This post has potentially manipulated dice roll results.
==DRAGO=CLERIC/SORCERER==
(OOC: Charles would have used up the advantage from the help from Law, Order which ever one gave help. In any case I am fine as I was able to hold concentration with true strike which gives me advantage and there are not such things as double advantage (though my Elven Accuracy is pretty COOL, just saying!)
Drago quickly commands his beautiful magic sword, it has hilt of gold with red rubies and green emeralds inlaid and the shaft is of wonderful gleaming steal, to strike again (bonus action): Attack: 16 Damage: 15 (type: force)
Drago then touches the stone-ram-man and his eyes flare with passion as he uses his innate ability as a cleric to inflict wounds on the beast/humanoid/whatever. (5th level slot): Attack: 20 Damage: 36 (type: necrotic) -- Elven Accuracy: 26 - bless: 2
OOC: Completely forgot my bless, probably doesn't make a difference but I'll add it now
This post has potentially manipulated dice roll results.
==Grixx Zealot Barbarian==
**REACTION POST**
Grixx not knowing who this Jury has always respected a confident warrior. Grixx heed's Jury's words and takes a swing with his Greatsword at the golems legs.
Grixx seeing that his attacks are ineffective shouts, "TEMPUS GUIDE ME!". Knowing that his God teaches in fighting smart and he explores his other options.
This post has potentially manipulated dice roll results.
(OOC: First things first: Grixx's reaction --still 1st round-- is the first attack following Order's help action, so it eats up that advantage. I'm rolling here a second attack roll on Grixx's behalf to account for that: 9. With the next post we'll be back at top of initiative round 2).
Grixx's swings his illuminated sword once again, gripping it with two hands, but the stone foe blocks it once again with this bulky, solid arm.
(OOC @Superbad: I've updated your inventory to show that you have used 4 bullets so far. This is important because unlike arrows and bolts, bullets cannot be recovered at a 50% rate after combat is over. Please keep that in mind and your sheet updated).
Charles shoots at the Stone Ram-Man twice, once aiming down the barrow and once from the hip. Both bullets hit the enemy but do not seem to affect it. Charles suspicious are now confirmed: the foe is immune to his bullets. Perhaps he could look around for an alternative, explore a bit...
Drago's gleaming spiritual sword slashes at its opponent once again. The blade disappears within the stone body as it slices through with ease, reappearing on the other side. No chunks of stone become loose but Drago can feel through his bond with the spiritual sword that its strike was true (Stone Ram-Man - CMD: 31). The cleric takes in his momentary victory and boldly touches his foe, unleashing the worst of the life-eating energy he's been mustering since the beginning of the fight (i.e. flavor on True Strike). Despite being made of stone, the enemy is affected by Drago's trick, and cracks can be seen forming from where the spell originated (Stone Ram-Man - CMD: 72).
Grixx pushes the broad side of his blade against the Stone Ram-Man's arm, buying enough time to safely run towards the northwestern door. The door swings open easily and the barbarian makes his way into a narrow worked-stone tunnel that veers south. Grixx still maintains his rage for now, feeding it with his opportunity attack from moments ago, but he can feel it waning a bit as he momentarily moves away from battle.
With its only missive being to attack whatever is in front of it, the Stone Ram-Man will will attempt to punch Drago once, and then will bring its heavy horns on him from above.
-> Punch (melee weapon attack) vs Drago: Attack: 27 Damage: 16 magical bludgeoning. The Golem hits Drago sideways, with a well placed spleen-strike.
-> Ram (melee weapon attack) vs Drago: Attack: 13Damage: 21 magical bludgeoning. Expecting a second hit, Drago raises his shield in an arc, deflecting the headbutt by just enough to avoid damage.
(Jury and minions are next. Everyone else can also post in advance of next round).
This post has potentially manipulated dice roll results.
Jury's eyes start glow red seeing not only the Barbarian run, but Charles completely ignore his order. But Jury relents, if only for a moment. Long enough for Verdict to receive the order to check out the northern most path with all due caution. Then, Law is given the new instructions to try and knock it prone while Order continues to further off-balance it, though namely to help in the next attack, if it should be needed.
"Gunsman. Desist in the use of your firearm and comply. Or make yourself useful and investigate that door."
If Jury can shrug off his backpack without issue, he does so before stepping up to the right side of the stone golem with a purpose. "Rule Four: Make dust of those that would impede the hands of the Lawmaker."As he says this, his free hand begins leeching the very light from the space around it as he goes to touch the golem.
Action:Inflict Wounds(4th Level): 17(2) For: 27 of Necrotic Damage. Sadvantage is Sad. :(
Future Reaction: If the Golem would hit Jury with an attack that meets or exceeds his AC(22) by no more than 4, he will cast Shield.
((I took off the first two from my very first attack, but I forgot to take off the last two. Thanks.)
Charles will use his action to reload his pistol then he will try to push open the door next to him (probably uses an action, if so, let's say his hand is on it after his reload, ready to push in 6 second lol)
Verdict: The familiar moves north, squeezing by an empty portion in the wooden door left by a missing plank (OOC: Luck was on his side here but in general, because he is so small, you'll need to roll a STR check for Verdict if he wants to open doors or perform similar activities). The Humonculus finds itself in a orthogonal hallway to the door, expanding both east and west from his new position. The east passage eventually turns south, the west one eventually turns north. Light is less abundant here, but the familiar can be sure that it is alone in these hallways.
Law performs the shove action (Golem's athletics: 24) but the Stone humanoid is too heavy for the zombie's rotting arms to be effective. Order is a bit more successful in disturbing the foe, but its stone will and focus on the target at hand are likely to help the Ram-man to not fall for the zombie's antics for much longer (OOC: we'll likely start rolling skill checks in the future to see if the help action is successful or not, as there is no guarantee that whatever the minion is doing is an automatic success, right?).
Jury then barks a few more orders at Charles and drops his backpack to give the gunslinger a chance to react. The wizard then rushes to his minions' side to directly attack the Stone Ram-Man. Unfortunately for him, the Golem shows a momentary and uncharacteristic quickness of movement, perhaps by chance, and moves his leg out of Jury's reach just in time for the spell to go off in mid-air, harmlessly. (OOC:If Order could show emotions, he'd be very disappointed right now that his help was for naught...)
25. Charles - Blessed (9 turns); 19. Drago - Blessed (9 turns); 15. Grixx - Raging and Blessed (9 turns); 14. Stone Ram-Man; 11. Law & Order; 07. Jury& Verdict - Jury is Blessed (9 turns) and concentrating on the spell as well.
Drago begins to wonder if he is fighting with elementary school children (OOC: just adding flavor to the immunities and misses from the rest of you :-) ) and with pride in his work he commands his spiritual weapon to strike again but this time he moves it in order to give a clear view between himself and the robot that is trying to help with this stone monstrosity. The robot seems to have weird friends helping him but friends are friends. The spiritual weapon moves around to A10 and attacks: Attack: 25 Damage: 13(type: force)
Drago yells to the two humans "If you are unable to penetrate this stone hide with your weapons you might try to help me distract this monster. Just a suggestion." Then feeling the need for some protection Drago casts a spell that should confuse would be attackers with mirror images of himself.
OOC: Moving the spiritual weapon is not technically necessary as it does not actually take any space and other creatures (it is not a creature) can move through it or into it. I just wanted to clear the vision between Jury and I. Oh and my spiritual weapon has been a bit of a beast, wouldn't you say!
This post has potentially manipulated dice roll results.
Noticing that his bullets are not fancy enough to impact the stone man, Charles will just open the door and head in (about 10ft) and take a look around. ((If needed, Perception: 16))
This post has potentially manipulated dice roll results.
(OOC @Superbad: I'll be merging your last two posts into the same turn. I'll count the perception check as a bonus search action this time around so to smooth things out but notice that looking around in a more detailed fashion like this will count as an action, not a bonus action, going forward).
Charles purposefully bumps into the southeastern door while reloading his pistol with four bullets. He turns around and looks carefully at the north-south corridor he now finds himself in. Both paths turn east after a few feet, and the southeast passage is much closer to Charles than the northeast one (this will make more sense once we get to a map update). The corridor is quite featureless otherwise.
Drago silently commands his spiritual sword to move out of the way so he can get a good look at the construct aiding him in this fight. The weapon does so, and while moving, it passes though the large Stone Ram-Man with some speed and reappears on the other side (Stone Ram-Man - CMD: 85). The cleric then plans to confuse his foe by attempting to give it many a false target to hit.
(OOC @Grx: Correct me if I'm wrong but I think you used the STR save bonus on your grapple check, a modifier of +8. You should instead use the athletics modifier, a +7 for you. I'm afraind this means that your roll was actually a 16).
Grixx knows his attacks are incapable of harming the stone man as it stands, but his inner rage prevents him from not taking a swipe at it. The lit-up greatsword hits, but the enemy seems to not notice it. A streak of radiant light follows in the wake of the sword itself. That, it notices (Stone Ram-Man - CDM: 93). The barbarian than drops his sword next to his feet and attempts to tackle the large creature in front of him (athletics: 14). The stone man's brute force overpowers Grixx this time.
This post has potentially manipulated dice roll results.
DM's Screen:
Recharge die: 1. Targets (alphabetical): 2, 3.
Now surrounded by opponents, the Stone Ram-Man swings its arms wildly. As they swing, one seems directed at Drago, the other at Grixx:
-> Slam (melee weapon attack) vs Drago (Mirror Image die: 5): Attack: 20 Damage: 22 magical bludgeoning. The attack hits, mushing Drago against the floor... well, one of the Dragos at least (OOC: two mirror images left).
-> Slam (melee weapon attack with advantage) vs Grixx: Attack: 28 Damage: 21 magical bludgeoning (of which you only take 11 damage since you are raging). The second arms hits Grixx on the side. It hurts, but the adrenaline is pumping.
(Jury and minions are next. Everyone else can also post in advance of next round).
Sensing his master next wish, Verdict alter his course and heads down the right path of the hallway he was in, investigate it, and report back his findings. Jury then directs his attention the zombies. Exerting more of his willpower this time, Order is given a change of command to instead help Law knockdown the enemy. "That is unfortunate, rage-filled one... And Confounded Construct. You are not above the Law. Now comply to long awaited Judgement." He says, reaching out once more to try erode the golem.
This post has potentially manipulated dice roll results.
==Drago=Elf=Cleric/Sorcerer==
Drago watches as his beautiful, but false, visage; one of three besides himself; gets destroyed with the hammering fist of the stone creature. It is weird seeing himself turned to dust and yet wonderful at the same time. He quickly commands the gleaming, gem infused sword to attack for the 4th time: bless2 Attack: 16 Damage: 13(type: force, bonus action).
He slows his thoughts yet again pointing at this large creature to take its measure, hoping for another true strike when next he calls on his more powerful attacks. He yells to the human barbarian who just took a blow from the stone-man "That looks like it hurt but I appreciate your coming to help. If you had not been here that could have been aimed at me! Let's subdue this mountain of stone, what do you say!"
OOC: Ah man, almost a crit! Oh and I keep forgetting my blessing, adding now (again wont make a difference) Hey, I just added a bless roll, I did NOT manipulate the other numbers!
OOC2: Ok really weird, it seems to have rerolled my damage which was 11 at first (1+6)+4 and now shows (1+7)+4 which should add up to 12 but shows only 10. Hummmmm. I'll try to be more careful about adding die rolls near old die rolls. Seems to confuse the engine here. It also rerolled my attack which was 27 and is now showing (16 or 8) + 8 which should be 24 but they are showing it as a 13. Sorry again for the confusion.
OOC3: Uugghh it now shows my attack as a 12, so weird! I promise the first rolls were attack 27 and damage 11 (without the bless!)
This post has potentially manipulated dice roll results.
(OOC @Ori: Yeah, we'll go for the left portion of the damage roll. Also, thanks for the preemptive reaction posts. They are very helpful. I took this chance to update your character sheet with the spell slot usage you are keeping track of in those notes too).
Verdict flies east and clings to the wall. What the tiny creature sees is a dead-end just south of where it now perches. The south-most wall however, 10 feet away from the familiar, is far from ordinary. The corners of this patch of stonework are still solid, but otherwise, the entire wall swirls as if the rocks constituting it were liquid. It is a slow swirls and Verdict seems attracted to it. The Humonculus approaches, without touching the strange sighting. At just 2 feet way now, it can feel its mind being probed, and so can Jury through its telepathic connection with the tiny construct. It is nothing too invasive, and it doesn't seem harmful. It feels almost as if the wall wants to speak with Verdict, but it is having trouble doing so.
Law & Order: Through their master's command, the zombies begin to work in uncharacteristic unison in an attempt to bring down the Ram-Man (athletics: 18). Once again, their rotting arms prove to be too weak to bear the weight of the stone construct.
Jury repeats his attempted spell casting, this time making sure that the Golem will not come loose from the warforged's grasp (Stone Ram-Man - CMD: 133). Large cracks are now visible throughout the Golem's body.
25. Charles - Blessed (8 turns); 19. Drago - Blessed (8 turns), Spiritual Weapon on field (7 turns), two Mirror Images remaining; 15. Grixx - Raging and Blessed (8 turns); 14. Stone Ram-Man; 11. Law & Order; 07. Jury& Verdict - Jury is Blessed (8 turns) and concentrating on the spell as well.
UPDATED MAP:
(I'll resolve Drago's turn with my next post, once we get input from Charles and Grixx).
==DRAGO=CLERIC/SORCERER==
(OOC: Charles would have used up the advantage from the help from Law, Order which ever one gave help. In any case I am fine as I was able to hold concentration with true strike which gives me advantage and there are not such things as double advantage (though my Elven Accuracy is pretty COOL, just saying!)
Drago quickly commands his beautiful magic sword, it has hilt of gold with red rubies and green emeralds inlaid and the shaft is of wonderful gleaming steal, to strike again (bonus action): Attack: 16 Damage: 15 (type: force)
Drago then touches the stone-ram-man and his eyes flare with passion as he uses his innate ability as a cleric to inflict wounds on the beast/humanoid/whatever. (5th level slot): Attack: 20 Damage: 36 (type: necrotic) -- Elven Accuracy: 26 - bless: 2
OOC: Completely forgot my bless, probably doesn't make a difference but I'll add it now
Lot's of stuff ...
==Grixx Zealot Barbarian==
**REACTION POST**
Grixx not knowing who this Jury has always respected a confident warrior. Grixx heed's Jury's words and takes a swing with his Greatsword at the golems legs.
Attack: 17 + Blessed 1 Slashing Damage: 12
Grixx seeing that his attacks are ineffective shouts, "TEMPUS GUIDE ME!". Knowing that his God teaches in fighting smart and he explores his other options.
Grixx will use action to Disengage
Grixx will use movement to move to -A9.
Grixx will attempt to open the door at -A8.
Remaining movement will be used to move into the passage way.
(OOC: First things first: Grixx's reaction --still 1st round-- is the first attack following Order's help action, so it eats up that advantage. I'm rolling here a second attack roll on Grixx's behalf to account for that: 9. With the next post we'll be back at top of initiative round 2).
Grixx's swings his illuminated sword once again, gripping it with two hands, but the stone foe blocks it once again with this bulky, solid arm.
(OOC @Superbad: I've updated your inventory to show that you have used 4 bullets so far. This is important because unlike arrows and bolts, bullets cannot be recovered at a 50% rate after combat is over. Please keep that in mind and your sheet updated).
Charles shoots at the Stone Ram-Man twice, once aiming down the barrow and once from the hip. Both bullets hit the enemy but do not seem to affect it. Charles suspicious are now confirmed: the foe is immune to his bullets. Perhaps he could look around for an alternative, explore a bit...
Drago's gleaming spiritual sword slashes at its opponent once again. The blade disappears within the stone body as it slices through with ease, reappearing on the other side. No chunks of stone become loose but Drago can feel through his bond with the spiritual sword that its strike was true (Stone Ram-Man - CMD: 31). The cleric takes in his momentary victory and boldly touches his foe, unleashing the worst of the life-eating energy he's been mustering since the beginning of the fight (i.e. flavor on True Strike). Despite being made of stone, the enemy is affected by Drago's trick, and cracks can be seen forming from where the spell originated (Stone Ram-Man - CMD: 72).
Grixx pushes the broad side of his blade against the Stone Ram-Man's arm, buying enough time to safely run towards the northwestern door. The door swings open easily and the barbarian makes his way into a narrow worked-stone tunnel that veers south. Grixx still maintains his rage for now, feeding it with his opportunity attack from moments ago, but he can feel it waning a bit as he momentarily moves away from battle.
(Stone Golem goes next).
DM's Screen:
Recharge roll: 3
With its only missive being to attack whatever is in front of it, the Stone Ram-Man will will attempt to punch Drago once, and then will bring its heavy horns on him from above.
-> Punch (melee weapon attack) vs Drago: Attack: 27 Damage: 16 magical bludgeoning. The Golem hits Drago sideways, with a well placed spleen-strike.
-> Ram (melee weapon attack) vs Drago: Attack: 13
Damage: 21 magical bludgeoning. Expecting a second hit, Drago raises his shield in an arc, deflecting the headbutt by just enough to avoid damage.(Jury and minions are next. Everyone else can also post in advance of next round).
Future Reaction: If the Golem would hit Jury with an attack that meets or exceeds his AC(22) by no more than 4, he will cast Shield.
When you realize you're doing too much: Signature.
((I took off the first two from my very first attack, but I forgot to take off the last two. Thanks.)
Charles will use his action to reload his pistol then he will try to push open the door next to him (probably uses an action, if so, let's say his hand is on it after his reload, ready to push in 6 second lol)
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Verdict: The familiar moves north, squeezing by an empty portion in the wooden door left by a missing plank (OOC: Luck was on his side here but in general, because he is so small, you'll need to roll a STR check for Verdict if he wants to open doors or perform similar activities). The Humonculus finds itself in a orthogonal hallway to the door, expanding both east and west from his new position. The east passage eventually turns south, the west one eventually turns north. Light is less abundant here, but the familiar can be sure that it is alone in these hallways.
Law performs the shove action (Golem's athletics: 24) but the Stone humanoid is too heavy for the zombie's rotting arms to be effective. Order is a bit more successful in disturbing the foe, but its stone will and focus on the target at hand are likely to help the Ram-man to not fall for the zombie's antics for much longer (OOC: we'll likely start rolling skill checks in the future to see if the help action is successful or not, as there is no guarantee that whatever the minion is doing is an automatic success, right?).
Jury then barks a few more orders at Charles and drops his backpack to give the gunslinger a chance to react. The wizard then rushes to his minions' side to directly attack the Stone Ram-Man. Unfortunately for him, the Golem shows a momentary and uncharacteristic quickness of movement, perhaps by chance, and moves his leg out of Jury's reach just in time for the spell to go off in mid-air, harmlessly. (OOC:If Order could show emotions, he'd be very disappointed right now that his help was for naught...)
END OF INITIATIVE ROUND 2
UPDATED MAP:
(Charles, Drago, and Grixx are up next).
Drago begins to wonder if he is fighting with elementary school children (OOC: just adding flavor to the immunities and misses from the rest of you :-) ) and with pride in his work he commands his spiritual weapon to strike again but this time he moves it in order to give a clear view between himself and the robot that is trying to help with this stone monstrosity. The robot seems to have weird friends helping him but friends are friends. The spiritual weapon moves around to A10 and attacks: Attack: 25 Damage: 13(type: force)
Drago yells to the two humans "If you are unable to penetrate this stone hide with your weapons you might try to help me distract this monster. Just a suggestion." Then feeling the need for some protection Drago casts a spell that should confuse would be attackers with mirror images of himself.
OOC: Moving the spiritual weapon is not technically necessary as it does not actually take any space and other creatures (it is not a creature) can move through it or into it. I just wanted to clear the vision between Jury and I. Oh and my spiritual weapon has been a bit of a beast, wouldn't you say!
Lot's of stuff ...
Grixx will use movement to return to his previous location at A11
"Nothing useful! Just a hallway beyond that door!"
Grixx will use his first attack to make a Reckless Attack using his Moon-touched Sword, Greatsword against the Stone Ram-Man
Attack: 24 + Bless Roll: 1
Slashing Damage: 13
Bonus Radiant Damage from Divine Fury: 6
Grixx will then use second attack to attempt to reach his arms around the Stone Ram-Man as much as he can to attempt to Grapple the creature.
Strength Check: 26
Noticing that his bullets are not fancy enough to impact the stone man, Charles will just open the door and head in (about 10ft) and take a look around. ((If needed, Perception: 16))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(OOC @Superbad: I'll be merging your last two posts into the same turn. I'll count the perception check as a bonus search action this time around so to smooth things out but notice that looking around in a more detailed fashion like this will count as an action, not a bonus action, going forward).
Charles purposefully bumps into the southeastern door while reloading his pistol with four bullets. He turns around and looks carefully at the north-south corridor he now finds himself in. Both paths turn east after a few feet, and the southeast passage is much closer to Charles than the northeast one (this will make more sense once we get to a map update). The corridor is quite featureless otherwise.
Drago silently commands his spiritual sword to move out of the way so he can get a good look at the construct aiding him in this fight. The weapon does so, and while moving, it passes though the large Stone Ram-Man with some speed and reappears on the other side (Stone Ram-Man - CMD: 85). The cleric then plans to confuse his foe by attempting to give it many a false target to hit.
(OOC @Grx: Correct me if I'm wrong but I think you used the STR save bonus on your grapple check, a modifier of +8. You should instead use the athletics modifier, a +7 for you. I'm afraind this means that your roll was actually a 16).
Grixx knows his attacks are incapable of harming the stone man as it stands, but his inner rage prevents him from not taking a swipe at it. The lit-up greatsword hits, but the enemy seems to not notice it. A streak of radiant light follows in the wake of the sword itself. That, it notices (Stone Ram-Man - CDM: 93). The barbarian than drops his sword next to his feet and attempts to tackle the large creature in front of him (athletics: 14). The stone man's brute force overpowers Grixx this time.
(Enemy will go next).
DM's Screen:
Now surrounded by opponents, the Stone Ram-Man swings its arms wildly. As they swing, one seems directed at Drago, the other at Grixx:
-> Slam (melee weapon attack) vs Drago (Mirror Image die: 5): Attack: 20 Damage: 22 magical bludgeoning. The attack hits, mushing Drago against the floor... well, one of the Dragos at least (OOC: two mirror images left).
-> Slam (melee weapon attack with advantage) vs Grixx: Attack: 28 Damage: 21 magical bludgeoning (of which you only take 11 damage since you are raging). The second arms hits Grixx on the side. It hurts, but the adrenaline is pumping.
(Jury and minions are next. Everyone else can also post in advance of next round).
Sensing his master next wish, Verdict alter his course and heads down the right path of the hallway he was in, investigate it, and report back his findings. Jury then directs his attention the zombies. Exerting more of his willpower this time, Order is given a change of command to instead help Law knockdown the enemy. "That is unfortunate, rage-filled one... And Confounded Construct. You are not above the Law. Now comply to long awaited Judgement." He says, reaching out once more to try erode the golem.
Future Reaction: If the Golem would hit Jury with an attack that meets or exceeds his AC(22) by no more than 4, he will cast Shield.
Spell Slots Expended: 1(2nd Level) 2(4th Level)
When you realize you're doing too much: Signature.
==Drago=Elf=Cleric/Sorcerer==
Drago watches as his beautiful, but false, visage; one of three besides himself; gets destroyed with the hammering fist of the stone creature. It is weird seeing himself turned to dust and yet wonderful at the same time. He quickly commands the gleaming, gem infused sword to attack for the 4th time: bless 2 Attack: 16 Damage: 13(type: force, bonus action).
He slows his thoughts yet again pointing at this large creature to take its measure, hoping for another true strike when next he calls on his more powerful attacks. He yells to the human barbarian who just took a blow from the stone-man "That looks like it hurt but I appreciate your coming to help. If you had not been here that could have been aimed at me! Let's subdue this mountain of stone, what do you say!"
OOC: Ah man, almost a crit! Oh and I keep forgetting my blessing, adding now (again wont make a difference) Hey, I just added a bless roll, I did NOT manipulate the other numbers!
OOC2: Ok really weird, it seems to have rerolled my damage which was 11 at first (1+6)+4 and now shows (1+7)+4 which should add up to 12 but shows only 10. Hummmmm. I'll try to be more careful about adding die rolls near old die rolls. Seems to confuse the engine here. It also rerolled my attack which was 27 and is now showing (16 or 8) + 8 which should be 24 but they are showing it as a 13. Sorry again for the confusion.
OOC3: Uugghh it now shows my attack as a 12, so weird! I promise the first rolls were attack 27 and damage 11 (without the bless!)
Lot's of stuff ...
(OOC @Ori: Yeah, we'll go for the left portion of the damage roll. Also, thanks for the preemptive reaction posts. They are very helpful. I took this chance to update your character sheet with the spell slot usage you are keeping track of in those notes too).
Verdict flies east and clings to the wall. What the tiny creature sees is a dead-end just south of where it now perches. The south-most wall however, 10 feet away from the familiar, is far from ordinary. The corners of this patch of stonework are still solid, but otherwise, the entire wall swirls as if the rocks constituting it were liquid. It is a slow swirls and Verdict seems attracted to it. The Humonculus approaches, without touching the strange sighting. At just 2 feet way now, it can feel its mind being probed, and so can Jury through its telepathic connection with the tiny construct. It is nothing too invasive, and it doesn't seem harmful. It feels almost as if the wall wants to speak with Verdict, but it is having trouble doing so.
Law & Order: Through their master's command, the zombies begin to work in uncharacteristic unison in an attempt to bring down the Ram-Man (athletics: 18). Once again, their rotting arms prove to be too weak to bear the weight of the stone construct.
Jury repeats his attempted spell casting, this time making sure that the Golem will not come loose from the warforged's grasp (Stone Ram-Man - CMD: 133). Large cracks are now visible throughout the Golem's body.
END OF INITIATIVE ROUND 3
UPDATED MAP:
(I'll resolve Drago's turn with my next post, once we get input from Charles and Grixx).
Charles will head to J15 and see whats around that corner.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP