're in Waterdeep and how you got there. Once we have a list of players you can discuss amongst yourselves how you came to know one another. Remember you're level 1, so you aren't super experienced adventurers.
Character Name: Dori “RockCrusher“ Moogri Race & Class: Goliath/Fighter Two Weapon Link: ddb.ac/characters/5639908/CHg7uc Backstory:
Dori left his small mountain tribe in search of greater challenges than what his people could offer. Spending most of his time surviving on what the land provided while looking for the next conquest. A fighter at heart, he never turned down an opportunity to test himself. Always trying to push his own limits. The quest for greatness eventually leading Dori to Waterdeep and an almost neverending supply of trials. Often times finding himself joining up with others with each task and celebrating in a shared glory upon their return to town.
(Typically you can edit a post as often as you want and it won't effect the rolls unless you specifically edit the code or try to add code above it.)
Not much is known about Pimrick's early life. He was born in a small coastal aarakrocan village and before the end of his first year abducted by 'Grandpa' Vileam. Vileam, a gnome pirate monk, took him aboard his ship, "Black Hope". Vileam treated Pimrick as though he was a worthless son. Nothing Pimrick did on-board the "Black Hope" was right according to his 'Grandpa'.
Even though Pimrick was abused by Vileam, he was trained in the ways of ki. Vileam, who was raised in the Drago Monastery underneath mountains north-west of Waterdeep. One night during a training fight, Vileam struck Pimrick in the eye causing a permanant scar.
Eventually Pimrick grew tired of life as a pirate and planned to sneak off the ship. He told his friend, a human by the name of Luc, his plan and Luc threatened to reveal the plan to Vileam if he left. Pimrick ignored the advice and snuck off the ship in waterdeep. There he got a job as a dock worker.
Ok so I think I've seen elsewhere that if you edit a post, the dice get re-rolled. That being the case, please make a separate post each for ability rolls so it won't be impacted while you edit other character details.
I just edited it before I saw this and the rolls remained the same.
Gargan is a Dragonborn of black dragon ancestry who hails from the far away kingdom of Tymanther. He is a member of a minor noble family within the Jurnixus clan who uphold a tradition of sending out the younger members into the world to gain the experience and skills that they will need to serve as more senior members of the family later in life. Gargan has come to the sword coast, and in particular Waterdeep, on his travels as he has heard much of the wonders and trials of the region and hoped to learn from the people there. He quickly took up life as an adventurer using his sorcerers talent to find work amongst adventuring parties, for what better way could he learn of the many facets of the great Waterdeep!
This however is not true at all. Gargan is in fact a half-dragon spawn of the Shadow Dragon Syrylaxxilius and his true name is Gargyrilaxx. He serves as an agent for his brood-mother, posing as the Dragonborn Gargan as a cover for his true heritage, and has been tasked with seeking out information and wealth within the Waterdeep region. As such he operates as an adventurer under his fictional persona, all the while returning any information or riches of interest to the clutch of Syrylaxxilius through her network of agents in the region. What his brood-mother need not know is that he has come to enjoy this life of adventuring and the persona he has created for himself and, while he would never betray his kin, he hopes that he can satisfy Syrylaxxilius with what she desires so that she will be content for him to continue in this role indefinitely.
NOTE: I am representing the half-dragon heritage purely through a combination of the normal dragonborn race(black ancestry) and the shadow sorcerer bloodline, no homebrew mechanics at all! Hope this concept is okay!
Additionally I will extend the backstory in collaboration with someone else to link our stories together, perhaps Dori and Gargan might have linked up as adventurers already?
I'll wait to see if we can nab one more. I think pretty much anything would fit at this point, except another sorcerer. Otherwise once everyone has all their info in we can start!
Also I created a poll at the top for the starting season.
Sariel Phyll is a young elven man who had a father who was a bard and a mother who was a priestess of Lathander. Their love knew no bounds. He was raised in Waterdeep. His father taught Sariel how to play the viol which he picked up quickly. At times when his father was out on an adventure or even at the local tavern. Sariel spent his time with his mother tending the sick and feeding the poor. He was a curious and mischievous lad at times, getting into trouble with the other kids in the neighborhood. This is usually when his father wasn't home. When his father was around, he would play music with him. Often times outside of their home. Locals and some travelers passing through would tip Sariel and his father for their viol duet. It became a usual routine especially if his father stayed for a long period of time. It wasn't too long til his father was called into another adventure leaving on an airship. He was 13 when his father left and did not return. At 15, Sariel decided to follow his mother's footsteps and became man of the divine. He became a cleric of Milil. Not a typical deity to follow for a cleric but he believed that his father's music, including his own, were clearly a gift from him. His mother was very proud of what his son was becoming. He would play music for children. He would donate some of his tips for playing music to charity or give some to the poor. He is now spreading his work around Faerun, helping those in need of healing by divine favor or by playing his viol to spread goodwill and cheer.
Meleager grew up in a low nobility clan in the countryside of Waterdeep until his father and mother died in an accident. When it happened, with strange macchinations, his uncle took the legacy for his own and chase the boy away in Waterdeep for "getting an instruction". Meleager, apart from the normal studies, apllied very much also in warfare.
His dream is to regain what was rightly his when the time will come.
Finally he went to work as a dock worker in Waterdeep and there he met Pimrick the monk
I see you may miss a melee character, can I drop in?
Ability scores: 12151410121110
At this point we have 2 fighters, a monk, Cleric, and also Varis is looking to go Hexblade warlock. I think it's a bit melee heavy. Would you be willing to do something ranged?
I have a Tabaxi wild magic sorcerer I'd be interested in trying out if you're up for it.
Character Name: Sushee Race & Class: Tabaxi Sorcerer DDB Character Sheet: https://ddb.ac/characters/5548247/hsjpDn Backstory: Sushee comes from a long line of wandering tabaxi. Most of her clan at an early age had decided they'd had enough of communal living often just wandered off, sometimes without proper gear, motivation or a sense of purpose. These often random disappearances were often just referred to at catwalks. "Where's Uncle Kat? Oh he's gone off on a catwalk...." which was enough explanation for the rest of the members of the family. Often times those who wandered on a catwalk would return with grandiose tales of their adventures, which would inspire the next generation. Whether these tales were true or not might be up for speculation but the gusto at which they were retold often would make you think twice. It was her Uncle Kat's tales (tails? hehe) that inspired Sushee to find her catwalk. It is during these that we catch up with her now....
I think either would be fine - I just want to have some variety, that's all. I don't think the environmental impact will be a big deal (especially at low levels) and there are opportunities for events/tasks outside the city.
Pick whichever you'd like and you're in. Sorry Dndpro :(
We'll be using milestone advancement, so you'll gain levels at specific points in the adventure. You'll be level 5 by the conclusion.
I encourage RP, and in fact this adventure lends itself well to it, but please try to be concise so we aren't all reading a novel every night :)
Please remember murder, though fun, is not the solution to all encounters
If a character dies and cannot be resurrected, the player is welcome to return with a new character of the same level.
Talk to me via PM about anything any time you want. Please try to keep forum posts to things relevant for the whole party so it doesn't clutter up the forum too much.
When posting, I will make OoC or instructional comments in (bracketed, bold, italicized text).
As soon as Argent decides on a character and everyone is linked to the campaign, we'll get started.
I'm starting up a live game of this in a few weeks, so I thought this would be a good way to warm up. If you aren't familiar with it, this module is an urban adventure that takes place in the city of Waterdeep, in the Sword Coast region of Faerûn. It's a lvl 1-5 adventure, and based on reading through the module I think it's a unique adventure that looks like a lot of fun. It's not quite your typical dungeon crawl, though there's plenty of combat for those looking for it.
I'm looking to run this with 4-5 players. Pretty much anything goes in terms of source and I can share the PHB and Sword Coast guide. I don't have XGtE yet, but you can use it if you want. The backgrounds in the SCG work nicely with this campaign, but not at all required. This is meant to be pretty casual, but please be committed to regularly, and if you're going to have an extended outage let me know. This is the first time I've DM'd, so go easy on me :)
You can use standard array, point buy, or roll for abilities. If you're going to roll, I like to roll 7 and drop the lowest total. Please create a character in D&DB so I can link it to the campaign once we get started.
If you're interested, let me know by posting:
Character Name:
Race & Class:
Link to DDB character sheet:
Ability Rolls (if applicable):
1-2 paragraph backstory:
You'll all be starting as an existing group, so give some consideration to why you're in Waterdeep and how you got there. Once we have a list of players you can discuss amongst yourselves how you came to know one another. Remember you're level 1, so you aren't super experienced adventurers.
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Ability scores: 15 16 11 12 13 10 15
Character Name: Dori “RockCrusher“ Moogri
Race & Class: Goliath/Fighter Two Weapon
Link: ddb.ac/characters/5639908/CHg7uc
Backstory:
Dori left his small mountain tribe in search of greater challenges than what his people could offer. Spending most of his time surviving on what the land provided while looking for the next conquest. A fighter at heart, he never turned down an opportunity to test himself. Always trying to push his own limits. The quest for greatness eventually leading Dori to Waterdeep and an almost neverending supply of trials. Often times finding himself joining up with others with each task and celebrating in a shared glory upon their return to town.
(Typically you can edit a post as often as you want and it won't effect the rolls unless you specifically edit the code or try to add code above it.)
Character Name: Pimrick
Race & Class: Aarakocra monk
Link to DDB character sheet: https://ddb.ac/characters/5840783/L6p94N
Ability Rolls (if applicable):
1-2 paragraph backstory:
Not much is known about Pimrick's early life. He was born in a small coastal aarakrocan village and before the end of his first year abducted by 'Grandpa' Vileam. Vileam, a gnome pirate monk, took him aboard his ship, "Black Hope". Vileam treated Pimrick as though he was a worthless son. Nothing Pimrick did on-board the "Black Hope" was right according to his 'Grandpa'.
Even though Pimrick was abused by Vileam, he was trained in the ways of ki. Vileam, who was raised in the Drago Monastery underneath mountains north-west of Waterdeep. One night during a training fight, Vileam struck Pimrick in the eye causing a permanant scar.
Eventually Pimrick grew tired of life as a pirate and planned to sneak off the ship. He told his friend, a human by the name of Luc, his plan and Luc threatened to reveal the plan to Vileam if he left. Pimrick ignored the advice and snuck off the ship in waterdeep. There he got a job as a dock worker.
Ability scores: 16 14 16 9 14 14 12
I just edited it before I saw this and the rolls remained the same.
Ok disregard then. I'm not that fussed about it anyway.
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Hey, just starting with some ability rolls to build off :)
Ability scores: 9 16 11 13 10 13 6
Character Name: Gargan(True name Gargyrilaxx)
Race & Class: Dragonborn Shadow Sorcerer(True nature is a half-dragon offspring of a shadow dragon)
Link to DDB character sheet: Find Character Sheet Here
Ability Rolls (if applicable): 11(9) 11 14 16 11 17(16) (Racial bonuses applied)
1-2 paragraph backstory:
Gargan is a Dragonborn of black dragon ancestry who hails from the far away kingdom of Tymanther. He is a member of a minor noble family within the Jurnixus clan who uphold a tradition of sending out the younger members into the world to gain the experience and skills that they will need to serve as more senior members of the family later in life. Gargan has come to the sword coast, and in particular Waterdeep, on his travels as he has heard much of the wonders and trials of the region and hoped to learn from the people there. He quickly took up life as an adventurer using his sorcerers talent to find work amongst adventuring parties, for what better way could he learn of the many facets of the great Waterdeep!
This however is not true at all. Gargan is in fact a half-dragon spawn of the Shadow Dragon Syrylaxxilius and his true name is Gargyrilaxx. He serves as an agent for his brood-mother, posing as the Dragonborn Gargan as a cover for his true heritage, and has been tasked with seeking out information and wealth within the Waterdeep region. As such he operates as an adventurer under his fictional persona, all the while returning any information or riches of interest to the clutch of Syrylaxxilius through her network of agents in the region. What his brood-mother need not know is that he has come to enjoy this life of adventuring and the persona he has created for himself and, while he would never betray his kin, he hopes that he can satisfy Syrylaxxilius with what she desires so that she will be content for him to continue in this role indefinitely.
NOTE: I am representing the half-dragon heritage purely through a combination of the normal dragonborn race(black ancestry) and the shadow sorcerer bloodline, no homebrew mechanics at all! Hope this concept is okay!
Additionally I will extend the backstory in collaboration with someone else to link our stories together, perhaps Dori and Gargan might have linked up as adventurers already?
I guess now I have an excuse to buy XGtE :-)
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
You talk like I wasn't looking for an excuse! ;-)
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
I'll wait to see if we can nab one more. I think pretty much anything would fit at this point, except another sorcerer. Otherwise once everyone has all their info in we can start!
Also I created a poll at the top for the starting season.
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Character Name: Sariel Phyll
Race & Class: Wood Elf/Cleric (Trickery Domain)
Link to DDB character sheet: https://ddb.ac/characters/3797159/T3298S
Ability Rolls: Ability scores: 16 17 16 14 11 15 16
1-2 paragraph backstory:
Sariel Phyll is a young elven man who had a father who was a bard and a mother who was a priestess of Lathander. Their love knew no bounds. He was raised in Waterdeep. His father taught Sariel how to play the viol which he picked up quickly. At times when his father was out on an adventure or even at the local tavern. Sariel spent his time with his mother tending the sick and feeding the poor. He was a curious and mischievous lad at times, getting into trouble with the other kids in the neighborhood. This is usually when his father wasn't home. When his father was around, he would play music with him. Often times outside of their home. Locals and some travelers passing through would tip Sariel and his father for their viol duet. It became a usual routine especially if his father stayed for a long period of time. It wasn't too long til his father was called into another adventure leaving on an airship. He was 13 when his father left and did not return. At 15, Sariel decided to follow his mother's footsteps and became man of the divine. He became a cleric of Milil. Not a typical deity to follow for a cleric but he believed that his father's music, including his own, were clearly a gift from him. His mother was very proud of what his son was becoming. He would play music for children. He would donate some of his tips for playing music to charity or give some to the poor. He is now spreading his work around Faerun, helping those in need of healing by divine favor or by playing his viol to spread goodwill and cheer.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
I see you may miss a melee character, can I drop in?
Ability scores: 15 13 12 12 16 16 12
,
Character Name: Meleager
Race & Class: Human (variant) fighter
Link to DDB character sheet: https://www.dndbeyond.com/profile/dndpro100/characters/1993760
1-2 paragraph backstory:
Meleager grew up in a low nobility clan in the countryside of Waterdeep until his father and mother died in an accident. When it happened, with strange macchinations, his uncle took the legacy for his own and chase the boy away in Waterdeep for "getting an instruction". Meleager, apart from the normal studies, apllied very much also in warfare.
His dream is to regain what was rightly his when the time will come.
Finally he went to work as a dock worker in Waterdeep and there he met Pimrick the monk
,
I've updated my original post with my full character details now :)
At this point we have 2 fighters, a monk, Cleric, and also Varis is looking to go Hexblade warlock. I think it's a bit melee heavy. Would you be willing to do something ranged?
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
I have a Tabaxi wild magic sorcerer I'd be interested in trying out if you're up for it.
Character Name: Sushee
Race & Class: Tabaxi Sorcerer
DDB Character Sheet: https://ddb.ac/characters/5548247/hsjpDn
Backstory: Sushee comes from a long line of wandering tabaxi. Most of her clan at an early age had decided they'd had enough of communal living often just wandered off, sometimes without proper gear, motivation or a sense of purpose. These often random disappearances were often just referred to at catwalks. "Where's Uncle Kat? Oh he's gone off on a catwalk...." which was enough explanation for the rest of the members of the family. Often times those who wandered on a catwalk would return with grandiose tales of their adventures, which would inspire the next generation. Whether these tales were true or not might be up for speculation but the gusto at which they were retold often would make you think twice. It was her Uncle Kat's tales (tails? hehe) that inspired Sushee to find her catwalk. It is during these that we catch up with her now....
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Ok, I'm capping this at 6 otherwise I'm concerned things will drag on too much.
Dndpro/Argent - first one to come to the table with anything but a fighter or sorcerer wins :)
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Tabaxi Druid? https://ddb.ac/characters/2751768/16lQU8
Elf Ranger? https://ddb.ac/characters/929595/OLNT8N
neither are really suited to cities though - so if Dndpro has something better they can have the spot....
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I think either would be fine - I just want to have some variety, that's all. I don't think the environmental impact will be a big deal (especially at low levels) and there are opportunities for events/tasks outside the city.
Pick whichever you'd like and you're in. Sorry Dndpro :(
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Here's a link to the D&DB campaign:
https://ddb.ac/campaigns/join/251525391194935
Please click to associate your character with it.
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory
Before we begin, just a few random notes:
As soon as Argent decides on a character and everyone is linked to the campaign, we'll get started.
DM - Tanzier's Waterdeep Dragon Heist
Dhara - Tiefling Ranger, Grotto to Glory