Glynquinal seeing a red cloak, adds that to his pack, and leaves the room retracing his steps to try the last single door on the east side out of the crypt room. If the door is unlocked he will pass through into whatever space is on the other side.
Ian will grab a light crossbow, 2 quivers of bolts, and a red cloak. Ian dons the red cloak. Glyn, how do I look? Think I will blend in?
Ian, still curious about the skeletons will look around the room to see if there is any indication of what they might be guarding (Investigation of the Sarcophagi room: 18)
Ian will also look at the Signet rings, and see if he can remember any history or anything special about them (History: 21, Arcana: 19)
After using the key to unlock the armory, Glynquinal lets the rest of the party know the door is open and there are things in the room that may prove useful to them. He then sets about looking over the inventory to see if there is anything interesting. He finds the weapon racks hold 12 spears, six shortswords, four longswords, six light crossbows, and eight quivers holding 20 crossbow bolts each.
The rest of the party follows Glynquinal to the armor. Herr Doktor Professor tries on one of the red cloaks. "Perhaps we can use these to fool some Redbrands and get the drop on them," he suggests.
Glynquinal replies, "That is not a bad idea. We might be able to pass for one of them briefly, or get close enough to the wizard to make sure he can't work his magic against us."
Rock does put on one of the cloaks.
Glynquinal takes one light crossbow and a quiver of bolts.
The Herr Doktor Professor also grabs one light crossbow and one quiver of bolts. "It is a grab bag, gentlemen," he says. "Let us take what we need then keep moving." He exits the armory and returns to the crypt.
"I like it," Gruxx says, taking four spears.
Glynquinal finally picks up one of the red cloaks and puts it in his pack. He leaves the room and follows Herr Doktor back to the crypt.
Rock begins stuffing everything left in the armory into his pack.
Ian quickly grabs a light crossbow, two quivers of bolts, and a red cloak before Rock can confiscate everything. The elf dons the red cloak. "Glyn, how do I look? Think I will blend in?" he asks before turning around to see Glynquinal has already left the room.
Ian, still curious about the skeletons, leaves Gruxx and Rock (who is busy collecting the various arms) and returns to the crypt to look around the room to see if there is any indication of what they might be guarding.
Continuing:
Glynquinal enters the room as Herr Doktor is standing near the northwest door and the northwest crypt, waiting for the rest of the party. Just as Ian is about to enter the crypt, he hears a clatter of bones. The skeletons have come alive!
Ian, Herr Doktor and Glyquinal are all surprised as the formerly dormant skeletal warriors rise and immediately pounce on Glynquinal, who is 10 feet away from the northeast door. Herr Doktor notices the skeletons are completely ignoring him.
OOC: Ian is aware, but Gruxx and Rock are not.
Green vs. Glynquinal: shortsword attack: 9, damage: 3 piercing damage
Red vs. Glynquinal: shortsword attack: 16, damage: 3 piercing damage
Yellow vs. Glynquinal: shortsword attack: 20, damage: 3 piercing damage
The rogue is able to dodge the first swing, but the other two catch him off guard, both doing damage.
Everyone roll initiative for round 2!
I will say that it may be that Gruxx would follow Ian out of the armory without knowing anything was going on in the next room, but it would take Rock a while to pack all those weapons, so unless he is made aware that something is up, he's going to be oblivious to the fight.
Noticing how the skeletons seem to be ignoring him, the Herr Doktor Professor develops a theory ...
To test the theory, he will move away from the skeletons and run back to the weapons locker.
If the adjacent skeletons do not use attacks of opportunity against him, this will confirm his theory. When he gets to the room, he will grab a red cloak and hand it off to Gruxx.
"The skeletons have awakened," he will tell Gruxx, "but I believe they will ignore all those wearing a Redbrand cloak. Throw this on Glynquinal's back to stop them from attacking him."
OOC - If HDP is wrong, he will take the attacks o opportunity then retreat to the weapons locker if he can.
The skeletons do not attack Herr Doktor as he moves away. He slides past Ian in the doorway and makes it just inside the armory (Q2). He grabs a red cloak and offers it to Gruxx, saying, "The skeletons have awakened, but I believe they will ignore all those wearing a Redbrand cloak. Throw this on Glynquinal's back to stop them from attacking him."
OOC: Because of where HDP and Ian are, you can only make it to P3 using your 30 feet of movement (it actually only uses 20 feet, but you need another 15 to get past Ian). You can dash further if you like, but that will be your action. What would you like to do? Ah ... I'll go ahead and allow you to dash to Q6 and throw the cloak over Glynquinal. That is 40 feet of movement, so you technically have another 20 feet of movement if you want it.
Gruxx takes the cloak from Herr Doktor professor, slides out of the armory, down the hall, past Ian, moves around the (red) skeleton, and tosses the cloak at Glynquinal, draping it over the rogue like a sheet over a birdcage.
Glynquinal, very relieved he doesn't have to take on three skeletons again will check to make sure the red cloak is set in place well. he will move back to teh small door that led to hte armory to converse with the rest of the party.
Glynquinal to the rest of the party, "They have gone back to where they came from. They seem to no longer be a threat.The good Herr Doktor is wounded some, as am I. Perhaps we should take a rest before we continue on. the armory would seem a good place to rest at the moment"
To Gruxx, "Thank you good friend. It was just a few seconds away from getting interesting for me."
The Herr Doktor Professor will also grab one light crossbow and one quiver of bolts.
"It is a grab bag, gentlemen. Let us take what we need then keep moving," he says.
Gruxx will take four spears.
"I like it."
Glynquinal seeing a red cloak, adds that to his pack, and leaves the room retracing his steps to try the last single door on the east side out of the crypt room. If the door is unlocked he will pass through into whatever space is on the other side.
Rock will take the rest of the gear and put in inventory
Ian will grab a light crossbow, 2 quivers of bolts, and a red cloak. Ian dons the red cloak. Glyn, how do I look? Think I will blend in?
Ian, still curious about the skeletons will look around the room to see if there is any indication of what they might be guarding (Investigation of the Sarcophagi room: 18)
Ian will also look at the Signet rings, and see if he can remember any history or anything special about them (History: 21, Arcana: 19)
Summarizing:
After using the key to unlock the armory, Glynquinal lets the rest of the party know the door is open and there are things in the room that may prove useful to them. He then sets about looking over the inventory to see if there is anything interesting. He finds the weapon racks hold 12 spears, six shortswords, four longswords, six light crossbows, and eight quivers holding 20 crossbow bolts each.
The rest of the party follows Glynquinal to the armor. Herr Doktor Professor tries on one of the red cloaks. "Perhaps we can use these to fool some Redbrands and get the drop on them," he suggests.
Glynquinal replies, "That is not a bad idea. We might be able to pass for one of them briefly, or get close enough to the wizard to make sure he can't work his magic against us."
Rock does put on one of the cloaks.
Glynquinal takes one light crossbow and a quiver of bolts.
The Herr Doktor Professor also grabs one light crossbow and one quiver of bolts. "It is a grab bag, gentlemen," he says. "Let us take what we need then keep moving." He exits the armory and returns to the crypt.
"I like it," Gruxx says, taking four spears.
Glynquinal finally picks up one of the red cloaks and puts it in his pack. He leaves the room and follows Herr Doktor back to the crypt.
Rock begins stuffing everything left in the armory into his pack.
Ian quickly grabs a light crossbow, two quivers of bolts, and a red cloak before Rock can confiscate everything. The elf dons the red cloak. "Glyn, how do I look? Think I will blend in?" he asks before turning around to see Glynquinal has already left the room.
Ian, still curious about the skeletons, leaves Gruxx and Rock (who is busy collecting the various arms) and returns to the crypt to look around the room to see if there is any indication of what they might be guarding.
Continuing:
Glynquinal enters the room as Herr Doktor is standing near the northwest door and the northwest crypt, waiting for the rest of the party. Just as Ian is about to enter the crypt, he hears a clatter of bones. The skeletons have come alive!
Ian, Herr Doktor and Glyquinal are all surprised as the formerly dormant skeletal warriors rise and immediately pounce on Glynquinal, who is 10 feet away from the northeast door. Herr Doktor notices the skeletons are completely ignoring him.
OOC: Ian is aware, but Gruxx and Rock are not.
Green vs. Glynquinal: shortsword attack: 9, damage: 3 piercing damage
Red vs. Glynquinal: shortsword attack: 16, damage: 3 piercing damage
Yellow vs. Glynquinal: shortsword attack: 20, damage: 3 piercing damage
The rogue is able to dodge the first swing, but the other two catch him off guard, both doing damage.
Everyone roll initiative for round 2!
I will say that it may be that Gruxx would follow Ian out of the armory without knowing anything was going on in the next room, but it would take Rock a while to pack all those weapons, so unless he is made aware that something is up, he's going to be oblivious to the fight.
Ian Initiative: 13
OOC: DDP, did I gain any more information on the room from my Investigation, or anything on the rings from my History/Arcana check?
Glynquinal initiative
16
HDP'S Initiative - 22.
Gruxx Initiative: 18
Rock
Initiative 4
OOC: That will have to wait, Ian. You didn't quite get in the room before the fight broke out.
DM rollz: 38 25
Round 2: HDP, Gruxx, Yellow, Green, Red, Glyn, Ian, Rock
Herr Doktor, you're up!
Noticing how the skeletons seem to be ignoring him, the Herr Doktor Professor develops a theory ...
To test the theory, he will move away from the skeletons and run back to the weapons locker.
If the adjacent skeletons do not use attacks of opportunity against him, this will confirm his theory. When he gets to the room, he will grab a red cloak and hand it off to Gruxx.
"The skeletons have awakened," he will tell Gruxx, "but I believe they will ignore all those wearing a Redbrand cloak. Throw this on Glynquinal's back to stop them from attacking him."
OOC - If HDP is wrong, he will take the attacks o opportunity then retreat to the weapons locker if he can.
The skeletons do not attack Herr Doktor as he moves away. He slides past Ian in the doorway and makes it just inside the armory (Q2). He grabs a red cloak and offers it to Gruxx, saying, "The skeletons have awakened, but I believe they will ignore all those wearing a Redbrand cloak. Throw this on Glynquinal's back to stop them from attacking him."
OOC: The craziness which is turn-based combat.
Gruxx, you're up!
IF Gruxx has enough movement to reach Glynquinal he will move and put the Cloak on Glyn saying, "NO QUESTIONS WEAR THIS!"
IF Gruxx does not have enough movement he will rage move to P,5 and reckless attack the (red)Skeleton.
Attack: 20 Damage: Unable to parse dice roll.
OOC: Because of where HDP and Ian are, you can only make it to P3 using your 30 feet of movement (it actually only uses 20 feet, but you need another 15 to get past Ian). You can dash further if you like, but that will be your action. What would you like to do? Ah ... I'll go ahead and allow you to dash to Q6 and throw the cloak over Glynquinal. That is 40 feet of movement, so you technically have another 20 feet of movement if you want it.
Gruxx takes the cloak from Herr Doktor professor, slides out of the armory, down the hall, past Ian, moves around the (red) skeleton, and tosses the cloak at Glynquinal, draping it over the rogue like a sheet over a birdcage.
OOC2: Do you want to try anything else, Gruxx?
OOC: Thank you, no more actions at this time!
The (yellow) skeleton lowers its weapon, ambles back to the southwest sarcophagus and collapses beside it.
The (green) skeleton collapses where it is beside the east sarcophagus.
The (red) skeleton backs up to the northwest sarcophagus and collapses beside it.
Glynquinal, you're up!
Glynquinal, very relieved he doesn't have to take on three skeletons again will check to make sure the red cloak is set in place well. he will move back to teh small door that led to hte armory to converse with the rest of the party.
Glynquinal to the rest of the party, "They have gone back to where they came from. They seem to no longer be a threat.The good Herr Doktor is wounded some, as am I. Perhaps we should take a rest before we continue on. the armory would seem a good place to rest at the moment"
To Gruxx, "Thank you good friend. It was just a few seconds away from getting interesting for me."
Rock to party
"Rest would make Grux and I more effective in coming battles !"