This post has potentially manipulated dice roll results.
The Dread Warrior (DW1) bursts into flames and is consumed by them.
The second Dread Warrior moves out of the Sickening Radiance sphere and drawing his Battteaxe and attacks Velmine twice with his two handed Battleaxe Attack: 8 Damage: 3 and again Attack: 12 Damage: 11. But it looks like he was distracted because he missed her both times.
The Wizard casts Fireball centered on G12. Everyone make Dex save DC 14 or take 32 or half as much on a successful save.
Gelatinous Cube Dex save 0
Dread Warrior Dex save 3
I will give Xavier a chance to cast counterspell if he wants before doing the Gelatinous Cube's turn.
This post has potentially manipulated dice roll results.
The Wizard's Fireball spell briefly sparks and then dies as Xavier's counterspell works.
TW3 takes 17 Acid damage and is digested by the Gelatinous Cube (Oops I forgot he escaped and then got killed. I can't delete the roll without getting the flag).
The Gelatinous Cube feels a body impact the ground beside/behind it and moves towards (1= stay on the Wizard, 2= attacks Xavier) 1 the Wizard and tries to Engulf him.
This post has potentially manipulated dice roll results.
Xavier casts burning hands toward the wizard and cube dc16 dex save or take 12 fire damage. (I think I can hit both , if not move to d13 first cast and then move back to my current position)
spend sorcery point for empowered spell to reroll dice 15
This post has potentially manipulated dice roll results.
(I know the game's in a pause for the time being, but hoping to bump this up, and add my turn which I missed before the break, I'm making this post.)
Velmine moves to H14, so she could face the Dread Warrior one-on-one, and with a shortsword and a dagger on hand, she uses the first one to stab at the foe right in front of her, and with the latter, she aims at the wizard and throws it.
Shortsword Attack:24Damage:25
Dagger ThrownAttack:10Damage:7 (With disadvantage because the wizard isn't within the close range of the dagger (20 ft.).)
Eiren's Chill Touch grabs the Wizard by the throat and chokes him to dead. The Wizard gasps and falls down dead.
Gelatinous Cube Dex save 1. 13. A thin sheet of fire bursts from Xavier's hands and burns the Gelatinous Cube.
Gelatinous Cube Dex save 2. 3. Baik's Sacred Flame rolls right after Xavier's burning hands, leaving the Gelatinous Cube badly burned, but still alive.
Velmine moves to attack the Dread Warrior with her Shortsword doing considerable damage, but he is still standing. (As the Wizard is dead do you still want to throw the dagger at the Gelatinous Cube? )
This post has potentially manipulated dice roll results.
Velmine's dagger thrust does a little bit more damage to the Dread Warrior
Gelatinous Cube Dex save 2. The triple battery of fire is too much for the Gelatinous Cube and it melts into a Gelatinous goop.
Velmine: H14 is in the Sickening radiance, roll a Con save DC 16 or take 21 radiant damage and a level of exhaustion before your attack.
The Dread Warrior attacks Velmine twice with his Battleaxe His First swing Attack: 21 Damage: 8 hits her, while the second blow Attack: 21 Damage: 11 also manages to break through her armor if barely. Velmine took a total of 8 Damage after she reducess it.
Back to the party. Velmine and Xavier make your Con saves before acting
Velmine uses Uncanny Dodge against the Dread Warrior's first attack. (Which lowers the total damage to 8)
For her turn, she stabs the Dread Warrior and then steps back to where she was before (I13), whether she kills him or not, so she could at least get away from the Sickening Radiance.
Cropped version of the 3 rooms. The one in the middle has the acidic vapors and a hallway heading north
The last encounter only took 3 rounds, so if you don't recover any thrown daggers and/or check out the bodies, and if you dash through the vapors, Eiren should have 5 or 6 rounds of Bladesong left when you enter the northern room or hallway.
Up to the party
Rollback Post to RevisionRollBack
DM for the Shackled City
DM for Dead in Thay
To post a comment, please login or register a new account.
The Dread Warrior (DW1) bursts into flames and is consumed by them.
The second Dread Warrior moves out of the Sickening Radiance sphere and drawing his Battteaxe and attacks Velmine twice with his two handed Battleaxe Attack: 8 Damage: 3 and again Attack: 12 Damage: 11. But it looks like he was distracted because he missed her both times.
The Wizard casts Fireball centered on G12. Everyone make Dex save DC 14 or take 32 or half as much on a successful save.
Gelatinous Cube Dex save 0
Dread Warrior Dex save 3
I will give Xavier a chance to cast counterspell if he wants before doing the Gelatinous Cube's turn.
Xavier casts counterspell negating the fireball
(auto succeeds on spells 3rd level and below)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
The Wizard's Fireball spell briefly sparks and then dies as Xavier's counterspell works.
TW3 takes 17 Acid damage and is digested by the Gelatinous Cube (Oops I forgot he escaped and then got killed. I can't delete the roll without getting the flag).
The Gelatinous Cube feels a body impact the ground beside/behind it and moves towards (1= stay on the Wizard, 2= attacks Xavier) 1 the Wizard and tries to Engulf him.
Wizard's Dex save 11
The Wizard is able to avoid being engulfed.
Back to the party
Eiren calls a spectral hand to choke the wizard...
Chill Touch Attack: 12 Damage: 5 necrotic
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Cons save 27
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier casts burning hands toward the wizard and cube dc16 dex save or take 12 fire damage. (I think I can hit both , if not move to d13 first cast and then move back to my current position)
spend sorcery point for empowered spell to reroll dice 15
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Baik focuses his Sacred Flames on the Cube this time, hoping it isn’t as agile.
DC 16 dex save or 4 damage
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(I know the game's in a pause for the time being, but hoping to bump this up, and add my turn which I missed before the break, I'm making this post.)
Velmine moves to H14, so she could face the Dread Warrior one-on-one, and with a shortsword and a dagger on hand, she uses the first one to stab at the foe right in front of her, and with the latter, she aims at the wizard and throws it.
Shortsword Attack: 24 Damage: 25
Dagger Thrown Attack: 10 Damage: 7 (With disadvantage because the wizard isn't within the close range of the dagger (20 ft.).)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Eiren's Chill Touch grabs the Wizard by the throat and chokes him to dead. The Wizard gasps and falls down dead.
Gelatinous Cube Dex save 1. 13. A thin sheet of fire bursts from Xavier's hands and burns the Gelatinous Cube.
Gelatinous Cube Dex save 2. 3. Baik's Sacred Flame rolls right after Xavier's burning hands, leaving the Gelatinous Cube badly burned, but still alive.
Velmine moves to attack the Dread Warrior with her Shortsword doing considerable damage, but he is still standing. (As the Wizard is dead do you still want to throw the dagger at the Gelatinous Cube? )
Corvin is up
(Actually, change that attack to be a melee attack against the Dread Warrior.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Does that change any of the rolls? Still with disadvantage?
(Right, this time without disadvantage. But that's pretty much the only change I can see.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Corvin follows Baik's sacred flame with one of his own at the cube.
DC17 dex save or 16 damage
Velmine's dagger thrust does a little bit more damage to the Dread Warrior
Gelatinous Cube Dex save 2. The triple battery of fire is too much for the Gelatinous Cube and it melts into a Gelatinous goop.
Velmine: H14 is in the Sickening radiance, roll a Con save DC 16 or take 21 radiant damage and a level of exhaustion before your attack.
The Dread Warrior attacks Velmine twice with his Battleaxe His First swing Attack: 21 Damage: 8 hits her, while the second blow Attack: 21 Damage: 11 also manages to break through her armor if barely. Velmine took a total of 8 Damage after she reducess it.
Back to the party. Velmine and Xavier make your Con saves before acting
Constitution Saving Throw: 21
Velmine uses Uncanny Dodge against the Dread Warrior's first attack. (Which lowers the total damage to 8)
For her turn, she stabs the Dread Warrior and then steps back to where she was before (I13), whether she kills him or not, so she could at least get away from the Sickening Radiance.
Attack: 16 Damage: 20
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Velmine's sword glances off the Dread Warrior's armor doing no damage
Corvin steps forward to smash at the dread warrior with his hammer.
Move to J13
Attack: 27 Damage: 20
Dread Warrior Con save 14
Corvin's warhammer finishes off the Dread Warrior.
You are out of initiative
Everyone receives 640 XP
I Will do the post battle report tomorrow .
Time in the Doomvault: 0 Days 11 Hours 22 Minute
Baik (49/77) - 0/1 Saving Face, 0/2 rages, 2d6/9d6 healing light, 0/1 tomb of levistus, and 0/2 fourth level spells. Hit Dice 0/8 Warlock, 0/1 Barbarian.
Corvin (66/66) - 0/4 first level spells, 0/3 second level spell, 0/3 third level spells, 0/3 fourth level spells, 0/1 fifth level spells. 0/5 Embodiment of the Law, 0/2 Channel Divinity. Hit Dice 0/9.
Eiren (46/63) - 2/2 Bladesong, 0/1 Second Wind 0/1 Action Surge, 2/4 first level spells, 0/3 second level spells, 0/1 Blessing of the Raven Queen, 0/1 Arcana Recovery. Arrows 30 remaining (out of 40). Hit Dice: 0/7 Fighter, 0/2 Wizard.
Velmine (39/57) -Martial Adept 0/1. Bag of Tricks 0/3, Hellish Rebuke 0/1, Darkness 0/1. Hit Dice 0/9 - [Animal Hit Points: ]
Xavier (54/65) - 0/4 first level spells, 0/3 second level spells, 2/3 third level spells. 1/3 fourth level spells. 0/1 fifth level spells.1/9 Sorcery Points, Healing Hands 0/1, Necrotic Shroud 0/1. Hit Dice 0/9.
Cropped version of the 3 rooms. The one in the middle has the acidic vapors and a hallway heading north
The last encounter only took 3 rounds, so if you don't recover any thrown daggers and/or check out the bodies, and if you dash through the vapors, Eiren should have 5 or 6 rounds of Bladesong left when you enter the northern room or hallway.
Up to the party