This post has potentially manipulated dice roll results.
"Let Tempus guide your strikes!" Corvin exclaims as he casts Bless on himself, Tallis and Eiren; giving Tallis an opening for yet another strike with his weapon. He then does his best to smash the armored creature's helmet in with his warhammer.
(Bonus action to cast Bless using his Embodiment of the Law feature. That triggers Voice of Authority, which lets me give Tallis the opportunity to use his Reaction to perform a weapon attack against a creature of my choice, the armored creature in this case that he was already attacking)
(Action to attack with warhammer. Attack: (2)18 Damage: 9. Plus 3 psychic damage from Divine Strike if it hits)
"Let Tempus guide your strikes!" Corvin exclaims as he casts Bless on himself, Tallis and Eiren; giving Tallis an opening for yet another strike with his weapon. He then does his best to smash the armored creature's helmet in with his warhammer.
(Bonus action to cast Bless using his Embodiment of the Law feature. That triggers Voice of Authority, which lets me give Tallis the opportunity to use his Reaction to perform a weapon attack against a creature of my choice, the armored creature in this case that he was already attacking)
(Action to attack with warhammer. Attack: (2)11 Damage: 9. Plus 5 psychic damage from Divine Strike if it hits)
This post has potentially manipulated dice roll results.
(Reaction attack: 13+4 for 12)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Tallis takes another great chunk of armor off and the Halmed Horror is looking kind of bedraggled.
The Wight attacks Velmine with his Longsword Attack: 22 Damage: 12 followed by a Life Drain attack Attack: 16 Damage: 3
The Longsword misses, but the Wight manages to successfully drain some of Velmine's life. She must succeed on a DC 13 Constitution saving throw or her hit point maximum is reduced by an amount equal to the damage taken (5). This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The wright then circles around her through the trees (difficult terrain), provoking an opportunity attack from Eiren.
Baik attacks the helmed horror twice, but both attacks fail.
Following the surge of motion, Tallis remarks, "Understood, Ma'am, but please understand he gave us an opening, after all. I'll let him know after."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(I just realized that I've been leaving out the +1 atk & dmg from Improved Pact Weapon!! If DM is ok with retro dmg, that'll be another 4 dmg for the Helmed Horror)
Attack 1: 21+2 for 13
Thirsting Blade: 22+1 for 8
(If dead)
As the armored foe drops, Tallis walks toward where Velmine fights off the wight as though the first opponent had never existed, "Velmine, do you need any assistance?"
(If still alive)
As the blade's unnatural structure rends the armored foe, Tallis shows a hint of surprise, "I would think after this many hits, you'd be dead. No matter; everything dies eventually."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Velmine didn't fully dodge the attack, but her effort proved some results, and the attack wasn't so bad as it could've been. (Uncanny Dodge to halve the attack's damage)
Con save:4
She can feel her stamina droping, but after a deep breath she gets back into the mood to fight.
"Great, just you and me. I'll be sure to do you a quick finish." Velmine uses her rapier again and sends a stab through the Wight's chest.
Attack:18Damage:25 (Sneak attack due to Rakish Audacity, a Swashbuckler trait)
After attacking she positions herself to the east of W, on E4
(I just realized that I've been leaving out the +1 atk & dmg from Improved Pact Weapon!! If DM is ok with retro dmg, that'll be another 4 dmg for the Helmed Horror)
Attack 1: 21+2 for 13
Thirsting Blade: 22+1 for 8
(If dead)
As the armored foe drops, Tallis walks toward where Velmine fights off the wight as though the first opponent had never existed, "Velmine, do you need any assistance?"
(If still alive)
As the blade's unnatural structure rends the armored foe, Tallis shows a hint of surprise, "I would think after this many hits, you'd be dead. No matter; everything dies eventually."
If you had caught this before the end of the round, I would have allowed it, but I fell it's too late now. Sorry.
Velmine didn't fully dodge the attack, but her effort proved some results, and the attack wasn't so bad as it could've been. (Uncanny Dodge to halve the attack's damage)
Con save:4
She can feel her stamina droping, but after a deep breath she gets back into the mood to fight.
"Great, just you and me. I'll be sure to do you a quick finish." Velmine uses her rapier again and sends a stab through the Wight's chest.
Attack:18Damage:25 (Sneak attack due to Rakish Audacity, a Swashbuckler trait)
After attacking she positions herself to the east of W, on E4
Half of 5 is 2 (5e you always round down), so you took 3 damage and you missed the save so your max HP goes down 3 until long rest
// Against the Wight, yes? Just double checking. Does it look like the attack hurt at all? //
(I’m able to keep track of my own character stuff, no problems.)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Sorry I been going since I got up and I guess I didn't read to posts real carefully. Yes both of those will hit the Wight.
Where did you end your turn?
( On the north side of the helmed horror, just to the east of the wight, if possible.)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Let Tempus guide your strikes!" Corvin exclaims as he casts Bless on himself, Tallis and Eiren; giving Tallis an opening for yet another strike with his weapon. He then does his best to smash the armored creature's helmet in with his warhammer.
(Bonus action to cast Bless using his Embodiment of the Law feature. That triggers Voice of Authority, which lets me give Tallis the opportunity to use his Reaction to perform a weapon attack against a creature of my choice, the armored creature in this case that he was already attacking)
(Action to attack with warhammer. Attack: (2)18 Damage: 9. Plus 3 psychic damage from Divine Strike if it hits)
Tallis go ahead and make your reaction attack
Corvin's warhammer skitters off the armor doing no damage.
Ok I've corrected everything. The Hooked Horror is not as beat up as I made out, but the Wight has taken a far amount of damage.
Tallis go ahead and make your reaction attack before the Wight goes.
(Reaction attack: 13+4 for 12)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Tallis takes another great chunk of armor off and the Halmed Horror is looking kind of bedraggled.
The Wight attacks Velmine with his Longsword Attack: 22 Damage: 12 followed by a Life Drain attack Attack: 16 Damage: 3
The Longsword misses, but the Wight manages to successfully drain some of Velmine's life. She must succeed on a DC 13 Constitution saving throw or her hit point maximum is reduced by an amount equal to the damage taken (5). This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The wright then circles around her through the trees (difficult terrain), provoking an opportunity attack from Eiren.
Baik attacks the helmed horror twice, but both attacks fail.
Following the surge of motion, Tallis remarks, "Understood, Ma'am, but please understand he gave us an opening, after all. I'll let him know after."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Eiren make your opportunity attack
Valmine make your Con Save
Then back to the top of Initiative order:
Tallis (49-Bless/10r), Eiren(FH-Bless/10r), Qu’oth(FH), Xavier(FH), Velmine(52) (you can act in any order to speed up posting time)
Helmed Horror (badly damaged)
Corvin (FH-Bless/9r)
Wight (wounded)
Baik (FH)
Opportunity attack against Wight: 13 Damage: 8 piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(I just realized that I've been leaving out the +1 atk & dmg from Improved Pact Weapon!! If DM is ok with retro dmg, that'll be another 4 dmg for the Helmed Horror)
Attack 1: 21+2 for 13
Thirsting Blade: 22+1 for 8
(If dead)
As the armored foe drops, Tallis walks toward where Velmine fights off the wight as though the first opponent had never existed, "Velmine, do you need any assistance?"
(If still alive)
As the blade's unnatural structure rends the armored foe, Tallis shows a hint of surprise, "I would think after this many hits, you'd be dead. No matter; everything dies eventually."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Velmine didn't fully dodge the attack, but her effort proved some results, and the attack wasn't so bad as it could've been. (Uncanny Dodge to halve the attack's damage)
Con save: 4
She can feel her stamina droping, but after a deep breath she gets back into the mood to fight.
"Great, just you and me. I'll be sure to do you a quick finish." Velmine uses her rapier again and sends a stab through the Wight's chest.
Attack: 18 Damage: 25 (Sneak attack due to Rakish Audacity, a Swashbuckler trait)
After attacking she positions herself to the east of W, on E4
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
“Burn away to ash” fire bolt cast at the hooked horror
Attack: 22 Damage: 10
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
If you had caught this before the end of the round, I would have allowed it, but I fell it's too late now. Sorry.
Half of 5 is 2 (5e you always round down), so you took 3 damage and you missed the save so your max HP goes down 3 until long rest
Xavier's firebolt finished off the helmeted horror
Eiren's opportunity attack missed.
Tallis, Eiren and Corvin can act.
(Hm, sorry, shouldn't I have halved the damage I took? Which means I'd take 2 points of damage, instead of 3?)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon