Calendar: The Evadil calendar works with four seasons (Spring, Summer, Autumn, Winter). Each month consists of ten weeks, each of which is 6 days (so 60 days per season). Between each season is a festival day (take the season, add "send" as a suffix), making the year 245 days total.
Evadil's Nations: Evadil has monarchies. The main continent has six nations currently in a steady alliance. Ellinel, Vandras, Alleko, Dragnar, Ivacor, and Lith.
Major NPCs:
Evadil NPCs
Commodore Thaddius Bledyll:A male tabaxi of at least forty summers, with brown fur with silver rings upon it. He traditionally wears a full military garb of green dyed studded leather armour, with a rapier and a short dark blue cloak. He stands tall, though his height is under six feet, and has sinuous and toned muscles, even though he is beyond his prime. Though he has not fought in the wars before The Mirrani arrived, he has served the nations of Evadil, decorated for his services, and has been in charge of preparing a team for The Maiden Horizon, selecting each member of the crew personally.
Spelljamming Rules:
Spelljamming Helm: Spelljamming is the process of how a ship travels through Wildspace and the areas between each realm. While there are multiple ways to do so, the most common method is via a Spelljammer Helm. These usually come within two varieties, Major Spelljammer Helms and Minor Spelljammer Helms. A Spelljammer helm resembles a large chair or throne, and can be accessed and utilised by any character that has a class which has given them access to spell slots. A Spelljammer Helm uses magic drawn from the pilot and converts it into the energy required to move the ship. A spelljamming character must remain seated within and remain in contact with the Spelljamming Helm during operation.
To operate a Spelljamming helm, the pilot must use an action while seated within the Spelljamming Helm and spend a spell slot. Until the pilot leaves the seat, they can control the movement of the Spelljammer Ship, moving it in any direction based on the spell slot used. A Spelljamming Ship gains an amount of speed based on the level of the spell slot used, up to a maximum as provided by the ship’s statistics.
The pilot may leave The Spelljamming Helm for up to five minutes at a time and still maintain control. While they do so, they must be counted as concentrating on operating the Spelljamming Helm as if it were to maintain a spell. While seated in the Spelljamming Helm, the pilot may concentrate on a spell in addition to maintaining concentration on controlling the Spelljamming Ship.
Should the pilot take damage while operating a Spelljamming Helm, they must succeed on a Constitution Saving Throw as they would to maintain concentration on a spell. On a failure, the connection to the Spelljamming Helm is lost. A pilot can re-establish connection with the Spelljamming Helm by spending an action and another spell slot to regain control.
A pilot can use a Spelljamming Helm for 12 hours without any negative effect. If they continue to operate the Spelljamming Helm for any longer than 12 hours, they must succeed on a Constitution Saving throw each hour beyond the initial 12. The DC for the saving throw is equal to the number of hours they have been piloting for. On a failure, the target suffers one level of exhaustion, and the speed of the ship is reduced as if the Spell Slot used to move it was one less. This exhaustion can only be removed by taking a long rest. If the movement of the Spelljamming Ship is reduced to 0 in this way, or the pilot operates the Spelljamming Helm for 24 hours, the pilot immediately falls unconscious for 1 minute, and cannot operate a Spelljamming Helm until they complete a long rest.
Minor Spelljamming Helms are mostly used on smaller vessels, those that crew with fifty or less. Larger vessels usually have a Minor Spelljamming Helm installed as a backup in case their Major Spelljamming Helm is broken or destroyed.
Major Spelljamming Helms are used on larger vessels. They are quite difficult to use, requiring the pilot to have access to 4th level or higher spell slots in order to utilise. A ship can utilise its maximum movement while operating with a Major Spelljamming Helm, it gains a 50% bonus to its speed in comparison to a Minor Spelljamming Helm. For example, if a ship gains 60 feet of movement per spell slot, it instead gains 90 feet of movement. This bonus to speed does not increase the Spelljamming Ship’s maximum speed.
Fifty years ago, a group of elves known as The Mirrani came to our world. They said they did not come across the planes, but from beyond the skies, on a ship that looked like a giant flying mantis. They told our people of the art of Spelljamming, a way of travelling beyond the skies and to other worlds. It has taken that long, but we have made our first ship capable of Spelljamming; The Maiden's Horizon.
Our story begins on the first day of Spring. The peoples of the world of Evadil have joined together over the past decades, leaving to a moderately stable ceasefire between the nations as they worked together on the creation of The Maiden's Horizon. The first Spelljamming Ship to be made upon these lands, now ready to be send on its first mission.
Within the shipyards, the crew of The Maiden's Horizon are being summoned. Heroes, one and all in this land, they each have their unique stories and capabilities. Within the officer's cabin are staying the six people who will be assuming command of this first mission. They have been told that the launch will be at dawn tomorrow, and this is their last night for some time on Evadil soil. The common room for the officers has been supplied with some of the best foods they can before their journey, where they will have to consume rations for a while. Alcohol was prohibited, but some friends of the crew managed to smuggle some in.
Players: if you would like to give a description of your character and what they are doing on their last night before launch.
Elyza is a plague doctor. She uses alchemy to produce various tonics and brews that perform various functions. She is wearing a greenish black thick leather coat. She wears a mid-length dark green leather skirt over black leather pants. She is wearing strong boots and tight leather gloves that disappear into the sleeves of her coat. She is wearing a leather cloak with a hood. This get up alone covers everything except her face; she covers that with a white mask that resembles the skull of some giant bird. There is black glass fitted into the eye sockets of the mask which make it seem like there is just a dark void behind the mask. She wears a brown belt which has various pouches and pockets attached to it, all carrying something. Also on her belt is a surgical knife (dagger). Though it doesn't seem like she has trouble walking, she always carries a metal cane with her. There is an unusually large and sharp spike on the end of the cane. The cane is propped next to her bed as she sits on said bed and reads a thick book on medicine. Another thick book on Alchemy sits next to her which she occasionally opens and reads a passage or two before putting down again.
She is frequently seen going to the common room for the officers to take full advantage of the good food supplied there. She occasionally takes a small sip of a odd looking potion when she is alone in her room. She doesn't talk much. This combined with her outfit gives her an unsettling presence. (Passive Intimidation: 13)
Vyserra, to those who don’t know her, may seem like a hard ass. She carries herself tall with her High Elven blood, peircing blue eyes would watch your every move if you caught her attention and her blonde hair cascaded down her shoulders and stopped at her mid-back. She kept that look about to to intimidate others who think they could easily take advantage of her.
But once they got to know her, she was everything but.
She was outgoing and charismatic, and had a slight ‘big sister’ aura that surrounded her. She cared deeply about who she worked with, and took time trying to get to know everyone on the ship. Despite her friendships, however, she would take her job seriously to train and make sure everyone that worked under them was doing their job. No slacking off under her watch.
She wore an immaculate breastplate (courtesy of her brothers) and plateskirt when it came to work, but would opt out in wearing a tank top and trousers when it came to training. You could often find her working out and training others. When in her down time she would try and converse with others that or would be in her room craving a piece of wood into animals.
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
First thing people noticed about Elirdain is his sickly pale yellow skin. Combine that with his black sunken eyes that made him look like he always lacks a good rest, absence of hair and his thin yet tall body makes people assume he's a sluggish and lethargic person.
Contrary to their beliefs, his apperance is normal for giths. He is quite active and has a good track record of never missing his daily training and maintenance of his equipment which stems from the way he was raised.
He wears a chainmail that hides most of his lean features along with a large steel shield during his duties. When resting between his shifts, he wears baggy clothing and makes sure he has ample amount of time to relax after his rigorous exercise.
At the night before their departure, Elirdain spends his time at the common room eating while waiting for his subordinate to bring his helmet, which in fact hides a bottle of hard liquor. Anxiety seems to have taken a hold of him so he decided to drink his worries away.
When one spends 17 of their 26 years of life planning, practicing, and implementing the construction of a vessel as momentous as the Maiden's Horizon... the eve of her maiden voyage is a time of immeasurable excitement. Especially when you get to be in charge of the flying.
Kaala spends the evening in a bit of a tizzy, running back and forth checking on preparations and insuring that her underlings have any gear they could possibly need. Those who have worked most closely with her over the past five years know that this is pretty much par for the course for the diminutive red and yellow scaled kobold. While some may find her to be overly obsessive about preparations, she always delivers in the moment, her preparations instilling within her a firm confidence that everything is in place for the best outcome possible.
Unless someone intervenes, Kaala will likely wear herself out and disappear to her hammock without really taking part in any refreshments.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Prof. Valdayz sits hunched over a device that he is tinkering with in his room, which he has already set forth converting into a lab. He is a tall Vedalken, and looks as if he doesn't eat quite as much as he should. Scar tissue is very prominent on his body, the result of hundreds of experiments performed upon himself. But that isn't the strangest part about him. A large metal plate replaces the skin on the right side of the top of his head, as well as down the right side of his face, ceasing just below his cheekbone. Several lenses of different colors are affixed on hinges on both the right and left sides of his head, and he currently has a few of them placed over his eyes as he examines what looks to be a metal hand. His right hand has been replaced by a strange apparatus, and a spectral hand projects from it. Occasionally, this hand detaches from his body to go fetch some tool, or occasionally a snack. His left arm has been replaced entirely by a arcanomechanical one which operates using cylinders, valves, tubes, and a whole lot of magic. The rest of his body he keeps hidden under a long lab coat that has been made to fit him perfectly, and strangely has two slits down each side of it, all the way down The Professor's torso. He has a small scaly patch on his face that stretches from above his left eye, down to the bottom of his mouth.
Anyone who has met the Professor knows that he is exactly the person he looks like. He acts as if he is superior to everyone else, and is short-tempered and snooty. The only way that you could remotely get on his good side is if you bring him news of an interesting specimen or some interesting new knowledge. And then he'll just get angry at you for discovering it before he did.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
(Still waiting for the captain to introduce herself, but we'll move on slightly)
The group is spending their evening enjoying the last bits of luxury they are guaranteed to have for a long time, as the door to their lodgings opens, as Commodore Thaddius Bledyll enters.
Commodore Thaddius Bledyll:A male tabaxi of at least forty summers, with brown fur with silver rings upon it. He traditionally wears a full military garb of green dyed studded leather armour, with a rapier and a short dark blue cloak. He stands tall, though his height is under six feet, and has sinuous and toned muscles, even though he is beyond his prime. Though he has not fought in the wars before The Mirrani arrived, he has served the nations of Evadil, decorated for his services, and has been in charge of preparing a team for The Maiden Horizon, selecting each member of the crew personally.
He looks around to the group, who are amidst their activities. "Pack your belongings." He tells the group in a gruff tone. "The launch has been moved. You leave within the hour."
"The launch has been moved. You leave within the hour."
Fortunately the majority of the equipment for this voyage (and personal it) has been packed away for the launch tomorrow, so only last minute belongings need to be collected.
(That's not what I meant but I do think that is a very logical response for the commander.)
"Got it." Elyza gets to packing her stuff. Luckily, she didn't really take anything out of her bag other than her books and her clothes. She stuffs them into her pack and takes out the odd bottle with the concoction she was drinking. There was about half a bottle of it left (Equivalent to half a mug). She pulls her mask up and downs the remaining potion in one swig before putting her mask back on. She then steps outside to see if the other officers are ready yet.
DM: What she was drinking was actually normal ale (not very strong) which she brought in disguised as a potion thanks to Alchemy (And lots of edible berries and food coloring). Does she need to make a CON save to not get drunk?
Vyserra gets up from where she is upon hearing of their new departure time. She gets up and stretches, an arm reaching for the sky and anyone in her general vicinity can hear faint cracks. She finished with an exaggerated: “Ah!”
”Well that sucks!” She says with a grin, approaching the tabaxi. The grin falls when asked where the captain his, her eyebrows furrow in thought. “They’re... Somewhere, but they’ll be joining us soon!”
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
The whiskers on the commodore's face twitch slightly. "Well, get ready. I'll meet you in the shipyard in twenty minutes." He says, striding out to go find the captain.
(Is there anything that the party need to do last minute before headed over to the ship?)
((Ooc: where they are located now is there like a post office or a place to deliver letters n stuff? Is it too far for her to run and drop off a letter? I’ll edit this post once I get an answer c:))
—
Vyserra heads back to the little table she was sitting at once before, picking up a piece of paper and folding it before gently putting it in a simple envelope (that had already been filled out). She looks at the envelope with a solemn smile before handing it over to one of the staff.
”Please deliver this to the post as soon as possible.” She tells them. “Thank you very much.”
She leans forward slightly, giving them a respectful bow before picking up the supplies she used to write the letter with. After she packed it away, she headed to the ship.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Thelara finishes getting dressed and wishes the strapping young stablehand a good night.
Thelara is a striking woman in her early thirties, with copper--red hair and blue eyes. She dresses comfortably and practically in leathers, never without a sword at her side. She has a cocky confident demeanor.
On her way back from the stable, she runs into the Commodore.
"To what do we owe the pleasure of your fine personage this evening?" she inquires of him. He responds gruffly, informing her the crew already knows.
"Commodore, this is outrageous! Why are we moving the launch? What's so important that you interfere with the relationship I'm trying to build with my crew that you had to go around me and tell them without telling me first?"
[[OOC: Sorry for the late response, I tend to post mainly in the early AM EST.]]
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
(No worries, it built a bit of tension so worked fine.)
The commodore doesn't flinch in the slightest at the captain's outburst. "The launch has been moved as there is reports that there is a large monster is headed this way. We are to launch the ship then evacuate the base as soon as you are airborne. We do not know the origins of this beast, but we think that the collective magical items and equipment that was brought here for the launch may be attracting it." He takes a step past her to leave. "Twenty minutes, captain, then we start the launch." He keeps his tone very stern and straight as he informs Thelara about this, then strides out of the cabin.
Thelara strides into the common room, crossing it to collect a few personal items from her lodgings, then heads right to the ship to oversee preparations.
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
(Assuming there are no other last-minute things people want to do)
The officers gather together and head out with their equipment, armed for heading out into the great beyond.
The Dockyard
The Dockyard is better described as a dry dock, as it has had a large galleon built within it several miles away from the nearest large body of water. For the past couple of decades, the various models have been tested here and mostly come to a failure, except for the one ship that now seats in the middle of this location.
The Maiden Horizon, to the untrained eye, appears to be a traditional sailing galleon with only a few minor changes. It is a large ship, able to comfortably hold up to fifty crew, and armed with two ballistae. Where the usual helm of the ship would be, there is in addition to the wheel that allows command of the rudder an ornate chair, known as a Spelljamming Helm. This is the seat of the pilot, which has come with a special adaptation to compensate for their ace pilot's short stature.
The interior of The Maiden Horizon is setup differently from a traditional ship. While there are three floors below deck, the bottom two have had their furniture affixed to the ceiling. This is due to through testing that when the ship is active, it creates its own special field of gravity, a plane that goes through the centre of the ship, meaning that anything below the top two decks has an inverse gravitational field.
The officers each have their own cabin, each with their personal effects already stored. The additional crew, an extra 18 members on the ship, have the rest of the crew floor. They are currently hurrying around making sure everything is shipshape and ready for the imminent take-off. As the officers arrive, they salute to them, then quickly return to getting ready for the launch.
Welcome to the Play-by-Post campaign of Spelljammer: Beyond Evadil!
The following players are the main cast of this play-by-post:
This post will hold spoilers in the future that have the homebrew rulings and shortcuts to the beginning of each episode.
Episode List:
Evadil Lore:
Major NPCs:
Spelljamming Rules:
To operate a Spelljamming helm, the pilot must use an action while seated within the Spelljamming Helm and spend a spell slot. Until the pilot leaves the seat, they can control the movement of the Spelljammer Ship, moving it in any direction based on the spell slot used. A Spelljamming Ship gains an amount of speed based on the level of the spell slot used, up to a maximum as provided by the ship’s statistics.
The pilot may leave The Spelljamming Helm for up to five minutes at a time and still maintain control. While they do so, they must be counted as concentrating on operating the Spelljamming Helm as if it were to maintain a spell. While seated in the Spelljamming Helm, the pilot may concentrate on a spell in addition to maintaining concentration on controlling the Spelljamming Ship.
Should the pilot take damage while operating a Spelljamming Helm, they must succeed on a Constitution Saving Throw as they would to maintain concentration on a spell. On a failure, the connection to the Spelljamming Helm is lost. A pilot can re-establish connection with the Spelljamming Helm by spending an action and another spell slot to regain control.
A pilot can use a Spelljamming Helm for 12 hours without any negative effect. If they continue to operate the Spelljamming Helm for any longer than 12 hours, they must succeed on a Constitution Saving throw each hour beyond the initial 12. The DC for the saving throw is equal to the number of hours they have been piloting for. On a failure, the target suffers one level of exhaustion, and the speed of the ship is reduced as if the Spell Slot used to move it was one less. This exhaustion can only be removed by taking a long rest. If the movement of the Spelljamming Ship is reduced to 0 in this way, or the pilot operates the Spelljamming Helm for 24 hours, the pilot immediately falls unconscious for 1 minute, and cannot operate a Spelljamming Helm until they complete a long rest.
Minor Spelljamming Helms are mostly used on smaller vessels, those that crew with fifty or less. Larger vessels usually have a Minor Spelljamming Helm installed as a backup in case their Major Spelljamming Helm is broken or destroyed.
Major Spelljamming Helms are used on larger vessels. They are quite difficult to use, requiring the pilot to have access to 4th level or higher spell slots in order to utilise. A ship can utilise its maximum movement while operating with a Major Spelljamming Helm, it gains a 50% bonus to its speed in comparison to a Minor Spelljamming Helm. For example, if a ship gains 60 feet of movement per spell slot, it instead gains 90 feet of movement. This bonus to speed does not increase the Spelljamming Ship’s maximum speed.
Current Player In: The Guild as Elsara Deepmoon
Prologue: The Maiden Voyage
Evadil Date: 1st day of Spring, 1476
Fifty years ago, a group of elves known as The Mirrani came to our world. They said they did not come across the planes, but from beyond the skies, on a ship that looked like a giant flying mantis. They told our people of the art of Spelljamming, a way of travelling beyond the skies and to other worlds. It has taken that long, but we have made our first ship capable of Spelljamming; The Maiden's Horizon.
Our story begins on the first day of Spring. The peoples of the world of Evadil have joined together over the past decades, leaving to a moderately stable ceasefire between the nations as they worked together on the creation of The Maiden's Horizon. The first Spelljamming Ship to be made upon these lands, now ready to be send on its first mission.
Within the shipyards, the crew of The Maiden's Horizon are being summoned. Heroes, one and all in this land, they each have their unique stories and capabilities. Within the officer's cabin are staying the six people who will be assuming command of this first mission. They have been told that the launch will be at dawn tomorrow, and this is their last night for some time on Evadil soil. The common room for the officers has been supplied with some of the best foods they can before their journey, where they will have to consume rations for a while. Alcohol was prohibited, but some friends of the crew managed to smuggle some in.
Players: if you would like to give a description of your character and what they are doing on their last night before launch.
Current Player In: The Guild as Elsara Deepmoon
Elyza is a plague doctor. She uses alchemy to produce various tonics and brews that perform various functions. She is wearing a greenish black thick leather coat. She wears a mid-length dark green leather skirt over black leather pants. She is wearing strong boots and tight leather gloves that disappear into the sleeves of her coat. She is wearing a leather cloak with a hood. This get up alone covers everything except her face; she covers that with a white mask that resembles the skull of some giant bird. There is black glass fitted into the eye sockets of the mask which make it seem like there is just a dark void behind the mask. She wears a brown belt which has various pouches and pockets attached to it, all carrying something. Also on her belt is a surgical knife (dagger). Though it doesn't seem like she has trouble walking, she always carries a metal cane with her. There is an unusually large and sharp spike on the end of the cane. The cane is propped next to her bed as she sits on said bed and reads a thick book on medicine. Another thick book on Alchemy sits next to her which she occasionally opens and reads a passage or two before putting down again.
She is frequently seen going to the common room for the officers to take full advantage of the good food supplied there. She occasionally takes a small sip of a odd looking potion when she is alone in her room. She doesn't talk much. This combined with her outfit gives her an unsettling presence. (Passive Intimidation: 13)
Vyserra, to those who don’t know her, may seem like a hard ass. She carries herself tall with her High Elven blood, peircing blue eyes would watch your every move if you caught her attention and her blonde hair cascaded down her shoulders and stopped at her mid-back. She kept that look about to to intimidate others who think they could easily take advantage of her.
But once they got to know her, she was everything but.
She was outgoing and charismatic, and had a slight ‘big sister’ aura that surrounded her. She cared deeply about who she worked with, and took time trying to get to know everyone on the ship. Despite her friendships, however, she would take her job seriously to train and make sure everyone that worked under them was doing their job. No slacking off under her watch.
She wore an immaculate breastplate (courtesy of her brothers) and plateskirt when it came to work, but would opt out in wearing a tank top and trousers when it came to training. You could often find her working out and training others. When in her down time she would try and converse with others that or would be in her room craving a piece of wood into animals.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
First thing people noticed about Elirdain is his sickly pale yellow skin. Combine that with his black sunken eyes that made him look like he always lacks a good rest, absence of hair and his thin yet tall body makes people assume he's a sluggish and lethargic person.
Contrary to their beliefs, his apperance is normal for giths. He is quite active and has a good track record of never missing his daily training and maintenance of his equipment which stems from the way he was raised.
He wears a chainmail that hides most of his lean features along with a large steel shield during his duties. When resting between his shifts, he wears baggy clothing and makes sure he has ample amount of time to relax after his rigorous exercise.
At the night before their departure, Elirdain spends his time at the common room eating while waiting for his subordinate to bring his helmet, which in fact hides a bottle of hard liquor. Anxiety seems to have taken a hold of him so he decided to drink his worries away.
When one spends 17 of their 26 years of life planning, practicing, and implementing the construction of a vessel as momentous as the Maiden's Horizon... the eve of her maiden voyage is a time of immeasurable excitement. Especially when you get to be in charge of the flying.
Kaala spends the evening in a bit of a tizzy, running back and forth checking on preparations and insuring that her underlings have any gear they could possibly need. Those who have worked most closely with her over the past five years know that this is pretty much par for the course for the diminutive red and yellow scaled kobold. While some may find her to be overly obsessive about preparations, she always delivers in the moment, her preparations instilling within her a firm confidence that everything is in place for the best outcome possible.
Unless someone intervenes, Kaala will likely wear herself out and disappear to her hammock without really taking part in any refreshments.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Prof. Valdayz sits hunched over a device that he is tinkering with in his room, which he has already set forth converting into a lab. He is a tall Vedalken, and looks as if he doesn't eat quite as much as he should. Scar tissue is very prominent on his body, the result of hundreds of experiments performed upon himself. But that isn't the strangest part about him. A large metal plate replaces the skin on the right side of the top of his head, as well as down the right side of his face, ceasing just below his cheekbone. Several lenses of different colors are affixed on hinges on both the right and left sides of his head, and he currently has a few of them placed over his eyes as he examines what looks to be a metal hand. His right hand has been replaced by a strange apparatus, and a spectral hand projects from it. Occasionally, this hand detaches from his body to go fetch some tool, or occasionally a snack. His left arm has been replaced entirely by a arcanomechanical one which operates using cylinders, valves, tubes, and a whole lot of magic. The rest of his body he keeps hidden under a long lab coat that has been made to fit him perfectly, and strangely has two slits down each side of it, all the way down The Professor's torso. He has a small scaly patch on his face that stretches from above his left eye, down to the bottom of his mouth.
Anyone who has met the Professor knows that he is exactly the person he looks like. He acts as if he is superior to everyone else, and is short-tempered and snooty. The only way that you could remotely get on his good side is if you bring him news of an interesting specimen or some interesting new knowledge. And then he'll just get angry at you for discovering it before he did.
"Ignorance is bliss, and you look absolutely miserable."
(Still waiting for the captain to introduce herself, but we'll move on slightly)
The group is spending their evening enjoying the last bits of luxury they are guaranteed to have for a long time, as the door to their lodgings opens, as Commodore Thaddius Bledyll enters.
Commodore Thaddius Bledyll: A male tabaxi of at least forty summers, with brown fur with silver rings upon it. He traditionally wears a full military garb of green dyed studded leather armour, with a rapier and a short dark blue cloak. He stands tall, though his height is under six feet, and has sinuous and toned muscles, even though he is beyond his prime. Though he has not fought in the wars before The Mirrani arrived, he has served the nations of Evadil, decorated for his services, and has been in charge of preparing a team for The Maiden Horizon, selecting each member of the crew personally.
He looks around to the group, who are amidst their activities. "Pack your belongings." He tells the group in a gruff tone. "The launch has been moved. You leave within the hour."
Current Player In: The Guild as Elsara Deepmoon
"Lunch has been moved? To when?" asks Elyza. Her voice is slightly deep but still very feminine. It has a tendency to crack at random times.
Fortunately the majority of the equipment for this voyage (and personal it) has been packed away for the launch tomorrow, so only last minute belongings need to be collected.
Current Player In: The Guild as Elsara Deepmoon
(That's not what I meant but I do think that is a very logical response for the commander.)
"Got it." Elyza gets to packing her stuff. Luckily, she didn't really take anything out of her bag other than her books and her clothes. She stuffs them into her pack and takes out the odd bottle with the concoction she was drinking. There was about half a bottle of it left (Equivalent to half a mug). She pulls her mask up and downs the remaining potion in one swig before putting her mask back on. She then steps outside to see if the other officers are ready yet.
DM: What she was drinking was actually normal ale (not very strong) which she brought in disguised as a potion thanks to Alchemy (And lots of edible berries and food coloring). Does she need to make a CON save to not get drunk?
(Nah, you're not been heavily drinking)
The commodore looks around. "Where's your captain?" He asks.
Current Player In: The Guild as Elsara Deepmoon
Vyserra gets up from where she is upon hearing of their new departure time. She gets up and stretches, an arm reaching for the sky and anyone in her general vicinity can hear faint cracks. She finished with an exaggerated: “Ah!”
”Well that sucks!” She says with a grin, approaching the tabaxi. The grin falls when asked where the captain his, her eyebrows furrow in thought. “They’re... Somewhere, but they’ll be joining us soon!”
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
The whiskers on the commodore's face twitch slightly. "Well, get ready. I'll meet you in the shipyard in twenty minutes." He says, striding out to go find the captain.
(Is there anything that the party need to do last minute before headed over to the ship?)
Current Player In: The Guild as Elsara Deepmoon
((Ooc: where they are located now is there like a post office or a place to deliver letters n stuff? Is it too far for her to run and drop off a letter? I’ll edit this post once I get an answer c:))
—
Vyserra heads back to the little table she was sitting at once before, picking up a piece of paper and folding it before gently putting it in a simple envelope (that had already been filled out). She looks at the envelope with a solemn smile before handing it over to one of the staff.
”Please deliver this to the post as soon as possible.” She tells them. “Thank you very much.”
She leans forward slightly, giving them a respectful bow before picking up the supplies she used to write the letter with. After she packed it away, she headed to the ship.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
(If you want to write a letter quickly it can be given to a member of staff to deliver out in the morning.)
Current Player In: The Guild as Elsara Deepmoon
Thelara finishes getting dressed and wishes the strapping young stablehand a good night.
Thelara is a striking woman in her early thirties, with copper--red hair and blue eyes. She dresses comfortably and practically in leathers, never without a sword at her side. She has a cocky confident demeanor.
On her way back from the stable, she runs into the Commodore.
"To what do we owe the pleasure of your fine personage this evening?" she inquires of him. He responds gruffly, informing her the crew already knows.
"Commodore, this is outrageous! Why are we moving the launch? What's so important that you interfere with the relationship I'm trying to build with my crew that you had to go around me and tell them without telling me first?"
[[OOC: Sorry for the late response, I tend to post mainly in the early AM EST.]]
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
(No worries, it built a bit of tension so worked fine.)
The commodore doesn't flinch in the slightest at the captain's outburst. "The launch has been moved as there is reports that there is a large monster is headed this way. We are to launch the ship then evacuate the base as soon as you are airborne. We do not know the origins of this beast, but we think that the collective magical items and equipment that was brought here for the launch may be attracting it." He takes a step past her to leave. "Twenty minutes, captain, then we start the launch." He keeps his tone very stern and straight as he informs Thelara about this, then strides out of the cabin.
Current Player In: The Guild as Elsara Deepmoon
Thelara strides into the common room, crossing it to collect a few personal items from her lodgings, then heads right to the ship to oversee preparations.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
(Assuming there are no other last-minute things people want to do)
The officers gather together and head out with their equipment, armed for heading out into the great beyond.
The Dockyard
The Dockyard is better described as a dry dock, as it has had a large galleon built within it several miles away from the nearest large body of water. For the past couple of decades, the various models have been tested here and mostly come to a failure, except for the one ship that now seats in the middle of this location.
The Maiden Horizon, to the untrained eye, appears to be a traditional sailing galleon with only a few minor changes. It is a large ship, able to comfortably hold up to fifty crew, and armed with two ballistae. Where the usual helm of the ship would be, there is in addition to the wheel that allows command of the rudder an ornate chair, known as a Spelljamming Helm. This is the seat of the pilot, which has come with a special adaptation to compensate for their ace pilot's short stature.
The interior of The Maiden Horizon is setup differently from a traditional ship. While there are three floors below deck, the bottom two have had their furniture affixed to the ceiling. This is due to through testing that when the ship is active, it creates its own special field of gravity, a plane that goes through the centre of the ship, meaning that anything below the top two decks has an inverse gravitational field.
The officers each have their own cabin, each with their personal effects already stored. The additional crew, an extra 18 members on the ship, have the rest of the crew floor. They are currently hurrying around making sure everything is shipshape and ready for the imminent take-off. As the officers arrive, they salute to them, then quickly return to getting ready for the launch.
Current Player In: The Guild as Elsara Deepmoon