Seeing her Hobglobin friend seemed to take a bigger time to react before attacking, Velmine steps forward pulling her rapier and sending a stab to the Helmed Horror's body.
Attack:21Damage:9 Piercing
As quickly as she came, she goes out. After having disengaged (bonus action from cunning action), she continues her way north and stops right behind the Wight.
(Oops, I forgot one thing...)
Sneak Attack Damage:10 (Due to a party member close to the Helmed Horror.)
Without an opportunity to back off, Eiren allows Qu'oth to go and harry the wight (Help action for Eiren) as he spins into his deadly bladesinging dance (bonus action). He maneuvers around the momentarily distracted helmed horror, and strikes at the wight with his magical rapier:
Seeing her Hobglobin friend seemed to take a bigger time to react before attacking, Velmine steps forward pulling her rapier and sending a stab to the Helmed Horror's body.
Attack:21Damage:9 Piercing
As quickly as she came, she goes out. After having disengaged (bonus action from cunning action), she continues her way north and stops right behind the Wight.
(Oops, I forgot one thing...)
Sneak Attack Damage:10 (Due to a party member close to the Helmed Horror.)
Where did you move to next to H below W or next to H Above E or somewhere else
(Nearly Exactly what VanderLegion said, I thought about standing on a diagonal towards the exit of this small cave we're in, where there is no one else. To the left and above W, following the image's perspective.)
(Nearly Exactly what VanderLegion said, I thought about standing on a diagonal towards the exit of this small cave we're in, where there is no one else. To the left and above W, following the image's perspective.)
So on the diagonal line it would read V W H E is that correct?
Velmine quickly attacks the horror, she hits it but it didn't seem to have infected as much damage as she should have.
Both Eiren's attacks missed (the 1st attack would have hit if you didn't reroll it).
Elven accuracy lets you reroll one of the two dice when you have advantage, so that'd be rerolling the worse die hoping for a crit, not replacing the 22 rolled originally. And he didn't add the +8 on that roll, only did the d20, so it'd actually be a 24 anyway
(Moving to the space originally just to the right of the H on the map)
Attack 1: 22 for 9
Thirsting Blade Attack: 25 for 11
Dread Ambusher Attack: 21 for 17
Tallis rushes the armored figure. His first strike lands flat, but seems to have some impact. Within a split-second, a second blade slams the figure from the opening made by the first. Now that his prey was thoroughly off-guard, Tallis follows with a rising cut placed squarely across the walking armor's torso.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Eiren Initiative (Rapier of Warning grants advantage on initiative checks): 21
Qu’oth Initiative: 10
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Well, geez, we've just spawned in this realm and they're already attacking us? I guess that's why the forest has its name..."
Velmine Initiative: 20
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The Area is Dim light, kind of like dusk.
Here is a position map. Feel free to swap with someone else in the party if you both agree.
Bad guys in white, party in red. First letter of your name.
Waiting for Xavier's Initiative
Corvin can tell that he is just doing his duty and will not be swayed from defending the area from intruders.
18 initiative
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier will cast frostbite on H dc 16 con save or take 9 cold damage and have disadvantage on your next weapon attack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Initiative order:
Tallis, Eiren, Qu’oth, Xavier, Velmine (you can act in any order to speed up posting time)
Helmed Horror
Corvin
Wight
Baik
Xavier launches a cold spell at the armored monster, HH con save 17, but it shugs off the numbing effects.
Seeing her Hobglobin friend seemed to take a bigger time to react before attacking, Velmine steps forward pulling her rapier and sending a stab to the Helmed Horror's body.
Attack: 21 Damage: 9 Piercing
As quickly as she came, she goes out. After having disengaged (bonus action from cunning action), she continues her way north and stops right behind the Wight.
(Oops, I forgot one thing...)
Sneak Attack Damage: 10 (Due to a party member close to the Helmed Horror.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Without an opportunity to back off, Eiren allows Qu'oth to go and harry the wight (Help action for Eiren) as he spins into his deadly bladesinging dance (bonus action). He maneuvers around the momentarily distracted helmed horror, and strikes at the wight with his magical rapier:
Attack: 22 Damage: 10 piercing
Attack: 17 Damage: 11 piercing
(And rolling a third d20 from the Elven Accuracy feat, trying to turn the first attack into a crit: 16 ...ah well!)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Where did you move to next to H below W or next to H Above E or somewhere else
(I'm guessing above W. She disengaged from H to move away from him)
(Nearly Exactly what VanderLegion said, I thought about standing on a diagonal towards the exit of this small cave we're in, where there is no one else. To the left and above W, following the image's perspective.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
So on the diagonal line it would read V W H E is that correct?
Velmine quickly attacks the horror, she hits it but it didn't seem to have infected as much damage as she should have.
Eiren's 1st attack hits the 2nd attack misses.
Elven accuracy lets you reroll one of the two dice when you have advantage, so that'd be rerolling the worse die hoping for a crit, not replacing the 22 rolled originally. And he didn't add the +8 on that roll, only did the d20, so it'd actually be a 24 anyway
Yup, you got it.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Moving to the space originally just to the right of the H on the map)
Attack 1: 22 for 9
Thirsting Blade Attack: 25 for 11
Dread Ambusher Attack: 21 for 17
Tallis rushes the armored figure. His first strike lands flat, but seems to have some impact. Within a split-second, a second blade slams the figure from the opening made by the first. Now that his prey was thoroughly off-guard, Tallis follows with a rising cut placed squarely across the walking armor's torso.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
when it is my turn...
whoa there! you cant just attack like that! He takes his spear and jabs the Helmed Horror.
Attack: 16 Damage: 9
Attack: 19 Damage: 5
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Tallis puts the hurt on, but the walking armor is still standing and retaliates by attacking Tallis back using a two handed Longsword
1st attack Attack: 11 Damage: 10
2nd attack Attack: 11 Damage: 10
He is slow to orient to Tallis' move and his first attack misses, but his 2nd attack strikes home.
(Party: Do you want me to make changes to your character sheets for damage, healing spell slots, ect or will you be able to take care of it)
Corvin is up