This post has potentially manipulated dice roll results.
Elmo would like to stealth. thing follow a few steps behind the rest of the party. I would also like to do a perception check for foot steps, sounds of breathing/whispering/other sounds coming from any invisible source while going up the stairs.
Climbing this mesa reveals that its steps aren't concentric circles but the bands of a spiral, rising from the cavern floor to the mesa's top. Once the top is reached, you all hear the murmur of the chamber more clearly, and can recognize it as disparate sounds. You hear the rythmic clank and roar of Gracklstugh's forges, the low rumble of Themberchaud's displeasure, the mad screaming of derro, and even hints and snatches of conversations.
(You may us an action to focus on specific sounds. You may focus on the sound in the chamber a number of times equal to your Wisdom modifier or 1, which ever is less.)
Mikey closes his eyes and listens intently to the sounds of Derro arguing madly from some location...
Droki - "No! Of course I'm not being followed, you dolt! I'm a master thief! If there are any fools that have located our hideout here in the Whorlstone Tunnels, then it must have one of your ridiculous Grey Ghosts that led them here! Bah! They're probably at the mesa now. You said you heard them fighting the Spider King did you?" and the voice trails off as a sharp dagger-like pain sticks into Mikey's mind and forces him out of his concentration (-3HP!)
(Mikey may ask into the swirling faerzress one question about Grackstugh that could be answered by overhearing any sound or conversation occurring within the previous tenday in the city above or in the Whorlstone Tunnels.)
Gremryl closes his eyes and listens intently to the sounds of Duergar drinking heavily from some location...
Duergar 1 - "Ye thinks that Dwarf who contested in the brewery tournament is from Adbar, ye say? Bah...he didn't look tougher than an orc on a good day."
Duergar 2 - "Oi! He contested with Grugg ye daft drunk! Not that he coulda bested that giant of a barbarian though...still, he put up a decent fight, I say!"
Duergar 1 - "Bah. Ye gone soft. Grugg was just toyin' with 'em."
Duergar 2 - "Pfft. Mayhaps. Still, that Adbarrian warrior could probably knock some sense into ye if given a proper chance. hahaha!"
The voices trail off as a sharp dagger-like pain sticks into Gremryl's mind and forces him out of concentration (-7HP!).
The voices trail off as a sharp dagger-like pain sticks into Gremryl's mind and forces him out of concentration (-3HP!).
(Gremryl may ask into the swirling faerzress one question about Grackstugh that could be answered by overhearing any sound or conversation occurring within the previous tenday in the city above or in the Whorlstone Tunnels.)
Mikey closes his eyes and listens intently to the sounds of Derro casting incantations from some location...
Droki - "<unintelligible words that are foreign to Mikey>" and the voice trails off as a sharp dagger-like pain sticks into Mikey's mind and forces him out of his concentration (-7HP!)
(Mikey is now affected by madness due to the low Wisdom saving throw! Roll a 1d100 to determine the effect...)
Leon closes his eyes and listens intently to the sounds of Themberchaud from some location...
Themberchaud - "Keepers! It's past time you fed me! If I don't get a meal immediately then I'll have to...find another one myself. Looking around I do see a particularly pudgy option...Also, have you word from the Deepking? His answer is a vague as your skulls are empty...GRARRARGGGH!! Where is my meal you lazy meatbags!?"
The voices trail off as a sharp dagger-like pain sticks into Leaon's mind and forces him out of concentration (-7HP!).
Dawnbringer - "Hmm...it seems that the faerzress here is powerful enough to carry the sounds for quite a bit longer than one would think possible. As painful as that looked, with enough concentration, one might be able to hear the sounds of events past...or locations of those in the present perhaps?"
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"I dont believe there anything my dwarven sense be sensing.. I say we move up the steps lad, I can go first or Rowland. Or we go up by twos lad.."
The party advances in the standard marching order.
"They better be polite up there" Gremryl grumbles to himself as he walks up
Elmo would like to stealth. thing follow a few steps behind the rest of the party. I would also like to do a perception check for foot steps, sounds of breathing/whispering/other sounds coming from any invisible source while going up the stairs.
Stealth check: 21
Perception check: 10
(You may us an action to focus on specific sounds. You may focus on the sound in the chamber a number of times equal to your Wisdom modifier or 1, which ever is less.)
Well, Mike has +2 wisdom so he'll be concentrating on Derro and then Themberchaud
Gremryl will concentrate on the murmurs of the conversation aside from the dragon. Gots me a plus 3 Wisdom. So the murmurs is what ill.focus on
Wisdom check 1= 19
Wisdom check 2= 5
Wisdom
Wisdom throws
19
2nd 21
25
Listen to conversations
Wisdom: 3
Leon listens to the voice of Themberchaud
Wisdom save 24
Telepathically to Dawnbringer
“Dawnbringer can you make sense of any of this?”