This post has potentially manipulated dice roll results.
Jinara releases a volley of magical darts that impact and tear small holes in the sails of the ship SW of him while one slams into the orc helming the ship. The orc winces but shrugs off the damage and continues his course. As Mucor twirls his staff the ocean in front of his targeted ship begins to swirl. A large hole opens up in the center of the swirling mass that pulls the ship in. As the ships advance eastward the burning ship slows greatly carried on only by momentum. The ship caught in the vortex tries to pull out but is pulled deeper in and begins to list slightly as the ship behind it is unable to make a last second adjustment and is pulled towards the whirlpool on a collision course with the other.
To the southeast you hear screams of pain and anguish as a explosion of dark blue magic erupts from the small sphere before the screams are drowned out by a loud crack, thump & creaaaak as the lead ship impacts the immovable rod and rips a huge gash in it's belly. The southeastern ship's stern is littered with corpses from the sphere's effects. The horde, now fully aware of your presence, unleashes a small volley of arrows and javelins at you while war horns echo across the waters. You watch as more and more goblins and orcs come to the top of the ship and begin to arm themselves.
Aryn will swoop down on Calypso towards the southeastern ship and land as close to the wheel as she can getting out the manacles and rope before she hops off. She'll go to the wheel and turn it as far to the left as she can then manacle or tie it in that position before running back to Calypso and flying away.
(Not sure if I can do all of that in one turn or if it's possible but worst you can say is no. :) Thought process: There's a wheel with pegs all around it and a large post that the wheel sits on so could I take the manacles and wrap the chain around the large post in an upside down U then either manacle two pegs separately or pull the manacles around the pegs and close one manacle behind the right manacle using it as a knot to keep it from moving? If all else fails I know I can tie a rope but was trying to expedite the process with the manacles. )
Gaelin will move towards the damaged ship to the northeast, if needed and toss a fireball at 4th level aiming for the same spot to hit both masts. If he doesn't need to get closer he'll instruct Valeera to head southeast towards the undamaged ship SW of Aryn.
Jinara will holster his wand and immediately begin casting a familiar Haste (spending 3sp for Twinned Spell) on himself and DoomTail. He commands DoomTail to fly between the front and main sails of the ship they just targeted (should be like 50-60 ft of movement). While flying Jinara uses his hasted action to pull the 2nd potion of fire breath and pours it into the side of DoomTails beak and says "It's ok friend. When I release my fire, you release yours there (pointing at the front mast)." As DoomTail approaches the prescribed location between the 2 masts, Jinara says "Now!" and inhales deeply releasing a torrent of flame. At the same time, DoomTail does the same while using his hasted action to dodge any potential arrows that might fly by.
Jin's Fire Breath aimed at the main wooden mast (DC13, 11 + 5 = 16, Success = 5 + 5 = 10)
Doom's Fire Breath aimed at the front wooden mast (DC13, 13, half on success)
As soon as the fire charge is finished, Jinara whips the reigns and continues DoomTail's hasted movement towards the next boat SE of their current location (we've flown 50-60 ft and have about 100 ft left. If we can make it to the front of the next boat, then great. if not, then DoomTail will keep flying until we can reach the bow). Taking a visual page out of Torq's playbook, Jinara pulls out the 2nd immovable rod, places it approx 7 ft above the water directly in front of the boat (10-ish feet away from the boat), and clicks the button locking it in place. DoomTail will move the remainder of his movement to fly vertically as high as he can get.
This post has potentially manipulated dice roll results.
Mucor would fly north and point his staff towards the northern side of the front of the ship before swiping through the air with his weapon. As he does so, a large tidal wave will rise up and slam into the side of the ship, pushing it towards whirl pool in the hopes that both ships will collide head on.
(20 damage and knocked prone and stuff if it fails its save.. but since I am using it on the boat and not the people on the boat I don't know if that matters??)
This post has potentially manipulated dice roll results.
Torq will fly northeast towards the stern and will throw his hammer towards the creature steering the ship. After his hammer explodes he'll jump off Night Dream and fly over to wheel and slash any other remaining enemies around the wheel before pulling out a sphere pressing the button and tossing it 30 feet away towards the front of the ship. (action surge)
(hey Torq. Remember that band that was given to you when Zinmaer left? It allows you to cast Enlarge/Reduce on yourself twice a day. I couldn't remember if we mentioned that to you or not).
Aryn deftly leaps from Calypso's back rushing over to the wheel before turning it furiously to port (left). The ship begins to lean heavily from the sharp turn but Aryn braces her footing and when the wheel comes to a halt she quickly pulls the manacles back around the post and wraps them around the wheel locking it into place. Having secured the wheel she hops back onto Calypso and flies up and away to safety watching as the ship just west of her continues it's path and fails to turn out of the way in time. The western ship's bow slams into the eastern ship's hull between the two masts. You hear the loud impact across the air and watch as a huge hole in punched in the side of the eastern ship.
To the north, Torq throws his hammer into a cluster of orcs standing by the wheel. The hammer disappears into the air just as an explosion of fire emits from its previous location. Limbs and whole bodies are charred and blown off the sides as part of the main sail is torn from the force of the explosion. Torq flies from Night Dream's back and lands by the wheel. He pulls out a sphere and depresses the button flinging it towards the large grouping of goblins and orcs who prepare to rush him as a dark blue eruption of energy blasts from the sphere. More cries of agony enter the air as the drekthar bodies are purged of their tattoos. A mound of nearly 60 bodies lies on the deck of the ship as it floats aimlessly on.
To the west, Gaelin hurls a second fireball that snaps the main and front mast of the ship northeast of him. The splintered masts impact teh crew and deck of the ship crushing 21 orcs and goblins. The ship lurches forward but slows to a crawl as he and Valeera streak through the sky heading southeast. Jinara and Doom Tail coordinate their attacks as they fly between the masts of the ship who's sails are pot-marked with holes and release a cone of flame breath. The flames burn and char the thick cloth and wood but the sails remain intact as they fly southeast. (@Jinara- Main mast- 23 HP, Front mast- 26 HP left, you don't quite have the distance to get in front of the ship and you already used both actions and bonus so can't do the rod as well this turn. If Doom Tail's hasted action was to dash you could've flown up out of range.)
Far to the west, Mucor watches as the captains try to escape the churning water before he summons a large wave that slams into the side of the northern ship. The southern ship looks up in horror as their ship continues to list to the port side and watch helplessly as the northern ship crashes into their deck. The southern ship is nearly split in half from the damage as the northern ship, lodged inside is unable to move away and begins to tip forward as the weight of the sinking ship drags down the bow.
You watch as arrows and javelins from all directions fly towards you as the horde desperately clings to life. The undamaged ships make minor adjustments to avoid the wreckage of their sister ships and continue east taking aim at the closest enemies.
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(Since I didn't have to use my bonus last round to attack with my sword could I use it to rage?)
Torq shrugs off the arrows and glares down at the mound of corpses before recalling the hammer to his hand. He'll stow his weapons and begin turning the wheel to the right. He'll look up to Night Dream and say, "Get out of their range and come pick me up when I call you."
Athletics?: 12 (If you allow the rage I get advantage) 27
This post has potentially manipulated dice roll results.
Mucor would grin as the two boats churn together in the whirlpool before turning and heading to the northern most boat, flying as quickly as he could before pointing his staff towards the rudder of the large ship and casting erupting earth on the back of the boat.
Seeing Jinara behind him Gaelin will turn and head northwest so they're in line (Horizontally on the map) with the undamaged ship and tell Valeera, "Hold your breath until they get in range." He'll look south at the damaged ship and toss another fireball (5th) to finish it off. "Everyone okay? We seem to be doing pretty good." he'll say telepathically to the group.
This post has potentially manipulated dice roll results.
"Doing fine here. Just going to finish this one off." Aryn says as she flies north towards the crashed ships and presses the button before tosses her last sphere down into the back middle of the ship. (I want to make sure the entire stern is still in the radius though.) She'll head northwest and attempt to find the immovable rod Torq left.
Mucor flies north and conjures a green bead of energy on his staff. He jerks the end of his staff upwards and the rear of the northwestern most ship is lifted out of the water as an explosion of earth juts out of the sea. The rudder is completely destroyed and the ship sails uncontrollably. To the east, Torq leans with the ship as he turns the wheel. Unable to fit between the two vessels the ship directly west attempts to turn opposite to dodge Torq's commandeered ship but can't turn quick enough. The bow slams into the stern of the ship sending Torq into the air.
To the south, an explosion of dark blue energy hits the back of the ship (You wanted to hit the back too much so you don't get maximum death but you get your highest priority) leaving a pile of corpses and the ship unable to pull away from the wreckage that now begins to sink and drag it down. Aryn smiles as she flies over the carnage and pinpoints the location of the immovable rod and makes it within 10 feet of it.
Jinara and Doom Tail burst eastward in a flash and JInara places a second immovable rod in place. They watch as the ship fatally collides with the rod as they make their way back west before Jinara spews flame onto the front mast of the damaged ship. Gaelin and Jinara each hurl fireballs between the masts of two ships, one finishing off the work of Jinara while the other damages a fresh target. The sounds of wood snapping, screams of pain and explosions fill the air as Valeera rears back and breathes a line of flame that cuts through the front and main mast. The sails begin to turn to ash and a section of each mast is missing but both still stand, but just barely.
The mostly doomed horde defiantly releases another volley of arrows and javelins at their attackers as they fight to survive of adrift or sinking ships. Others leap into the ocean and attempt to swim away. A few ogres attempt to wedge the two ships in the east apart before the bow collapses from stress and splits the ship in two.
Torq- DC17 Dex or take 16 bludgeoning from impact of the ship
Damage: Torq- 17 Gaelin- 11 Jinara- 9 (another nat 20. They like you) Aryn- 21 Mucor- 13
Lightbringers: (Geez, y'all have wrecked shop. I knew you'd do good and have fun with this one but dang guys!)
This post has potentially manipulated dice roll results.
Dex: 5 (Gonna try to RP this.)
Torq, filled with rage and excitement rides the ship wanting to make sure it hits it's mark. His blind rage gets in his own way as he watches the other ship turn the opposite way and slam into hull right in front of him. The impact is so sudden that he gets pinned under a large piece of wood and impaled through the side. He coughs and inhales deeply, the wind being knocked out of him and attempts to lift the piece of wood off to free himself.
Athletics: 17 (I'll let you decide if that's enough to get out.)
Mucor would quickly guide Stonewing towards the damaged northern ship before pointing down towards the deck of the disabled ship and casting wall of fire on the center of the ship, creating a wall of flame that circles and covers the main mast and runs along the deck before covering and circling the other mast as weill.
Gaelin will toss a fireball between the masts of the heavily damaged ship and look around the area before telling Valeera to head north east to aid Torq.
Fireball: 32
Perception: 27 (Do I see any ships that aren't being attacked and are not destroyed?)
This post has potentially manipulated dice roll results.
Aryn will climb down Calypso and have him grab her legs with his talons and hang upside down to grab the immovable rod then climb up and fly high in the air to search the area before saying telepathically to Varian and the group. "I think we're almost done here. Do you want us to clear a ship for you or how are your mages supposed to get to us?"
Acrobatics: 22
Perception: 30
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Jinara releases a volley of magical darts that impact and tear small holes in the sails of the ship SW of him while one slams into the orc helming the ship. The orc winces but shrugs off the damage and continues his course. As Mucor twirls his staff the ocean in front of his targeted ship begins to swirl. A large hole opens up in the center of the swirling mass that pulls the ship in. As the ships advance eastward the burning ship slows greatly carried on only by momentum. The ship caught in the vortex tries to pull out but is pulled deeper in and begins to list slightly as the ship behind it is unable to make a last second adjustment and is pulled towards the whirlpool on a collision course with the other.
To the southeast you hear screams of pain and anguish as a explosion of dark blue magic erupts from the small sphere before the screams are drowned out by a loud crack, thump & creaaaak as the lead ship impacts the immovable rod and rips a huge gash in it's belly. The southeastern ship's stern is littered with corpses from the sphere's effects. The horde, now fully aware of your presence, unleashes a small volley of arrows and javelins at you while war horns echo across the waters. You watch as more and more goblins and orcs come to the top of the ship and begin to arm themselves.
Damage:
Lightbringers!
Map:
Aryn will swoop down on Calypso towards the southeastern ship and land as close to the wheel as she can getting out the manacles and rope before she hops off. She'll go to the wheel and turn it as far to the left as she can then manacle or tie it in that position before running back to Calypso and flying away.
(Not sure if I can do all of that in one turn or if it's possible but worst you can say is no. :) Thought process: There's a wheel with pegs all around it and a large post that the wheel sits on so could I take the manacles and wrap the chain around the large post in an upside down U then either manacle two pegs separately or pull the manacles around the pegs and close one manacle behind the right manacle using it as a knot to keep it from moving? If all else fails I know I can tie a rope but was trying to expedite the process with the manacles. )
If you fail either you'll have to use your action for the manacles on the next turn.
(Yes!)
(Nice Aryn!)
Gaelin will move towards the damaged ship to the northeast, if needed and toss a fireball at 4th level aiming for the same spot to hit both masts. If he doesn't need to get closer he'll instruct Valeera to head southeast towards the undamaged ship SW of Aryn.
Fireball damage: 27
Jinara will holster his wand and immediately begin casting a familiar Haste (spending 3sp for Twinned Spell) on himself and DoomTail. He commands DoomTail to fly between the front and main sails of the ship they just targeted (should be like 50-60 ft of movement). While flying Jinara uses his hasted action to pull the 2nd potion of fire breath and pours it into the side of DoomTails beak and says "It's ok friend. When I release my fire, you release yours there (pointing at the front mast)." As DoomTail approaches the prescribed location between the 2 masts, Jinara says "Now!" and inhales deeply releasing a torrent of flame. At the same time, DoomTail does the same while using his hasted action to dodge any potential arrows that might fly by.
Jin's Fire Breath aimed at the main wooden mast (DC13, 11 + 5 = 16, Success = 5 + 5 = 10)
Doom's Fire Breath aimed at the front wooden mast (DC13, 13, half on success)
As soon as the fire charge is finished, Jinara whips the reigns and continues DoomTail's hasted movement towards the next boat SE of their current location (we've flown 50-60 ft and have about 100 ft left. If we can make it to the front of the next boat, then great. if not, then DoomTail will keep flying until we can reach the bow). Taking a visual page out of Torq's playbook, Jinara pulls out the 2nd immovable rod, places it approx 7 ft above the water directly in front of the boat (10-ish feet away from the boat), and clicks the button locking it in place. DoomTail will move the remainder of his movement to fly vertically as high as he can get.
Mucor would fly north and point his staff towards the northern side of the front of the ship before swiping through the air with his weapon. As he does so, a large tidal wave will rise up and slam into the side of the ship, pushing it towards whirl pool in the hopes that both ships will collide head on.
(20 damage and knocked prone and stuff if it fails its save.. but since I am using it on the boat and not the people on the boat I don't know if that matters??)
Torq will fly northeast towards the stern and will throw his hammer towards the creature steering the ship. After his hammer explodes he'll jump off Night Dream and fly over to wheel and slash any other remaining enemies around the wheel before pulling out a sphere pressing the button and tossing it 30 feet away towards the front of the ship. (action surge)
Hammer damage: 28
Sphere throw: 29
(hey Torq. Remember that band that was given to you when Zinmaer left? It allows you to cast Enlarge/Reduce on yourself twice a day. I couldn't remember if we mentioned that to you or not).
Aryn deftly leaps from Calypso's back rushing over to the wheel before turning it furiously to port (left). The ship begins to lean heavily from the sharp turn but Aryn braces her footing and when the wheel comes to a halt she quickly pulls the manacles back around the post and wraps them around the wheel locking it into place. Having secured the wheel she hops back onto Calypso and flies up and away to safety watching as the ship just west of her continues it's path and fails to turn out of the way in time. The western ship's bow slams into the eastern ship's hull between the two masts. You hear the loud impact across the air and watch as a huge hole in punched in the side of the eastern ship.
To the north, Torq throws his hammer into a cluster of orcs standing by the wheel. The hammer disappears into the air just as an explosion of fire emits from its previous location. Limbs and whole bodies are charred and blown off the sides as part of the main sail is torn from the force of the explosion. Torq flies from Night Dream's back and lands by the wheel. He pulls out a sphere and depresses the button flinging it towards the large grouping of goblins and orcs who prepare to rush him as a dark blue eruption of energy blasts from the sphere. More cries of agony enter the air as the drekthar bodies are purged of their tattoos. A mound of nearly 60 bodies lies on the deck of the ship as it floats aimlessly on.
To the west, Gaelin hurls a second fireball that snaps the main and front mast of the ship northeast of him. The splintered masts impact teh crew and deck of the ship crushing 21 orcs and goblins. The ship lurches forward but slows to a crawl as he and Valeera streak through the sky heading southeast. Jinara and Doom Tail coordinate their attacks as they fly between the masts of the ship who's sails are pot-marked with holes and release a cone of flame breath. The flames burn and char the thick cloth and wood but the sails remain intact as they fly southeast. (@Jinara- Main mast- 23 HP, Front mast- 26 HP left, you don't quite have the distance to get in front of the ship and you already used both actions and bonus so can't do the rod as well this turn. If Doom Tail's hasted action was to dash you could've flown up out of range.)
Far to the west, Mucor watches as the captains try to escape the churning water before he summons a large wave that slams into the side of the northern ship. The southern ship looks up in horror as their ship continues to list to the port side and watch helplessly as the northern ship crashes into their deck. The southern ship is nearly split in half from the damage as the northern ship, lodged inside is unable to move away and begins to tip forward as the weight of the sinking ship drags down the bow.
You watch as arrows and javelins from all directions fly towards you as the horde desperately clings to life. The undamaged ships make minor adjustments to avoid the wreckage of their sister ships and continue east taking aim at the closest enemies.
Damage: Torq- 18 Night dream- 11 Jinara- 13 (nat 20) Gaelin- 21 Valeera- 10
Lightbringers!
Map:
(Since I didn't have to use my bonus last round to attack with my sword could I use it to rage?)
Torq shrugs off the arrows and glares down at the mound of corpses before recalling the hammer to his hand. He'll stow his weapons and begin turning the wheel to the right. He'll look up to Night Dream and say, "Get out of their range and come pick me up when I call you."
Athletics?: 12 (If you allow the rage I get advantage) 27
Mucor would grin as the two boats churn together in the whirlpool before turning and heading to the northern most boat, flying as quickly as he could before pointing his staff towards the rudder of the large ship and casting erupting earth on the back of the boat.
(16 damage)
Seeing Jinara behind him Gaelin will turn and head northwest so they're in line (Horizontally on the map) with the undamaged ship and tell Valeera, "Hold your breath until they get in range." He'll look south at the damaged ship and toss another fireball (5th) to finish it off. "Everyone okay? We seem to be doing pretty good." he'll say telepathically to the group.
Fireball: 24
"Doing fine here. Just going to finish this one off." Aryn says as she flies north towards the crashed ships and presses the button before tosses her last sphere down into the back middle of the ship. (I want to make sure the entire stern is still in the radius though.) She'll head northwest and attempt to find the immovable rod Torq left.
Sphere: 14
Perception: 26
DoomTail
Movement = fly 55-60 ft in order to place the immovable rod, then fly over bow of boat due West the remaining 90-100 ft (Southwestern most ship)
Bonus = Fire Breath at front mast 16
Action = Dash due west to attack the ship in line with their direction (Southwestern most ship)
Haste = Dodge action
Jinara
Action = place the immovable rod in pre-described location.
Movement = N/A
Bonus = Fire Breath at front mast 13 + 5 = 19, Success = 7 + 5 = 12
Haste = Fireball aimed at to hit between the front and main masts on the ship due west (Southwestern most ship)
(DC18, Fail = 26, half on success)
48
(Torq- I'll allow it.)
Mucor flies north and conjures a green bead of energy on his staff. He jerks the end of his staff upwards and the rear of the northwestern most ship is lifted out of the water as an explosion of earth juts out of the sea. The rudder is completely destroyed and the ship sails uncontrollably. To the east, Torq leans with the ship as he turns the wheel. Unable to fit between the two vessels the ship directly west attempts to turn opposite to dodge Torq's commandeered ship but can't turn quick enough. The bow slams into the stern of the ship sending Torq into the air.
To the south, an explosion of dark blue energy hits the back of the ship (You wanted to hit the back too much so you don't get maximum death but you get your highest priority) leaving a pile of corpses and the ship unable to pull away from the wreckage that now begins to sink and drag it down. Aryn smiles as she flies over the carnage and pinpoints the location of the immovable rod and makes it within 10 feet of it.
Jinara and Doom Tail burst eastward in a flash and JInara places a second immovable rod in place. They watch as the ship fatally collides with the rod as they make their way back west before Jinara spews flame onto the front mast of the damaged ship. Gaelin and Jinara each hurl fireballs between the masts of two ships, one finishing off the work of Jinara while the other damages a fresh target. The sounds of wood snapping, screams of pain and explosions fill the air as Valeera rears back and breathes a line of flame that cuts through the front and main mast. The sails begin to turn to ash and a section of each mast is missing but both still stand, but just barely.
The mostly doomed horde defiantly releases another volley of arrows and javelins at their attackers as they fight to survive of adrift or sinking ships. Others leap into the ocean and attempt to swim away. A few ogres attempt to wedge the two ships in the east apart before the bow collapses from stress and splits the ship in two.
Torq- DC17 Dex or take 16 bludgeoning from impact of the ship
Damage: Torq- 17 Gaelin- 11 Jinara- 9 (another nat 20. They like you) Aryn- 21 Mucor- 13
Lightbringers: (Geez, y'all have wrecked shop. I knew you'd do good and have fun with this one but dang guys!)
Map:
Dex: 5 (Gonna try to RP this.)
Torq, filled with rage and excitement rides the ship wanting to make sure it hits it's mark. His blind rage gets in his own way as he watches the other ship turn the opposite way and slam into hull right in front of him. The impact is so sudden that he gets pinned under a large piece of wood and impaled through the side. He coughs and inhales deeply, the wind being knocked out of him and attempts to lift the piece of wood off to free himself.
Athletics: 17 (I'll let you decide if that's enough to get out.)
Either way Torq will call for Night Dream.
Mucor would quickly guide Stonewing towards the damaged northern ship before pointing down towards the deck of the disabled ship and casting wall of fire on the center of the ship, creating a wall of flame that circles and covers the main mast and runs along the deck before covering and circling the other mast as weill.
Gaelin will toss a fireball between the masts of the heavily damaged ship and look around the area before telling Valeera to head north east to aid Torq.
Fireball: 32
Perception: 27 (Do I see any ships that aren't being attacked and are not destroyed?)
Aryn will climb down Calypso and have him grab her legs with his talons and hang upside down to grab the immovable rod then climb up and fly high in the air to search the area before saying telepathically to Varian and the group. "I think we're almost done here. Do you want us to clear a ship for you or how are your mages supposed to get to us?"
Acrobatics: 22
Perception: 30