Velmine throws her dagger at the Gelatinous Cube using it's battle with the warriors to gain Sneak Attack Attack: 13 Damage: 23. Hitting it. She then draws her short sword.
T1 moves to attack (1=Eiren, 2=Baik) 2Baik. As he leavesthe Gelatinous Cube's side,the Gelatinous Cube makes an opportunity attack with it's Pseudopod Attack: 5 Damage: 11 acid damage. But misses. (Actually I just realized that he doesn't need to leave the Gelatinous Cube's side, so no opportunity attack. Not deleting it so I don't got the flag) T1 finishes his move in H12 and attacks Baik with two swings of his Longsword using it two handed. 1st Longsword Attack: 19 Damage: 9, 2nd Longsword Attack: 20 Damage: 4. Hitting Baik both times for a total of 13 damage.
T2 will attempt to escape from the Gelatinous Cube. Strength check 15. He makes it and exits the Gelatinous Cube in H13.
T3 will attempt to escape from the Gelatinous Cube. Strength check 5. But he is unsuccessful.
T4 will move to attack (1-4=Eiren, 5=Baik, 6=Xavier) 1Eiren, moving to I13 (now the Gelatinous Cube gets an opportunity attack). The Gelatinous Cube makes an opportunity attack with it's Pseudopod Attack: 21 Damage: 10 acid damage. Hitting the Warrior as he moves to attack Eiren. The Warrior attacks Eiren with two swings of his Longsword using it two handed. 1st Longsword Attack: 25 Damage: 11, 2nd Longsword Attack: 13 Damage: 10. Hitting Eiren on the first swing for 11, but misses the second time around.
(While updating the map I realized that because Velmine didn't move, she need to make another Con Save. I almost moved her, but I wasn't sure where she would have wanted to go.)
Velmine's Con save 9. Velmine takes another 4 Acid Damage from the acidic vapors.
Xavier, Corvin, Eiren, and Baik are up. Eiren roll initiative for Qu'oth, 12 and above is good. 11 or below he acts later than you.
Xavier’s eyes glow and he says “burn in the light” as he casts sickening radiance from b13. Dc16 con save at start of turn or when you enter or take 4d10 radiant damage and suffer a level of exhaustion.
(I’m assuming bladesong is still active, but if not, I’ll use my bonus action to reactivate)
It only lasts for a minute, so I usually assume that it is only good for one encounter as normally you do stuff after an encounter like check bodies ect. I will always "try" to let you know if I believe you still have some rounds roll over into the next encounter.
Corvin steps forward and attacks TW1 with his hammer, but misses.
Xavier casts his Green Fire Cloud. Catching most of his enemies and Corvin.
Eiren rapier punches through the warror in front of him (TW4), killing him.
Bsik stabs his spear at TW1 twice hitting him once.
DW1 Con save 6. The Dread Warrior is engulfed in Green Fire and then moves to G12 and attacks Corvin with a two handed Battleaxe Attack: 18 Damage: 12, but the head of the axe bounces off Corvin's armor
DW2 Con save 18. The second Dread Warrior is unaffected by the Sickening Radiance and moves to H15, where he throws his Javelin at Xavier Attack: 15 Damage: 8, but misses.
WT Con save 4 (Xavier roll damage). Assume he survives he decides to bring Xavier into the Sickening Radiance with him. He casts Telekinesis17 vs your STR. If he succeeds he pulls you into E12, 20 feet up.
Qu'oth make a Con save DC 10 or take roll]1d4[/roll] Acid damage from the acidic vapors
Gelatinous Cube Con save 22.
The Gelatinous Cube is obvious to the green as it moves (1-3=east, 4=west) 4 west to attack the wizard. But it doesn't quite make it before the end of the round.
// We have been moving so slow, I forgot that Velmine was still considered in the last cavern. Stupid. //
Qu'oth CON save 6
Eiren watches as Qu'oth flies directly into the acid vapors, and the bird itself becomes vapor. "NO!" He starts to say, but it is too late.
I forgot too, until I was doing the maps.
Next time you summon him (and each new sommons) roll for HP (1d4-1 minimum of 1)
That goes for Velmine as well the next time you get a Goat or a Brown Bear (or the 2nd time you summon something else) roll it's Hit Dice instead of the printed Hit Points.
Velmine moves to Eiren's side on I13, and then she picks her shortsword and attacks TW2.
Attack:15Damage:19
Immediately she turns around and draws a second dagger, which she uses to stab TW2 again.
Attack:26Damage: Unable to parse dice roll. (Two-weapon fighting, so she doesn't receive her attack's damage bonus, nor sneak attack, since that's only once a turn.)
(Edit: Actually, I think I should get sneak attack on the second attack if I miss the first one.)
Baik?
14
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(I waiting to see if Pertuie is able to post again, I will try to post tomorrow is she doesn't.)
Velmine throws her dagger at the Gelatinous Cube using it's battle with the warriors to gain Sneak Attack Attack: 13 Damage: 23. Hitting it. She then draws her short sword.
T1 moves to attack (1=Eiren, 2=Baik) 2 Baik. As he leavesthe Gelatinous Cube's side,the Gelatinous Cube makes an opportunity attack with it's Pseudopod Attack: 5 Damage: 11 acid damage. But misses. (Actually I just realized that he doesn't need to leave the Gelatinous Cube's side, so no opportunity attack. Not deleting it so I don't got the flag) T1 finishes his move in H12 and attacks Baik with two swings of his Longsword using it two handed. 1st Longsword Attack: 19 Damage: 9, 2nd Longsword Attack: 20 Damage: 4. Hitting Baik both times for a total of 13 damage.
T2 will attempt to escape from the Gelatinous Cube. Strength check 15. He makes it and exits the Gelatinous Cube in H13.
T3 will attempt to escape from the Gelatinous Cube. Strength check 5. But he is unsuccessful.
T4 will move to attack (1-4=Eiren, 5=Baik, 6=Xavier) 1 Eiren, moving to I13 (now the Gelatinous Cube gets an opportunity attack). The Gelatinous Cube makes an opportunity attack with it's Pseudopod Attack: 21 Damage: 10 acid damage. Hitting the Warrior as he moves to attack Eiren. The Warrior attacks Eiren with two swings of his Longsword using it two handed. 1st Longsword Attack: 25 Damage: 11, 2nd Longsword Attack: 13 Damage: 10. Hitting Eiren on the first swing for 11, but misses the second time around.
(While updating the map I realized that because Velmine didn't move, she need to make another Con Save. I almost moved her, but I wasn't sure where she would have wanted to go.)
Velmine's Con save 9. Velmine takes another 4 Acid Damage from the acidic vapors.
Xavier, Corvin, Eiren, and Baik are up. Eiren roll initiative for Qu'oth, 12 and above is good. 11 or below he acts later than you.
With so many foes right int he entrance to the area, Corvin simply steps forward (To H11) and attacks T1 with his hammer.
Attack: 12 Damage: 6 + 2 psychic.
Xavier’s eyes glow and he says “burn in the light” as he casts sickening radiance from b13. Dc16 con save at start of turn or when you enter or take 4d10 radiant damage and suffer a level of exhaustion.
9 + 7 + 7 + 6
29 damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Qu’oth initiative 6
(Question–are there two TW3s? And if not, is it inside the gelatinous cube? Trying to figure out positioning. Is the TW3 near me supposed to be TW4?)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Yes the TW3 next to you should be TW4. Sorry about that:(
Are you going to delay your action until Qu'oth can help you?
(Just making sure of positioning! As I can only ready one attack, I’ll take the action now and have Qu’oth do his thing later)
Eiren twists and parries, taking the brunt of the brutal hit before his ripost—a graceful attempt to skewer the warrior who just attacked him.
Magic Rapier Attack: 23 Damage: 13 piercing
And again: 28 Damage: 19 piercing
(I’m assuming bladesong is still active, but if not, I’ll use my bonus action to reactivate)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Baik will stab at TW1. Rude! This is your punishment!
Attack: 8 Damage: 8
Attack: 22 Damage: 6
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
It only lasts for a minute, so I usually assume that it is only good for one encounter as normally you do stuff after an encounter like check bodies ect. I will always "try" to let you know if I believe you still have some rounds roll over into the next encounter.
Corvin steps forward and attacks TW1 with his hammer, but misses.
Xavier casts his Green Fire Cloud. Catching most of his enemies and Corvin.
Eiren rapier punches through the warror in front of him (TW4), killing him.
Bsik stabs his spear at TW1 twice hitting him once.
DW1 Con save 6. The Dread Warrior is engulfed in Green Fire and then moves to G12 and attacks Corvin with a two handed Battleaxe Attack: 18 Damage: 12, but the head of the axe bounces off Corvin's armor
DW2 Con save 18. The second Dread Warrior is unaffected by the Sickening Radiance and moves to H15, where he throws his Javelin at Xavier Attack: 15 Damage: 8, but misses.
WT Con save 4 (Xavier roll damage). Assume he survives he decides to bring Xavier into the Sickening Radiance with him. He casts Telekinesis 17 vs your STR. If he succeeds he pulls you into E12, 20 feet up.
Qu'oth is up
Sickening radiance damage for WT
9 + 8 + 9 + 1
Spend sorcery point to reroll the 1 2
total damage 28
xavier says “cancel” and cast counterspell as a reaction
12
as it fails he makes the strength contest required 9
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Con save 27
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Qu'oth will use his flyby to buzz TW1, helping Eiren on his next attack, before flying up and over Velmine, 15 feet in the air.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Qu'oth make a Con save DC 10 or take roll]1d4[/roll] Acid damage from the acidic vapors
Gelatinous Cube Con save 22.
The Gelatinous Cube is obvious to the green as it moves (1-3=east, 4=west) 4 west to attack the wizard. But it doesn't quite make it before the end of the round.
TW3 takes 23 Acid damage
Velmine is up
// We have been moving so slow, I forgot that Velmine was still considered in the last cavern. Stupid. //
Qu'oth CON save 6
Eiren watches as Qu'oth flies directly into the acid vapors, and the bird itself becomes vapor. "NO!" He starts to say, but it is too late.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
I forgot too, until I was doing the maps.
Next time you summon him (and each new sommons) roll for HP (1d4-1 minimum of 1)
That goes for Velmine as well the next time you get a Goat or a Brown Bear (or the 2nd time you summon something else) roll it's Hit Dice instead of the printed Hit Points.
Velmine moves to Eiren's side on I13, and then she picks her shortsword and attacks TW2.
Attack: 15 Damage: 19
Immediately she turns around and draws a second dagger, which she uses to stab TW2 again.
Attack: 26 Damage: Unable to parse dice roll. (Two-weapon fighting, so she doesn't receive her attack's damage bonus, nor sneak attack, since that's only once a turn.)
(Edit: Actually, I think I should get sneak attack on the second attack if I miss the first one.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Yes go ahead and roll your Sneak Attack damage