-> Extract Brain vs. PB: Attack: 23 Damage: 41 piercing.
-> PB joins Talon and Four in the afterlife... her warhammer goes back to being nonmagical and her body begins to disappear. Her Spiritual Weapon remains on the field (but is pretty much useless).
The Shepherd drops the firbolg’s limp body on the ground, and begins looking for seconds.
(Nox is up next. Her turn is mostly wasted, but she can roll an INT saving throw {DC 18} at the end of it to try and end the stunned condition. She gets a +5 to that save because of Graxx.)
(@Hydra: As @Ori pointed out, Hunter's Mark does not work on Flynric because of Nondetection. You may add back 1 HP to your character sheet to offset the Hunter's Mark damage on Graxximus' last turn.)
Nox recovers quickly from her stunned and incapacitated state, though she is not able to do much more at the moment.
LEGENDARY ACTION (end of Nox's turn)
The Shepherd slaps his tentacles on Graxx, who is right next to PB's body.
-> Tentacles vs. Graxx: Attack: 32 Damage: 33psychic damage.
-> Graxx's INT saving throw {DC 20}: 17;
-> Graxx becomes grappled and is now stunnedwithout the chance to save at the end of each of his turns. The damage is also enough to force him into being unconscious, incapacitated, and prone. All else equal, Graxx must begin rolling DEATH saving throws in his next turn.
His hands still free, the shepherd commands the dead in the fog to ensure Nox does not do much with his newly regained poise. The fog takes the shape of hundreds of defeated foes and rush the aasimar. For a moment, Nox even believes she recognizes Thokk among the smoky figures:
-> Nox's Constitution saving throw {DC 18} (no more Aura of Protection):21
The aasimar manages to resist most of the horrid effect, his Celestial Resistance aiding him in the process (Nox only takes 14.25necrotic damage; round it down please).
Graxximus enhances his speed once again and gives flying chase to the runaway Flynric. Focusing solely on catching up to the halfling, Graxximus easily reaches his foe (CQ-4).
(Flynric and Graxx are next up. Graxx needs to roll a DEATH saving throw. Nox has an opportunity attack available against the flying Graxximus.)
Reaction: war caster(feat) Nox staff sparkles and whacks Graxximus legs as he flyby. Attack: 27 Damage: 17 2 magical bludgeoning 15 thunder damage. If it hits Graximus feel sting feeling in his legs, 6 thunder damage if he keeps moving.
Graxximus flies by Nox mostly disregarding the passing attack (Graxximus takes 23 magical bludgeoning and thunder damage). He continues to move and reached Flynric as originally planned.
-> Graxximus' two concentration checks on Haste {DC 10}: 20, 17
In the Shepherd's grasp, Graxx's heartbeat slows down (DEATH saving throws - successes: 0; failures: 1).
Flynric just smiles and turns around as Graxx flies up, and with a quick wave of his hand, Graxx’s extra speed is gone, replaced by a sudden sense of lethargy. He then turns and runs another forty feet down the corridor and pulls out his bow, stowing the sword for now.
A surprised expression takes over Graxximus as he is forced into extreme tiredness once again. Flynric safely creates some distance between him and the chasing paladin, but measures his steps as to make sure he is a certain number of feet away.
Back in the room, the Shepherd still holds an unconsciousGraxx with his face tentacles. Pausing his meal for a moment, the Shepherd produces an arcane poisonous arrow (upcast) and shoots it a Nox. As it was the case before, Nox notices that the Shepherd can expertly ignore the three illusory copies standing around her real form.
Nox summons (BA: cost 3SP) a Hound of Ill Omen at CS-17 targeting the shepherd. While moving to CN-14 She tap Graxx healing him for 16 HP (Healing Hands, racial feat)
Summer bites the shepherd tentacle Attack: 24 Damage: 9 piercing. STR DC: 13 or knocked prone.
Hound of Ill Omen
Hound of Ill Omen
At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes:
The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
It appears with a number of temporary hit points equal to half your sorcerer level.
It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.
The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
Hound of Ill Omen: 1 Bonus Action
Healing Hands
Healing Hands As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
Nox summons a monstrous hound and lets it distract the Shepherd while she heals Graxx.
-> Graxx heals for 16 HP and is no longer unconscious, though every other conditions is still in place.
Once the hound attacks, the shepherd throws up a shield, avoiding the bite completely.
The acid on Nox's skin still has some sting to it, burnig her as she runs into the northern hallway. (Nox takes a one-time additional 14acid damage).
LEGENDARY ACTION (end of Nox's turn)
Noticing that Graxx has recovered somewhat, the Shepherd decides to stop playing with his food:
-> Extract Brain vs. Graxx: Attack: 19Damage: 55 piercing.
Even in his stunned condition, Graxx manages to shuffle around enough within the tentacles' grasp such that the Shepherd fails to get a good chomp down.
Flynric seizes his opportunity once Graxximus fails to give chase. A small illusory bulls-eye appears on the armored warrior's unprotected throat and Flynric lets two arrows fly. Though they fail to bring the foe down, it is clear Graxximus is quite wounded (Graxximus takes 32 magical piercing damage).
Graxx continues to struggle.
DM's Screen:
Rc: 4
The Sheperd has some unfinished business with Graxx:
-> Extract Brain vs. Graxx: Attack: 32 Damage: 115 piercing.
(OOC: Jeebus!)
The Shepherd goes through the dragonborn's head like it was nothing and then keeps going. It suddenly realizes the meal is over once his tentacles are grasping at Graxx's still heart. Covered in blood, the Shepherd goes into the northern hallway, stopping at {CN-15}.
This post has potentially manipulated dice roll results.
Nox grabs one of the tentacle and shock Attack: 29 Damage: 11 lightning damage (16+11 advantage roll if wearing metal armor, if hit shepherd can't use reaction until start next turn) the shepherd then release the tentacle and wave it goodbye shortly reapering at CN-8 and keep running and turn the corner stopping at CP-4. Scared she shout at Flynric"Run the shepherd coming!".
Summer smells the shepherd trail and goes straight toward it disregarding any object in it way she then bites the shepher booty Attack: 19 Damage: 11 piercing. STR DC: 13 or knocked prone.
If shepherd tries to counterspell Misty StepNox will counterspell the spell at same level if possible otherwise at base level.
(@Ori: Yes, I meant saving throw. I should have been more clear. Also, yes, the Shepherd can see through your invisibility.)
The damage is too much for PB to take at her weakened state. She continues to suffer on the ground (DEATH saving throws - successes: 0, failures: 1).
-> PB remains stunned.
-> Concentration on Protection from Evil and Good is dropped due to being incapacitated.
-> Warding Bond also fades away, as PB hits 0 HP.
LEGENDARY ACTION (end of PB's turn)
The shepherd enjoys his meal:
-> Extract Brain vs. PB: Attack: 23 Damage: 41 piercing.
-> PB joins Talon and Four in the afterlife... her warhammer goes back to being nonmagical and her body begins to disappear. Her Spiritual Weapon remains on the field (but is pretty much useless).
The Shepherd drops the firbolg’s limp body on the ground, and begins looking for seconds.
END OF INITIATIVE ROUND 5
THE RETURN TO THE FOGGY PASTURES:
(Nox is up next. Her turn is mostly wasted, but she can roll an INT saving throw {DC 18} at the end of it to try and end the stunned condition. She gets a +5 to that save because of Graxx.)
Nox int save: 25
She'll slowly regain bacl her bearings.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Fly, you fools
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@Hydra: As @Ori pointed out, Hunter's Mark does not work on Flynric because of Nondetection. You may add back 1 HP to your character sheet to offset the Hunter's Mark damage on Graxximus' last turn.)
Nox recovers quickly from her stunned and incapacitated state, though she is not able to do much more at the moment.
LEGENDARY ACTION (end of Nox's turn)
The Shepherd slaps his tentacles on Graxx, who is right next to PB's body.
-> Tentacles vs. Graxx: Attack: 32 Damage: 33 psychic damage.
-> Graxx's INT saving throw {DC 20}: 17;
-> Graxx becomes grappled and is now stunned without the chance to save at the end of each of his turns. The damage is also enough to force him into being unconscious, incapacitated, and prone. All else equal, Graxx must begin rolling DEATH saving throws in his next turn.
(Lair/Graxximus will go next.)
His hands still free, the shepherd commands the dead in the fog to ensure Nox does not do much with his newly regained poise. The fog takes the shape of hundreds of defeated foes and rush the aasimar. For a moment, Nox even believes she recognizes Thokk among the smoky figures:
-> Nox's Constitution saving throw {DC 18} (no more Aura of Protection): 21
The aasimar manages to resist most of the horrid effect, his Celestial Resistance aiding him in the process (Nox only takes 14.25 necrotic damage; round it down please).
Graxximus enhances his speed once again and gives flying chase to the runaway Flynric. Focusing solely on catching up to the halfling, Graxximus easily reaches his foe (CQ-4).
(Flynric and Graxx are next up. Graxx needs to roll a DEATH saving throw. Nox has an opportunity attack available against the flying Graxximus.)
Reaction: war caster(feat)
Nox staff sparkles and whacks Graxximus legs as he flyby. Attack: 27 Damage: 17 2 magical bludgeoning 15 thunder damage. If it hits Graximus feel sting feeling in his legs, 6 thunder damage if he keeps moving.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Death Save: 8
Graxximus flies by Nox mostly disregarding the passing attack (Graxximus takes 23 magical bludgeoning and thunder damage). He continues to move and reached Flynric as originally planned.
-> Graxximus' two concentration checks on Haste {DC 10}: 20, 17
In the Shepherd's grasp, Graxx's heartbeat slows down (DEATH saving throws - successes: 0; failures: 1).
(Flynric is still up).
Flynric just smiles and turns around as Graxx flies up, and with a quick wave of his hand, Graxx’s extra speed is gone, replaced by a sudden sense of lethargy. He then turns and runs another forty feet down the corridor and pulls out his bow, stowing the sword for now.
Action: Dispel Magic
Bonus Action: Cunning Action Dash
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
A surprised expression takes over Graxximus as he is forced into extreme tiredness once again. Flynric safely creates some distance between him and the chasing paladin, but measures his steps as to make sure he is a certain number of feet away.
Back in the room, the Shepherd still holds an unconscious Graxx with his face tentacles. Pausing his meal for a moment, the Shepherd produces an arcane poisonous arrow (upcast) and shoots it a Nox. As it was the case before, Nox notices that the Shepherd can expertly ignore the three illusory copies standing around her real form.
-> Attack: 21 Damage: 18 acid damage.
The acid sizzles against the aasimar's skin.
END OF INITIATIVE ROUND 6
THE RETURN TO THE FOGGY PASTURES:
(Nox is up next.)
Nox summons (BA: cost 3SP) a Hound of Ill Omen at CS-17 targeting the shepherd. While moving to CN-14 She tap Graxx healing him for 16 HP (Healing Hands, racial feat)
Summer bites the shepherd tentacle Attack: 24 Damage: 9 piercing. STR DC: 13 or knocked prone.
Hound of Ill Omen
At 6th level, you gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery points to magically summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes:
The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit points, or after 5 minutes.
Healing Hands
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Nox summons a monstrous hound and lets it distract the Shepherd while she heals Graxx.
-> Graxx heals for 16 HP and is no longer unconscious, though every other conditions is still in place.
Once the hound attacks, the shepherd throws up a shield, avoiding the bite completely.
The acid on Nox's skin still has some sting to it, burnig her as she runs into the northern hallway. (Nox takes a one-time additional 14 acid damage).
LEGENDARY ACTION (end of Nox's turn)
Noticing that Graxx has recovered somewhat, the Shepherd decides to stop playing with his food:
-> Extract Brain vs. Graxx: Attack: 19
Damage: 55 piercing.Even in his stunned condition, Graxx manages to shuffle around enough within the tentacles' grasp such that the Shepherd fails to get a good chomp down.
DM's Screen:
SS: 4
Graxximus spends the next few seconds recovering from the lactic acid accumulation in his muscles.
LEGENDARY ACTION (end of Graxximus' turn)
The Shepherd tries to get the little annoyance by his side a little away from him via loud thunderwave:
-> Hound's CON saving throw {DC 20}: 13 - the Hound takes 2 thunder damage and is pushed 10 feet away from the Shepherd.
-> This should be enough to erase the Hound's temporary hit points and then some.
(Flynric and Graxx are up next. Note that Graxx is concious, but he is still grappled, prone, stunned, and incapacitated.)
Flynric smiles, marking his target before putting two arrows into the stunned warrior, moving back another 20 feet.
BA: Hunter’s Mark
Attack: 23 Damage: 10
Attack: 24 Damage: 18
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Graxx lays there taking it all in.
Flynric seizes his opportunity once Graxximus fails to give chase. A small illusory bulls-eye appears on the armored warrior's unprotected throat and Flynric lets two arrows fly. Though they fail to bring the foe down, it is clear Graxximus is quite wounded (Graxximus takes 32 magical piercing damage).
Graxx continues to struggle.
DM's Screen:
Rc: 4
The Sheperd has some unfinished business with Graxx:
-> Extract Brain vs. Graxx: Attack: 32 Damage: 115 piercing.
(OOC: Jeebus!)
The Shepherd goes through the dragonborn's head like it was nothing and then keeps going. It suddenly realizes the meal is over once his tentacles are grasping at Graxx's still heart. Covered in blood, the Shepherd goes into the northern hallway, stopping at {CN-15}.
END OF INITIATIVE ROUND 7
THE RETURN TO THE FOGGY PASTURES:
(Nox is up next.)
Nox grabs one of the tentacle and shock Attack: 29 Damage: 11 lightning damage (16+11 advantage roll if wearing metal armor, if hit shepherd can't use reaction until start next turn) the shepherd then release the tentacle and wave it goodbye shortly reapering at CN-8 and keep running and turn the corner stopping at CP-4. Scared she shout at Flynric "Run the shepherd coming!".
Summer smells the shepherd trail and goes straight toward it disregarding any object in it way she then bites the shepher booty Attack: 19 Damage: 11 piercing. STR DC: 13 or knocked prone.
If shepherd tries to counterspell Misty Step Nox will counterspell the spell at same level if possible otherwise at base level.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate