As Hormir approaches closer, the man seems to be getting mad. Although the sergeant doesn't falter, he still shakes his head. "Sir, I understand that you are angry but we cannot control it if those cultists damage or break your equipment. We will do our best to reclaim the League's and your's stolen property, but I do not want to promise that it will be the same." The sergeant looks over to Hormir and nods, "Private, good work, get her fixed up and keep her in the checkpoint, we will question her once she's better." The sergeant looks back to Blitzen, "And sir, how about this, the parade of cultists did stop by here although we drove them out. You can check inside the building to see if they left this gauntlet you're talking about."
You spot a few abandoned crates and barrels, they look strong enough to help you up and over the wall. The thugs whistle and cat call any elven citizens as they pass by. A strange man is seen down the street, tattoos over his body as he seems to be performing for a small crowd. And lastly, the lock upon the front gate is rusty, worn from time and abuse from the weather.
Yevna pulls Varis aside. "I think I know how to get in and if all goes well it should be easy. Now you see those guards at the back door...yeah. They are whistling at any elf woman that walks past and that performer down the street has a crowd interested in what he is doing, not us. What we need to do is gather up some of those boxes over there" she points out the stronger crates, "and get them up against the wall so we can climb over. We do this when another elf walks by so those guards aren't eyeing us. We just need to take at least a crate over with us as well so we ain't leaving any clues behind and we can get back over. You got that? Good, lets get ready so we can get these eggs back underground."
"Understood sir I'll see to it she's cared for and I will let you know when she's recovered." Hormir salutes to the sergeant before hurrying back to the building to check on the she-elf "How's it going Kieryl?"
I do realize that this is an infrequently updating forum and this can frustrate players and dishearten future applicants. Thus I have chosen to try harder with this. I have done so by keeping physical notes for this campaign, on guilds and the PCs, instead of trying to keep it all on a mental notice. I may be moving adventures to different forums to keep it all handled and keep this forum as a recruitment forum to better handle all PCs. And I have realized that making all these NPCs to accompany and steer you all in the adventure's direction feels too much, both in terms numbers and control. I want players to interact with each other, regardless if it is hostile or not. So I will be cutting off some NPCs and only making NPCs that are actually critical to the adventure's plot. Superior's in one's guild will remain the same, as will be allies and friends already made in the thread. And to better engage within PC interaction and adventure finding, I will be making guild-specific forums to allow PCs to meet and greet more easily. And to allow a group to naturally form, regardless of the guild or if you have none, a guildpact office forum will be made, to seek individuals who can help keep the peace between guilds. Thus giving a place for freelancers, mercenaries, etc. to find work. The guildpact forum will be open to all, guild or no guild, but will not house anyone. I've done so to keep the guild affiliated PCs a sort of obligation to their guilds, to make it feel like their guildhalls, (Garrison, Church, Vernadi, Lab, etc,), are their homes and not just another job to tend to. The guildpact forum will allow people to meet and converse there as it will be like a standard tavern, letting PCs meet, mingle, and see what their next job will be. And I apologize, for starting this endeavor half-heartedly even though it was so clear on how big of an task it will be. I hope to that this new format will fit with everyone, new or old.
I think that could be a good idea, especially if we can get some more people involved. It's always a lot more interesting playing with others and while the Golgari had another PC when I joined, they stopped playing before I had a chance to interact with them. Guilds working together, reminds me even more of all that inter-factional Planescape bickering.
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
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Boros / Izzet :
As Hormir approaches closer, the man seems to be getting mad. Although the sergeant doesn't falter, he still shakes his head. "Sir, I understand that you are angry but we cannot control it if those cultists damage or break your equipment. We will do our best to reclaim the League's and your's stolen property, but I do not want to promise that it will be the same." The sergeant looks over to Hormir and nods, "Private, good work, get her fixed up and keep her in the checkpoint, we will question her once she's better." The sergeant looks back to Blitzen, "And sir, how about this, the parade of cultists did stop by here although we drove them out. You can check inside the building to see if they left this gauntlet you're talking about."
Golgari Swarm:
You spot a few abandoned crates and barrels, they look strong enough to help you up and over the wall. The thugs whistle and cat call any elven citizens as they pass by. A strange man is seen down the street, tattoos over his body as he seems to be performing for a small crowd. And lastly, the lock upon the front gate is rusty, worn from time and abuse from the weather.
(Sorry for the delay; I thought Hormir would want to act before Blitzen)
Blitzen nods.
"That is acceptable, thank you." He hurries over to the indicated building.
And that's all I have to say about that.
Golgari Swarm:
Yevna pulls Varis aside. "I think I know how to get in and if all goes well it should be easy. Now you see those guards at the back door...yeah. They are whistling at any elf woman that walks past and that performer down the street has a crowd interested in what he is doing, not us. What we need to do is gather up some of those boxes over there" she points out the stronger crates, "and get them up against the wall so we can climb over. We do this when another elf walks by so those guards aren't eyeing us. We just need to take at least a crate over with us as well so we ain't leaving any clues behind and we can get back over. You got that? Good, lets get ready so we can get these eggs back underground."
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Boros Legion:
"Understood sir I'll see to it she's cared for and I will let you know when she's recovered." Hormir salutes to the sergeant before hurrying back to the building to check on the she-elf "How's it going Kieryl?"
An Apology to all,
I do realize that this is an infrequently updating forum and this can frustrate players and dishearten future applicants. Thus I have chosen to try harder with this. I have done so by keeping physical notes for this campaign, on guilds and the PCs, instead of trying to keep it all on a mental notice. I may be moving adventures to different forums to keep it all handled and keep this forum as a recruitment forum to better handle all PCs. And I have realized that making all these NPCs to accompany and steer you all in the adventure's direction feels too much, both in terms numbers and control. I want players to interact with each other, regardless if it is hostile or not. So I will be cutting off some NPCs and only making NPCs that are actually critical to the adventure's plot. Superior's in one's guild will remain the same, as will be allies and friends already made in the thread. And to better engage within PC interaction and adventure finding, I will be making guild-specific forums to allow PCs to meet and greet more easily. And to allow a group to naturally form, regardless of the guild or if you have none, a guildpact office forum will be made, to seek individuals who can help keep the peace between guilds. Thus giving a place for freelancers, mercenaries, etc. to find work. The guildpact forum will be open to all, guild or no guild, but will not house anyone. I've done so to keep the guild affiliated PCs a sort of obligation to their guilds, to make it feel like their guildhalls, (Garrison, Church, Vernadi, Lab, etc,), are their homes and not just another job to tend to. The guildpact forum will allow people to meet and converse there as it will be like a standard tavern, letting PCs meet, mingle, and see what their next job will be. And I apologize, for starting this endeavor half-heartedly even though it was so clear on how big of an task it will be. I hope to that this new format will fit with everyone, new or old.
Sincerely, Virst.
I think that could be a good idea, especially if we can get some more people involved. It's always a lot more interesting playing with others and while the Golgari had another PC when I joined, they stopped playing before I had a chance to interact with them. Guilds working together, reminds me even more of all that inter-factional Planescape bickering.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder