Once I reach the kids I will ask them if they want to be part of an adventure. If so I will bring them to the ship, if possible. I would like to be in range in case anything happens.
OOC: It's always nice to play a PC after DM'ing for awhile. Shoot if you have been DM'ing for 24 years without a PC. I ain't gonna stop ya.
OOC: I am confused about the layout of the ship. I had assumed that we were in the cargo hold at the bottom of the hull. The stairs would have led up, I can't imagine they went down since the ship ran aground. So are we in the crew berth but up one flight of stairs?
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As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
ooc: @filcat what's in the roooooom? Also did my perception check of 19 earlier spot anything interesting as we were coming up here? do I need to roll a new perception check for each room? do you want us to narrate our entry into each room? how many rooms are there? (sorry about all the room questions...)
On the lower deck, it seems that all these are rooms for the crew. Inside there are basic furnishings and sparse clothing and linen. No one seems to be present on board. There is only 1 door open, on the stern side.
+
There are 12 rooms on the bow side and 13 rooms on the stern side. The extra room in the stern side is open. The stairs can take you to the deck as well.
OOG No need for a check in every room, they are more or less the same, except this last room on the stern side. No need to narrate every room, just tell me what you do next.
Krisnen, seeing that Sarmyar has everything covered with the children heads back into the ship and up the stairs to rejoin Enog and Fergus. "Found anything of importance?" he asks his too companions.
Okay, I am really confused. The prow of the ship is the front part that sticks out in the water. The actual front of the ship is called the bow and the stern is the rear of the ship. Port side is the left side of the ship when facing the bow and starboard is the right side. So are the crew berths along the port and starboard sides? And is the stair that leads to the cargo hold near the bow or the stern? And where is the stair that leads to the top deck?
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As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
The staircases are in the middle. You have one from the hold to the lower deck, where the berths are, and one from the lower deck to the deck. The berths are split between the starboard and the port. On the bow side (considering the straicase) you have 12 rooms ( 6 on the port side, 6 on the starboead side). The same for the rooms on the stern side, except that here you have one more room, on the far wall.
Stormbringer makes his way down toward the open 13th door opening each door along the way and scanning each room. Noting the basic furnishings, sparse clothing, and linens he wonders to himself, "Where is the crew? There's clothes, but no personal items... Why would these sailors take their other things and yet leave their clothes?" As he nears the Open 13th door he calls back to Fergus in low voice, "I've got a bad feeling about this... Something's not right here."
Fergus raises his shield and slides up next to Enog, having learned to value the instincts of those who speak to the Gods. He looks over his shoulder at Krisnen "Stay close Dwarf, we may have need of your skill if the Priest's is correct in his feeling. And get the Forester up here to watch our rear, I don't want nothing sneaking up on us from the upper decks" Fergus then readies his flail and prepares to follow Enog into the 13th room.
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As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
This post has potentially manipulated dice roll results.
The extra food looks like a deposit and armoury. Aside from some extra equipment for navigation (utensils, sails, ropes...), there 4 shortswords, 1 shortbows, 1, daggers, 4 x 10 arrows.
occ: ...oh well I started transferring Enog, but as soon as I picked cleric, it just craped out, so I guess I'll finish him up when it gets fixed. I was kinda disappointed that you couldn't UL your own character pic to the sheet though...
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Once I reach the kids I will ask them if they want to be part of an adventure. If so I will bring them to the ship, if possible. I would like to be in range in case anything happens.
OOC: It's always nice to play a PC after DM'ing for awhile. Shoot if you have been DM'ing for 24 years without a PC. I ain't gonna stop ya.
Long days and pleasant rolls to everyone.
Pavel: " Is it safe now, sir? There is still this fog, I can't see my toes..."
"Yes, everything is safe now. The creatures have returned to once they came"
Long days and pleasant rolls to everyone.
OOC: I am confused about the layout of the ship. I had assumed that we were in the cargo hold at the bottom of the hull. The stairs would have led up, I can't imagine they went down since the ship ran aground. So are we in the crew berth but up one flight of stairs?
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
OOG Yes from the cargo hold, you went upstairs.
Nadia toward Sarmyar: " Why you have pointed ears?"
ooc: @filcat what's in the roooooom? Also did my perception check of 19 earlier spot anything interesting as we were coming up here? do I need to roll a new perception check for each room? do you want us to narrate our entry into each room? how many rooms are there? (sorry about all the room questions...)
OOG No worries. Quote my previous post:
On the lower deck, it seems that all these are rooms for the crew. Inside there are basic furnishings and sparse clothing and linen. No one seems to be present on board. There is only 1 door open, on the stern side.
+
There are 12 rooms on the bow side and 13 rooms on the stern side. The extra room in the stern side is open. The stairs can take you to the deck as well.
OOG No need for a check in every room, they are more or less the same, except this last room on the stern side. No need to narrate every room, just tell me what you do next.
"I am a Elf dear. Have you ever met an elf?"
Long days and pleasant rolls to everyone.
Nadia: " An Elph? No, daddy says Elphs don't like us. They live on the other island. "
Pavel: " Elves, Nadia. Elves is the word..."
Krisnen, seeing that Sarmyar has everything covered with the children heads back into the ship and up the stairs to rejoin Enog and Fergus. "Found anything of importance?" he asks his too companions.
" That is correct little one, but she can refer to me how she pleases. I am not particular in what I am called."
OOC Did anybody have questions for the kids?
Long days and pleasant rolls to everyone.
Okay, I am really confused. The prow of the ship is the front part that sticks out in the water. The actual front of the ship is called the bow and the stern is the rear of the ship. Port side is the left side of the ship when facing the bow and starboard is the right side. So are the crew berths along the port and starboard sides? And is the stair that leads to the cargo hold near the bow or the stern? And where is the stair that leads to the top deck?
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
The staircases are in the middle. You have one from the hold to the lower deck, where the berths are, and one from the lower deck to the deck. The berths are split between the starboard and the port. On the bow side (considering the straicase) you have 12 rooms ( 6 on the port side, 6 on the starboead side). The same for the rooms on the stern side, except that here you have one more room, on the far wall.
Stormbringer makes his way down toward the open 13th door opening each door along the way and scanning each room. Noting the basic furnishings, sparse clothing, and linens he wonders to himself, "Where is the crew? There's clothes, but no personal items... Why would these sailors take their other things and yet leave their clothes?" As he nears the Open 13th door he calls back to Fergus in low voice, "I've got a bad feeling about this... Something's not right here."
Fergus raises his shield and slides up next to Enog, having learned to value the instincts of those who speak to the Gods. He looks over his shoulder at Krisnen "Stay close Dwarf, we may have need of your skill if the Priest's is correct in his feeling. And get the Forester up here to watch our rear, I don't want nothing sneaking up on us from the upper decks" Fergus then readies his flail and prepares to follow Enog into the 13th room.
As for me, I choose to believe that an extinct thunder lizard is running a game of Dungeons & Dragons via Twitter!
The extra food looks like a deposit and armoury. Aside from some extra equipment for navigation (utensils, sails, ropes...), there 4 shortswords, 1 shortbows, 1, daggers, 4 x 10 arrows.
OOG Friends Phase 3 is active. Here is the link you join the campaign: ddb.ac/campaigns/join/12972995520497
ooc: ...the builder thing has just been spinning and spinning
Yes, clerics and druids are laggy now...devs are working on that.
occ: ...oh well I started transferring Enog, but as soon as I picked cleric, it just craped out, so I guess I'll finish him up when it gets fixed. I was kinda disappointed that you couldn't UL your own character pic to the sheet though...