This post has potentially manipulated dice roll results.
Seeing the armor animate and seeing the chemicals and lab..gremryl recalls "back in the adbarrian army we had our D.D. platoon .." he say "dastardly dwarves they were called for their uses and dabbles in making things go boom and the such...hmm."
Perception check to see what he can glean from the area 19
Gremryl quickly scans the room, looking for anything of use against the Animated Armors. He sees many vials and tubes, mostly look unfinished until his eyes catch what appears to be a finished bottle with a green bubbling liquid inside of it. If one were to guess, that bottle contains acid! It's approximately 20ft from his location, sitting one of the tables.
Mikey moves as far to the West as he can to engage the armor there. He will hit it with his regular two attacks, a flurry of blows, and a stunning strike (con save required). In addition, I'll use an open hand technique to push the armor 15 feet but only if I can push it into some of the alchemical supplies lying around.
Mikey's first attack impacts the Animated Armor and lands with an unimpressive *THUD!* Mikey looks up at the Animated Armor, directly eye-level, and deeply set in the helm are a pair of cold, blue flames burning wildly.
Mikey harnesses a Ki point from within and uses his Flurry of Blows technique! Hitting the armor a second time he can sense how much force is required to do any damage. Hitting the armor in the same spot a third time now with just over the damage-dealing threshold, the Animated Armor takes a half-step back and seems to mechanically wince as if it could even feel pain. Mikey isn't sure if it can.
The Animated Armor in front of Mikey raises his fists and with a haymaker, punches Mikey right in the face (-3HP!). His second attack comes in slower than the first and Mikey dodges clear of it.
The Animated Armor across the room comes lumbering towards Gremryl. Raising its fists, he throws a haymaker and punches Gremryl right in the face, (Critical hit! -7HP), sending the proud Dwarf into a slightly more humbled place. Its second attack is too slow, even for a slightly dazed Gremryl. Gremryl manages to parry it with his shield.
A third Animated Armor now moves, and the second to lock cold-blue eyes with Gremryl Stonebreaker. It lumbers towards the Paladin and swings twice with his fists. Reading the attacks now, Gremryl has no struggle warding off both of them with a battle-hardened grace.
A fourth Animated Armor now comes lumbering up the ramp, just as the one before it, and moves closer to Gremryl. Not quite close enough to arrack with his fists, the Animated Armor keeps his fists raised, waiting to get close enough to strike out.
Mikey, upon being struck once in the face, caught something peculiar about this already strange, magical foe...the punch, when it connected, seemed to be connected to the flow of Ki! Mikey doesn't quite understand it but there's something he needs to figure out about it..
Rowland misses his first shot, but the second one impales the Animated Armor into the neck area where there's a gap in its armor. Using his Dread Ambusher technique to strike out once more this turn, Rowland manages to sink another arrow into the side of the next of the Animated Armor!
This post has potentially manipulated dice roll results.
Gremry takes the punch and smiles! "That all ye got ye big bag of rusted armor!"
Ducking behind his shield and dodging blows "ha! Ye dam bucket of bolts! Slower than a hag moving through mud on a summer's eve"
Gremryl will attack the one that struck him in the face!
Attack: 24 Damage: 10 plus 1 fire damage
Attack: 16 Damage: 10 plus 1 fire damage
Bonus action to shield shove that dude which adds an additional +2 damage piercing and shove him 5 ft away (I would like to shove him into the other armor that attacked me.. "why dont ye play with ye friend eh"
Gremryl's first attack smashes against the Animated Armor and leaves a wicked dent in the chest plate. His second attack is deflected and grazes off the armor.
initiative: 10
Initiative Order:
Mikey
Animated Armor (1)
Animated Armor (2)
Animated Armor (3)
Animated Armor (4)
Rowland
Gremryl
Elmo
Duergar Alchemist
Leon Finks
Seeing the armor animate and seeing the chemicals and lab..gremryl recalls "back in the adbarrian army we had our D.D. platoon .." he say "dastardly dwarves they were called for their uses and dabbles in making things go boom and the such...hmm."
Perception check to see what he can glean from the area 19
Mikey moves as far to the West as he can to engage the armor there. He will hit it with his regular two attacks, a flurry of blows, and a stunning strike (con save required). In addition, I'll use an open hand technique to push the armor 15 feet but only if I can push it into some of the alchemical supplies lying around.
Attack one= 9
Attack two=8
flurry of blows 1=16
flurry of blows 2=19
Damage 1= 5
Damage 2=5
Damage 3=9
Damage 4=6
Mikey's first attack impacts the Animated Armor and lands with an unimpressive *THUD!* Mikey looks up at the Animated Armor, directly eye-level, and deeply set in the helm are a pair of cold, blue flames burning wildly.
Mikey harnesses a Ki point from within and uses his Flurry of Blows technique! Hitting the armor a second time he can sense how much force is required to do any damage. Hitting the armor in the same spot a third time now with just over the damage-dealing threshold, the Animated Armor takes a half-step back and seems to mechanically wince as if it could even feel pain. Mikey isn't sure if it can.
The Animated Armor in front of Mikey raises his fists and with a haymaker, punches Mikey right in the face (-3HP!). His second attack comes in slower than the first and Mikey dodges clear of it.
Mikey - Roll a Perception check, please.
The Animated Armor across the room comes lumbering towards Gremryl. Raising its fists, he throws a haymaker and punches Gremryl right in the face, (Critical hit! -7HP), sending the proud Dwarf into a slightly more humbled place. Its second attack is too slow, even for a slightly dazed Gremryl. Gremryl manages to parry it with his shield.
A third Animated Armor now moves, and the second to lock cold-blue eyes with Gremryl Stonebreaker. It lumbers towards the Paladin and swings twice with his fists. Reading the attacks now, Gremryl has no struggle warding off both of them with a battle-hardened grace.
A fourth Animated Armor now comes lumbering up the ramp, just as the one before it, and moves closer to Gremryl. Not quite close enough to arrack with his fists, the Animated Armor keeps his fists raised, waiting to get close enough to strike out.
perception check= 13
Mikey, upon being struck once in the face, caught something peculiar about this already strange, magical foe...the punch, when it connected, seemed to be connected to the flow of Ki! Mikey doesn't quite understand it but there's something he needs to figure out about it..
Rowland attacks with his short bow on the armor engaged with Mikey
Attack: 9 Damage: 10
Attack: 25 Damage: 5
Dread ambusher
Attack: 22 Damage: 9 Plus 1
Rowland misses his first shot, but the second one impales the Animated Armor into the neck area where there's a gap in its armor. Using his Dread Ambusher technique to strike out once more this turn, Rowland manages to sink another arrow into the side of the next of the Animated Armor!
Since he has not entered the room, Elmo will get cover out side of the room with his bonus action. Elmo attack the alchemist
Stealth: 20
Attack light crossbow: 16
Dmg: 7
Snk dmg: 10
Gremry takes the punch and smiles! "That all ye got ye big bag of rusted armor!"
Ducking behind his shield and dodging blows "ha! Ye dam bucket of bolts! Slower than a hag moving through mud on a summer's eve"
Gremryl will attack the one that struck him in the face!
Attack: 24 Damage: 10 plus 1 fire damage
Attack: 16 Damage: 10 plus 1 fire damage
Bonus action to shield shove that dude which adds an additional +2 damage piercing and shove him 5 ft away (I would like to shove him into the other armor that attacked me.. "why dont ye play with ye friend eh"
Leon cast bane at second level at all four of the armors as his action and activates Dawnbringer as his bonus action. Charisma save DC 16
”Get away from my old man you pathetic scraps of junk.”
Gremryl's first attack smashes against the Animated Armor and leaves a wicked dent in the chest plate. His second attack is deflected and grazes off the armor.
"Why dont ye give ye armour buddy a hand! "
Check to shove this office ornament 15
Gremryl's shield shove smashes into the Animated Armor, forcing him back towards the other Animated Armor, and leaving a puncture in its chest plate!