This post has potentially manipulated dice roll results.
OOC: You are correct. I did make a STR saving throw instead of Athletics. I will not make the mistake again.
The raging Barbarian relishes in the pain seeing that the Stone Ram-Man is starting to crack. "TEMPUS!"
Grixx will pick up his Greatsword and aim for a large crack with his Greatsword, not necessarily for slashing damage but to let the fury of Tempus in!
Grixx will use his first attack to make a Reckless Attack using his Moon-touched Sword, Greatsword against the Stone Ram-Man
Attack: 11 + Bless Roll: 2
Slashing Damage: 13
Bonus Radiant Damage from Divine Fury: 10
Grixx will use the second attack to try to aim at the Stone Ram-Man's face to try to get it's attention focused on Grixx since the grapple isn't working for him.
Charles looks over the corner at J15 and confirms that the hallway continues east for another 20 feet before turning south once again.
Drago commands his floating sword to attack once more. It's accuracy proven, it slashes at the Golem (Stone Ram-Man - CMD: 144). The sorcerer then focuses on his next attack, noticing that the enemy has started crumbling in some parts.
Grixx stabs one of the prominent cracks in the Stone monster's belly and let's Tempus' fury in (Stone Ram-Man - CMD: 155). With his foot placed next to the greatsword, Grixx forces the blade out and swings upward trying to hit the creature's chin. It hits, but no stone is chipped in the process. The mindless creature has one purpose, and does not necessarily looks more likely to attack one enemy over another...
This post has potentially manipulated dice roll results.
DM's screen:
Recharge die: 1. Targets (alphabetical): 1, 3.
The Golem will continue to blindly attack foes immediately surrounding it. Two hornfulls descend, one at Jury, and a second one at Order.
-> Ram (melee weapon attack) vs. Jury: Attack: 14Damage: 15 magical bludgeoning. The strikes passes wide to Jury's left.
-> Ram (melee weapon attack) vs. Order: Attack: 14 Damage: 12 magical bludgeoning. Order is less lucky, and most of its body gets gored by the Stone Ram-Man.
(OOC @Ori: Did you roll for the minions' hit points? I'm trying to understand how the zombies' base HP is set to 31?)
(Jury and minions are next. Everyone else can also post in advance of next round).
(@Lerus My apologies. I forgot thoroughly note it. Both Law & Order are benefiting from Jury's Undead Thralls Wizard Feature, and temp is from pre-buffed Inspiring Leader Feature)
Before Verdict can get any bright ideas, the call goes out for it to cautiously retreat(Disengage) from the probing force and fly its way back to -E7. Meanwhile, Jury directs his attention back on the zombies. Jury's eyes glow red as much of the cloak and mask becomes undone by the blow, revealing the desiccated and blind-folded remains of what once had to been an dusk elf.
Before either Law or Order can return to their original instructions, both stiffen for a moment, and then turn their attention northward. As one, they begin marching in direction of the door, ignoring all sensibility of caution in their haste to get to it, and get it open. "They will reach the Verdict and access a different potential conundrum. We should stop floundering now and dispose of this failed construct quickly." He says as he once more reaching out once more to try erode the golem from its stomach. Whether he succeeds or not in putting the golem down, Jury makes his way over to -A16, passing through/by Drago.
(OOC @Ori: Thanks for clarifying! Also, from your description, I take it the zombies are not necessarily taking the most efficient path, they are simply moving north as straight as possible, perhaps aiming for the northern door. Order is hindered by difficult terrain but Law can make it a bit farther).
Verdict flees and the zombies head north. The Stone Ram-Man continues wailing:
-> Slam (melee weapon attack-of-opportunity) vs. Law: Attack: 14 Damage: 19 magical bludgeoning. Law receives a similar treatment to the one Order recently got.
Jury does not try to fix what is not broken and casts Inflict Wounds once more. The cracks on the Golem become deeper and larger. A limb falls to the ground, landing with a loud thud. The left leg is next, causing the entire construct to crash forcefully downwards. Its torso receives most of the fall impact, crumbling with no little aid from the cracks placed there from this fight. Its horned head rolls down a pile of rubble, landing motionless by Jury feet. The wizard ignores it and begins moving away (Stone Ram-Man - CMD: 183->DEFEATED).
END OF INITIATIVE ROUND 4
UPDATED MAP:
(OOC: The coordinates are somewhat automatically added, so depending on the dimensions of the map, it may skip a few numbers. It should still be pretty intuitive to figure out the coordinates you want though).
After stepping out into the middle of the cross section and looking down both routes, Jury makes his way back to the group, shield doffed, so that he could fold up his hands behind his back. That is, if nothing untoward happens to him. In reconsideration of his original objective, Jury summons all of his minions to his side in the northern half to the room. Once Law and Order are standing at his side, and Verdict is once more perched atop his head trying its best to look high and mighty, Jury addresses the group.
"Gunslinger! Return to the room!" He calls out to Charles first, then to the others. "It has come to attention that proper introductions are in order before we are to proceed further as fellow trial goers. I am Jury, hand of Erathis. You will address me as either one of these designations and no other. Failure to comply will not be without consequences." He states simply matter of fact tone. "You will now give your designations. Afterwards, I will giving a rousing speech conveying our next plan of action. Comply, and we may yet best these trials. Do not, and we will fall one by one by one by ze--*twitches* One. Do the flesh bags understand?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Jury finds nothing that jumps to him as interesting in the immediate continuation of those hallways, although he is aware of the patch of liquid wall just east of the northern wall.
As the fight ends, many of the buffs you had prepared begin to fade away. Drago's Spiritual Weapon returns to the ethereal, and his two remaining Mirror Images follow soon after. The group also feels Jury's Blessing wane after a few seconds of calm.
The chamber returns to silence after Jury finishes his introduction. The many halls surrounding this room remain mostly a mystery.
Charles hears this voice call out to him and he heads back in to the main room.
"Uh... my name is Charles Whitebone, Jury. Pleasure to make your acquaintance?"
Charles Whitebone is a human male who stands at about 6 feet tall, very slender. He has a pistol holstered on his side. He is wearing studded leather armor with a cloak over it and the hood is up. His voice is very smooth and also wispy like it moves with the wind.
Drago is about to start searching through the ruble to see what might be left after defeating the stone-man. He turns to Jury, "So I have a question for you, how low should we bow when addressing you oh great Jury, hand of Erathis? I am simply Drago and indeed I hope we can work together to defeat these challenges. What do you have in mind?" Drago then looks over at Charles and Grixx, "And hello Charles and ... I don't believe I know your name yet, how are you doing?"
This post has potentially manipulated dice roll results.
"The feeling is not mutual, but the civility is accepted."He says to Charles, and then to Drago. "Bowing is not required. Such honors is reserved only for brother units designated as Judge and Executioner. Your sarcasm has been noted however for future review." He looks finally to Grixx. "That is unsurprising. As the statue and other paths have thus far indicated, this area has been built in a similar fashion to a maze."Jury begins marching his way over his discarded bag, and fishes out a flask of oil.
"Warning. We must proceed with due caution. The being above my head, Verdict, has already scouted a portion of the northern path. A presence was sensed. Designation... Still Processing. I will be sending Verdict again for further study. In the meantime, if any of you fleshbags require an extended rest, we will do so here while time permits." He walks over to Charles and pointedly hold out the flask to Charles. "Charles Whitebone. As these trials have not been designed to favor more direct and mundane means of combat, you will keep at least one of these on your person. Do not drink. It is full of oil. Cast it upon a viable foe in the future, and I shall set it ablaze."
Jury leans in close until his face plate is nearly touching Charles nose. Though his frame was lanky, he towered over at least Charles by eight inches. Small jets of steam also once more issue from ports just off the side of an expressionless blue-grey tinted faceplate. His yellow glowing pits for eyes turn to orange as he says in a tone that brokered no argument. "You will comply this time." Wordlessly, Law and Order drift over to the northern door, open it for Verdict to fly through, then position themselves as guards over the entrance. "Now as these trails were designed in part to challenge our abilities, we must also keep a close eye out for any potential materials that can be either fashioned or taken from fallen foe. Case in point." He points to the minotaur's head.
"While cumbersome, the head of this creature or its horn may serve to aid in you overcoming resilient foes, one who has designated himself simply as Grixx." Jury straightens the white and blue tabard and only real form of clothing on the warforged body. "As it will take me a few more moments to finish processing information on potential hazard in the north, it is suggested that we remain here for approximately five to ten minutes. Discuss among yourselves preferences in regards to paths. Caution. Keep in mind that this is a trial. While choosing the path of least resistance will not be frowned upon, it may however negatively affect ultimate reward."On that note, Jury says more to himself at this point "Rule Two: The best blessings often come in the form of words ofGuidance." Afterwards, he zones out to look through his familiar's eyes at the mysterious wall and its probing consciousness.
(Would I need to make an Arcana check to try and figure out what is the possible deal with it? Also... would all that be consider an Inspiring? Eh? Ehhhh!? ;D If so, the roll is in the bottom plus the effects of guidance.)
Arcana: (2)12. (Same bonus for Nature, History, or Religion, if they would be more appropriate. If an Intelligence check is otherwise viable, subtract 4 from the score.)
(Wow... I mean, its still a 13 on a skill check, but wow...)
(Also, the reference to his words being inspiring is in regards to the Inspiring Leader Feat. If accepted, up to 6 creatures: Grixx, Drago, Law, Order, Charles, and Jury will gain 12 Temporary HP that will last until the next long rest).
Charles takes the flask of oil. Once Jury zones out, he will look to the others, "Uhh... what just happened? Is he like an automaton?" His blue eyes gaze back up to the bucket of bolts.
This post has potentially manipulated dice roll results.
"Oh good, my sarcasm wasn't lost on you. Believe it or not that is a relief." Drago watches Jury zone out and finds the bag-of-nuts-and-bolts slightly creepy but he, Drago, is happy that Jury seems to be on his side and is not an enemy. Call it grudging respect. Drago returns to searching the pile of stones (perception: 19) and speaks once more to Jury, "So, Jury, I don't know how long you require for a good rest but we 'fleshbags' need an hour to really start feeling better. We can ..." Drago sighes and realizes that Jury is not listening, or at least is not choosing to hear what he is saying. Looking at Grixx and Charles he says "So we can look deeper into some of these passages but I actually agree with Jury, we shouldn't wander to far by ourselves. This is a kind of test after all."
"I agree. I already explored a bit through that passageway," he points to the door he was next to, "it seems this place is a labyrinth of hallways. It is probably very easy to get lost in here."
As introductions are made and next steps discussed, Drago searches through the pile of rubble (resolving perception check):
There is not much to be found here except for stone chunks. You surmise that you could carry some of it around with you and spread it over a 5-foot-square patch of ground to make it difficult terrain. Perhaps another use, as Jury suggested, would be to work some of the stone into something more useful, but that would take time, skill, the right implements (mason's tools) and a bit of luck. Even then, it would be hard to tell if any of the magic that originally animated the Golem would be left in whatever item you attempt to carve.
Jury focuses on Verdict, who is now staring at the strange wall once again (resolving the arcana check):
The wall connects telepathically with Verdict. it takes a few seconds, but the wall eventually is able to extend that connection through the familiar and reach Jury. Once is does, words seem to form on the liquid surface of the wall in question. They are colored in the same earthy orange as the ground in the initial room:
WHAT HAVE YOU LEANED, WHISPERER OF THE DEAD?
(OOC @Ori: Sure, the speech can count as your Inspiring Leader feat, but I believe it resets every short rest, so if the group is resting right now, they might lose that boon right away).
(OOC @All: So, am I reading correctly that you guys are taking a short rest?)
(OOC @Lerus Nope. They just can't benefit from the feature again until they complete either a Short or Long rest. As a general rule for Temp HP, if the source does not designate a duration, Temp HP lasts until the creature benefitting from it completes a long rest. So in hindsight, the Zombie(s) would not be able to benefit from it until after the rest since they started off buffed by it.)
(OOC @Everyone I /could/ use a short rest to use my Arcane Recovery Wizard Feature and get back at least one of my 4th levels, but I am fine going without it.)
Both aloud and within his head, Jury abruptly says/replies, "Processing... The one designated as Jury has learned that his current abilities will be quickly overshadowed in the coming trial alone. Thus, empowering and improving the capabilities of designated 'team' will be essential. Query: What are the means by which he may accomplish this within the confines of the trial area?"
Jury then unnervingly snaps his gaze in Charles direction. He doesn't say anything, and the dull yellow glow of his eyes continue to be just that, signifying his blindness. After a pregnant pause, he sits down, crosses his legs over one another, and all the while unerringly keeps his eyes focused in loose direction of the mystery wall. "Clarification. This one has made telepathic contact with anomaly in the northern area. Potential for having been compromised.... Twenty-Two Percent. Please be advised. Currently unable to filter further questioning. If immediate attention is required, tap my forehead three times." He says aloud,
Grixx walks over to Jury. The black haired barbarain looks at Jury questionably and leans down and sniffs the air around the interesting humanoid. He stands back up and turns to the others.
“I’ve seen many beasts and creatures but from here to the Spine of the World have I ever seen anything like this one.”
Grixx looks up in the air.
”But by Tempus for some reason I trust this Jury. You all are right. We must stick together through this. If you all were not here, I would be dead. There would have been no glory in a battle so one sided.”
(OOC @Ori: Got it, concerning temporary hit points).
Jury telepathically responds to the mystic wall. Before snapping out of Verdict's mind, the warforged can see that the slow swirl of the liquid wall begins to pick up. It begins to swirl faster and faster, forming a whirlpool right at its center. The eye of the watery tornado caves inwards and away from Verdict, inviting it, and Jury by extension, to reach into the darkness. The cleric feels enticed to do so and the wall, through its mental connection, seems to encourage him to reach in reassuringly.
The lights literally come back on in Jury's eyes as the Warforged looks upon the room. Again, at some unknown beckoning Order moves out to the north to guard the hall from the western half as Jury rose to his feet.
"Verdict reached. Anamoly remains unknown, but has offered potential boon. Possibility of previous query having been answered... Eighty-Two Percent. I shall go retrieve it now. Remain here for the time being. I will be back shortly. In the event that I am not within the next thirty-seconds, feel free to pursue." He says as he walked off in the direction in the swirling wall.
Though Jury makes no effort to further dissuade followers, Law does step into position in front of the door, cutting off any that try to pass. However, at the first sign of a hostile attempt to force their way through, he steps aside wordlessly. Either way, it would accomplish its job of slowing the others at least briefly down in case some unspoken rule might be broken.
Despite the assuredness of his pace and posture, when it came time to obey the instructions of the wall, Jury hesitates for a moment. He was designed to observe, negotiate, and advise on potential conflicts of interest to the prime directive of his people. Not take risk better suited for his lessers or mystical servants. In the next moment, he places his hand into the vortex, and grabs whatever inside. "Rule Thirty-Five. A Hand of Erathis does not waver."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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OOC: You are correct. I did make a STR saving throw instead of Athletics. I will not make the mistake again.
The raging Barbarian relishes in the pain seeing that the Stone Ram-Man is starting to crack. "TEMPUS!"
Grixx will pick up his Greatsword and aim for a large crack with his Greatsword, not necessarily for slashing damage but to let the fury of Tempus in!
Grixx will use his first attack to make a Reckless Attack using his Moon-touched Sword, Greatsword against the Stone Ram-Man
Attack: 11 + Bless Roll: 2
Slashing Damage: 13
Bonus Radiant Damage from Divine Fury: 10
Grixx will use the second attack to try to aim at the Stone Ram-Man's face to try to get it's attention focused on Grixx since the grapple isn't working for him.
Attack: 23 + Bless Roll: 1
Slashing Damage: 16
Charles looks over the corner at J15 and confirms that the hallway continues east for another 20 feet before turning south once again.
Drago commands his floating sword to attack once more. It's accuracy proven, it slashes at the Golem (Stone Ram-Man - CMD: 144). The sorcerer then focuses on his next attack, noticing that the enemy has started crumbling in some parts.
Grixx stabs one of the prominent cracks in the Stone monster's belly and let's Tempus' fury in (Stone Ram-Man - CMD: 155). With his foot placed next to the greatsword, Grixx forces the blade out and swings upward trying to hit the creature's chin. It hits, but no stone is chipped in the process. The mindless creature has one purpose, and does not necessarily looks more likely to attack one enemy over another...
(Enemy goes next).
DM's screen:
The Golem will continue to blindly attack foes immediately surrounding it. Two hornfulls descend, one at Jury, and a second one at Order.
-> Ram (melee weapon attack) vs. Jury: Attack: 14
Damage: 15 magical bludgeoning. The strikes passes wide to Jury's left.-> Ram (melee weapon attack) vs. Order: Attack: 14 Damage: 12 magical bludgeoning. Order is less lucky, and most of its body gets gored by the Stone Ram-Man.
(OOC @Ori: Did you roll for the minions' hit points? I'm trying to understand how the zombies' base HP is set to 31?)
(Jury and minions are next. Everyone else can also post in advance of next round).
(@Lerus My apologies. I forgot thoroughly note it. Both Law & Order are benefiting from Jury's Undead Thralls Wizard Feature, and temp is from pre-buffed Inspiring Leader Feature)
Before Verdict can get any bright ideas, the call goes out for it to cautiously retreat(Disengage) from the probing force and fly its way back to -E7. Meanwhile, Jury directs his attention back on the zombies. Jury's eyes glow red as much of the cloak and mask becomes undone by the blow, revealing the desiccated and blind-folded remains of what once had to been an dusk elf.
Before either Law or Order can return to their original instructions, both stiffen for a moment, and then turn their attention northward. As one, they begin marching in direction of the door, ignoring all sensibility of caution in their haste to get to it, and get it open. "They will reach the Verdict and access a different potential conundrum. We should stop floundering now and dispose of this failed construct quickly." He says as he once more reaching out once more to try erode the golem from its stomach. Whether he succeeds or not in putting the golem down, Jury makes his way over to -A16, passing through/by Drago.
Bonus Action: Command Zombie(s).
Action: (1st Level)Inflict Wounds:(2)23For: 27 of Necrotic Damage.
Future Reaction: If the Golem would hit Jury with an attack that meets or exceeds his AC(22) by no more than 4, he will cast Shield.
Spell Slots Expended:[1]1st Level, [1] 2nd Level, [2]4th Level
When you realize you're doing too much: Signature.
(OOC @Ori: Thanks for clarifying! Also, from your description, I take it the zombies are not necessarily taking the most efficient path, they are simply moving north as straight as possible, perhaps aiming for the northern door. Order is hindered by difficult terrain but Law can make it a bit farther).
Verdict flees and the zombies head north. The Stone Ram-Man continues wailing:
-> Slam (melee weapon attack-of-opportunity) vs. Law: Attack: 14 Damage: 19 magical bludgeoning. Law receives a similar treatment to the one Order recently got.
Jury does not try to fix what is not broken and casts Inflict Wounds once more. The cracks on the Golem become deeper and larger. A limb falls to the ground, landing with a loud thud. The left leg is next, causing the entire construct to crash forcefully downwards. Its torso receives most of the fall impact, crumbling with no little aid from the cracks placed there from this fight. Its horned head rolls down a pile of rubble, landing motionless by Jury feet. The wizard ignores it and begins moving away (Stone Ram-Man - CMD: 183->DEFEATED).
END OF INITIATIVE ROUND 4
UPDATED MAP:
(OOC: The coordinates are somewhat automatically added, so depending on the dimensions of the map, it may skip a few numbers. It should still be pretty intuitive to figure out the coordinates you want though).
YOU ARE NOW OUT OF INITIATIVE. DO AS YOU WILL.
When you realize you're doing too much: Signature.
Jury finds nothing that jumps to him as interesting in the immediate continuation of those hallways, although he is aware of the patch of liquid wall just east of the northern wall.
As the fight ends, many of the buffs you had prepared begin to fade away. Drago's Spiritual Weapon returns to the ethereal, and his two remaining Mirror Images follow soon after. The group also feels Jury's Blessing wane after a few seconds of calm.
The chamber returns to silence after Jury finishes his introduction. The many halls surrounding this room remain mostly a mystery.
Charles hears this voice call out to him and he heads back in to the main room.
"Uh... my name is Charles Whitebone, Jury. Pleasure to make your acquaintance?"
Charles Whitebone is a human male who stands at about 6 feet tall, very slender. He has a pistol holstered on his side. He is wearing studded leather armor with a cloak over it and the hood is up. His voice is very smooth and also wispy like it moves with the wind.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Drago is about to start searching through the ruble to see what might be left after defeating the stone-man. He turns to Jury, "So I have a question for you, how low should we bow when addressing you oh great Jury, hand of Erathis? I am simply Drago and indeed I hope we can work together to defeat these challenges. What do you have in mind?" Drago then looks over at Charles and Grixx, "And hello Charles and ... I don't believe I know your name yet, how are you doing?"
Lot's of stuff ...
Grixx comes down from his rage and places his greatsword onto his back. "I am called Grixx. That was a frustrating creature."
Grixx points at the door at -A8. "I looked beyond that door. There is a hallway but I could not determine where it lead."
"Warning. We must proceed with due caution. The being above my head, Verdict, has already scouted a portion of the northern path. A presence was sensed. Designation... Still Processing. I will be sending Verdict again for further study. In the meantime, if any of you fleshbags require an extended rest, we will do so here while time permits." He walks over to Charles and pointedly hold out the flask to Charles. "Charles Whitebone. As these trials have not been designed to favor more direct and mundane means of combat, you will keep at least one of these on your person. Do not drink. It is full of oil. Cast it upon a viable foe in the future, and I shall set it ablaze."
Arcana: (2)12. (Same bonus for Nature, History, or Religion, if they would be more appropriate. If an Intelligence check is otherwise viable, subtract 4 from the score.)
(Wow... I mean, its still a 13 on a skill check, but wow...)
(Also, the reference to his words being inspiring is in regards to the Inspiring Leader Feat. If accepted, up to 6 creatures: Grixx, Drago, Law, Order, Charles, and Jury will gain 12 Temporary HP that will last until the next long rest).
When you realize you're doing too much: Signature.
Charles takes the flask of oil. Once Jury zones out, he will look to the others, "Uhh... what just happened? Is he like an automaton?" His blue eyes gaze back up to the bucket of bolts.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
"Oh good, my sarcasm wasn't lost on you. Believe it or not that is a relief." Drago watches Jury zone out and finds the bag-of-nuts-and-bolts slightly creepy but he, Drago, is happy that Jury seems to be on his side and is not an enemy. Call it grudging respect. Drago returns to searching the pile of stones (perception: 19) and speaks once more to Jury, "So, Jury, I don't know how long you require for a good rest but we 'fleshbags' need an hour to really start feeling better. We can ..." Drago sighes and realizes that Jury is not listening, or at least is not choosing to hear what he is saying. Looking at Grixx and Charles he says "So we can look deeper into some of these passages but I actually agree with Jury, we shouldn't wander to far by ourselves. This is a kind of test after all."
Lot's of stuff ...
"I agree. I already explored a bit through that passageway," he points to the door he was next to, "it seems this place is a labyrinth of hallways. It is probably very easy to get lost in here."
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
As introductions are made and next steps discussed, Drago searches through the pile of rubble (resolving perception check):
Jury focuses on Verdict, who is now staring at the strange wall once again (resolving the arcana check):
(OOC @Ori: Sure, the speech can count as your Inspiring Leader feat, but I believe it resets every short rest, so if the group is resting right now, they might lose that boon right away).
(OOC @All: So, am I reading correctly that you guys are taking a short rest?)
((Charles will not use a short rest. He just used four bullets, he is doing fine for now))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(OOC @Lerus Nope. They just can't benefit from the feature again until they complete either a Short or Long rest. As a general rule for Temp HP, if the source does not designate a duration, Temp HP lasts until the creature benefitting from it completes a long rest. So in hindsight, the Zombie(s) would not be able to benefit from it until after the rest since they started off buffed by it.)
(OOC @Everyone I /could/ use a short rest to use my Arcane Recovery Wizard Feature and get back at least one of my 4th levels, but I am fine going without it.)
Both aloud and within his head, Jury abruptly says/replies, "Processing... The one designated as Jury has learned that his current abilities will be quickly overshadowed in the coming trial alone. Thus, empowering and improving the capabilities of designated 'team' will be essential. Query: What are the means by which he may accomplish this within the confines of the trial area?"
Jury then unnervingly snaps his gaze in Charles direction. He doesn't say anything, and the dull yellow glow of his eyes continue to be just that, signifying his blindness. After a pregnant pause, he sits down, crosses his legs over one another, and all the while unerringly keeps his eyes focused in loose direction of the mystery wall. "Clarification. This one has made telepathic contact with anomaly in the northern area. Potential for having been compromised.... Twenty-Two Percent. Please be advised. Currently unable to filter further questioning. If immediate attention is required, tap my forehead three times." He says aloud,
When you realize you're doing too much: Signature.
Grixx walks over to Jury. The black haired barbarain looks at Jury questionably and leans down and sniffs the air around the interesting humanoid. He stands back up and turns to the others.
“I’ve seen many beasts and creatures but from here to the Spine of the World have I ever seen anything like this one.”
Grixx looks up in the air.
”But by Tempus for some reason I trust this Jury. You all are right. We must stick together through this. If you all were not here, I would be dead. There would have been no glory in a battle so one sided.”
Grixx will stand guard over Jury.
(OOC @Ori: Got it, concerning temporary hit points).
Jury telepathically responds to the mystic wall. Before snapping out of Verdict's mind, the warforged can see that the slow swirl of the liquid wall begins to pick up. It begins to swirl faster and faster, forming a whirlpool right at its center. The eye of the watery tornado caves inwards and away from Verdict, inviting it, and Jury by extension, to reach into the darkness. The cleric feels enticed to do so and the wall, through its mental connection, seems to encourage him to reach in reassuringly.
UPDATED MAP:
When you realize you're doing too much: Signature.