Reaction(Just after Shocking Grasp Effects End):Insight(DC 19): 20 vs Bearn.
"This isn't troubling at all." Yessaris deadpans after seeing the bolts streak across the field out of the corner of an eye. "Say Milo. What do you place the odds at now of us coming out this one more victorious than simply in learning your steps?" He asked casually enough, but focus clearly wasn't all there. He eyed Baeren again, hoping to the discern the last of the dwarf's secrets.
Whether he gets an answer or not, he finally focuses on Sparklegem, unhinges his jaw, and as the fangs pop just a way out fully spews twin lines of poison into the face of the gnome quartet. Even if not enough he adjusts his collar and releases from his axe another veil of yellow about his form. "Let us keep up the chase." He says stepping back once again out of immediate reach of Sparklegem.
Action(Yessaris): Yessaris (innately)Casts Poison Spray on Sparklegem, (DC 17 Con Save) OR take 42 poison damage.
Bonus Action(Yessaris): Yessaris Casts Defense Matrix on self.
Movement(Yessaris): To BN-25(IF above BA spell is not countered by Milo(somehow) or Xavier).
Yessaris engages Milo in conversion. While the halfling responds, the yuan-ti listens to him but looks the other way, at Baern. Milo says "Your odds are low, but this was a harder fight than the first. You'll get it next time. Are you ready to call it quits and rest? If you rather go down fighting, I can put you down," he smirks freakishly.
Limited Metagaming License:
Name: Baern Oakbeard STR: 24(+7); DEX: 14(+2), CON: 24;(+7) INT: 12(+1); WIS: 13(+1); CHA: 12(+1); Skill proficiencies: Acrobatics, Athletics, Intimidation, Perception, Survival; Languages: Common, Dwarf, Giant; Successful insight checks against Baern: 3/3 (completed!) Unlocked -> arcana check against Baern: 0/1 (anyone may try as a reaction).
Milo gets his answer in the form of a Poison Spray aimed at Sparklegem:
-> Sparklegem's CON saving throw {DC 17}: 12
-> Sparklegem's concentration check {DC 21}: 11 (see edit below).
Edit: Sparklegem will try to add his Bardic Inspiration die to that initial save: 11 - He saves successfully.
The spray catches the gnome by surprise, disrupting the effort he is putting into controlling his dragon. Yessaris wouldn't know this, except the wizard bursts in grief while wiping his face: "My Illusory Dragon! What did it ever do to you?"
Yessaris then tries to protect his retreat, but his Sanctuary is Counterspelled by Sparklegem: "There... no spell for you instead," he pouts. Yessaris then decides to stay in place.
Baern rushes the next closest target, Selrahc: "This should be fun, rock man!" He is now at {CC27}, ready to take advantage of Selrahc lowered defenses (attacked Recklessly in his last turn) without having to do the same (Baern is not attacking Recklessly).
-> Over-sized Greataxe vs. Selrahc: Attack: 28 Damage: 19 magical slashing (already halved due to Rage).
-> Over-sized Greataxe vs. Selrahc: Attack: 23 Damage: 17 magical slashing (already halved due to Rage).
-> Over-sized Greataxe vs. Selrahc: Attack: 25 Damage: 18 magical slashing (already halved due to Rage).
Three long cuts are administered to the hybrid's back (Selrahc takes a total of 57 magical slashing damage). The humanoid Xorn then turns and attempts to Retaliate (reference), but Baern blocks his maul with his own axe.
(Graxx is up next. Please roll a DEATH saving throw including a Bless die. Also, let me know if G-Horse is doing anything other than dodging.)
Meanwhile, Mumed approaches Baern and gives him a bit of an edge by enhancing his Resistance. Noticing Selrahc's attention has turned to Baern, Mumed slips away to {BY28}. From there, he upcasts Mass Healing Word:
-> Baern, Sparklegem, Milo, and Xavier each heal for: 19HP.
-> Mumed himself heals for: 25HP.
(Nox is up next. Please roll a DEATH saving throw.)
Nox coughs once more, but this time blood bubbles up in her throat (DEATH saving throws = successes: 2, failures: 1).
One of Sparklegem's Dragon's wings appear through the southern wall, approaching the eastern corner. On its way, it spits acid at those doing battle in that area:
-> INT saving throw {DC 19}:
Baern: 8
Selrahc: 18 (see edit below)
G-Horse: 5
The creature's acid breath hits Baern and G-Horse (each takes 27acid damage). Selrahc is able to meld into the ground in time, but comes back up too soon. He reforms on the same place where he was just a moment ago but goes through some of the still bubbling acid when doing so (Selrahc takes only 13 acid damage). The horse is nowhere to be seen once the acid stops bubbling on the ground (G-Horse is DEFEATED).
(@Superbad: Regarding your prepared reaction, note that you cannot use Reckless Attack out of your own turn. No need to re-roll, though. I'll just use the first d20.)
The fight between barbarians has started in earnest. Selrahc swings his maul thrice, hitting the dwarf's shoulder with the first attempt. The second swing only finds a pile of salt on the ground to pulverize, but the third one scrapes Baern's legs. Much like the Xorn-hybrid, the dwarf seems little bothered by the damage so far (Baern takes a total of 27 magical bludgeoning damage).
Baern finds an opening to swing his own weapon at Selrahc(Retaliation):
-> Over-sized Greataxe vs. Selrahc: Attack: 26 Damage: 19 magical slashing (already halved due to Rage).
The hybrid's thigh is slashed (Selrahc takes 19 magical slashing damage), but it does not deter him from swinging once more (Retaliation). The maul finds the dwarf's other shoulder this time (Baern takes another 8 magical bludgeoning damage).
Without moving, Milo shoots another bolt at Yessaris:
-> Hand Crossbow vs. Yassaris: Attack: 31 Damage: 49 magical piercing (includes Sneak Attack damage).
Still trying to deal with the persistent wizard, Yessaris never sees the bolt being shot at him. It goes clean through his forearm (Yessaris takes 49 magical piercing damage).
Abe's second instance of being unconscious is off to a bad start. The four wounds left by Xavier's Magic Missile are bleeding profusely (DEATH saving throws = successes: 0, failures: 2).
From his unseen spot, Ingus shoots another couple of bullets:
-> Pistol vs. Yessaris: Attack: 31 Damage: 24 piercing.
-> Pistol vs. Yessaris: Attack: 17Damage: 20 piercing.
One of the shots pierces through Yessaris' torso (Yessaris takes 24 piercing damage). Xavier takes this opportunity to speak up: "This was closer than it looks, but still not quite there yet. Regroup, rest, and then we fight one last time." He waits for your response.
(OOC: I'll pause here to see if you guys agree with Xavier. If you don't, then I'll post the initiative tracker for round 7).
Regardless of the result of the attempted Parley, Tupoc’s next move is going to be casting Cure Wounds on Abe to keep him from bleeding out, which restores 2 hit points to be putting another potion in Abe's mouth to keep him from bleeding out, healing him for 5 hit points.
Edit: After consulting my sheet, turns out that Cure Wounds isn't actually on my innate casting list
"If its to be the last... Maybe after a rest, we do that... exploring... mentioned. See to Master Sparklegems.... caches.... Seeing as some components of compatriots... are more limited... than yours... it seems." Yessaris replied on the breathy side as tries to keep pressure on the most relevant wound. After a look to sparklegem and Milo to see they might interfere, he calls out one last time to Selherac, "Enough, big guy!"
Whether he gets the memo, or requires some ongoing duking out with Baern to settle down, the Yuan-Ti researcher is already moving on to Nox' side, pouring his all into getting her back at least conscious with a few stimulating jolts from his gauntlets(Casting at 4th level:27).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
With two of the three conscious foes agreeing to a ceasefire, the six veterans stop fighting almost simultaneously. Tupoc takes the opportunity to force-feed another potion to Abe, while Yessaris uses some of his healing treatments to bring Nox back online.
YOU ARE NOW OUT OF INITIATIVE
Xavier rushes to Graxx and stabilizes him (medicine: 22). Ingus walks back into view through the northern wall and approaches Graxx while reloading his two revolvers. He then asks to the rest of the party: "How about the tabaxi? Should we revive him or let him reincarnate?"
"Now, we rest," says a tired Mumed after they get an answer regarding Graxx.
(OOC: If any of you are going through the wheel of fortune, please roll 3d100 in the OOC chat. Otherwise, go ahead and get yourselves a long rest. If you are doing anything before the rest, go ahead and post it too. Let's hold off on any plans you may have for after the rest for now. Finally, each of you should pick an opponent and roll an insight check againt him. If you pick Baern, roll an arcana check instead.)
Tupoc takes one last chance to attempt to study Ignus (Insight: 13) before retreating to rest. When he reaches his side of the cave he sits down. Before resting, however, he waits for Mumed to fall asleep. Once he does, Tupoc inserts a monstrous version of himself into the balding man's dreams (DC 18 with disadvantage, taking 13 psychic damage and losing any benefits of the long rest on a failure)
This post has potentially manipulated dice roll results.
Yessaris Insight into Ingus:(DC 19) 14. If allowed to add Guidance this time: 3.
"A moment."Yessaris over to where Graxx' handcrossbow had fallen, and strips off a few parts, ending the current of energy flowing along where a bow-string should be. "There. Let him reincarnate. After having dealt with Nox's tabaxi's form, I am quite certain he would appreciate the change to something more... fitting." He says coolly, and after one final look to Ingus, makes his way to fallen Attorney to begin repairing procedure.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Abe groans and sits up, resting on his elbows. He takes a moment to stare at the gunslinger that fired the shot the knocked him down earlier, hoping to gain some insight.
Selrahc tries to analyse Mumed a bit further, while Tupoc attempts the same concerning Ingus. However, the adrenaline levels in their bodies are still high. They can only think of the upcoming battle at the moment. Yessaris has better luck now that he can look at Ingus closely.
Mechanically speaking, you learn the following about Abe. As assumed before, Yessaris shares all of this with the party. You should all feel free to use this information strategically (a limited metagaming license, if you will). It is OK to assume your characters fully understand the character features implied by the information below (e.g. Hide in Plain Sight, Vanish, Feral Senses, Celestial Resistance, etc.):
Name: Ingus Sorahn; Race: Aasimar (Variant); Class: Ranger - Hunter; Level: 20; Successful insight checks against Ingus: 1 (more info available with further successes; anyone may try as a reaction).
Abe studies the aasimar further:
Limited Metagaming License:
Name: Ingus Sorahn; Background: Guild Artisan; Feats: Sharpshooter, Firearm Specialist; Successful insight checks against Ingus: 2 (more info available with further successes; anyone may try as a reaction).
(OOC: Still waiting on an insight roll from Nox. Graxx can also roll one once his next character comes online.)
Reaction(Just after Shocking Grasp Effects End): Insight(DC 19): 20 vs Bearn.
"This isn't troubling at all." Yessaris deadpans after seeing the bolts streak across the field out of the corner of an eye. "Say Milo. What do you place the odds at now of us coming out this one more victorious than simply in learning your steps?" He asked casually enough, but focus clearly wasn't all there. He eyed Baeren again, hoping to the discern the last of the dwarf's secrets.
Whether he gets an answer or not, he finally focuses on Sparklegem, unhinges his jaw, and as the fangs pop just a way out fully spews twin lines of poison into the face of the gnome quartet. Even if not enough he adjusts his collar and releases from his axe another veil of yellow about his form. "Let us keep up the chase." He says stepping back once again out of immediate reach of Sparklegem.
Action(Yessaris): Yessaris (innately)Casts Poison Spray on Sparklegem, (DC 17 Con Save) OR take 42 poison damage.
Bonus Action(Yessaris): Yessaris Casts Defense Matrix on self.
Movement(Yessaris): To BN-25(IF above BA spell is not countered by Milo(somehow) or Xavier).
When you realize you're doing too much: Signature.
Yessaris engages Milo in conversion. While the halfling responds, the yuan-ti listens to him but looks the other way, at Baern. Milo says "Your odds are low, but this was a harder fight than the first. You'll get it next time. Are you ready to call it quits and rest? If you rather go down fighting, I can put you down," he smirks freakishly.
Milo gets his answer in the form of a Poison Spray aimed at Sparklegem:
-> Sparklegem's CON saving throw {DC 17}: 12
-> Sparklegem's concentration check {DC 21}: 11(see edit below).Edit: Sparklegem will try to add his Bardic Inspiration die to that initial save: 11 - He saves successfully.
The spray catches the gnome by surprise, disrupting the effort he is putting into controlling his dragon. Yessaris wouldn't know this, except the wizard bursts in grief while wiping his face: "My Illusory Dragon! What did it ever do to you?"Yessaris then tries to protect his retreat, but his Sanctuary is Counterspelled by Sparklegem: "There... no spell for you instead," he pouts. Yessaris then decides to stay in place.
(Baern will go next).
Baern rushes the next closest target, Selrahc: "This should be fun, rock man!" He is now at {CC27}, ready to take advantage of Selrahc lowered defenses (attacked Recklessly in his last turn) without having to do the same (Baern is not attacking Recklessly).
-> Over-sized Greataxe vs. Selrahc: Attack: 28 Damage: 19 magical slashing (already halved due to Rage).
-> Over-sized Greataxe vs. Selrahc: Attack: 23 Damage: 17 magical slashing (already halved due to Rage).
-> Over-sized Greataxe vs. Selrahc: Attack: 25 Damage: 18 magical slashing (already halved due to Rage).
Three long cuts are administered to the hybrid's back (Selrahc takes a total of 57 magical slashing damage). The humanoid Xorn then turns and attempts to Retaliate (reference), but Baern blocks his maul with his own axe.
(Graxx is up next. Please roll a DEATH saving throw including a Bless die. Also, let me know if G-Horse is doing anything other than dodging.)
1
Bless: 3
G-Horse continues to dodge.
(@Grx: Sorry bud, but the concept of critical fail applies to DEATH saving throws too, whether they are accompanied by Bless or not.)
Graxx is bleeding out... fast (DEATH saving throws = successes: 0, failures: 2).
G-Horse commiserates by dodging.
Meanwhile, Mumed approaches Baern and gives him a bit of an edge by enhancing his Resistance. Noticing Selrahc's attention has turned to Baern, Mumed slips away to {BY28}. From there, he upcasts Mass Healing Word:
-> Baern, Sparklegem, Milo, and Xavier each heal for: 19 HP.
-> Mumed himself heals for: 25 HP.
(Nox is up next. Please roll a DEATH saving throw.)
9 death save
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Nox coughs once more, but this time blood bubbles up in her throat (DEATH saving throws = successes: 2, failures: 1).
One of Sparklegem's Dragon's wings appear through the southern wall, approaching the eastern corner. On its way, it spits acid at those doing battle in that area:
The creature's acid breath hits Baern and G-Horse (each takes 27 acid damage). Selrahc is able to meld into the ground in time, but comes back up too soon. He reforms on the same place where he was just a moment ago but goes through some of the still bubbling acid when doing so (Selrahc takes only 13 acid damage). The horse is nowhere to be seen once the acid stops bubbling on the ground (G-Horse is DEFEATED).
Edit: Adding Bless to Selrahc's roll: 3
Separately, the wizard himself seems to continue to get a high from shocking Yessaris...
-> Shocking Grasp vs. Yessaris: Attack: 19
Damage: 20 lightning....but he can only grasp at air this time around.
(Selrahc is up next.)
"Hmph. Battle it is then, barbarian." Selrahc says before he attacks Baern.
These will all be GWM and Reckless.
-> Maul, +1 vs Baern: Bless: 3 Attack: 26 Damage: 26
-> Maul, +1 vs Baern: Bless: 2 Attack: 17 Damage: 30
-> Maul, +1 vs Baern: Bless: 2 Attack: 21 Damage: 28
He will use his reaction to use the Retaliation feature again (reckless but not GWM:
-> Maul, +1 vs Baern: Bless: 2 Attack: 24 Damage: 17
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(@Superbad: Regarding your prepared reaction, note that you cannot use Reckless Attack out of your own turn. No need to re-roll, though. I'll just use the first d20.)
The fight between barbarians has started in earnest. Selrahc swings his maul thrice, hitting the dwarf's shoulder with the first attempt. The second swing only finds a pile of salt on the ground to pulverize, but the third one scrapes Baern's legs. Much like the Xorn-hybrid, the dwarf seems little bothered by the damage so far (Baern takes a total of 27 magical bludgeoning damage).
Baern finds an opening to swing his own weapon at Selrahc (Retaliation):
-> Over-sized Greataxe vs. Selrahc: Attack: 26 Damage: 19 magical slashing (already halved due to Rage).
The hybrid's thigh is slashed (Selrahc takes 19 magical slashing damage), but it does not deter him from swinging once more (Retaliation). The maul finds the dwarf's other shoulder this time (Baern takes another 8 magical bludgeoning damage).
(Milo is up next).
Without moving, Milo shoots another bolt at Yessaris:
-> Hand Crossbow vs. Yassaris: Attack: 31 Damage: 49 magical piercing (includes Sneak Attack damage).
Still trying to deal with the persistent wizard, Yessaris never sees the bolt being shot at him. It goes clean through his forearm (Yessaris takes 49 magical piercing damage).
(Abe is next. Please roll a DEATH saving throw.)
Abe death saving throw: 1
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Abe's second instance of being unconscious is off to a bad start. The four wounds left by Xavier's Magic Missile are bleeding profusely (DEATH saving throws = successes: 0, failures: 2).
From his unseen spot, Ingus shoots another couple of bullets:
-> Pistol vs. Yessaris: Attack: 31 Damage: 24 piercing.
-> Pistol vs. Yessaris: Attack: 17
Damage: 20 piercing.One of the shots pierces through Yessaris' torso (Yessaris takes 24 piercing damage). Xavier takes this opportunity to speak up: "This was closer than it looks, but still not quite there yet. Regroup, rest, and then we fight one last time." He waits for your response.
(OOC: I'll pause here to see if you guys agree with Xavier. If you don't, then I'll post the initiative tracker for round 7).
END OF INITIATIVE ROUND 6
Tupoc’s Insight Check against Ignus: 12
Regardless of the result of the attempted Parley, Tupoc’s next move is going
to be casting Cure Wounds on Abe to keep him from bleeding out, which restores 2 hit pointsto be putting another potion in Abe's mouth to keep him from bleeding out, healing him for 5 hit points.Edit: After consulting my sheet, turns out that Cure Wounds isn't actually on my innate casting list
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
"If its to be the last... Maybe after a rest, we do that... exploring... mentioned. See to Master Sparklegems.... caches.... Seeing as some components of compatriots... are more limited... than yours... it seems." Yessaris replied on the breathy side as tries to keep pressure on the most relevant wound. After a look to sparklegem and Milo to see they might interfere, he calls out one last time to Selherac, "Enough, big guy!"
Whether he gets the memo, or requires some ongoing duking out with Baern to settle down, the Yuan-Ti researcher is already moving on to Nox' side, pouring his all into getting her back at least conscious with a few stimulating jolts from his gauntlets(Casting at 4th level:27).
When you realize you're doing too much: Signature.
With two of the three conscious foes agreeing to a ceasefire, the six veterans stop fighting almost simultaneously. Tupoc takes the opportunity to force-feed another potion to Abe, while Yessaris uses some of his healing treatments to bring Nox back online.
YOU ARE NOW OUT OF INITIATIVE
Xavier rushes to Graxx and stabilizes him (medicine: 22). Ingus walks back into view through the northern wall and approaches Graxx while reloading his two revolvers. He then asks to the rest of the party: "How about the tabaxi? Should we revive him or let him reincarnate?"
"Now, we rest," says a tired Mumed after they get an answer regarding Graxx.
(OOC: If any of you are going through the wheel of fortune, please roll 3d100 in the OOC chat. Otherwise, go ahead and get yourselves a long rest. If you are doing anything before the rest, go ahead and post it too. Let's hold off on any plans you may have for after the rest for now. Finally, each of you should pick an opponent and roll an insight check againt him. If you pick Baern, roll an arcana check instead.)
Selrahc's Insight on Mumed: 15
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Tupoc takes one last chance to attempt to study Ignus (Insight: 13) before retreating to rest. When he reaches his side of the cave he sits down. Before resting, however, he waits for Mumed to fall asleep. Once he does, Tupoc inserts a monstrous version of himself into the balding man's dreams (DC 18 with disadvantage, taking 13 psychic damage and losing any benefits of the long rest on a failure)
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Yessaris Insight into Ingus:(DC 19) 14.
If allowed to add Guidance this time: 3.
"A moment." Yessaris over to where Graxx' handcrossbow had fallen, and strips off a few parts, ending the current of energy flowing along where a bow-string should be. "There. Let him reincarnate. After having dealt with Nox's tabaxi's form, I am quite certain he would appreciate the change to something more... fitting." He says coolly, and after one final look to Ingus, makes his way to fallen Attorney to begin repairing procedure.
When you realize you're doing too much: Signature.
Abe groans and sits up, resting on his elbows. He takes a moment to stare at the gunslinger that fired the shot the knocked him down earlier, hoping to gain some insight.
Insight: 14
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Selrahc tries to analyse Mumed a bit further, while Tupoc attempts the same concerning Ingus. However, the adrenaline levels in their bodies are still high. They can only think of the upcoming battle at the moment. Yessaris has better luck now that he can look at Ingus closely.
Abe studies the aasimar further:
(OOC: Still waiting on an insight roll from Nox. Graxx can also roll one once his next character comes online.)