(If we plan to clear out the entire place like we did the forest, I vote the eastern entrance since it puts us on the eastern edge, then we can work our way west from there)
Because Corvin has the glyph key for this gate he opens the gate and walks in to keep it open for the rest of the party. Eiren moves through followed by Xavier.
Eiren and Xavier see a longish cavern. A rough pit takes up the back half of this cavern. Standing next to the pit are there Red Wizards. The center wizard (WT) seems to be in charge, while the other two seems to be apprentices as there faces are covered. All three are welding a strange metal quarterstaff. One wnd of the staff has a big butt, and the other end there is a blunted point.
As Eiren comes into view they turn around and get ready to attack the intruders (your party).
Everyone roll initiatives (Velmine, Baik, and Corvin you don't know that you are walking into. Corvin you can't leave the White Gate until the other two are through, unless you want the gate to close.)
This post has potentially manipulated dice roll results.
Eiren springs into action before the wizards can let off a spell. Drawing his blade and leaping into midst of them, he commands Qu'oth the owl to fly in and harry his target. Qu'oth then flies out of the reach while Eiren strikes quickly at the main wizard.
Bladesong active, the rapier sings as it strikes, and then again.
1st Attack: 22 Damage: 9 piercing
(Elven accuracy for third time's the charm, replacing the lowest of the two above rolls...): 9
(Ill roll, then just go, as my Init (19) cant be less than 5)
Baik moves to where Eiren was, and sees the enemies. Crap. Ok. Lets see... he sends some Sacred Flames at the Wizard (non-apprentice) and hopes it burns.
Velmine moves foward, after noticing Eiren's movement, and comes to see the opponents when she reaches the open space. Her focus goes on the western Apprentice, so she runs to D10 and plunges her rapier on the opponent.
Velmine dashes to the western apprentice and stabs him, the apprentice is in bad shape.
Xavier casts a spell at the wizard, but misses.
The Red Wizard casts slow on the party (except for Corvin). Everyone make a Wisdom save DC 14. He then moves to J10 (Eiren if you make the save you can make an opportunity attack.)
(If we plan to clear out the entire place like we did the forest, I vote the eastern entrance since it puts us on the eastern edge, then we can work our way west from there)
(I concur!)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eastern entrances Sounds like a good plan to me.
Xaviers eyes flash a deep purple as he casts mage armor on himself in preparation
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Because Corvin has the glyph key for this gate he opens the gate and walks in to keep it open for the rest of the party. Eiren moves through followed by Xavier.
Eiren and Xavier see a longish cavern. A rough pit takes up the back half of this cavern. Standing next to the pit are there Red Wizards. The center wizard (WT) seems to be in charge, while the other two seems to be apprentices as there faces are covered. All three are welding a strange metal quarterstaff. One wnd of the staff has a big butt, and the other end there is a blunted point.
As Eiren comes into view they turn around and get ready to attack the intruders (your party).
Everyone roll initiatives (Velmine, Baik, and Corvin you don't know that you are walking into. Corvin you can't leave the White Gate until the other two are through, unless you want the gate to close.)
Red Wizard initiative 5
Thayan Apprentices initiative 4
? initiative 10
Anyone higher than 5 can act.
Eiren Initiative 18
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren springs into action before the wizards can let off a spell. Drawing his blade and leaping into midst of them, he commands Qu'oth the owl to fly in and harry his target. Qu'oth then flies out of the reach while Eiren strikes quickly at the main wizard.
Bladesong active, the rapier sings as it strikes, and then again.
1st Attack: 22 Damage: 9 piercing
(Elven accuracy for third time's the charm, replacing the lowest of the two above rolls...): 9
2nd Attack: 12 Damage: 9 piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren lands two good blows on the wizard.
(Are you in F11?)
(Let's go E11)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
corvin initiative: 3
(Perfect, means I go last so I can wait for the others to get by :P)
Initiative: 17
(I'll make my post tomorrow...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Ill roll, then just go, as my Init (19) cant be less than 5)
Baik moves to where Eiren was, and sees the enemies. Crap. Ok. Lets see... he sends some Sacred Flames at the Wizard (non-apprentice) and hopes it burns.
DC16 dex save or 12 radiant damage
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Red Wizard Dex save 13.
Baik's Sacred flame catches the wizard full in the face.
Velmine moves foward, after noticing Eiren's movement, and comes to see the opponents when she reaches the open space. Her focus goes on the western Apprentice, so she runs to D10 and plunges her rapier on the opponent.
Attack: 21 Damage: 25
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Initiative roll 19
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier casts a fire bolt at WL
Attack: 8 Damage: 14
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Velmine dashes to the western apprentice and stabs him, the apprentice is in bad shape.
Xavier casts a spell at the wizard, but misses.
The Red Wizard casts slow on the party (except for Corvin). Everyone make a Wisdom save DC 14. He then moves to J10 (Eiren if you make the save you can make an opportunity attack.)
Both of the apprentices cast blur on themselves.
Velmine, Baik, Xavier, and Eiren make your Wisdom saves.
Corvin can act now
Wisdom save 21
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
20
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Wisdom Saving Throw: 18
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Saving Throw: 13
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM