Seeing that other one leaves the house Khelgar starts to think that this house makes organics feel really uncomfortable. He had felt some uneasy exploring it of course, but he feels that it would be irresponsible to leave a place where a demon is worshiped so near to the town unchecked. So he enters again the house, looking for Yvan and reunites with him.
" He felt better as soon as we were outside and he decided to flight back to town. He thinks this place is like a death trap, and as long as I tend to agree with him, I think that it is safer for the people of the town, specially the children, if we try to understand what is going on here. He suggested that we should rally this place with a mob, but that kind of behaviour tends to be unpredictable and leads to unnecesary violence. " after reported the situation he looks around the room they are now " Have you found something of significance?"
This room seems to be a game room. Deer heads mounted on the walls a fire place lit, a bear skin rug, two cushioned chairs. There is also a locked cabinet.
As you step into the room though the fire goes out and this very warm and cozy room no longer feels so welcoming.
The deer heads when you entered were very well done now they look like they are rotting.
Looking around the now decrepit room, Strig gets a chill running across his back and down his spine. Thinking it must be some form of illusion, he takes close look at the room, and then the locked cabinet. Checking it for traps before attempting to disarm and unlock.
This post has potentially manipulated dice roll results.
Khelgar will take a closer look to the deer head. He will try to determine how long it's been rotting, if it is rotting at all. It's not the first time the house had used illusions to lure them and now he finds difficult believing wich one of the images of the room is real.
"I am curious of what or who is caussing this illusory effects. It has to be a very talented caster to do so, or the house must be under a powerful spell to keep this illusions for so long. I have no doubt that the responsible is the one who made that altar we encounter before, to keep people out of the house so he or she can have the privacy needed for such foul deeds. However, I am affraid that the dissapearances has more to do with this cult to Orcus than to the alleged haunted house. Be aware, that this individual, or individuals have a 98 percent probabilty to respond with violence to our intrusion in their sancta sanctorum. I estimate 74.6% that this violence will include some form of magic."
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PbP Character: A few ;)
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Seeing that other one leaves the house Khelgar starts to think that this house makes organics feel really uncomfortable. He had felt some uneasy exploring it of course, but he feels that it would be irresponsible to leave a place where a demon is worshiped so near to the town unchecked. So he enters again the house, looking for Yvan and reunites with him.
" He felt better as soon as we were outside and he decided to flight back to town. He thinks this place is like a death trap, and as long as I tend to agree with him, I think that it is safer for the people of the town, specially the children, if we try to understand what is going on here. He suggested that we should rally this place with a mob, but that kind of behaviour tends to be unpredictable and leads to unnecesary violence. " after reported the situation he looks around the room they are now " Have you found something of significance?"
PbP Character: A few ;)
The warforged agrees and continue towards the next room
PbP Character: A few ;)
OK you enter the next room and find a kitchen.
Khelgar will look for clues that indicates that the kitchen has been recentrly used to cook the feast they had seen on the other room.
PbP Character: A few ;)
No evidence this kitchen seems to have been barely used
OOC: That leaves us with one room left and the stairs right?
Strig will peak into the final room, and give a good look around.
Perception: 16 (13+3)
Investigation: 16 (17-1)
This room seems to be a game room. Deer heads mounted on the walls a fire place lit, a bear skin rug, two cushioned chairs. There is also a locked cabinet.
As you step into the room though the fire goes out and this very warm and cozy room no longer feels so welcoming.
The deer heads when you entered were very well done now they look like they are rotting.
They do except they get a -1
Looking around the now decrepit room, Strig gets a chill running across his back and down his spine. Thinking it must be some form of illusion, he takes close look at the room, and then the locked cabinet. Checking it for traps before attempting to disarm and unlock.
Check for Illusion (Investigation): 19 (Nat 20 -1)
Check for Traps (Perception): 21 (18+3)
Disarm (Thieves' Tools): 18 (16+2)
Pick Lock (Thieves' Tools): 20 (18+2)
Angels gets 4 knives
Dark finds that a mirror on the wall does not show a proper reflection showing that this is indeed an illusion
He finds no traps
And he picks the lock successfully
Opening the cabinet Strig will look inside.
OCC: Do you want a roll or anything to see what is in there?
Khelgar will take a closer look to the deer head. He will try to determine how long it's been rotting, if it is rotting at all. It's not the first time the house had used illusions to lure them and now he finds difficult believing wich one of the images of the room is real.
[Medicine:? 16 ]
PbP Character: A few ;)
Dark you find a necklace. 30 cp. And a light crossbow
Fran You can tell that this is an illusion.
Strig will pocket the items, and move out into the main hall. To gather with the others.
"I am curious of what or who is caussing this illusory effects. It has to be a very talented caster to do so, or the house must be under a powerful spell to keep this illusions for so long. I have no doubt that the responsible is the one who made that altar we encounter before, to keep people out of the house so he or she can have the privacy needed for such foul deeds. However, I am affraid that the dissapearances has more to do with this cult to Orcus than to the alleged haunted house. Be aware, that this individual, or individuals have a 98 percent probabilty to respond with violence to our intrusion in their sancta sanctorum. I estimate 74.6% that this violence will include some form of magic."
PbP Character: A few ;)