The creature is more like an animal than a person. It wears no clothes. It is leathery and bony. No pockets. No pouches.
Reminder: Glynquinal, Gruxx and Rock are on the east side of the crevasse, 20 feet south of the store room at the north end of the big room. HDP is still on the west side of the north bridge. Ian is also on the west side of the crevasse, but he is 15 feet from the south wall, 25 feet from the north bridge.
Suspicious of the strange creature's motives, the Herr Doktor Professor gestures to his companions to move to the south bridge to prevent the party from getting cut off from the exit. He stealthily moves to the southern pillar.
Glynquinal will retreat across the bridge and return to the room where the ale was being stored quietly after dumping the Nothic into the crevasse, "Gruxx, Rock", he calls quietly, "Help me vanish the body of the Nothic into the crevasse "
Grabbing a clawed 'arm' Glynquinal begins trying to move the body so it can be thrown over the edge.
This post has potentially manipulated dice roll results.
The steep-sided crevasse is five to 10 feet wide and 20 feet deep. Its rough walls look easy to climb.
(Assuming) Glynquinal, Rock and Gruxx pick up the nothic and throw it into the crevasse as they cross the north bridge heading west. As he watches the creature's body tumble down, (1=Glynquinal, 2=Gruxx, 3=Rock; 1) Rock spots something already at the bottom of the fissure. He squints. It looks like a body.
HDP has gone south to join Ian by the southern pillar. Does anyone go with Glyn to the room where the four drunk Redbrands were (three bodies still are)?
Rock climbs down into the crevasse. It proves easy enough. As he descends, the temperature drops significantly. Once he reaches the bottom, it's quite cold. What he thought was a body is in fact a body. It is a human male, and it appears to have been food for the nothic as it is about half eaten.
OOC: Glynquinal, I'm not sure what you are trying to do.
OOC: creating a funnel point at the south end of the room where the ale was stored. Make it hard to come in from the south and leave an escape to the north end of the room in case things get exciting.
OK, Glynquinal rearranges the barrels in the common room with Gruxx. Rock searches the half-eaten body, but finds nothing of interest. He then uses one of his blades to decapitate the nothic and takes the head.
Exiting the ale room Glynquinal will join up with the rest of the party. "Gruxx and I did some work to set up a defensive area if it comes to a fight with more than just a wizard."
Looking around, the are Glynquinal eyes the only path left they haven't explored. Removing the Goblin shield from the back of his pack he offers it to Rock. "Perhaps you could properly decorate the shield with your trophy Rock."
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Gruxx walks up and gives the creature a kick to make sure it is dead.
"What a weird creature. Talking in my head. Did not like that one bit."
Gruxx takes his glaive and attempts to wipe some of the creatures blood back on it.
"We've done quite a good job in this place killin'. Feel like we're starting to get in a groove now together."
The creature is more like an animal than a person. It wears no clothes. It is leathery and bony. No pockets. No pouches.
Reminder: Glynquinal, Gruxx and Rock are on the east side of the crevasse, 20 feet south of the store room at the north end of the big room. HDP is still on the west side of the north bridge. Ian is also on the west side of the crevasse, but he is 15 feet from the south wall, 25 feet from the north bridge.
Suspicious of the strange creature's motives, the Herr Doktor Professor gestures to his companions to move to the south bridge to prevent the party from getting cut off from the exit. He stealthily moves to the southern pillar.
Stealth check: 15.
Glynquinal will retreat across the bridge and return to the room where the ale was being stored quietly after dumping the Nothic into the crevasse, "Gruxx, Rock", he calls quietly, "Help me vanish the body of the Nothic into the crevasse "
Grabbing a clawed 'arm' Glynquinal begins trying to move the body so it can be thrown over the edge.
Stealth 14
Rock will help hide bodies
OOC: How deep is the crevasse?
Gruxx does as he is told the best that he can. He will preferable grab a foot as the big eye freaks him out.
The steep-sided crevasse is five to 10 feet wide and 20 feet deep. Its rough walls look easy to climb.
(Assuming) Glynquinal, Rock and Gruxx pick up the nothic and throw it into the crevasse as they cross the north bridge heading west. As he watches the creature's body tumble down, (1=Glynquinal, 2=Gruxx, 3=Rock; 1) Rock spots something already at the bottom of the fissure. He squints. It looks like a body.
HDP has gone south to join Ian by the southern pillar. Does anyone go with Glyn to the room where the four drunk Redbrands were (three bodies still are)?
Ian moves to join HDP
Rock wants to know what is in the crevasse, he will go investigate it
Glynquinal will use the kegs of ale to create a funnel coming into the room fro the south, and put the three bodies behind the kegs.
Rock climbs down into the crevasse. It proves easy enough. As he descends, the temperature drops significantly. Once he reaches the bottom, it's quite cold. What he thought was a body is in fact a body. It is a human male, and it appears to have been food for the nothic as it is about half eaten.
OOC: Glynquinal, I'm not sure what you are trying to do.
Gruxx will accompany Glyn.
"I am with you, Glyn. No one needs to be alone in this wretched place."
Rock will search the body, and get the head of the nothic to freak out gruxx later
OOC: creating a funnel point at the south end of the room where the ale was stored. Make it hard to come in from the south and leave an escape to the north end of the room in case things get exciting.
Glynquinal looks at his large friend, "Good to have you Gruxx. Perhaps if there are more of them, we can draw them in and remove them easily."
OK, Glynquinal rearranges the barrels in the common room with Gruxx. Rock searches the half-eaten body, but finds nothing of interest. He then uses one of his blades to decapitate the nothic and takes the head.
Rock will join HDP
Exiting the ale room Glynquinal will join up with the rest of the party. "Gruxx and I did some work to set up a defensive area if it comes to a fight with more than just a wizard."
Looking around, the are Glynquinal eyes the only path left they haven't explored. Removing the Goblin shield from the back of his pack he offers it to Rock. "Perhaps you could properly decorate the shield with your trophy Rock."