Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count, or list, and foremost among these are the dark elves - the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements in the Underdark as well as the surface world, taking prisoners back with them. Rendered unconscious with drow poison, then collard and shackled, these prisoners are eventually sold as slaves or entertainment in the dark elves' subterranean cities.
You've had the misfortune of falling to such a fate. Captured by the drow, you are a prisoner at one of the dark elves' outposts, awaiting transportation to Menzoberranzan, the City of Spiders. Whether you came into the Underdark seeking knowledge or fortune or were just in the wrong place at the wrong time, you were ripe prey for the drow raid.
(Your character begins at 1st level.)
(Fantasy Grounds IP Address: 68.5.120.253)
We'll use this thread for correspondence (taking action, casting spells, check/save/attack rolls, etc.) and Fantasy Grounds as a virtual tabletop (mapping, token placement for combat, etc.).
As the guards approach I want to position my body so that their backs are to the goblins as we interact. I then say "please Mr. Drow, have mercy! I can't stand the psychological torture of not knowing my fate! What is to become of poor little me?!"
Drow: Mercy? Did you say mercy?! ***** I'll make you regret asking for mercy from me! GM: The Drow guard, clearly offended by the word 'mercy' begins to open the gate with his keys. GM: The other guard remains outside the gate, watching to make sure his companion isn't hobo murdered by the slaves Patrick: I back away fropm the gate and let the goblins get into position behind him. GM: As the *gnomes* see you take action and lure the guard inside, they swiftly move behind him to block the other guard's vision Patrick: I cower in fear and pretend to cry so that the drow is drawn to my suffering and dispare. GM: (Topsy rolls for sleight of hand) Drow: (Drow outside the gate) Hey! Topsy! Turvy! Get back against the ******* wall, you dirty gnomes! I can't see what's happening in there! GM: (Morgana - roll a perception check for me please) Morgana: [CHECK] Intelligence [1d20+1 = 6] GM: You notice a glint of something shiny on the Drow's hand that almost catches your eye but it's gone before you can recognize what it was you saw. Topsy: Oi, we didn't mean anything, Mr. Turvy: Aye, we were thinking you had our daily food ration and wanted first dibs. We're up against the wall now. Topsy: So do you have the soup? GM: The Drow guard inside the prison winds up and backhands Topsy with enough force to knock him prone. Drow: Pipe down! Patrick: "Yes, Mr. Drow" Drow: Now that's a good little slave. Drow: You see that? All it takes is a little show of force sometimes, eh? Hahahahaha Patrick: "What would you have me do with my time here?" Drow: In another hour or so we'll be taking a small group of ya to clear out the tunnels. bide yer time, till then. Hell, rot for all I care. Hahahaha Patrick: "Yes, sir!" GM: The Drow guard turns away and walks out of the cell, slamming it shut on the way out, and closing the lock down hard. Drow [Undercommon]: ??? [understood by: ] Patrick: Addresses Topsy and Turvy: "So did you get it or what?" GM: Turvy looks to his brother. GM: Topsy grins broadly but quickly grimaces in pain caused by the backhand. Topsy: I got it. Topsy: Sounds like we have an hour before we head out to work. Turvy: Yeah, you mean before they checks up on us. Patrick: "That a boy! You guys have been here longer than me. What's the guard situation like? When's gonna be our best time to escape?"
Patrick: Also, what can I see when looking out the gate? GM: Look at the pin outside the gate GM: that will give you a visual of this area. I'll share a side-view of this place so as the other slaves share with you what they know, you can see what that might look like Patrick: "Where's that waterfall go?" Topsy: Ah, the waterfall comes from some crack in the cieling and flows down into that pool there. Turvy: Yeah, and there's something in that pool...something that eats whatever...or 'whoever' gets thrown down there. Patrick: "Well, the way I figure it, if the water can get out, so can we." Topsy: Aye, we don't know much about that thing, whatever it is, but unless you can fight underwater, I'd recommend avoiding it. Turvy: The water comes in from the crack in the cieling to make that waterfall. then it seems to feed out somewhere. Topsy: Hmm...it might be possible to swim...there are also three passageways out that we have seen. Turvy: Yes...I don't want to swim. One, I'm a gnome...not the best of swimmers. Topsy: Two, did we mention that monster thing that eats people, yet? Patrick: "I don't want to use any of the paths. It would be easy for the drow to spot us and we need to build a lead before they realize that we're gone." Patrick: "Don't be afraid of whatever's in the pool. Once I get out I'll be able to fry it with my powerful spells." Patrick: I address the rest of the prisoners in a whisper: "The knomes and I are getting the **** out of here. You can come with us if you can keep up. If you choose to remain here, that's fine, but if you squeel on us I'll tell the drow that you aided and abetted us which will get us all killed. So keep your mouth shut!" Topsy: Yeah, suit yourself. We'll take one of the paths. GM: The prisoners look around at each other and one by one they stand and nod your way. Patrick: "Ok, If you're with me, here's the plan. We're gonna dive into that pool below and follow the water out. We are gonna need to move quick and quiet. You all ready?" GM: The red-headed Dwarf steps forward after Morgana makes her plan known.
Eldeth Feldrun: I wouldn't recommend that. Eldeth Feldrun: I've seen it tried...and I've seen it fail. Eldeth Feldrun: Unless you can breath underwater, that underground river this thing feeds out goes for miles. Eldeth Feldrun: It feeds the Darklake. Patrick: "Well ****." Eldeth Feldrun: There's a better way out. Eldeth Feldrun: I suggest we head to Gauntlgrym to escape from the Underdark. Patrick: "Ok, new plan. I'm gonna burn down those spider webs as soon as we clear these pens. The ensuing conflageration should distract the drow and allow us to sneak off. We'll take whatever tunnel is closest and haul ass out of here." Eldeth Feldrun: The West Passage is the most direct way to the Darklake. to get there though, we've got to make it past quite the guantlet. Eldeth Feldrun: IF your magic powers are strong enough, and perhaps with the aid of your still unconcsious new arrival pals over there, I think we can make it. Patrick: "Ok, but don't fight unless we have to. The goal is to get the hell out without being noticed." GM: Another gnome steps forward.
Jimjar: Jimjar's the name. Treasure-hunting's my game. Jimjar: The way out ain't easy...but there's a jackpot o' treasure in one of them stalactites..or stalagmites..oh hell, one of them hanging rocks over there. Patrick: "**** the treasure! We just need to get the shit out of here!" Jimjar: It's on the way out, ya big dummy! Well, maybe just a slight detour..but practically on the way out! GM: The group begins to describe the layout of the encampment. Patrick: "Go for it, if you want to, but I'd rather be alive than rich!" GM: Check the "side-view" map and correlate that to the "top-down" map. Patrick: I understand the layout of this camp Patrick: I look out the gate to see if any drow are watching us. Patrick: ???? GM: You don't see any Drow Guards looking your direction, however you expect there to be Drow Guards looking around from the Guard Tower, which is almost directly across from your slave pen. GM: Without much trouble, you do see there are occasionally a couple of Drow Guards walking back and forth from the opening in the Tower GM: They appear to be distracted enough.
Gremryl wakes up thirsty... reaching for his skin of wine... what? Where is it? Where am I? What the **** is this collar on my neck? Where are the ‘sisters’?
Gremryl was following a lead on a band of duergar who had recently marauded a small trading post outside small Dwarven clan, that had left them butchered...
having laid down to rest last thing remembers was eating some cold beef....
Captured by the drow! You wouldn't wish this fate upon anyone, yet here you are-locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you've met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. "Accept your fate, learn to obey, and you may survive." Her words echo in your memory, even as you plot your escape.
You also see a Tiefling Woman who appears to be at the prison cell gate, but you can't see what she's doing there from your vantage point. There are still a couple of prisoners unconscious on the stone floor.
"Girl? 'Bout damn time your lazy ass woke up! The rest of these cowards have been of little use to me but you look like the capable sort, if not a little dim. I have acquired the key to this here gate. If you can help me escape, I'm willing to take you with me when I blow this joint. And by blow, I mean blow up! Damn drow deserve no better!!
"well then "miladyyy"... I'm your Dwarf if you fancy Drow smiting, and if i can stop the heart beat of that there drow with the whip.. mores the better! I can watch your back, what do you need from me.. these other fellows seem to tired from a slaves work to wake up."
Gremryl walks up next to her, in doing so he sees a drow!! In his cell no less..
As you look towards the Drow prisoner, you see a strong, pale face that betrays a sinister evil behind its facade. You swear you almost see a smirk flash across the lips his otherwise stoic demeanor.
Somethibg tells you he knows much more than you’d expect.
(Still using your perception roll of 14 for this.)
To Grems: "See what you can get out of the rest of these clowns. They've been largely ignoring me. I think they may be sexist."
To the rest of the prisoners: "It's your last chance to join us! We must all hang together, or we shall all hang separately! I'll turn the dwarf loose on anybody that doesn't pitch in!! (rolls persuasion check of 12)
Most of the other prisoners stand up. Not overwhelmingly moved by Morgana's attempt at persuading them to act, they do however, share a common goal of escaping with their lives.
The Drow, and the fish-like humanoid and remain sitting. Neither very interested in attempting to make an escape it seems.
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Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count, or list, and foremost among these are the dark elves - the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements in the Underdark as well as the surface world, taking prisoners back with them. Rendered unconscious with drow poison, then collard and shackled, these prisoners are eventually sold as slaves or entertainment in the dark elves' subterranean cities.
You've had the misfortune of falling to such a fate. Captured by the drow, you are a prisoner at one of the dark elves' outposts, awaiting transportation to Menzoberranzan, the City of Spiders. Whether you came into the Underdark seeking knowledge or fortune or were just in the wrong place at the wrong time, you were ripe prey for the drow raid.
(Your character begins at 1st level.)
(Fantasy Grounds IP Address: 68.5.120.253)
We'll use this thread for correspondence (taking action, casting spells, check/save/attack rolls, etc.) and Fantasy Grounds as a virtual tabletop (mapping, token placement for combat, etc.).
(DM - Currently, Morgana has agreed to work with Topsy and Turvy in an attempt at stealing the guard key and escaping from their cell.)
Testing 1,2,3. You reading this, Bob?
testing 123. You reading this, Bob?
Yup
Damn, having to hit refresh every ten seconds is gonna be awkward
Drow - "Oh. Look what we have here? You'll make a fine sacrifice, won't you, dear?"
(DM - What do you want to do now?)
As the guards approach I want to position my body so that their backs are to the goblins as we interact. I then say "please Mr. Drow, have mercy! I can't stand the psychological torture of not knowing my fate! What is to become of poor little me?!"
Chat log from Fantasy Grounds:
Gremryl wakes up thirsty... reaching for his skin of wine... what? Where is it? Where am I? What the **** is this collar on my neck? Where are the ‘sisters’?
Gremryl was following a lead on a band of duergar who had recently marauded a small trading post outside small Dwarven clan, that had left them butchered...
having laid down to rest last thing remembers was eating some cold beef....
—- when he wakes up what does Gremryl see?
hector
Grems mutters to himself “drow ****...”
Eyeing the tiefling.... not having seen one in a while before he’s apprehensive. But she’s at the door and he needs to get through the door so....
to the tiefling: “psst... psst...”
shifting over while keeping a low profile.. Gremryl says again
"psssssst!! girl..."
"Girl? 'Bout damn time your lazy ass woke up! The rest of these cowards have been of little use to me but you look like the capable sort, if not a little dim. I have acquired the key to this here gate. If you can help me escape, I'm willing to take you with me when I blow this joint. And by blow, I mean blow up! Damn drow deserve no better!!
Grems stifles a laughter...
"well then "miladyyy"... I'm your Dwarf if you fancy Drow smiting, and if i can stop the heart beat of that there drow with the whip.. mores the better! I can watch your back, what do you need from me.. these other fellows seem to tired from a slaves work to wake up."
Gremryl walks up next to her, in doing so he sees a drow!! In his cell no less..
muttering "aint this a bite on moradins balls..."
What does he see?
As you look towards the Drow prisoner, you see a strong, pale face that betrays a sinister evil behind its facade. You swear you almost see a smirk flash across the lips his otherwise stoic demeanor.
Somethibg tells you he knows much more than you’d expect.
(Still using your perception roll of 14 for this.)
To Grems: "See what you can get out of the rest of these clowns. They've been largely ignoring me. I think they may be sexist."
To the rest of the prisoners: "It's your last chance to join us! We must all hang together, or we shall all hang separately! I'll turn the dwarf loose on anybody that doesn't pitch in!! (rolls persuasion check of 12)