Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(I will have Reverie heal herself for 15 points with Lay on Hands, keeping the other 10 points as reserve.)
The dragon skeleton moves forward, and also to cover the exit. It is not within melee range, but its long tail can strike from 15' away. It is prepared to strike at the next person to get within range.
It also tries to taunt you. "Disgusting meat scum! I'll flay your bodies, and use creatures in the cavern to clean your skeletons!"
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Party health: Iskander (21/38), Jack (43/43), Trimyrai (21/44), Reverie (41/44), Froskan (37/37)
Initiative Order: the party (Trimyrai, Froskan, Jack, Iskander, Reverie), the dragon skeleton
Everyone can post their round 2 actions and movement.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Crap... I never picked up my Boomerang, and he's sitting right on it!)
"Hey Skeleton Naga Dragon thing! I think your brother is in one of my stories... oh yeah! He was slain by the Goblin, eh...Tiddly..Winktoe!" Jack shrugs, unable to come up with anything better.
(Wisdom save, DC15, or 5 psychic damage, and disadvantage on next attack)
Isk wants to charge in and put that glaive on the dragon, but at 21hp he doesn't really want to be tail whipped. Guiltysparc is going to wait a sec to see if Rev gets in there first...lol
(OoC: Use it, or lose it. Iskander is first in the initiative order.
He can still do Eldritch Blast from a distance.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Woah! Busy busy bee is here. I just got back from a conference whew!)
Reverie clenches her jaw as along with her hands on her scimitars. Then she moves 30ft towards the Dragon Skeleton and says, ”well, we shall chop your bones from piece to pieces, make them into the ashes until you cannot attack anyone. You are just a skeleton!”
Intimidation (maybe but just in case) - 16
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Ye-ah, intimidation isn't going to work.) If Reverie moves 15' south (using her full movement on difficult terrain), then she will be in melee range. You can make the 2 normal attacks with the cursed scimitar, and a bonus action attack with the other scimitar. (Do not add anything to the 1d6 damage for the bonus attack.) All 3 of those attacks are with Advantage.
After you see which of the swings resulted in a hit, you can chose at that time if you want to use spell slots for Divine Smite. (Especially if any of the hits are critical.)
Froskan is up. (And Reverie needs to make the attack rolls.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Reverie: Advantage is for the to-hit roll, not the damage roll. And Divine Smite gets an extra d8 because the target is undead... Just stating this to explain what I am doing, not to frustrate you. If you were just busy with a conference, concentrating on real life can easily jumble the D&D rules in the mind.)
To-hit Roll1: 8, Roll2: 23, Roll3: 7 (OoC: what the heck was that?)
Reverie's second swing hits, for 9 damage (magic) slashing, plus 4 + 6 radiant from Divine Smite
The dragon skeleton needs to make a WIS save vs. Jack's Viscious Mockery: 9 It takes 5 psychic and has disadvantage on next attack.
It uses its Reaction for the Readied tail attack, versus Reverie: Attack: 23 Damage: 12
Despite the skeleton recoiling from Jack's song, it still hits. This causes a surge of anger from the scimitar. WIS save: 14
Reverie is once again consumed by the curse's anger. She must strike and strike again, until this foul monster is destroyed!
(Hmm, left or right? Is it worried more about Trim (odd) or Isk (even)? 4 )
The dragon skeleton moves with surprising speed, towards the east and north. Iskander is out of reach, but it can still strike Jack with its tail, and Reverie with 2 attacks (bite and claws).
Tail vs. Jack - Attack: 26 Damage: 15 (HIT)
Bite vs. Reverie - Attack: 20 Damage: 12 (HIT)
Claw vs. Reverie - Attack: 26 Damage: 16 (HIT)
Jack was hit, so rolling to see if he maintained concentration. CON save vs. DC 10: 4 The Faerie Fire spell fades.
(OoC: Somehow, the die roller came up with three 1s when I was rolling for players, and all hits for the monster. Sorry about the lucky/unlucky rolls.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Jack was hit, and lost concentration on the Faerie Fire spell. No more advantage on attack rolls.
Reverie was hit 3 times for 40 damage. She is barely on her feet, and under the berserker curse. (Will attack instead of healing or retreating to safety.)
Damage inflicted that round - Trimyrai: 30, Froskan: 12, Jack: 5, Iskander: 28, Reverie: 19 = total 94 damage !!
Reminder that each 5' square takes 10' of land movement due to difficult terrain. (Isk is flying, and can move normally.)
Dragon skeleton damage: 105 damage (wounded, more than half its health)
Party health: Iskander (21/38), Jack (28/43), Trimyrai (21/44), Reverie (1/44), Froskan (37/37)
Initiative Order: the party (Trimyrai, Froskan, Jack, Iskander, Reverie), the dragon skeleton
Everyone can post their round 3 actions and movement.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
"I see you've come to me!" Isk calls out at the Dragon before striking with his glaive.
Move: I think I'm within 10 feet, so no move (hard to see the grid lines in that part of the map on my phone). If not, he'll flap his wings to within 10 feet
Question, and potential change to my move...can his 15 foot reach tail attack be used for opportunity attacks? I'm thinking Isk could fly up and down to get out of range of being attacked and dart back in to attack, if he can't tail whip me as his reaction. I'd that's too metagaming then no worries, I didn't think about doing this tactic until just now lol
Question, and potential change to my move...can his 15 foot reach tail attack be used for opportunity attacks? I'm thinking Isk could fly up and down to get out of range of being attacked and dart back in to attack, if he can't tail whip me as his reaction. I'd that's too metagaming then no worries, I didn't think about doing this tactic until just now lol
(It's tail has 15' reach, and it's bite has 10' reach. When Isk gets within 10' to use his glaive, if he backs up he can get bit or tail-slapped.
Isk started the round 10' away horizontally, but 15' up vertically. That put him just outside tail range during the skeleton's turn, which is why it whacked Jack instead.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
DEX save vs. DC 15: 11 (fail), CON save vs. DC 15: 20 (save)
The Faerie Fire spell outlines the skeleton in a glow. Attacks against it will have Advantage.
The skeleton is Huge, making it difficult for Froskan's cold attack to be be effective.
(Reverie is up, then the dragon skeleton.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(I will have Reverie heal herself for 15 points with Lay on Hands, keeping the other 10 points as reserve.)
The dragon skeleton moves forward, and also to cover the exit. It is not within melee range, but its long tail can strike from 15' away. It is prepared to strike at the next person to get within range.
It also tries to taunt you. "Disgusting meat scum! I'll flay your bodies, and use creatures in the cavern to clean your skeletons!"
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Maybe the Climax Fight, round 2
The dragon skeleton has Readied an action, to strike at the next person within range of its tail.
It is glowing due to Jack's Faerie Fire, so all attacks against it gain Advantage on the to-hit roll.
Reminder that each 5' square takes 10' of land movement due to difficult terrain. (Isk is flying, and can move normally.)
Dragon skeleton damage: 11 damage (from Trim's arrow)
Party health: Iskander (21/38), Jack (43/43), Trimyrai (21/44), Reverie (41/44), Froskan (37/37)
Initiative Order: the party (Trimyrai, Froskan, Jack, Iskander, Reverie), the dragon skeleton
Everyone can post their round 2 actions and movement.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Crap... I never picked up my Boomerang, and he's sitting right on it!)
"Hey Skeleton Naga Dragon thing! I think your brother is in one of my stories... oh yeah! He was slain by the Goblin, eh...Tiddly..Winktoe!" Jack shrugs, unable to come up with anything better.
(Wisdom save, DC15, or 5 psychic damage, and disadvantage on next attack)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Trimyrai will continue to back up and fire at the skeletal dragon.
Movement: Trimyrai moves back 30 feet towards the party.
Action: Attack: Arcane Shot: Bursting Arrow: (range 150 (600) ) 28 (attack with longbow/piercing)
Damage: (if it hits) 13 (piercing damage) 10 (force damage)
Attack 2: (range 150 (600) 28 (attack with longbow/piercing)
Damage: (if it hits) 7 (piercing damage)
Bonus Action: Trimyrai: (to the party) "Nice work Jack, that dragon is easy to see thanks to your magic."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Isk wants to charge in and put that glaive on the dragon, but at 21hp he doesn't really want to be tail whipped. Guiltysparc is going to wait a sec to see if Rev gets in there first...lol
(OoC: Use it, or lose it. Iskander is first in the initiative order.
He can still do Eldritch Blast from a distance.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OoC - OH, yes initiative order...forgot Isk was first. He will indeed launch a duo of Eldritch Blasts
(Woah! Busy busy bee is here. I just got back from a conference whew!)
Reverie clenches her jaw as along with her hands on her scimitars. Then she moves 30ft towards the Dragon Skeleton and says, ”well, we shall chop your bones from piece to pieces, make them into the ashes until you cannot attack anyone. You are just a skeleton!”
Intimidation (maybe but just in case) - 16
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Ye-ah, intimidation isn't going to work.) If Reverie moves 15' south (using her full movement on difficult terrain), then she will be in melee range. You can make the 2 normal attacks with the cursed scimitar, and a bonus action attack with the other scimitar. (Do not add anything to the 1d6 damage for the bonus attack.) All 3 of those attacks are with Advantage.
After you see which of the swings resulted in a hit, you can chose at that time if you want to use spell slots for Divine Smite. (Especially if any of the hits are critical.)
Froskan is up. (And Reverie needs to make the attack rolls.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Seeing the creature was too large for the frost to easily affect, Froskan tries a frozen chromatic orb instead.
Attack: 15 Damage: 12
(Get to attack the dragon skeleton!)
Attack, Berserker Scimitar - 11 Damage - 10
Attack, Berserker Scimitar - 21 Damage - 9
Bonus Attack, Scimitar - 8 Damage - 6
At the second attack with her Berserker Scimitar, Reverie uses Divine Smite.
Divine Smite - 4
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Reverie: Advantage is for the to-hit roll, not the damage roll. And Divine Smite gets an extra d8 because the target is undead... Just stating this to explain what I am doing, not to frustrate you. If you were just busy with a conference, concentrating on real life can easily jumble the D&D rules in the mind.)
To-hit Roll1: 8, Roll2: 23, Roll3: 7 (OoC: what the heck was that?)
Reverie's second swing hits, for 9 damage (magic) slashing, plus 4 + 6 radiant from Divine Smite
The dragon skeleton needs to make a WIS save vs. Jack's Viscious Mockery: 9 It takes 5 psychic and has disadvantage on next attack.
It uses its Reaction for the Readied tail attack, versus Reverie: Attack: 23 Damage: 12
Despite the skeleton recoiling from Jack's song, it still hits. This causes a surge of anger from the scimitar. WIS save: 14
Reverie is once again consumed by the curse's anger. She must strike and strike again, until this foul monster is destroyed!
(Hmm, left or right? Is it worried more about Trim (odd) or Isk (even)? 4 )
The dragon skeleton moves with surprising speed, towards the east and north. Iskander is out of reach, but it can still strike Jack with its tail, and Reverie with 2 attacks (bite and claws).
Jack was hit, so rolling to see if he maintained concentration. CON save vs. DC 10: 4 The Faerie Fire spell fades.
(OoC: Somehow, the die roller came up with three 1s when I was rolling for players, and all hits for the monster. Sorry about the lucky/unlucky rolls.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Maybe the Climax Fight, round 3
Reminder that each 5' square takes 10' of land movement due to difficult terrain. (Isk is flying, and can move normally.)
Dragon skeleton damage: 105 damage (wounded, more than half its health)
Party health: Iskander (21/38), Jack (28/43), Trimyrai (21/44), Reverie (1/44), Froskan (37/37)
Initiative Order: the party (Trimyrai, Froskan, Jack, Iskander, Reverie), the dragon skeleton
Everyone can post their round 3 actions and movement.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"I see you've come to me!" Isk calls out at the Dragon before striking with his glaive.
Question, and potential change to my move...can his 15 foot reach tail attack be used for opportunity attacks? I'm thinking Isk could fly up and down to get out of range of being attacked and dart back in to attack, if he can't tail whip me as his reaction. I'd that's too metagaming then no worries, I didn't think about doing this tactic until just now lol
(It's tail has 15' reach, and it's bite has 10' reach. When Isk gets within 10' to use his glaive, if he backs up he can get bit or tail-slapped.
Isk started the round 10' away horizontally, but 15' up vertically. That put him just outside tail range during the skeleton's turn, which is why it whacked Jack instead.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Ah ha, he got that long neck with which to bite me. I'll stay put then.
Trimyrai is going to shoot as many arrows as he can at the skeletal dragon.
Movement: No movement this turn.
Action: Action Surge: Attack: (range 150 (600) ) 26 (attack with longbow/piercing)
Damage: (if it hits) 13 (piercing damage)
Attack 2: (range 150 (600) 21 (attack with longbow/piercing)
Damage: (if it hits) 11 (piercing damage)
Action 2: Attack 3: (range 150 (600) ) 29 (attack with longbow/piercing)
Damage: (if it hits) 9 (piercing damage)
Attack 4: (range 150 (600) 25 (attack with longbow/piercing)
Damage: (if it hits) 14 (piercing damage)
Bonus Action: No bonus action this turn.
(edit: extra damage from the critical hit, 3 )
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Isk cheers as Trim unleashes a staggering volley of shots!