Velmine throws her dagger at the Gelatinous Cube using it's battle with the warriors to gain Sneak Attack Attack: 13 Damage: 23. Hitting it. She then draws her short sword.
T1 moves to attack (1=Eiren, 2=Baik) 2Baik. As he leavesthe Gelatinous Cube's side,the Gelatinous Cube makes an opportunity attack with it's Pseudopod Attack: 5 Damage: 11 acid damage. But misses. (Actually I just realized that he doesn't need to leave the Gelatinous Cube's side, so no opportunity attack. Not deleting it so I don't got the flag) T1 finishes his move in H12 and attacks Baik with two swings of his Longsword using it two handed. 1st Longsword Attack: 19 Damage: 9, 2nd Longsword Attack: 20 Damage: 4. Hitting Baik both times for a total of 13 damage.
T2 will attempt to escape from the Gelatinous Cube. Strength check 15. He makes it and exits the Gelatinous Cube in H13.
T3 will attempt to escape from the Gelatinous Cube. Strength check 5. But he is unsuccessful.
T4 will move to attack (1-4=Eiren, 5=Baik, 6=Xavier) 1Eiren, moving to I13 (now the Gelatinous Cube gets an opportunity attack). The Gelatinous Cube makes an opportunity attack with it's Pseudopod Attack: 21 Damage: 10 acid damage. Hitting the Warrior as he moves to attack Eiren. The Warrior attacks Eiren with two swings of his Longsword using it two handed. 1st Longsword Attack: 25 Damage: 11, 2nd Longsword Attack: 13 Damage: 10. Hitting Eiren on the first swing for 11, but misses the second time around.
(While updating the map I realized that because Velmine didn't move, she need to make another Con Save. I almost moved her, but I wasn't sure where she would have wanted to go.)
Velmine's Con save 9. Velmine takes another 4 Acid Damage from the acidic vapors.
Xavier, Corvin, Eiren, and Baik are up. Eiren roll initiative for Qu'oth, 12 and above is good. 11 or below he acts later than you.
Xavier’s eyes glow and he says “burn in the light” as he casts sickening radiance from b13. Dc16 con save at start of turn or when you enter or take 4d10 radiant damage and suffer a level of exhaustion.
(I’m assuming bladesong is still active, but if not, I’ll use my bonus action to reactivate)
It only lasts for a minute, so I usually assume that it is only good for one encounter as normally you do stuff after an encounter like check bodies ect. I will always "try" to let you know if I believe you still have some rounds roll over into the next encounter.
Rollback Post to RevisionRollBack
Chasing Dawn's Song Lv 3 Tabaxi Rouge/Ranger - Horde of the Dragon Queen.
Kaladin Lv 3 Warforged Battlemaster - Random Dungeon Crawl
Snippet Lv 5 Halfling Druid(Circle of Spores)/Fighter - Tomb of Annihilation
Corvin steps forward and attacks TW1 with his hammer, but misses.
Xavier casts his Green Fire Cloud. Catching most of his enemies and Corvin.
Eiren rapier punches through the warror in front of him (TW4), killing him.
Bsik stabs his spear at TW1 twice hitting him once.
DW1 Con save 6. The Dread Warrior is engulfed in Green Fire and then moves to G12 and attacks Corvin with a two handed Battleaxe Attack: 18 Damage: 12, but the head of the axe bounces off Corvin's armor
DW2 Con save 18. The second Dread Warrior is unaffected by the Sickening Radiance and moves to H15, where he throws his Javelin at Xavier Attack: 15 Damage: 8, but misses.
WT Con save 4 (Xavier roll damage). Assume he survives he decides to bring Xavier into the Sickening Radiance with him. He casts Telekinesis17 vs your STR. If he succeeds he pulls you into E12, 20 feet up.
Elery Hydramight -Human, Sorceress (2) of Divine Soul - Anvil of Gods Umuni -Half-Orc, Rogue (3), Inquisitive - Rise of the Rough Riders Velmine -Tiefling, Rogue (9), Swashbuckler - Dead in Tray Valentia Forestsong - Human, Cleric (5) of the Grave Domain - The Ancient Gear of Eternal Flame Riris Swiftwhistle - Halfling, Bard(5) of the College of Swords - Tomb of Annihilation