But the roller fluffed up and started saying I manipulated dice rolls when I hadn't and this is taking a lot longer than I thought - I don't have time to finish. So I deleted it.
For anyone wondering and was curious I was making a character using dice to determine everything and rolling in the XGTE tables. It's fun, but long and not really compatible with this forum's way of doing dice rolls.
I had a question regarding the Champion's improved critical class feature. Not certain if this has been asked already as I didn't want to search through 64 pages of posts. On the dice roller, the mechanic for combat automatically includes a foruma for critical hits. Is there a way to change it to count the formula as a critical hit on a roll of 19 on the d20?
I had a question regarding the Champion's improved critical class feature. Not certain if this has been asked already as I didn't want to search through 64 pages of posts. On the dice roller, the mechanic for combat automatically includes a foruma for critical hits. Is there a way to change it to count the formula as a critical hit on a roll of 19 on the d20?
To make a roll of 19 or higher be a critical:
[ roll ] 1d20.critical(>=19) [ /roll ]
To make a roll of anything higher than a 10 be a critical:
I had a question regarding the Champion's improved critical class feature. Not certain if this has been asked already as I didn't want to search through 64 pages of posts. On the dice roller, the mechanic for combat automatically includes a foruma for critical hits. Is there a way to change it to count the formula as a critical hit on a roll of 19 on the d20?
To make a roll of 19 or higher be a critical:
[ roll ] 1d20.critical(>=19) [ /roll ]
To make a roll of anything higher than a 10 be a critical:
Okay, I'm going to change the o's to 0's
[r0ll]1d20[/r0ll]
You're saying before you hit post, it looked like this?
I guess my question is do I enter the formula in the dice roller?
Yes you do.
I still keep getting no results. I guess I need to be told how to do it step by step.
You can refer to the first page of this thread. Other than that, it may be a glitch
Feel free to drop me a PM with what exactly you’re trying (take a screenshot of your post text before submitting it) and I can try to help you out.
13
16
Attack: 16 Damage: 14
Ability scores: 16 13 13 13 11 14
7
22
23
18
20
17
9
21
5
8
24
14
[Tooltip Not Found]
25, Damage incl. crit - 11
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche* - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
13, 14, 16, 18, 11, 14
10, 9, 13, 11, 14, 16
12, 13, 17, 10, 12, 11
14, 15, 15, 14, 13, 15
12, 11, 12, 16, 10, 14
15, 14, 12, 12, 13, 16
16, 14, 11, 16, 14, 12
15, 15, 14, 13, 10, 16
11, 15, 10, 11, 11, 17
Ability scores: 15 15 10 12 15 12
Dude, you made some poopy rolls there.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Weren't the best.
But the roller fluffed up and started saying I manipulated dice rolls when I hadn't and this is taking a lot longer than I thought - I don't have time to finish. So I deleted it.
For anyone wondering and was curious I was making a character using dice to determine everything and rolling in the XGTE tables. It's fun, but long and not really compatible with this forum's way of doing dice rolls.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
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I had a question regarding the Champion's improved critical class feature. Not certain if this has been asked already as I didn't want to search through 64 pages of posts. On the dice roller, the mechanic for combat automatically includes a foruma for critical hits. Is there a way to change it to count the formula as a critical hit on a roll of 19 on the d20?
DM: Waterdeep: Dragon Heist
[Blue][/Iwill take blue for me!]
To make a roll of 19 or higher be a critical:
[ roll ] 1d20.critical(>=19) [ /roll ]
To make a roll of anything higher than a 10 be a critical:
[ roll ] 1d20.critical(>10) [ /roll ]
etc.
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche* - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ability scores: 9 12 10 16 14 15
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Thanks bro.
Attack: 18 Damage: 9.5
DM: Waterdeep: Dragon Heist