"This appears to be the end of the line for this direction. The only way left is there," Zeph said, flying over to the archway. He looked out into the room beyond it, looking for any threats that might be there.
Perception: 15 (assuming I still have disadvantage.)
+1d4 from guidance (assuming that's what Garazar just cast?): 1
In the rectangular room beyond the archway there are three wooden doors, one each in the west, south, and east walls. A rusted breastplate lies in the corner of the room.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Striding through the door and into a narrow corridor, you duck under a low archway and arrive in a stone room typical of the dungeon you have hitherto explored. What is not so typical are the three hunched forms who turn away from a giant rat carcass at their feet to regard you with dead eyes. Initiative!
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zeph nocked an arrow and let it loose at the first zombie he saw. "Ugh! They smell awful!" Ducking into the shadows, Zeph prepared another arrow to ambush the creatures with.
Action:Attack with Longbow at 1 of the zombies: 18 for 4 piercing damage.
Movement: Nothing in particular, probably just out of the way for the rest of the party.
Bonus Action:Hide with Cunning Action. Stealth: 26
Zeph lets fly an arrow, striking one of the zombies square in the chest. The monster doesn't even blink. Zeph then ducks back through the doorway and melts into the shadows.
On cue, the zombies lurch forward, tongues hanging disturbingly from their gaping jaws.
Zephiridon: Attack: 18 Damage: 5
Zeuphis: Attack: 15 Damage: 4
The wight draws a sinister bow and nocks two arrows, letting both fly with a single shot.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Okay so Zephiridon is going to rage. As he does his light gray skin becomes a burnt red and his hair white! He roars! And he charges for the white, greatsword in hand makes an overhead slam
The only exit you have not yet tried is the archway to the south of the room, just west of the alcove.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"This appears to be the end of the line for this direction. The only way left is there," Zeph said, flying over to the archway. He looked out into the room beyond it, looking for any threats that might be there.
Perception: 15 (assuming I still have disadvantage.)
+1d4 from guidance (assuming that's what Garazar just cast?): 1
In the rectangular room beyond the archway there are three wooden doors, one each in the west, south, and east walls. A rusted breastplate lies in the corner of the room.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Zeuphis will examine the south door (Investigation 3) and open it with mage hand, if it seems clear.
(Well, not with that roll. Sigh.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Striding through the door and into a narrow corridor, you duck under a low archway and arrive in a stone room typical of the dungeon you have hitherto explored. What is not so typical are the three hunched forms who turn away from a giant rat carcass at their feet to regard you with dead eyes. Initiative!
Wight Initiative: 12
Zombie Initiative (x2): 14
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Oh, wonderful.
Initiative: 6
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zeph followed Zeuphis into the room. Spotting the strange creatures, he backed up in surprise, reaching for his bow. "We have company!"
Initiative: 15
Initiative: 1
(Just waiting on other Zeph.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Me? My initiative is already posted.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(No, there is a fourth person who has not posted yet. His character is named Zephiridon. Coincidence, right?)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Oh sorry guys ye I am here!
initiative: 9
Initiative Order:
Zeph 15
Zombies 14
Wight 12
Zephiridon 9
Zeuphis 6
Garazar 1
(How much do you want to bet that I'll be mixing up these Z names all game?)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Oh just for future reference my pronouns are they/them. Zephiridon goes by he/him tho.
[Short Zeph name up first!]
Zeph nocked an arrow and let it loose at the first zombie he saw. "Ugh! They smell awful!" Ducking into the shadows, Zeph prepared another arrow to ambush the creatures with.
Action: Attack with Longbow at 1 of the zombies: 18 for 4 piercing damage.
Movement: Nothing in particular, probably just out of the way for the rest of the party.
Bonus Action: Hide with Cunning Action. Stealth: 26
Zeph lets fly an arrow, striking one of the zombies square in the chest. The monster doesn't even blink. Zeph then ducks back through the doorway and melts into the shadows.
On cue, the zombies lurch forward, tongues hanging disturbingly from their gaping jaws.
Zephiridon: Attack: 18 Damage: 5
Zeuphis: Attack: 15 Damage: 4
The wight draws a sinister bow and nocks two arrows, letting both fly with a single shot.
Garazar: Attack: 15 Damage: 7
Garazar: Attack: 10 Damage: 8
Zephiridon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Just a friendly reminder that I cast bless on everyone.)
Zeuphis concentration: 15(14)
(Whoops, lol. Forgot the d, but I made the save anyways.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Okay so Zephiridon is going to rage. As he does his light gray skin becomes a burnt red and his hair white! He roars! And he charges for the white, greatsword in hand makes an overhead slam
Attack: 16
If hit:11