OOC: I'm looking for opportunities for the characters to level up and get better equipment. If we head straight to Blingdenstone, I'm worried that the module is balanced for the party to be 5th or 6th level by that point, and we are still at 4th level.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Don't worry. The module is not designed to be a linear story. The characters have free choice to go to any of the destinations (Sloobludob, Neverlight Grove, Gracklstugh, Blingdenstone... well, maybe not Menzoberranzan, or just wander completely lost) straight out of Velkinvelve.
The catch is the characters may not like what happens to them at the lower levels.
I'll let Rodolfo have a say before I make more travel rolls.
I'm not tracking it at this time, even though I am rolling for them. If something happens at a future time that would make it matter, I can come back and figure it out.
At level 5, I will drop foraging requirements altogether (I did this for my offline group) unless a specific situation calls for it.
Long rest completed. Day 38 begins.
Results:
Guard duty during long rest:
Random Encounter (DC 14+):
Long Rest completed. Day 39 begins.
Results:
By the end of this march, you notice Neverlight Grove no longer has any influence on the flora in the surroundings.
Guard duty during long rest:
Random Encounter (DC 14+):
Long rest completed. Day 40 begins.
Need a definite decision on what you do at the ruins. Search? Research? Go on?
I vote move on
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Move on, it is.
OOC: I'm looking for opportunities for the characters to level up and get better equipment. If we head straight to Blingdenstone, I'm worried that the module is balanced for the party to be 5th or 6th level by that point, and we are still at 4th level.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Don't worry. The module is not designed to be a linear story. The characters have free choice to go to any of the destinations (Sloobludob, Neverlight Grove, Gracklstugh, Blingdenstone... well, maybe not Menzoberranzan, or just wander completely lost) straight out of Velkinvelve.
The catch is the characters may not like what happens to them at the lower levels.
I'll let Rodolfo have a say before I make more travel rolls.
Rodolfo is fine with continuing, he was just observing the scene anyways, not pushing on going into the ruins.
Results:
Narstin must cast a Create Water spell going into the long rest.
Guard duty during long rest:
Random Encounter (DC 14+):
Beegred advantage roll because of darkness = invisibility: 15. Stick with your 24 stealth total.
Don't peek!
Do we really need to forage and casting create water as long as we have ample supplies of the mushroom orbs?
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
I'm not tracking it at this time, even though I am rolling for them. If something happens at a future time that would make it matter, I can come back and figure it out.
At level 5, I will drop foraging requirements altogether (I did this for my offline group) unless a specific situation calls for it.