(@Grx: Sorry, but the owl does not have enough speed to move and perform the help action. I'll say the familiar has to be within melee range of the target to effectively distract them. That's how I've seen it done in the past. A high level character like this would not be afraid or distracted by an owl simply due to it flying in their direction but still being far away. Feel free and let me know what the owl is doing instead.)
(@Grx: I'm afraid this also means you initial attack roll was a 19, which misses Milo. So, I'll go ahead and resolve your use of Master Duelist. Thankfully, your Sneak Attack damage still triggers due to Rakish Audacity.)
This post has potentially manipulated dice roll results.
Graxx sprints towards Milo while trying to figure out how the halfling manage to dodge bullets, but that though will have to wait for now. Once within his reach, Graxx uses his expertise maneuvers to feign a missed attack and wrap his blade around Milo's back, for massive damage (Milo takes 40 magical piercing damage).
Seeing that Milo is already under pressure, Xavier dons his interesting-looking musical instrument and plays a tune: "Why so aggressive, cat man? Here, meet some new friends."Following the melody created, eight crossbow bolts float out of the half-elf's side-quiver and surround Graxx. One of them, even seems to float through the stone walls
-> Bolt vs. Graxx: Attack: 20 Damage: 7 piercing.
-> Bolt vs. Graxx: Attack: 14 Damage: 8 piercing.
-> Bolt vs. Graxx: Attack: 12 Damage: 8 piercing.
-> Bolt vs. Graxx: Attack: 26 Damage: 5 piercing.
-> Bolt vs. Graxx: Attack: 12 Damage: 8 piercing.
-> Bolt vs. Graxx: Attack: 10 Damage: 6 piercing.
-> Bolt vs. Graxx: Attack: 18 Damage: 7 piercing.
-> Bolt vs. Graxx: Attack: 17 Damage: 5 piercing.
Four of the bolts find their mark, adding more puncture wounds to the tabaxi (Graxx takes 28 piercing damage). The same tune that animated the bolts also seems to have invigorated Milo.
(@Palfatreos: You are a connoisseur of all things CHA-spellcasting. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Xavier. In fact, you have "marked" him in a way. You can repeat this check anytime Xavier does something in battle and you have a reaction to spare-- which you don't at the moment... Each success grants you a new piece of information on the enemy.)
Nox cast Synaptic Static INT save DC 19: 28 psyhic + 17 (Necrotic Shroud) necrotic damage on fail, physchic halved on succes 14 +17 necrotic damage. On failed save: -1d6 on all attack,ability,concentration save for 1 min. At the end of there turn make Int save to stop the effect early. Hitting most of the enemies while keeping Graxx unharmed. (BZ-28,CA-29 should be the sweet spot to hit everybody except Ingus).
Before the spell she would have summoned a Hound of Ill Omen(-3 SP), with her BA, stalking Sparklegem just outside the blast (Sparklegem got disadvantage on saves from Nox spells including Synaptic Static).
Movement: both Nox action, BA has 120 feet range so it should be in range witouth her to move closer, otherwise she get closer to get in range. She goes South-West trying to keep as much distance from her allies trying to prevent the same fate she just did at her opponents.
Warhorse Charge toward Milo (60 feet just enough to reach) trying to trample Milo. Action: Hooves: Melee Weapon Attack: Attack: 10 Damage: 7bludgeoning damage. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. Milo Need to make STR save DC 14
If the target is prone, the horse can make another attack with its hooves against it as a bonus action. BA: Hooves: Melee Weapon Attack: Attack: 20 Damage: 10bludgeoning damage.
Hound of Ill Omen bites Sparklegem in the arm. Bite: Melee Weapon Attack: Attack: 19 Damage: 7 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Nox's Hound appears and begins to hassle Sparklegem. The gnome brings up his hand on which a bright golden ring shimmers. A light veil surrounds Sparklegem preventing the Hound's attack.
(@Hydra: Abe has dabbled in illusory magic in his previous life. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Spaklegem. In fact, you have "marked" him in a way. You can repeat this check anytime Sparklegem does something in battle and you have a reaction to spare. Each success grants you a new piece of information on the enemy.)
While the warhorse is still charging, Nox unleashes his Synaptic Static. INT saving throws all around {DC 19}:
Sparklegem (disadvantage already taken into account): 15
Milo: 8
Mumed: 21
Xavier: 6
Baern: 7
Animated bolt: 1
Animated bolt: 16
Animated bolt: 8
(@ Palfatreos: The necrotic Shroud damage is dealt to only one enemy. I'll assume the one enemy for this turn is Sparklegem as you seem to be focusing on him. If not, let me know.)
The three animated bolts fall to the ground (each takes 28 psychic damage... somehow). Baern and Milo feel a full migraine (each taking 28 psychic damage). Closest to the blast, Sparklegem takes the brunt of it (Sparklegem takes 45 psychic and necrotic damage). Unlike his friends, Mumed steels his mind (taking only 14 psychic damage).
Xavier gets to re-roll his save: 20 - he too only takes 14 psychic damage.
The Warhorse then arrives next to Milo but misses its attack. Nox moves towards the southwest corner of the room.
This post has potentially manipulated dice roll results.
The Silver Dragon on the corner begins to stir and take flight despite its mortal wounds. The sight is quite frightening to most of you.
placeholder
WIS saving throws all around {DC 19}. Everyone benefits from Aura of Purity except Abe, Graxx, and the Warhorse. Also, Nox and the surviving owl are the only one who benefit from Aura of Protection:
Abe: 14
Nox: 30
Yessaris: 22
Selrahc: 4
Owl: 6
Barney: 9
Graxx: 19
Warhorse: 16
NOTE: Graxx, Nox, and Selrahc get to add a Bless die to these rolls but they wouldn't change the outcome.
Abe, Graxx, Barney, and the Warhorse are now frightened of the Silver Dragon.
The dragon then let's out a devastating icy breath. INT saving throws all around {DC 19}:
Barney: 10
Yessaris: 25
Tupoc: 28
Selrahc: 18
Nox: 9
Owl: 4
NOTE: Nox and Selrahc get to add a Bless die to these rolls but they wouldn't change the outcome.
Barney takes the brunt of the hit (Sanctuary does not help him here, so he takes 25cold damage). The second Owl explodes (took 30cold damage - DEFEATED).
Nox, Selrach, Tupoc, and Yeassaris avoid some of the ice each taking only 15 cold damage.
-> Concentration checks {DC 10}:
Yessaris: 26
Tupoc: 15
-> Sparklegem's INT saving throw against Synaptic Static {DC 19}: 29 - the effect ends for the gnome.
Tupoc, seeing the dragon as it truly is, reaches out to the others of his party telepathically. "Ignore the dragon. It is merely a shadowy impersonation. Target Sparklegem, and the creature will disappear." He then lifts off the ground slightly, skimming over it as he flies 80 feet towards the opposing party (ending up near BX-26) and lets his true nature show (Hour of Reaping, all creatures within 30 feet DC19 Wis save or be frightened of Tupoc, sorry Graxx, but should catch all enemy party members)
This post has potentially manipulated dice roll results.
Tupoc warning confirms what most in the group already suspected. Though it helps them see through the illusion, those who were already frightened (Abe, Graxx, Barney, and the Warhorse) still can't be completely sure (the condition still applies), and the icy breath is still very much dangerous (cold damage applies whether you know it is an illusion or not).
The hybrid then flies closer to his enemies and reveals his true divine form. WIS saving throws {DC 19}:
List of characters who are frightened either of Tupoc or the Dragon: Abe, Graxx, Barney, Warhorse, Hound, Mumed, Baern, and three out of the five remaining Animated Bolts).
Baern froths at the mouth as a response, showing that the fear was just temporary. He approaches Tupoc with his oversided axe and begins swinging:
-> Big-ass axe vs. Tupoc: Attack: 20 Damage: 30 magical slashing. (See edit below. Attack roll is actually 28.)
-> Big-ass axe vs. Tupoc: Attack: 29Damage: 21 magical slashing. (See edit below. Attack roll is actually 18.)
-> Each of these attacks also deals an extra 4 magical piercing damage I forgot to account for in the rolls.
Tupoc feels a deep cut on his side and realizes that something is strange about it (Tupoc takes 26 magical slashing damage).
(@Superbad: You are just as savage as Baern. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Baern. In fact, you have "marked" him in a way. You can repeat this check anytime Baern does something in battle and you have a reaction to spare. Each success grants you a new piece of information on the enemy.)
Selrahc will enter a frenzied rage and will attack either Sparklegem, Baern, or Milo (whichever one is closer, preferably attacking Milo cause we all hate him it seems. But I'm fine with either 3). These attacks will be reckless, and the FIRST one will be with GWM.
(@Superbad: So, a couple of things. First, entering Rage takes a bonus action, so you'd only be able to attack twice this round, not thrice. Second, Selrahc is currently 85 feet away from the closest named enemy. Since all of your attacks are melee ranged, I'm afraid you won't be able to attack any of your intended target this turn unless you want to attack the Silver Dragon. For now, I'll instead assume you are simply dashing towards you intended enemies. You'd now be 30 feet away from Milo. Let me know if this is not what you want to do.)
Selrahc springs into action by smoothly gliding across the rocky field, getting closer to the action {CB20}.
Mumed says in a calm voice, addressing his companions: "Remember our preparations" This is enough to steel their minds.
-> Mumed and Baern are no longer frightened. Baern had suppressed earlier it but it is now completely gone.
Mumed then turns to Milo, and tell him a few curative words. Milo heals for 78 HP. Mumed catches some of that himself, healing for 8 HP.
Mumed then moves to {CB32}.
(@Hydra: Tupoc has a connection with the divine. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Mumed. In fact, you have "marked" him in a way. You can repeat this check anytime Mumed does something in battle and you have a reaction to spare. Each success grants you a new piece of information on the enemy.)
Milo the suddenly spring to action (that's right, outside his own turn), and stabs Graxx once again, following that you with a crossbow shot:
-> Fancy Dagger vs. Graxx: Attack: 23 Damage: 50 magical piercing. (See edit below. Attack roll is actually 19) -> Graxx partially moves out of the way, avoiding some damage (takes only 25; reference).
-> One-handed crossbow vs. Graxx: Attack: 20 Damage: 11 magical piercing. (See edit below. Attack roll is actually 19).
Graxx is surprised about how quickly the halfling could retake an aggressive stance (Graxx takes 36 magical piercing damage).
Edit: Synaptic Static penalty on Milo's attacks, respectively: 4 and 1
-> Milo's end of turn save against Synaptic Static {DC 19}: 21 - the effect ends on Milo.
Baern - benefiting from Rage, affected by Synaptic Static (counter: 9);
Selrahc - benefiting from Rage and Bless (counter: 8);
Mumed -
NOTE: All PCs are benefiting from Aid to some degree (reference). Enemies have their own preparations in place (not displayed in the tracker above). I think I'll open a pub called "Warhorse & Hound" one day...
Yessaris slowly looks between the injury, and the one the responsible for it before lofting a brow. "Ow." He deadpans, then turns his gun... on the dragon. "Unfortunately, hybrid. Ignoring it is not an option. Prioritize Mumed and Sparkle wherever you can. Barney! Advance!"He calls out, eyes narrowing at the target. "Activate: Blue Shell Armament." Something clicks and whirs in the gun as it shifts, slowly exposing a small portion of its inner workings.
With a loud crack, a blue bolt of energy is fired from it, slamming and threatening to erode the magic holding the dragon together. Whether successful or not, he turns to march his way closer to the action, only to take a knee to himself into a smaller target. "Once more, Gunman. Give me a reason to consider you a threat." He taunts Ingus.
Action: Yessaris Casts (3rd level)Dispel Magic on the Dragon, DC ??? Int Check: 19 for a spell higher than 3rd level.
Yessaris: If Yessaris would be subject to a acid, cold, fire, lightning, or thunder damage, he will cast (1st level)[Tooltip Not Found].
Barney: If Milo would attack, Barney uses Defensive Pounce.
Defensive Pounce. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.
Target takes an addition 7 Force Damage as well from Improved Defender (level 14) feature.
Whenever your iron defender uses its Defensive Pounce, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
Yessaris shoots his magic cancelling burst, and the dragon disappears from the battlefield while still flapping its wings.
-> Abe, Graxx, and Barney are no longer frightened.
The robotic reptile dashes forward in his newfound freedom. Yessaris follows half-way the same direction and is now prone.
"Pitiful attempt at goading, snake man. I am no mindless beast. There is a perfectly good group of bleeding targets right... over... there," says Ingus while aiming his firearms a bit more towards south than before.
Ingus then *homersimpsonsintothehedge*, disappearing behind the walls. A couple of second later, shots are heard coming from a location a few feet away from were he was previously standing.
-> Pistol vs. Graxx: Attack: 24 Damage: 23 piercing.
-> Pistol vs. Warhorse: Attack: 30 Damage: 15 piercing.
-> Ingus' WIS saving throw vs. Sanctuary {DC 18}: 21
-> Pistol vs. Barney: Attack: 29 Damage: 11 piercing.
The bullet that hits Graxx sinks deeper than what he would have expected (Graxx takes 23 piercing damage). The one that hits the Warhorse, puts the enemy out of its misery (Warhorse takes 15 piercing damage and is DEFEATED). Even Barney gets hit, despite being shrouded in magical protections (Barney takes 11 piercing damage).
This post has potentially manipulated dice roll results.
Graxx falls and begins to bleed out.
Before strumming his unique instrument once again, Xavier reaches into his pocket and brings out some sparkly red dust in a glass bottle. He coats his instrument's strings in one swift motion, already forcing a quick chord out of them.
Tupoc is the only one that can actually see it, while Selrahc can feel it: An invisible cube-shaped box envelops the Xorn-hybrid, trapping him. As far as Selrach can tell, he is confined to the 10x10x10 cube spanning from {CC19} to {CB20}. If he were to jump, he'd hit his head on an invisible barrier 10 feet above the ground.
Baern seems to get specially excited about this move (Bardic Inspiration). The five remaining Animated Bolts on the other hand, simply float around a bit. The two that are not frightened approach Barney. Xavier moves to a corner {CE28}.
-> Three INT saving throws {DC 19} for the Animated Bolts that are affected by Synaptic Static: 15, 11, -1
(OOC: nvm din't read well you correct, although not sure how high his actual ac is as the 20 missed but the 12 hitted and halfed)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
For good measure:
-> Yeassaris' concentration check {DC 10}: 26
(@Grx: Sorry, but the owl does not have enough speed to move and perform the help action. I'll say the familiar has to be within melee range of the target to effectively distract them. That's how I've seen it done in the past. A high level character like this would not be afraid or distracted by an owl simply due to it flying in their direction but still being far away. Feel free and let me know what the owl is doing instead.)
(@Grx: I'm afraid this also means you initial attack roll was a 19, which misses Milo. So, I'll go ahead and resolve your use of Master Duelist. Thankfully, your Sneak Attack damage still triggers due to Rakish Audacity.)
Graxx sprints towards Milo while trying to figure out how the halfling manage to dodge bullets, but that though will have to wait for now. Once within his reach, Graxx uses his expertise maneuvers to feign a missed attack and wrap his blade around Milo's back, for massive damage (Milo takes 40 magical piercing damage).
Seeing that Milo is already under pressure, Xavier dons his interesting-looking musical instrument and plays a tune: "Why so aggressive, cat man? Here, meet some new friends." Following the melody created, eight crossbow bolts float out of the half-elf's side-quiver and surround Graxx. One of them, even seems to float through the stone walls
-> Bolt vs. Graxx: Attack: 20 Damage: 7 piercing.
-> Bolt vs. Graxx: Attack: 14 Damage: 8 piercing.
-> Bolt vs. Graxx: Attack: 12 Damage: 8 piercing.
-> Bolt vs. Graxx: Attack: 26 Damage: 5 piercing.
-> Bolt vs. Graxx: Attack: 12 Damage: 8 piercing.
-> Bolt vs. Graxx: Attack: 10 Damage: 6 piercing.
-> Bolt vs. Graxx: Attack: 18 Damage: 7 piercing.
-> Bolt vs. Graxx: Attack: 17 Damage: 5 piercing.
Four of the bolts find their mark, adding more puncture wounds to the tabaxi (Graxx takes 28 piercing damage). The same tune that animated the bolts also seems to have invigorated Milo.
(@Palfatreos: You are a connoisseur of all things CHA-spellcasting. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Xavier. In fact, you have "marked" him in a way. You can repeat this check anytime Xavier does something in battle and you have a reaction to spare-- which you don't at the moment... Each success grants you a new piece of information on the enemy.)
(Abe is next up.)
Abe flies 20 feet up and moves to BO-7 before joining in on the assault on Milo with three carefully aimed shots (all sharpshooter).
Attack: 13 Damage: 23 Magical Piercing
Attack: 20 Damage: 19 Magical Piercing
Attack: 23 Damage: 26 Magical Piercing
(Using one luck point to reroll the first attack: 18)
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Milo gets hit twice more and is clearly not very happy about it (Milo takes 45 magical piercing damage).
Thinking it is about time he does something about it, the halfling attempts to jab his dagger at Graxx:
-> Fancy Dagger vs. Graxx: Attack: 31 Damage: 45 magical piercing.
-> Graxx's CON saving throw {DC 15}: 18 + Bless
Graxx's dwarven belt comes to his aid. His dwarf-like constitution prevents him from getting poisoned.
Unimpressed, Milo quickly produces a one-handed crossbow and shoots Graxx at point-blank:
-> One-handed crossbow vs. Graxx: Attack: 17 Damage: 15 magical piercing.
The tabaxi almost evades it in time, but the bolt still find its mark (Graxx takes a total of 60 magical piercing damage).
(Nox is next up.)
Nox cast Synaptic Static INT save DC 19: 28 psyhic + 17 (Necrotic Shroud) necrotic damage on fail, physchic halved on succes 14 +17 necrotic damage.
On failed save: -1d6 on all attack,ability,concentration save for 1 min. At the end of there turn make Int save to stop the effect early.
Hitting most of the enemies while keeping Graxx unharmed. (BZ-28,CA-29 should be the sweet spot to hit everybody except Ingus).
Before the spell she would have summoned a Hound of Ill Omen(-3 SP), with her BA, stalking Sparklegem just outside the blast (Sparklegem got disadvantage on saves from Nox spells including Synaptic Static).
Movement: both Nox action, BA has 120 feet range so it should be in range witouth her to move closer, otherwise she get closer to get in range. She goes South-West trying to keep as much distance from her allies trying to prevent the same fate she just did at her opponents.
Warhorse Charge toward Milo (60 feet just enough to reach) trying to trample Milo.
Action: Hooves: Melee Weapon Attack: Attack:
10 Damage: 7bludgeoning damage.If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. Milo Need to make STR save DC 14If the target is prone, the horse can make another attack with its hooves against it as a bonus action. BA: Hooves: Melee Weapon Attack: Attack: 20 Damage: 10bludgeoning damage.Hound of Ill Omen bites Sparklegem in the arm.
Bite: Melee Weapon Attack: Attack: 19 Damage: 7 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Nox's Hound appears and begins to hassle Sparklegem. The gnome brings up his hand on which a bright golden ring shimmers. A light veil surrounds Sparklegem preventing the Hound's attack.
(@Hydra: Abe has dabbled in illusory magic in his previous life. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Spaklegem. In fact, you have "marked" him in a way. You can repeat this check anytime Sparklegem does something in battle and you have a reaction to spare. Each success grants you a new piece of information on the enemy.)
While the warhorse is still charging, Nox unleashes his Synaptic Static. INT saving throws all around {DC 19}:
(@ Palfatreos: The necrotic Shroud damage is dealt to only one enemy. I'll assume the one enemy for this turn is Sparklegem as you seem to be focusing on him. If not, let me know.)
The three animated bolts fall to the ground (each takes 28 psychic damage... somehow). Baern and Milo feel a full migraine (each taking 28 psychic damage). Closest to the blast, Sparklegem takes the brunt of it (Sparklegem takes 45 psychic and necrotic damage). Unlike his friends, Mumed steels his mind (taking only 14 psychic damage).
Xavier gets to re-roll his save: 20 - he too only takes 14 psychic damage.
The Warhorse then arrives next to Milo but misses its attack. Nox moves towards the southwest corner of the room.
(Sparklegem will go next).
The Silver Dragon on the corner begins to stir and take flight despite its mortal wounds. The sight is quite frightening to most of you.
placeholder
WIS saving throws all around {DC 19}. Everyone benefits from Aura of Purity except Abe, Graxx, and the Warhorse. Also, Nox and the surviving owl are the only one who benefit from Aura of Protection:
Abe, Graxx, Barney, and the Warhorse are now frightened of the Silver Dragon.
The dragon then let's out a devastating icy breath. INT saving throws all around {DC 19}:
Barney takes the brunt of the hit (Sanctuary does not help him here, so he takes 25 cold damage). The second Owl explodes (took 30 cold damage - DEFEATED).
Nox, Selrach, Tupoc, and Yeassaris avoid some of the ice each taking only 15 cold damage.
-> Concentration checks {DC 10}:
-> Sparklegem's INT saving throw against Synaptic Static {DC 19}: 29 - the effect ends for the gnome.
(Tupoc is next up.)
Tupoc, seeing the dragon as it truly is, reaches out to the others of his party telepathically. "Ignore the dragon. It is merely a shadowy impersonation. Target Sparklegem, and the creature will disappear." He then lifts off the ground slightly, skimming over it as he flies 80 feet towards the opposing party (ending up near BX-26) and lets his true nature show (Hour of Reaping, all creatures within 30 feet DC19 Wis save or be frightened of Tupoc, sorry Graxx, but should catch all enemy party members)
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
DC19 Wis Save: 18
Bless: 3
Tupoc warning confirms what most in the group already suspected. Though it helps them see through the illusion, those who were already frightened (Abe, Graxx, Barney, and the Warhorse) still can't be completely sure (the condition still applies), and the icy breath is still very much dangerous (cold damage applies whether you know it is an illusion or not).
The hybrid then flies closer to his enemies and reveals his true divine form. WIS saving throws {DC 19}:
List of characters who are frightened either of Tupoc or the Dragon: Abe, Graxx, Barney, Warhorse, Hound, Mumed, Baern, and three out of the five remaining Animated Bolts).
Baern froths at the mouth as a response, showing that the fear was just temporary. He approaches Tupoc with his oversided axe and begins swinging:
-> Big-ass axe vs. Tupoc: Attack: 20 Damage: 30 magical slashing. (See edit below. Attack roll is actually 28.)
-> Big-ass axe vs. Tupoc: Attack: 29
Damage: 21 magical slashing. (See edit below. Attack roll is actually 18.)-> Each of these attacks also deals an extra 4 magical piercing damage I forgot to account for in the rolls.
Tupoc feels a deep cut on his side and realizes that something is strange about it (Tupoc takes 26 magical slashing damage).
(@Superbad: You are just as savage as Baern. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Baern. In fact, you have "marked" him in a way. You can repeat this check anytime Baern does something in battle and you have a reaction to spare. Each success grants you a new piece of information on the enemy.)
Tupoc's uncomfortable-ness continues. Concentration checks:
Edit: Synaptic Static penalty on Baern's attacks, respectively: 3 and 6
-> Baern's end of turn save against Synaptic Static {DC 19}: 16
(Selrahc is up next.)
Reaction: 9 Insight
Selrahc will enter a frenzied rage and will attack either Sparklegem, Baern, or Milo (whichever one is closer, preferably attacking Milo cause we all hate him it seems. But I'm fine with either 3). These attacks will be reckless, and the FIRST one will be with GWM.
Action/Bonus Action
-> Maul, +1 vs. S, B, or M: Attack: 18 Damage: 28
-> Maul, +1 vs. S, B, or M: Attack: 30 Damage: 20
-> Maul, +1 vs. S, B, or M: Attack: 29 Damage: 16
((I think I'm going to enjoy being a Barbarian :P))
Also, since I attacked recklessly, attacks against me have advantage. Just tryna make your job easier, boss man.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(@Superbad: So, a couple of things. First, entering Rage takes a bonus action, so you'd only be able to attack twice this round, not thrice. Second, Selrahc is currently 85 feet away from the closest named enemy. Since all of your attacks are melee ranged, I'm afraid you won't be able to attack any of your intended target this turn unless you want to attack the Silver Dragon. For now, I'll instead assume you are simply dashing towards you intended enemies. You'd now be 30 feet away from Milo. Let me know if this is not what you want to do.)
Selrahc springs into action by smoothly gliding across the rocky field, getting closer to the action {CB20}.
Mumed says in a calm voice, addressing his companions: "Remember our preparations" This is enough to steel their minds.
-> Mumed and Baern are no longer frightened. Baern had suppressed earlier it but it is now completely gone.
Mumed then turns to Milo, and tell him a few curative words. Milo heals for 78 HP. Mumed catches some of that himself, healing for 8 HP.
Mumed then moves to {CB32}.
(@Hydra: Tupoc has a connection with the divine. If you are willing to spend your reaction to succeed a DC 20 insight check, I'll give you some info on Mumed. In fact, you have "marked" him in a way. You can repeat this check anytime Mumed does something in battle and you have a reaction to spare. Each success grants you a new piece of information on the enemy.)
Milo the suddenly spring to action (that's right, outside his own turn), and stabs Graxx once again, following that you with a crossbow shot:
-> Fancy Dagger vs. Graxx: Attack: 23 Damage: 50 magical piercing. (See edit below. Attack roll is actually 19) -> Graxx partially moves out of the way, avoiding some damage (takes only 25; reference).
-> One-handed crossbow vs. Graxx: Attack: 20 Damage: 11 magical piercing. (See edit below. Attack roll is actually 19).
Graxx is surprised about how quickly the halfling could retake an aggressive stance (Graxx takes 36 magical piercing damage).
Edit: Synaptic Static penalty on Milo's attacks, respectively: 4 and 1
-> Milo's end of turn save against Synaptic Static {DC 19}: 21 - the effect ends on Milo.
END OF INITIATIVE ROUND 1
MAP for THE DUEL:
(Yessaris & Barney are next up.)
Yessaris slowly looks between the injury, and the one the responsible for it before lofting a brow. "Ow." He deadpans, then turns his gun... on the dragon. "Unfortunately, hybrid. Ignoring it is not an option. Prioritize Mumed and Sparkle wherever you can. Barney! Advance!" He calls out, eyes narrowing at the target. "Activate: Blue Shell Armament." Something clicks and whirs in the gun as it shifts, slowly exposing a small portion of its inner workings.
With a loud crack, a blue bolt of energy is fired from it, slamming and threatening to erode the magic holding the dragon together. Whether successful or not, he turns to march his way closer to the action, only to take a knee to himself into a smaller target. "Once more, Gunman. Give me a reason to consider you a threat." He taunts Ingus.
Action: Yessaris Casts (3rd level)Dispel Magic on the Dragon, DC ??? Int Check: 19 for a spell higher than 3rd level.
Movement(Yessaris): To BX-16, and falls prone.
Bonus Action: Command Barney to Dash to CB-27.
Movement/Action(Barney): Barney dashes to CB-27.
Future Reactions:
Yessaris: If Yessaris would be subject to a acid, cold, fire, lightning, or thunder damage, he will cast (1st level)[Tooltip Not Found].
Barney: If Milo would attack, Barney uses Defensive Pounce.
Defensive Pounce. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.
Target takes an addition 7 Force Damage as well from Improved Defender (level 14) feature.
Whenever your iron defender uses its Defensive Pounce, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
When you realize you're doing too much: Signature.
REACTION: Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Yessaris shoots his magic cancelling burst, and the dragon disappears from the battlefield while still flapping its wings.
-> Abe, Graxx, and Barney are no longer frightened.
The robotic reptile dashes forward in his newfound freedom. Yessaris follows half-way the same direction and is now prone.
"Pitiful attempt at goading, snake man. I am no mindless beast. There is a perfectly good group of bleeding targets right... over... there," says Ingus while aiming his firearms a bit more towards south than before.
Ingus then *homersimpsonsintothehedge*, disappearing behind the walls. A couple of second later, shots are heard coming from a location a few feet away from were he was previously standing.
-> Pistol vs. Graxx: Attack: 24 Damage: 23 piercing.
-> Pistol vs. Warhorse: Attack: 30 Damage: 15 piercing.
-> Ingus' WIS saving throw vs. Sanctuary {DC 18}: 21
-> Pistol vs. Barney: Attack: 29 Damage: 11 piercing.
The bullet that hits Graxx sinks deeper than what he would have expected (Graxx takes 23 piercing damage). The one that hits the Warhorse, puts the enemy out of its misery (Warhorse takes 15 piercing damage and is DEFEATED). Even Barney gets hit, despite being shrouded in magical protections (Barney takes 11 piercing damage).
DM's Screen:
rolling: 36
(Graxx is up next).
Graxx feels the bullet enter and falls to the ground.
Death Save: 4
Graxx falls and begins to bleed out.
Before strumming his unique instrument once again, Xavier reaches into his pocket and brings out some sparkly red dust in a glass bottle. He coats his instrument's strings in one swift motion, already forcing a quick chord out of them.
Tupoc is the only one that can actually see it, while Selrahc can feel it: An invisible cube-shaped box envelops the Xorn-hybrid, trapping him. As far as Selrach can tell, he is confined to the 10x10x10 cube spanning from {CC19} to {CB20}. If he were to jump, he'd hit his head on an invisible barrier 10 feet above the ground.
Baern seems to get specially excited about this move (Bardic Inspiration). The five remaining Animated Bolts on the other hand, simply float around a bit. The two that are not frightened approach Barney. Xavier moves to a corner {CE28}.
-> Three INT saving throws {DC 19} for the Animated Bolts that are affected by Synaptic Static: 15, 11, -1
(Abe is up next.)