Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Seeing the two arrows that hit Garazar, Zeph changes his target. "That one seems more dangerous. I'll handle it!" Ducking back from out of the doorway, Zeph let loose an arrow at the wight before launching himself into the air over the zombies with a beat of his wings. Landing on the other side of the wight, Zeph switched to his rapier and shield. "Let us dance, you and I!"
Action: Attack with bow (with advantage, from either hide or Garazar's guiding bolt): 16 for 14 piercing damage.
Movement: As much flying as I need to land on the other side of the wight.
Bonus Action: Disengage with Cunning Action if I come within range of either of the zombies.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Zeph's arrow again strikes home, but the wight doesn't even flinch.
The first zombie (damage taken: 6) attacks Zeuphis. Attack: 23 Damage: 9
The second zombie (damage taken: 0) lunges for Zephiridon. Attack: 11 Damage: 4
The wight (damage taken: 11) turns to regard this new foe, stowing it's bow and drawing a pale longsword. It slashes downwards and follows up with a backhand hack. Attack: 16 Damage: 4 Attack: 19 Damage: 5
This post has potentially manipulated dice roll results.
(Just So you know, you can roll on mobile.)
Zeuphis will use her bonus action to cast healing word on whoever the wight is beating on, and then sacred flame another zombie close to her (DC 13 Dex save or 8 radiant damage).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zeuphis shakes off the zombie's blow, and refocuses herself.
"Begone, foul creatures of darkness! Lathander's undying light shall smite thy feeble bodies back into dust!"
She'll cast sacred flame on one of the zombies that's next to her, dealing 6 radiant damage on a failed DC 13 Dex saving throw.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dexterity ST: 16
The zombie writhes as it is enwreathed in radiant flames.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Sorry I left the PM chat, @OhThatRobin. It was an accident. My bad.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar, as a bonus action by spending two sorcerer points, mutters a prayer, "Bahamut, grace us with you mercy."
Garazar Heals: 9
He then turns to the Wright and speaks into its mind, "The Lord Bahamut shall shine his judgment upon you."
He casts Guiding Bolt Attack: 19 Damage: 9
Feathered Zeph!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Seeing the two arrows that hit Garazar, Zeph changes his target. "That one seems more dangerous. I'll handle it!" Ducking back from out of the doorway, Zeph let loose an arrow at the wight before launching himself into the air over the zombies with a beat of his wings. Landing on the other side of the wight, Zeph switched to his rapier and shield. "Let us dance, you and I!"
Action: Attack with bow (with advantage, from either hide or Garazar's guiding bolt): 16 for 14 piercing damage.
Movement: As much flying as I need to land on the other side of the wight.
Bonus Action: Disengage with Cunning Action if I come within range of either of the zombies.
(Prayer of healing takes 10 minutes to cast. Unfortunately, I don’t believe you can quicken that.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Then f*** it. It was cure wounds at level 2 then.)
Zeph's arrow again strikes home, but the wight doesn't even flinch.
The first zombie (damage taken: 6) attacks Zeuphis. Attack: 23 Damage: 9
The second zombie (damage taken: 0) lunges for Zephiridon. Attack: 11 Damage: 4
The wight (damage taken: 11) turns to regard this new foe, stowing it's bow and drawing a pale longsword. It slashes downwards and follows up with a backhand hack. Attack: 16 Damage: 4 Attack: 19 Damage: 5
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Why don't you designate a target for Cure Wounds and reroll.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Target: Garazar
Heals:8
Zephiridon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Zephiridon is going to swing his massive blade upward at the zombie that just attacked him.
I'm on mobile at the airport right now so I can't dice roll can someone please roll an atk roll it is d20+4 and damage is 2d6+2
Attack: 17 Damage: 11
The zombie reels back as it's arm is lopped off with a single savage blow.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Just So you know, you can roll on mobile.)
Zeuphis will use her bonus action to cast healing word on whoever the wight is beating on, and then sacred flame another zombie close to her (DC 13 Dex save or 8 radiant damage).
Healed for: 4
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zombie Dexterity ST: 3
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Zombie engaged with Zeuphis: 10 damage
Zombie engaged with Zephiridon: 11 damage
Wight: 11 damage.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar is up!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar stands、 strikes the ferule of his staff on the ground and casts Guiding Bolt at the Closest Zombie.
Attack: 18 Damage: 15
The zombie engaged with Zephiridon explodes and zombie limbs are scattered about the room.
Feathered Zeph!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash