The shepherd lowers one of his fingers and aims as far into the hallway as he can see, placing another Fireball (upcast) in the up-left corner of {CR-22}.
-> DEX saving throws {DC 20} for those within the range of the explosion:
Le'gal: auto-fails the save, taking 37 fire damage;
Nox: 12, taking 37 fire damage;
Graxximus: 12, taking 18 fire damage. while Le'gal gets the other 18 fire damage due to Warding Bond;
Le'gal is now unconscious in addition to all other conditions and must start rolling DEATH saving throws in her turn. The second fire damage above counts as the first failure (successes: 0; failures: 1).
giant spider 2 grappleon shepherd: Str check : 6 if succesfull it carries the spherherd in the room East, otherwise the spider position himself between the sheperd and Nox.
Nox Seeing Grax blocking her way and being under fire of shepherd in a pincer move she shout to the rest "Just run away already we can't let the everybody be slain here!". While holding her hand over the poison wound she'll heal herself with regenerate39 HP (+9 Life cleric included) and reach in her druid fey pool Balm of the Summer Court 18 HP + 7 temp HP. She'll move to CR-17
(@lerus roger also updated everything except the HP since shepherd has counterspell)
Graxximus notices the dwarf appear behind him and run in the opposite direction. He takes a chance at hammering him and manages to land a glancing blow on the dwarf's back (Talon takes 14 magical bludgeoning damage).
BACK TO MIDDLE OF INITIATIVE ROUND 7 (top of Nox's turn)
The last remaining spider makes its way towards the shepherd and tries to grab him:
-> Shepherd's acrobatics check {DC 6}: 21 - once again, the arachnid's movements prove to be too slow and are easily avoided.
Nox then encourages her companions to leave her behind and tries to heal herself. The shepherd is tired of this back and forth, snapping his fingers and canceling the spell (upcast Counterspell). Stubbornly, the druid finds an alternative route to heal herself (Nox heals for 25 HP). Nox then seeks refuge by her spider {CR-17}.
Meanwhile, Le'gal continues to fight death just beyond the corner (DEATH saving throws - successes: 1; failures: 1)
This post has potentially manipulated dice roll results.
Graxx will spend on Superiority Die to increase the Attack of the Second attack by: 2
Precision Attack (Special)
When you make a weapon attack roll, you can expend one superiority die to add it to the roll before or after the roll but before any effects are applied.
Graxximus gives pursuit, easily catching up with Nox in his hasted state. The first swing of his Mace of Smiting is accompanied by a powerful radiant aura. The strike finishes smashing the part of the tortle's shell that the paladin was working on earlier in this fight. The second swing is well aimed, but the druid avoids it just in time. Unfortunately, shifting her weight places her in a prime position to block the third strike with her forehead. Bones crack, blood spurts, and Noxfalls to the ground, unconscious and incapacitated (Nox takes 25 magical bludgeoning damage and 15 radiant damage).
-> Nox drops her concentration on Giant Insect and must start rolling DEATH saving throws in her next turn.
NOTES: The last remaining Giant Spider disappears; Le'gal's and Graxximus' Warding Bond dropped when the bugbear's HP was reduced to zero; Vow of Enmity also drops as Nox's HP dropped to zero.
Charles will hear Nox tell the group to go on without her. He will cast Wall of Force at 7th level. He will place the wall on the bottom line of CR-22.
He will yell to Talon, "Grab Le'gal. Let's go. I bought us time, but it may not be much."
Charles erects an invisible wall between him and the entrance to the shepherd's chamber. He then suggests that Talon help Le'gal out a bit and begins running.
The fog follows the halfling, overtaking him a bit and filling the alternate route as well (fog extends to both {DB-22} and {CZ-20}).
Separately, Nox's fading consciousness feels the faint presence of a strange companion...
Talon then overtakes both Charles and the fog, arriving at {DE-22}.
-> Talon's Blink roll: 17 - the dwarf disappears once again.
The shepherd simply makes his way to the hallway, stopping at {CR-22} and noticing that he cannot go any further. He will then move back a bit, accompanied by his other three shepherd companions, to {CR-21} while still poking his head around the bend to look down the hallway and observe the halfling who is running away.
(Le'gal and Graxximus are next up. Nox needs to roll her first DEATH saving throw.)
Graxximus hastily floats toward the tunnel. He makes it to CR,-22 where he cannot pass.
Graxximus will then use a 3rd level spell slot to cast Misty Step to CX,-22.
"Finish." Graxximus says.
Graxximus comes up behind Charles at CZ, -22 and strikes out at him three times with his mace.
Attack: 17 Damage: 20
Attack: 19 Damage: 16
Attack: 25 Damage: 24
Graxximus will utilize two Maneuvers and one first level divine smite.
For the Second Roll Graxximus will use Goading Attack. Added Damage 6 and must make Wisdom Save of DC: 17.
Goading Attack (Special)
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the target must make a WIS saving throw (DC 17). On failure, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
For the Third Critical Roll Graxximus will use Menacing Attack and a First Level Divine Smite. Extra Damage: 15
As a bonus action Graxximus will recover with Second Wind: 9 HP
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the target must make a WIS saving throw (DC 17). On failure, it is frightened of you until the end of your next turn.
This post has potentially manipulated dice roll results.
Graxximus floats, teleports, and floats a bit more. Like a wisp of wind, he is quickly upon Charles, suddenly looking down at the fleeing halfling that was his companion until just a minute ago.
The first strike of the magical mace hits Charleso on the back (Charles takes 20 magical bludgeoning damage).
-> Concentration check for Wall of Force {DC 10}: 24
The second strike hits a turning Charles on the chest (Charles takes 22 magical bludgeoning damage).
-> Concentration check for Wall of Force {DC 10}: 19
-> WIS saving throw vs. Goading Attack (DC 17): 12 - Charles has disadvantage on all attack rolls against targets other than Graxximus.
The third strike hits a almost defenseless Charles on the ribs, cracking several an forcing the wizard to cough a deadly amount of blood (Charles takes 26 magical bludgeoning damage and 13 radiant damage).
-> All of this brings the damage count to a whopping 81 points. Charles is now unconscious, incapacitated, prone, and must start rolling DEATH saving throws in his next turn.
-> Concentration on Wall of Force drops due to being incapacitated. The effects of Menacing Attack don't take hold as Charles is already unconscious.
The shepherd lowers one of his fingers and aims as far into the hallway as he can see, placing another Fireball (upcast) in the up-left corner of {CR-22}.
-> DEX saving throws {DC 20} for those within the range of the explosion:
Le'gal is now unconscious in addition to all other conditions and must start rolling DEATH saving throws in her turn. The second fire damage above counts as the first failure (successes: 0; failures: 1).
-> Nox's concentration check for Giant Insect {DC 18} - 22
-> Graxximus' concentration check for Haste {DC 10} - 13
(Nox is up next and Le'gal needs to roll a DEATH saving throw. Graxximus has an opportunity attack available against Talon.)
giant spider web recharge
web recharge if 5-6
giant spider 2 4
giant spider 2 grapple on shepherd: Str check : 6 if succesfull it carries the spherherd in the room East, otherwise the spider position himself between the sheperd and Nox.
Nox
Seeing Grax blocking her way and being under fire of shepherd in a pincer move she shout to the rest "Just run away already we can't let the everybody be slain here!". While holding her hand over the poison wound she'll heal herself with regenerate 39 HP (+9 Life cleric included) and reach in her druid fey pool Balm of the Summer Court 18 HP + 7 temp HP. She'll move to CR-17
(@lerus roger also updated everything except the HP since shepherd has counterspell)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Graxx takes the Attack of Opportunity against Talon.
Attack: 23 Damage: 11
Le'gal Death Saving Throw: 3.
(@all: C'mon 1... get it over with.)
When you realize you're doing too much: Signature.
REACTION (during Talon's turn in round 7)
Graxximus notices the dwarf appear behind him and run in the opposite direction. He takes a chance at hammering him and manages to land a glancing blow on the dwarf's back (Talon takes 14 magical bludgeoning damage).
BACK TO MIDDLE OF INITIATIVE ROUND 7 (top of Nox's turn)
The last remaining spider makes its way towards the shepherd and tries to grab him:
-> Shepherd's acrobatics check {DC 6}: 21 - once again, the arachnid's movements prove to be too slow and are easily avoided.
Nox then encourages her companions to leave her behind and tries to heal herself. The shepherd is tired of this back and forth, snapping his fingers and canceling the spell (upcast Counterspell). Stubbornly, the druid finds an alternative route to heal herself (Nox heals for 25 HP). Nox then seeks refuge by her spider {CR-17}.
Meanwhile, Le'gal continues to fight death just beyond the corner (DEATH saving throws - successes: 1; failures: 1)
(Graxximus is up next).
Graxximus will move to float above Nox.
Graxximus then once more unleashes a flurry of attacks from his mace onto the Turtle powered by Haste and Divine Smiting.
Attack: 26 Damage: 10
Attack: 13 Damage: 16
Attack: 30 Damage: 15
2nd Level Divine Smite for first that hits: 15 Radiant
Graxx will spend on Superiority Die to increase the Attack of the Second attack by: 2
When you make a weapon attack roll, you can expend one superiority die to add it to the roll before or after the roll but before any effects are applied.
Graxximus gives pursuit, easily catching up with Nox in his hasted state. The first swing of his Mace of Smiting is accompanied by a powerful radiant aura. The strike finishes smashing the part of the tortle's shell that the paladin was working on earlier in this fight. The second swing is well aimed, but the druid avoids it just in time. Unfortunately, shifting her weight places her in a prime position to block the third strike with her forehead. Bones crack, blood spurts, and Nox falls to the ground, unconscious and incapacitated (Nox takes 25 magical bludgeoning damage and 15 radiant damage).
-> Nox drops her concentration on Giant Insect and must start rolling DEATH saving throws in her next turn.
NOTES: The last remaining Giant Spider disappears; Le'gal's and Graxximus' Warding Bond dropped when the bugbear's HP was reduced to zero; Vow of Enmity also drops as Nox's HP dropped to zero.
END OF INITIATIVE ROUND 7
FOGGY PASTURE MAP UPDATE:
NOTE: Space {CW-13} is now broken/open space, but it is difficult terrain due to rubble.
(Charles and Talon are up next.)
Charles will hear Nox tell the group to go on without her. He will cast Wall of Force at 7th level. He will place the wall on the bottom line of CR-22.
He will yell to Talon, "Grab Le'gal. Let's go. I bought us time, but it may not be much."
He will use his movement and will head to DA-22.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Charles erects an invisible wall between him and the entrance to the shepherd's chamber. He then suggests that Talon help Le'gal out a bit and begins running.
The fog follows the halfling, overtaking him a bit and filling the alternate route as well (fog extends to both {DB-22} and {CZ-20}).
Separately, Nox's fading consciousness feels the faint presence of a strange companion...
(Talon is still up.)
Reappearing at CW, -22, Talon swings around and heals Le'gal. "Come on girl, your not dead yet!" Then races down the corridor after Charles.
BONUS ACTION: Healing Word 2nd level on Le'gal: 10
ACTION: Dash down the corridor to past DB, -22 to DE, -22
Lot's of stuff ...
Talon sees Le'gal's accumulated wounds start to bleed out and magically closes them (Le'gal heals for 10 HP).
-> Le'gal is no longer unconscious, but remains incapacitated, stunned, prone, (and INT score equals zero).
Talon then overtakes both Charles and the fog, arriving at {DE-22}.
-> Talon's Blink roll: 17 - the dwarf disappears once again.
The shepherd simply makes his way to the hallway, stopping at {CR-22} and noticing that he cannot go any further. He will then move back a bit, accompanied by his other three shepherd companions, to {CR-21} while still poking his head around the bend to look down the hallway and observe the halfling who is running away.
(Le'gal and Graxximus are next up. Nox needs to roll her first DEATH saving throw.)
Abandoned, Le'gal continues to drool on the round.
When you realize you're doing too much: Signature.
Nox Death saving throw: 12
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Graxximus hastily floats toward the tunnel. He makes it to CR,-22 where he cannot pass.
Graxximus will then use a 3rd level spell slot to cast Misty Step to CX,-22.
"Finish." Graxximus says.
Graxximus comes up behind Charles at CZ, -22 and strikes out at him three times with his mace.
Attack: 17 Damage: 20
Attack: 19 Damage: 16
Attack: 25 Damage: 24
Graxximus will utilize two Maneuvers and one first level divine smite.
For the Second Roll Graxximus will use Goading Attack. Added Damage 6 and must make Wisdom Save of DC: 17.
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the target must make a WIS saving throw (DC 17). On failure, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
For the Third Critical Roll Graxximus will use Menacing Attack and a First Level Divine Smite. Extra Damage: 15
As a bonus action Graxximus will recover with Second Wind: 9 HPMenacing Attack is DC 17:
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the target must make a WIS saving throw (DC 17). On failure, it is frightened of you until the end of your next turn.
Graxximus floats, teleports, and floats a bit more. Like a wisp of wind, he is quickly upon Charles, suddenly looking down at the fleeing halfling that was his companion until just a minute ago.
The first strike of the magical mace hits Charleso on the back (Charles takes 20 magical bludgeoning damage).
-> Concentration check for Wall of Force {DC 10}: 24
The second strike hits a turning Charles on the chest (Charles takes 22 magical bludgeoning damage).
-> Concentration check for Wall of Force {DC 10}: 19
-> WIS saving throw vs. Goading Attack (DC 17): 12 - Charles has disadvantage on all attack rolls against targets other than Graxximus.
The third strike hits a almost defenseless Charles on the ribs, cracking several an forcing the wizard to cough a deadly amount of blood (Charles takes 26 magical bludgeoning damage and 13 radiant damage).
-> All of this brings the damage count to a whopping 81 points. Charles is now unconscious, incapacitated, prone, and must start rolling DEATH saving throws in his next turn.
-> Concentration on Wall of Force drops due to being incapacitated. The effects of Menacing Attack don't take hold as Charles is already unconscious.
END OF INITIATIVE ROUND 8
FOGGY PASTURE MAP UPDATE:
NOTE: Space {CW-13} is now broken/open space, but it is difficult terrain due to rubble.
(Talon is up next. Charles needs to roll his first DEATH saving throw.)