Once the door is open the I see the arrows coming at us; I try to do my best and move to avoid getting hit by one and return fire with my composite short bow.
Just placed people around in places where they would normally be. Couple not put a lot up by the door due to the Jackal, the Lion and the Bear actually taking up two squares each if not more. If you wish to be placed some place other than where I put you message your location on discord and I will fix it before combat starts if you are able to be there or not. If not I will let you know closest place to where you wish to be.
Rivoril, will step to to the side immediately to his left so as not to block the entrance. So, that the lion can face them and he can maybe have opportunity to flank. Specifically move to K57
If the ogres haven't yet approached, the Lion receives priority, Avan and the Jackal wait for it to move before following. The savanna king may be out of his ideal element, but just as instinctively jumps into melee with a roar, biting and tearing away at the closest ogre (L55), switching targets (M55) if it falls.
Claw: 10 Damage: 7 (subtract -2 from all attack rolls if didn't charge)
If didn't move or 5-ft stepped for a Full-Attack: Claw: 27 Damage: 8, Bite: 24 Damage: 8,
The jackal can't push past, unless the ogres have come out to meet us in the big room. If not, then taking the Total Defence action for +4 AC.
Bite: 26 Damage: 7
If hit: Trip: 15
Avan must stick by the Jackal, so he attacks the same, only if the ogres have come out. He tries to help Rivoril get a flank potentially moving west 1 square. If not, Avan saunters over to N59.
If the south door opens before our move and the lion's still alive, Avan and the Jackal will instead head there in unison and single attack (not a charge - through allies). whatever the first attack is from both of them.
I dodge away from the arrows. Then i quickly change to a ball of darkness and reappear next to an ogre. My kukris begin burning and flame fills the air around me. Im whirling frantically and making small slice after small slice on my larger opponents.
Turn 1 is shadow jaunt into the room. She will delay her action until Bastion goes because she wants to flank with him.
Turn 2 she uses her burning brand maneuver for an extra d6 +2 damage per attack.
Turn 3 and 4 are normal attacks She gets an extra offhand attack due to her improved two weapon fighting feat. These numbers assume she flanks with Bastion. That gives her a plus 2 to both her attack roll and damage roll. If flanking with him is impossible then please move her to flank with another. Then drop the plus 2 to damage.
turn 2 main hand @Kyrroeth game_die Result: 1d20 (9) + 6 Total: 15
off hand 1: @Kyrroeth game_die Result: 1d20 (17) + 5 Total: 22
off hand 2: @Kyrroeth game_die Result: 1d20 (18) Total: 18
damage: @Kyrroeth game_die Result: 3d4 (3, 1, 1) Total: 5. Add 4 to each rollfor 7, 5, and 5.
This post has potentially manipulated dice roll results.
Bastion teleports into the room, lashing out at several targets as the others make their move. The new additions to the group make pack tactics particularly appealing, so he shifts his stance, striking out with slashing blows intended to create openings for the others.
Teleporting to N54, rolled 18 on initiative
turn1, Steel Wind to hit two adjacent targets Attack: 28 Damage: 33 Attack: 33 Damage: 45 turn2, Mountain Hammer for extra damage Attack: 24 Damage: 23 turn3, Crusader's Strike to heal whomever needs it most at that point Attack: 27 Damage: 2915 turn4, standard attack to refresh maneuvers Attack: 19 Damage: 25 Tactics of the wolf stance active. Add +2 to both attack and damage to all attacks made against a flanked target. Any ally on the other end of a flank receives the same bonus, including Avan's summons.
Edit, that's a crit on turn 2, rolling extra damage. 38 Edit2, pretty sure that one's dead.
Rivoril, gets out his trusty composite short bow. Ducks out from behind the corner and takes a shot with his lift composite bow at the Ogres. Then retreats back behind the corner.
The door opens and the orges using their great bows takes advantage of the situation. There are four of them and two loose arrows that strike the lion hitting it and knocking it back into the Bear. It takes 27 damage. Katharine gets hit by one of these arrows knocking her backwards she takes 14 damage. The four arrow is fired at Bastion but misses. They drop their bows and pull out their clubs. Bastion teleports into the room and attacks one missing the first attack but hitting the second attack doing 22 damage to the one. The Ogre just smiles at him. The lion moves and pounces on one attacking to with a full attack hitting for 26 damage. Katharina appears next to bastion and attacks Ghanima is able to get a hit in for 1 damage. Arilynia misses with both of her arrows. Kix stands there as Rivoril misses with his attack. The one Orge by the lion hits it with his club doing 13 damage killing the lion. The other one attacks Bastion but misses him the other one attacks Bastion and hits him for 17 damage. the last Ogre moves towards the doorway to attack those outside the door. Swinging at Rivoril hitting him for 19 damage.
I will pause here to allow everyone to change their actions as the map is updated too.
Rivoril, receives a huge gash on his torso with the Ogres club. He reels in pain as the blow almost knocks him over. He decides to cast #Expeditious retreat on himself allowing him to make a tactical retreat out of harms way.
Rivoril within a space of one round has managed to retreat up to 45 feet to L65instantaneous. As a standard action.
# Rivoril, now sits on 5 hit points after taking damage.
This post has potentially manipulated dice roll results.
Looking down at the wand, then up to the embattled forces, Kix switches hands. Pulling off his sling, he places a bullet into it's cup and winds up, wanting to do something since his spell had no effect. Whirling it's length around, he let's the shepherd's bow payload fly to the nearby foe! (L57)
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Avan-bear winces in empathic pain as the lion is slain and unsummoned. He thinks a short prayer of thanks. After overcoming their surprise and shock, with one ogre within easy striking range, Avan-bear and the jackal both 5-foot-step up to full attack.
(Using the previous rolls I think is fairest)
Round 2:
Avan-bear and the jackal attack and move in unison. First Avan-bear takes a few swipes at the ogre to see if he can make an opening, then the jackal moves up if possible to bite and trip.
Ghanima moves to J57 putting the crossbow away and pulling out the wand she was given. Even before using the wand she casts Protection from Evil on Rivoli, then uses charges from the wand. If Rivoli starts to move she will shadow him and keep at him avoiding sight lines as she moves among the party.
Rivoril, once he has successfully retreated to a safe distance away from the Ogres bludgeoning melee range. Will then fire off another round from his composite bow at any Ogre within range and line of sight permitting.
This post has potentially manipulated dice roll results.
Still watching the door for additional threats, Kix keeps firing sling bullets into the foes he can safely get to, not wanting to injure new allies.
If, during any round, the other (South) doors spring open, he will fireball any threats that he can see beyond them. If nothing shows it's ugly mug, he will watch for an attack and fireball if missile fire happens from them. Otherwise, Sling shots - Attack: 9 Damage: 2,11 Damage: 2,22 Damage: 1
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
You do not hear or sense any movement to the south as Rivoril moves away from the battle hurt. Bastion hits the ogre by him hard killing it with a nice placed blow. Katharina is able to hit the one in front of her for 53 damage but it seems unfazed. Arilynia misses with her shots Kix is able to hit the closest one for 3 damage as the Jackal and the Bear move to attack the one that entered the room. Each hitting it was a bite dealing 10 damage combined. It swings back catching the bear for 16 damage as the one by bastion swings and hits Bastion for 19 damage. The other Ogre moves to attack Bastion too but misses him. Dena and Ghanima both more to help.
Avan-bear roars in pain as he's hit and he shoots a glance at Ghanima before turning back to his opponent and continuing to wail on him with more attacks.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Bastion swings out again, this time his strike emits a burst of light rolling back over himself.
Again action already posted, Crusaders strike to heal himself. 17 to hit, 31 damage, and it looks like I messed up on the prior roll for healing, picked the wrong die size. rerolling 9
Rollback Post to RevisionRollBack
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Intiative : 8+1
Attack, shortbow: 2 +5 for each
Damage, shortbow: 64
Once the door is open the I see the arrows coming at us; I try to do my best and move to avoid getting hit by one and return fire with my composite short bow.
Just placed people around in places where they would normally be. Couple not put a lot up by the door due to the Jackal, the Lion and the Bear actually taking up two squares each if not more. If you wish to be placed some place other than where I put you message your location on discord and I will fix it before combat starts if you are able to be there or not. If not I will let you know closest place to where you wish to be.
Rivoril initiative # 22
Rivoril, will step to to the side immediately to his left so as not to block the entrance. So, that the lion can face them and he can maybe have opportunity to flank. Specifically move to K57
If the ogres haven't yet approached, the Lion receives priority, Avan and the Jackal wait for it to move before following. The savanna king may be out of his ideal element, but just as instinctively jumps into melee with a roar, biting and tearing away at the closest ogre (L55), switching targets (M55) if it falls.
Claw: 10 Damage: 7 (subtract -2 from all attack rolls if didn't charge)
If didn't move or 5-ft stepped for a Full-Attack: Claw: 27 Damage: 8, Bite: 24 Damage: 8,
If successfully charged (Pounce): Rake: 26 Damage: 5, Rake: 19 Damage: 5,
If the bite hit: free Grapple: 23
AC is at -2 after the charge
The jackal can't push past, unless the ogres have come out to meet us in the big room. If not, then taking the Total Defence action for +4 AC.
Bite: 26 Damage: 7
If hit: Trip: 15
Avan must stick by the Jackal, so he attacks the same, only if the ogres have come out. He tries to help Rivoril get a flank potentially moving west 1 square. If not, Avan saunters over to N59.
Claw: 20 Damage: 5, Claw: 27 Damage: 7, Bite: 13 Damage: 6
If the south door opens before our move and the lion's still alive, Avan and the Jackal will instead head there in unison and single attack (not a charge - through allies). whatever the first attack is from both of them.
I dodge away from the arrows. Then i quickly change to a ball of darkness and reappear next to an ogre. My kukris begin burning and flame fills the air around me. Im whirling frantically and making small slice after small slice on my larger opponents.
Turn 1 is shadow jaunt into the room. She will delay her action until Bastion goes because she wants to flank with him.
Turn 2 she uses her burning brand maneuver for an extra d6 +2 damage per attack.
Turn 3 and 4 are normal attacks She gets an extra offhand attack due to her improved two weapon fighting feat. These numbers assume she flanks with Bastion. That gives her a plus 2 to both her attack roll and damage roll. If flanking with him is impossible then please move her to flank with another. Then drop the plus 2 to damage.
turn 2 main hand @Kyrroeth game_die
Result: 1d20 (9) + 6
Total: 15
off hand 1: @Kyrroeth game_die
Result: 1d20 (17) + 5
Total: 22
off hand 2: @Kyrroeth game_die
Result: 1d20 (18)
Total: 18
damage: @Kyrroeth game_die
Result: 3d4 (3, 1, 1)
Total: 5. Add 4 to each rollfor 7, 5, and 5.
crit: @Kyrroeth game_die
Result: 1d4 (3) + 5
Total: 8
burning damage: @Kyrroeth game_die
Result: 4d6 (6, 5, 3, 6)
Total: 20. Add plus 2 to each so 8, 6, 5 and 8 more damage on each hit.
turn 3: main hand: @Kyrroeth game_die
Result: 1d20 (8) + 7
Total: 15
off hand1 : miss
off hand 2: @Kyrroeth game_die
Result: 1d20 (18)
Total: 18. Another crit
Damage: @Kyrroeth game_die
Result: 1d4 (3) + 7
Total: 10
damage: @Kyrroeth game_die
Result: 2d4 (1, 3)
Total: 4. Add plus 8 to each hit so 20 total.
turn 4: @Kyrroeth game_die
Result: 1d20 (17) + 8
Total: 25
@Kyrroeth game_die
Result: 1d20 (9) + 7
Total: 16
@Kyrroeth game_die
Result: 1d20 (14) + 2
Total: 16
There should be one added to each of these due to increase by way of crit last round.
damage: @Kyrroeth game_die
Result: 3d4 (2, 2, 1)
Total: 5
There should be a plus 8 added to each of these for 10, 10 and 9 totals.
Bastion teleports into the room, lashing out at several targets as the others make their move. The new additions to the group make pack tactics particularly appealing, so he shifts his stance, striking out with slashing blows intended to create openings for the others.
Teleporting to N54, rolled 18 on initiative
turn1, Steel Wind to hit two adjacent targets Attack: 28 Damage: 33 Attack: 33 Damage: 45
turn2, Mountain Hammer for extra damage Attack: 24 Damage: 23
turn3, Crusader's Strike to heal whomever needs it most at that point Attack: 27 Damage: 29 15
turn4, standard attack to refresh maneuvers Attack: 19 Damage: 25
Tactics of the wolf stance active. Add +2 to both attack and damage to all attacks made against a flanked target. Any ally on the other end of a flank receives the same bonus, including Avan's summons.
Edit, that's a crit on turn 2, rolling extra damage. 38
Edit2, pretty sure that one's dead.
Rivoril, gets out his trusty composite short bow. Ducks out from behind the corner and takes a shot with his lift composite bow at the Ogres. Then retreats back behind the corner.
Composite bow attack# 13
Composite bow damage#6
The door opens and the orges using their great bows takes advantage of the situation. There are four of them and two loose arrows that strike the lion hitting it and knocking it back into the Bear. It takes 27 damage. Katharine gets hit by one of these arrows knocking her backwards she takes 14 damage. The four arrow is fired at Bastion but misses. They drop their bows and pull out their clubs. Bastion teleports into the room and attacks one missing the first attack but hitting the second attack doing 22 damage to the one. The Ogre just smiles at him. The lion moves and pounces on one attacking to with a full attack hitting for 26 damage. Katharina appears next to bastion and attacks Ghanima is able to get a hit in for 1 damage. Arilynia misses with both of her arrows. Kix stands there as Rivoril misses with his attack. The one Orge by the lion hits it with his club doing 13 damage killing the lion. The other one attacks Bastion but misses him the other one attacks Bastion and hits him for 17 damage. the last Ogre moves towards the doorway to attack those outside the door. Swinging at Rivoril hitting him for 19 damage.
I will pause here to allow everyone to change their actions as the map is updated too.
Rivoril, receives a huge gash on his torso with the Ogres club. He reels in pain as the blow almost knocks him over. He decides to cast #Expeditious retreat on himself allowing him to make a tactical retreat out of harms way.
Rivoril within a space of one round has managed to retreat up to 45 feet to L65 instantaneous. As a standard action.
# Rivoril, now sits on 5 hit points after taking damage.
Looking down at the wand, then up to the embattled forces, Kix switches hands. Pulling off his sling, he places a bullet into it's cup and winds up, wanting to do something since his spell had no effect. Whirling it's length around, he let's the shepherd's bow payload fly to the nearby foe! (L57)
ooc - Sling shot Attack: 5 Damage: Unable to parse dice roll.
Damage - 2
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Avan-bear winces in empathic pain as the lion is slain and unsummoned. He thinks a short prayer of thanks. After overcoming their surprise and shock, with one ogre within easy striking range, Avan-bear and the jackal both 5-foot-step up to full attack.
(Using the previous rolls I think is fairest)
Round 2:
Avan-bear and the jackal attack and move in unison. First Avan-bear takes a few swipes at the ogre to see if he can make an opening, then the jackal moves up if possible to bite and trip.
Claw: 20 Damage: 8, Claw: 11 Damage: 5, Bite: 8 Damage: 3
Bite: 21 Damage: 6
If hit: Trip: 26
Ghanima moves to J57 putting the crossbow away and pulling out the wand she was given. Even before using the wand she casts Protection from Evil on Rivoli, then uses charges from the wand. If Rivoli starts to move she will shadow him and keep at him avoiding sight lines as she moves among the party.
Hide Roll Result: 1d20 (16) + 1 Total: 17
Wand Roll 1 Result: 1d8 (5) + 1 Total: 6
Wand Roll 2 Result: 1d8 (7) + 1 Total: 8
Bastion steps up and swings at the last ogre, hard.
Already rolled for this attack in my last post, it was a crit, 31 to attack, 66 damage
Katharina grimaces as an arrow pierces her thigh. Racing quickly forward she strikes aggressively against the ogre facing Bastion.
My previous rolls are in my above post. That should have 3 more rounds covered.
Rivoril, once he has successfully retreated to a safe distance away from the Ogres bludgeoning melee range. Will then fire off another round from his composite bow at any Ogre within range and line of sight permitting.
Attack composite bow #5
Damage composite bow#3
Still watching the door for additional threats, Kix keeps firing sling bullets into the foes he can safely get to, not wanting to injure new allies.
If, during any round, the other (South) doors spring open, he will fireball any threats that he can see beyond them. If nothing shows it's ugly mug, he will watch for an attack and fireball if missile fire happens from them. Otherwise, Sling shots - Attack: 9 Damage: 2,11 Damage: 2,22 Damage: 1
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
You do not hear or sense any movement to the south as Rivoril moves away from the battle hurt. Bastion hits the ogre by him hard killing it with a nice placed blow. Katharina is able to hit the one in front of her for 53 damage but it seems unfazed. Arilynia misses with her shots Kix is able to hit the closest one for 3 damage as the Jackal and the Bear move to attack the one that entered the room. Each hitting it was a bite dealing 10 damage combined. It swings back catching the bear for 16 damage as the one by bastion swings and hits Bastion for 19 damage. The other Ogre moves to attack Bastion too but misses him. Dena and Ghanima both more to help.
Avan-bear roars in pain as he's hit and he shoots a glance at Ghanima before turning back to his opponent and continuing to wail on him with more attacks.
Claw: 21 Damage: 6, Claw: 22 Damage: 8, Bite: 14 Damage: 4
Bite: 13 Damage: 8
If hit: Trip: 18
Passing Rivoril a healing potion as he passes by, Kix sees the enemy forces being depleted and launches one more bullet into the fray.
Attack: 13 Damage: 3, Riv gets a cure light potion to use
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Bastion swings out again, this time his strike emits a burst of light rolling back over himself.
Again action already posted, Crusaders strike to heal himself. 17 to hit, 31 damage, and it looks like I messed up on the prior roll for healing, picked the wrong die size. rerolling 9