This post has potentially manipulated dice roll results.
Sparklegem moves to {BX33} to get some protection behind Milo. "Save me!" he says to the halfling. From there, he removes a sparkly gem from his sleeve and waves it about a few times:
This post has potentially manipulated dice roll results.
S-Horse's Wis Save to get rid of frightened at disadvantage cause the cause of his fear is in the line of sight: 3
An enraged Selrahc will charge at the closest enemy (preferably Mumed or Sparklegem, but he will take what he can get) and unleash a flurry of attacks from his maul.
All of these are reckless, frenzied, and GWM, he wants to do DAMAGE!!!!!!
((Gonna do the 3 separate dice rolls for Bless on this new post because I don't want to mess up the rolls I have above cause DnDBeyond likes to do that.))
This post has potentially manipulated dice roll results.
(@Superbad: Alrgiht, even with Boots of Speed and Longstrider, you do not have enough speed to reach a non-caged enemy in the first round without using the dash action. That means you'll only be able to attack once this turn as a bonus action - frenzied attack.)
Leaving his frightened horse behind, Selrachdashes forward to the first enemy he can see. He considers rushing Baern, but quickly realizes the dwarf is trapped in a similar prison to the one that nullified Selrahc during the last battle. Changing his course, Selrach reaches Mumed's side at {CB29} and attempts to study his target (using your reaction to attempt the {DC 18} insight check). Unfortunately, understanding Mumed is not such an easy task.
Using his momentum, the earthbound hybrid swings his maul (I'm using the first attack and first Bless roll above for a total attack roll of 28). Mumed responds by blocking with a combination of his massive shield and red whip. Somehow it works, and Selrahc's maul never makes contact with the cleric's body.
Yessaris use this moment to try and study Baern a little further. Though he can't quite tell what he meant by his most recent words, Yessaris finally learns the secrets to the barbarian's speed.
Limited Metagaming License:
Name: Baern Oakbeard Background: Outlander Feats: Mage Slayer, Mobile, Sentinel, Squat Nimbleness Successful insight checks against Baern: 2 (more info available with further successes; anyone may try as a reaction).
Before too long, fear takes its toll on S-Horse. The animal takes 6psychic damage and disappears into the ether.
Milo responds to Sparklegem's plea: "Protect you? We are trying to die, you loon..."
The halfling then rushes forward and knee-slides into a pile of salt at {BX25} -> stealth: 23
Milo thinks he has an easy shot at Nox, but doesn't know the strange creature can sense him (i.e. advantage from being unseen cancelled by blindsight). The halfling learns his lesson, though.
-> Crossbow vs. Nox: Attack: 31 Damage: 14 magical piercing.
Despite being able to see the halfling go through all the motions, Nox is unable to dodge the incoming crossbow bolt (Nox takes 14 magical piercing damage).
Abe points a Mumed. "I respect your courage and your calling, but your interference is unacceptable. Be gone!" With a flash of divine light, the opposing healer's form disappears (at least momentarily.
This post has potentially manipulated dice roll results.
Tupoc studies the details of Mumed's defenses.
Limited Metagaming License:
Name: Mumed Sepret Background: Acolyte Feats: Defensive Duelist, Shield Master, War Caster, Resilient (Strength) Successful insight checks against Mumed: 2 (more info available with further successes; anyone may try as a reaction).
(@Hydra: Even if Abe walks 30 feet forward, he would not be within 60 feet of Mumed in order to cast Banishment. In order not to delay the game any further, I'll go ahead and auto-pilot Abe's alternate turn. If you are extremely against the described actions below let me know, but otherwise, let's just move forward. Thanks for understanding.)
Without moving away from his spot, Abe points a finger at Mumed and tries to make him disappear. Still not used to his new body or skills, the Aasimar instead launches a Guiding Bolt at the fellow cleric.
-> Guiding Bolt vs. Mumed: Attack: 20 Damage: 16 radiant (see edit below; actual damage = 14).
Party-pooper edit: That attack roll is supposed to be at disadvantage. Here's a second roll: 27 -> attack hits because of the Bless roll, but it is not a crit.
Party-pooper edit#2: Abe's WIS saving throw with Bless vs. Mumed's Sanctuary {DC 19}: 30 - attack stands.
The light blast catches Mumed by surprise, nicking one of his ears in the process (Mumed takes 14 radiant damage).
-> Mumed's concentration check {DC 10}: 16
-> Next attack roll against Mumed has advantage, which cancels the disadvantage from his protections.
Ingus performs the same trick he did before, seemingly melding with the wall behind him and becoming unseen. A couple of seconds pass before a couple of shots are heard from beyond.
-> Pistol vs. Nox (Mirror Image roll: 17): Attack: 23Damage: 15 piercing (was supposed to be with advantage; second roll: 23).
-> The first attack hits one of the images instead, destroying it (one image left).
Milo's impetus to get into battle shines once again and the halfling sets off to try and hurt Nox. He moves to {BT20} and stabs with his fancy black dagger:
-> Fancy Dagger vs. Nox: Attack: 15Damage: 8 magical piercing.
Nox slurps part of her body away from the blade's trajectory, avoiding contact altogether.
Milo then turns and releases a bolt from his nifty hand crossbow. Nox prepares to dodge it, but to her surprise, the projectile is aimed elsewhere:
-> Hand Crossbow vs. Owl: Attack: 27 Damage: 10 magical piercing.
Edit: This attack was supposed to be at disadvantage because the Owl had taken the dodge action. Here's a second roll: 24 -> no changes.
Once again, one of Nox's familiars fades in a puff of feathers and arcane smoke (Owl takes 27 magical piercing damage and is DEFEATED).
Abe - concentrating and benefiting from Bless (counter: 8) and Death Ward;
Ingus - unseen
NOTES: You now know more about your opponents so some of their preparations will show in the tracker above (check OOC chat). Some other enemies' preparations will remain unknown until you learn more about them. Yet some other won't even have a generic tab in the tracker above.
Tupoc flies down again to Xavier and attempts to strike him again, this time constricting his serpentine body around the bard. If he successfully manages to Constrict the target (as per the special attack type given to him), he will use his bonus action to use Step of the Wind to fly upwards as high as possible (check my math, but I believe that would be 70 feet straight up with an 85 feet fly speed halved by moving a grappled creature). If not, then he will strike the bard twice more with his bonus action using Flurry of Blows.
Constrict Attempt 1: Attack: 19 Damage: 11, on hit target makes DC19 STR saving throw or becomes Restrained
Constrict Attempt 2: Attack: 30 Damage: 10 + 12 (see below), on hit target makes DC19 STR saving throw or becomes Restrained
(@Hydra: Your attacks against Xavier have disadvantage, which is cancelled by you attacking while unseen. For the resulting straight rolls, I'll be taking only the first roll for each attack above.)
Tupoc flies straight down to be within melee range of Xavier and attempts to constrict him. The first attempt is simply poorly aimed, but the second finds purchase (Xavier takes 10 magical bludgeoning damage). As Tupoc squeezes, the half-elf tries to resist:
-> Xavier's STR saving throw {DC 19}: 19
-> Xavier's concentration check {DC 10}: 27
The bard succeeds in forcing Tupoc away from him, but does not have time to celebrate as two other attacks are aimed his way (taking the Flurry of Blows option). Two quick pops give Xavier a nosebleed (Xavier takes an additional 19 magical bludgeoning damage).
With no delay, and quite accurately, Xavier's five remaining Animated Bolts also fly down to ground level, taking advantage of their blindsight to attack the monk (damages below already halved):
-> Animated Bolt vs. Tupoc: Attack: 18Damage: 3 piercing.
-> Animated Bolt vs. Tupoc: Attack: 19Damage: 4 piercing.
-> Animated Bolt vs. Tupoc: Attack: 21 Damage: 4 piercing.
-> Animated Bolt vs. Tupoc: Attack: 26 Damage: 3.5 piercing.
-> Animated Bolt vs. Tupoc: Attack: 17Damage: 4 piercing.
Two of them manage to find their mark (Tupoc takes 7 piercing damage). Having been punched in the face a fraction of a second ago and now having his floating pieces of ammunition pinpoint his foe's location, Xavier has all the information he needs to make his necessary calculations. Using the nearby Graxx as an additional point of reference, the bard slaps some ruby dust on his strings once again and and creates a Forcecage right in front of him. The solid invisible walls of the cube envelop not only Tupoc, but also Graxx and his G-Horse. Two of the Animated Bolts are also trapped inside.
The chord played as part of the spellcasting process is also enough to improve Sparklegem's morale (Bardic inspiration).
Xavier then moves around his newly created cage, ending up at {CD26}.
(@All: Alright, I'll make it official following the OOC talk on Nox's Forcecage. We are changing it to Wall of Force as per the quote below. Baern has indeed gained his 11 HP back, and the ball bearings are no more.)
Baern get 11 hp because i lose concentration on the bearings i din't need a con check so the wall would have been still there.
6 of the 10 by 10 wall will encase Baern like a cube just how forcecage was put and the remaining 4 wall make another cube with an opening towards the floor(no wall at the floor) behind him at BX23,BY24
This post has potentially manipulated dice roll results.
"Attorney. Defendent(Horse). Execute Order B." Yessaris says as he twists a guage on his armor. A spray of silver dust-like entites expell from the aromor in a shimmering cloud, and begin swimming in a large area in the air about the Yuan-Ti. Attorney tries to fight his fear long enough to get close to Milo. Though if unable(side-effect of spell), it dashes instead to get up next to Yessaris.
Horse meanwhile continues to play defensive.
Bonus Action(Yessaris): Command Attorney to take the Repair Action.
Action: Yessaris Casts at (4th level)Hade's Round, centering on the point between {CA34} and {CB33}, damage at the bottom.
Movement:Yessaris stands up and moves to BS-13.
Action(Attorney): Attorney uses the Repair Action, restoring 10 HP to itself.
Movement(Attorney): To BU-20.
End Turn(Attorney): If there is a save against fear affect: 19.
Future Reactions(Attorney): If Defensive Pouch on Milo if Frightened Condition is Broken.
Defensive Pounce. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.
Improved Defender. Whenever your iron defender uses its Defensive Pounce, the attacker takes force damage equal to 1d4 + 4.
(@Lerus: Y. Horse Continues to Dodge)
Edited Action:Hade's Bullet(Dex Save - DC 18): 19 initial acid damage, and 13 acid damage at the end of a failed targets next turn. Half as much damage on a success, and none of the subsequent turn damage.
Sparklegem moves to {BX33} to get some protection behind Milo. "Save me!" he says to the halfling. From there, he removes a sparkly gem from his sleeve and waves it about a few times:
-> WIS saving throw {DC 19}:
Attorney, the two ball bearings, N-Horse, and S-horse are now frightened.
Sparklegem is no longer blurry, though there are still four of them walking about.
For good measure, here are some Bless rolls for Nox, Yessaris, and Abe, respectively: 1, 1, 4 -> no changes.
Edit: Save for N-Horse too: 8
(Selrahc is up next. Please note your horse is frightened.)
Nox lucky roll : 19
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
S-Horse's Wis Save to get rid of frightened at disadvantage cause the cause of his fear is in the line of sight: 3
An enraged Selrahc will charge at the closest enemy (preferably Mumed or Sparklegem, but he will take what he can get) and unleash a flurry of attacks from his maul.
All of these are reckless, frenzied, and GWM, he wants to do DAMAGE!!!!!!
-> Maul, +1 vs. Opponent: Attack: 26 Damage: 26
-> Maul, +1 vs. Opponent: Attack: 16 Damage: 32
-> Maul, +1 vs. Opponent: Attack: 24 Damage: 27
If Selrahc does meet a target and the target is within 5 feet when attacking him, he will use the Retaliation feature for his reaction:
Here is the attack for it, this won't be GWM, but will be reckless: Attack: 18 Damage: 12
EDIT: Insight Check: 17
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Reaction: Insight(DC 19): 13 on Baern.
Troubled by Baern's last words and ongoing unnatural haste, Yessaris racked his brain for answers...
When you realize you're doing too much: Signature.
((Gonna do the 3 separate dice rolls for Bless on this new post because I don't want to mess up the rolls I have above cause DnDBeyond likes to do that.))
4
3
3
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(@Superbad: Alrgiht, even with Boots of Speed and Longstrider, you do not have enough speed to reach a non-caged enemy in the first round without using the dash action. That means you'll only be able to attack once this turn as a bonus action - frenzied attack.)
Leaving his frightened horse behind, Selrach dashes forward to the first enemy he can see. He considers rushing Baern, but quickly realizes the dwarf is trapped in a similar prison to the one that nullified Selrahc during the last battle. Changing his course, Selrach reaches Mumed's side at {CB29} and attempts to study his target (using your reaction to attempt the {DC 18} insight check). Unfortunately, understanding Mumed is not such an easy task.
Using his momentum, the earthbound hybrid swings his maul (I'm using the first attack and first Bless roll above for a total attack roll of 28). Mumed responds by blocking with a combination of his massive shield and red whip. Somehow it works, and Selrahc's maul never makes contact with the cleric's body.
Yessaris use this moment to try and study Baern a little further. Though he can't quite tell what he meant by his most recent words, Yessaris finally learns the secrets to the barbarian's speed.
Before too long, fear takes its toll on S-Horse. The animal takes 6 psychic damage and disappears into the ether.
(Milo will go next.)
Milo responds to Sparklegem's plea: "Protect you? We are trying to die, you loon..."
The halfling then rushes forward and knee-slides into a pile of salt at {BX25} -> stealth: 23
Milo thinks he has an easy shot at Nox, but doesn't know the strange creature can sense him (i.e. advantage from being unseen cancelled by blindsight). The halfling learns his lesson, though.
-> Crossbow vs. Nox: Attack: 31 Damage: 14 magical piercing.
Edit: The bolt instead hits one of Nox's Mirror Images -> two images left (reference).
Despite being able to see the halfling go through all the motions, Nox is unable to dodge the incoming crossbow bolt (Nox takes 14 magical piercing damage).(Abe is up next.)
10 6 or higher hit a duplicate.
concentration check on ball bearings if it hits Nox DC:10 13 (he just realise it auto succeed ;p)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Abe points a Mumed. "I respect your courage and your calling, but your interference is unacceptable. Be gone!" With a flash of divine light, the opposing healer's form disappears (at least momentarily.
Action: Casting Banishment on Mumed (DC 19)
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
OoC: Sorry this is a bit late (on both characters), a couple things came first.
Tupoc takes his time to study Mumed as he blocks the savage blow from Selrahc.
Insight: 18
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Tupoc studies the details of Mumed's defenses.
(@Hydra: Even if Abe walks 30 feet forward, he would not be within 60 feet of Mumed in order to cast Banishment. In order not to delay the game any further, I'll go ahead and auto-pilot Abe's alternate turn. If you are extremely against the described actions below let me know, but otherwise, let's just move forward. Thanks for understanding.)
Without moving away from his spot, Abe points a finger at Mumed and tries to make him disappear. Still not used to his new body or skills, the Aasimar instead launches a Guiding Bolt at the fellow cleric.
-> Guiding Bolt vs. Mumed: Attack: 20 Damage:
16 radiant(see edit below; actual damage = 14).-> That attack roll benefits from Bless: 2
Party-pooper edit: That attack roll is supposed to be at disadvantage. Here's a second roll: 27 -> attack hits because of the Bless roll, but it is not a crit.
Party-pooper edit#2: Abe's WIS saving throw with Bless vs. Mumed's Sanctuary {DC 19}: 30 - attack stands.
The light blast catches Mumed by surprise, nicking one of his ears in the process (Mumed takes 14 radiant damage).
-> Mumed's concentration check {DC 10}: 16
-> Next attack roll against Mumed has advantage, which cancels the disadvantage from his protections.
-> Sanctuary drops from Abe (it would have dropped with Banishment anyway).
(Ingus will go next.)
Ingus performs the same trick he did before, seemingly melding with the wall behind him and becoming unseen. A couple of seconds pass before a couple of shots are heard from beyond.
-> Pistol vs. Nox (Mirror Image roll: 17): Attack: 23
Damage: 15 piercing(was supposed to be with advantage; second roll: 23).-> The first attack hits one of the images instead, destroying it (one image left).
-> Pistol vs. Nox (Mirror Image roll: 11): Attack: 30
Damage: 8 piercing.-> The second attack hits the remaining image instead, destroying it. Mirror Image drops from Nox.
DM's Screen:
S: 30
(Milo will go next.)
Milo's impetus to get into battle shines once again and the halfling sets off to try and hurt Nox. He moves to {BT20} and stabs with his fancy black dagger:
-> Fancy Dagger vs. Nox: Attack: 15
Damage: 8 magical piercing.Nox slurps part of her body away from the blade's trajectory, avoiding contact altogether.
Milo then turns and releases a bolt from his nifty hand crossbow. Nox prepares to dodge it, but to her surprise, the projectile is aimed elsewhere:
-> Hand Crossbow vs. Owl: Attack: 27 Damage: 10 magical piercing.
Edit: This attack was supposed to be at disadvantage because the Owl had taken the dodge action. Here's a second roll: 24 -> no changes.
Once again, one of Nox's familiars fades in a puff of feathers and arcane smoke (Owl takes 27 magical piercing damage and is DEFEATED).
END OF INITIATIVE ROUND 1
MAP of ROUND 2:
(Tupoc is up next.)
Tupoc flies down again to Xavier and attempts to strike him again, this time constricting his serpentine body around the bard. If he successfully manages to Constrict the target (as per the special attack type given to him), he will use his bonus action to use Step of the Wind to fly upwards as high as possible (check my math, but I believe that would be 70 feet straight up with an 85 feet fly speed halved by moving a grappled creature). If not, then he will strike the bard twice more with his bonus action using Flurry of Blows.
Constrict Attempt 1: Attack: 19 Damage: 11, on hit target makes DC19 STR saving throw or becomes Restrained
Constrict Attempt 2: Attack: 30 Damage: 10 + 12 (see below), on hit target makes DC19 STR saving throw or becomes Restrained
Flurry of Blows (if applicable):
Attack: 26 Damage: 8
Attack: 31 Damage: 11
Edit: Forgot to roll w/ advantage from Empty Body
Constrict Attempt 1 advantage: 21
Constrict Attempt 2 advantage: 31
Flurry of Blows attack 1 advantage: 18
Attack 2 already a crit
Constrict crit damage: 12
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(@Hydra: Your attacks against Xavier have disadvantage, which is cancelled by you attacking while unseen. For the resulting straight rolls, I'll be taking only the first roll for each attack above.)
Tupoc flies straight down to be within melee range of Xavier and attempts to constrict him. The first attempt is simply poorly aimed, but the second finds purchase (Xavier takes 10 magical bludgeoning damage). As Tupoc squeezes, the half-elf tries to resist:
-> Xavier's STR saving throw {DC 19}: 19
-> Xavier's concentration check {DC 10}: 27
The bard succeeds in forcing Tupoc away from him, but does not have time to celebrate as two other attacks are aimed his way (taking the Flurry of Blows option). Two quick pops give Xavier a nosebleed (Xavier takes an additional 19 magical bludgeoning damage).
-> Xavier's concentration checks {DC 10}: 18, 23
(Xavier will go next).
With no delay, and quite accurately, Xavier's five remaining Animated Bolts also fly down to ground level, taking advantage of their blindsight to attack the monk (damages below already halved):
-> Animated Bolt vs. Tupoc: Attack: 18
Damage: 3 piercing.-> Animated Bolt vs. Tupoc: Attack: 19
Damage: 4 piercing.-> Animated Bolt vs. Tupoc: Attack: 21 Damage: 4 piercing.
-> Animated Bolt vs. Tupoc: Attack: 26 Damage: 3.5 piercing.
-> Animated Bolt vs. Tupoc: Attack: 17
Damage: 4 piercing.Two of them manage to find their mark (Tupoc takes 7 piercing damage). Having been punched in the face a fraction of a second ago and now having his floating pieces of ammunition pinpoint his foe's location, Xavier has all the information he needs to make his necessary calculations. Using the nearby Graxx as an additional point of reference, the bard slaps some ruby dust on his strings once again and and creates a Forcecage right in front of him. The solid invisible walls of the cube envelop not only Tupoc, but also Graxx and his G-Horse. Two of the Animated Bolts are also trapped inside.
The chord played as part of the spellcasting process is also enough to improve Sparklegem's morale (Bardic inspiration).
Xavier then moves around his newly created cage, ending up at {CD26}.
(Yessaris is up next.)
Nox reaction
Insight check Milo 16
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
(@All: Alright, I'll make it official following the OOC talk on Nox's Forcecage. We are changing it to Wall of Force as per the quote below. Baern has indeed gained his 11 HP back, and the ball bearings are no more.)
Also, Nox's insight check fails the {DC 18}.
(Yessaris is still up.)
"Attorney. Defendent(Horse). Execute Order B." Yessaris says as he twists a guage on his armor. A spray of silver dust-like entites expell from the aromor in a shimmering cloud, and begin swimming in a large area in the air about the Yuan-Ti. Attorney tries to fight his fear long enough to get close to Milo. Though if unable(side-effect of spell), it dashes instead to get up next to Yessaris.
Horse meanwhile continues to play defensive.
Bonus Action(Yessaris): Command Attorney to take the Repair Action.
Action: Yessaris Casts at (4th level)Hade's Round, centering on the point between {CA34} and {CB33}, damage at the bottom.
Movement:Yessaris stands up and moves to BS-13.
Action(Attorney): Attorney uses the Repair Action, restoring 10 HP to itself.
Movement(Attorney): To BU-20.
End Turn(Attorney): If there is a save against fear affect: 19.
Future Reactions(Attorney): If Defensive Pouch on Milo if Frightened Condition is Broken.
Defensive Pounce. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.
Improved Defender. Whenever your iron defender uses its Defensive Pounce, the attacker takes force damage equal to 1d4 + 4.
(@Lerus: Y. Horse Continues to Dodge)
Edited Action: Hade's Bullet(Dex Save - DC 18): 19 initial acid damage, and 13 acid damage at the end of a failed targets next turn. Half as much damage on a success, and none of the subsequent turn damage.
When you realize you're doing too much: Signature.