“I think they’re too stupid for they’re own good, Kara,” says Zanigur, lacing his words with bardic magic again, this time directed at the southernmost goblin.
The goblin targeted by Puck again flinches at the psychic assault, grabbing its head unsteadily with one hand before blood begins to pour from it's ears and nose. It's knees buckle as the goblin drops to the ground suddenly. The lone remaining goblin also staggers with it's own attack, but remains standing; however, it glances around furtively at all the dead friends with wide eyes...
Irena still has a Round 2 action and then the goblin goes.
This post has potentially manipulated dice roll results.
Irena, normally that option only works with a melee attack; however, we can say you were aiming for a less-lethal portion of the goblin's body like its thigh. Unfortunately that amount of damage would normally kill the goblin outright, so I'll say that the arrow puncture its thigh, but cut an artery. If the goblin succeeds at a death save I will give you all another round to make an attempt to stabilize it.
Death Saving Throw - 12
Irena takes aim at the goblins thigh in an attempt to incapacitate the creature as opposed to kill it and lets the arrow fly! The point sinks deep into the creature's thigh and the goblin falls to the ground, breaking off the tip of the arrow. Immediately blood begins to spurt out of the wound in bright red sprays of blood. The goblin is not dead, yet, but unless it receives some sort of immediate aid it will bleed out very soon.
Assuming Kara can run up and lay on hands for 1, she will shout to the others, "Come. We will bind the goblin."
Otherwise, she will dash up and pull out a rope.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Grimm dashes up to the dying goblin (//movement and action to dash//), reaches out to the goblin and touches it casting spare the dying (//bonus action for Grimm//).
Kara and Puck both rush up to the wounded goblin and in rapid succession staunch the flood of blood as Kara's divinely gifted powers work to quickly close off the laceration to the artery. The goblin looks at Kara in wonderment and surprise as Puck begins tying the creature up tightly; it does not make a move to fight being tied up.
"Dear goblin," Kara addresses him in goblin without a hint of scorn, "How did you come to walk down this dark path? Did you have anything to do with the butchery of these horses?"
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
The goblin eyes Kara for a few moments, not saying anything at first, but when Grimm asks about the names of the fallen it slowly begins to speak back in Goblin. "Cisb, Sruft, and Vetlul was their names." It narrows its eyes at Kara. "Why you save me?"
"I forgive you for your transgressions. You should not have to die simply because you attacked without knowing it was wrong," Kara shakes her head. Her voice is firm, like a mother's, but it could come off as condescending. "Why did you attack us? What is your name?"
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Grimm, satisfied, moves through the field that was meant to be their doom. As she inspects each body for gear, insignia or other markings, she surreptitiously deposits in each fallen goblin's mouth... or what's left of it... a small piece of paper that she had written on.
She then gets up, returns to the party and shares anything she found, if anything.
While Kara and Puck question the goblin, Zanigur will check the horses for any clues as to their intended origin or destination, or any sign of riders.
As Grimm begins to search through the goblins' equipment, she notices they are all equipped with dark leather armor with camouflaged, hooded cloaks, shortbows and 15 arrows each (total of 60), a crudely made curved blade (scimitar), and a roughly shaped wooden shield.Furthermore you find the following coins among the four goblins; 17cp, 9sp, 2gp, and in the pockets of one goblin you find an uncut lapis lazuli gemstone that you figure would be worth around 15gp. You find no markings or insignia upon any of the goblins.
The goblin chuckles slightly at Kara's words. "Why it wrong? You have what we want, we try to take it." He shrugs at the next question. "Klarg tell us to attack everyone coming this way and bring everything they have to him. We get to keep some of the shinies we find. My name is Urag. What your name?"
Zanigur you go to inspect the horses and immediately can determine the arrows are what killed the horses. Arrows that match those stashed into the quivers of the goblins. As you get closer, you recognize these are the horses ridden by your benefactor, Gundren Rockseeker and his stalwart protector, Sildar Hallwinter. It would appear they have been dead about a day (the horses) and the saddle bags are empty; however, nearby you find leather map case... which is also empty.
In the campaign page, I added another link into the Notes section to an editable Loot Tracker you guys can use to keep tracker of everything you find. I will leave it up to you guys to keep track of your gear. I always find it helpful to assign a Quartermaster whose job it is to ensure the Tracker is up to date.
Zanigur strides immediately over to the captured goblin. “The riders of these horses—where are they? What did you do with them?” There is an edge to his voice.
The goblin lets out a pitiful squeak of fright at the sudden aggression directed towards him from Zanigur. "We took them!" He says quickly in Common. "Klarg tells us all to watch the trails to Phandalin for dwarf and human. We told to bring both and everything they have to Klarg. The dwarf taken away, not know to where. Human hold in eating cave." He starts to cower. "Don't kill me! Just doing what I told. Klarg kill me if I don't."
“I think they’re too stupid for they’re own good, Kara,” says Zanigur, lacing his words with bardic magic again, this time directed at the southernmost goblin.
Vicious Mockery DC 13 or 3 psychic damage.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Green Wisdom - 9
Yellow Wisdom - 10
The goblin targeted by Puck again flinches at the psychic assault, grabbing its head unsteadily with one hand before blood begins to pour from it's ears and nose. It's knees buckle as the goblin drops to the ground suddenly. The lone remaining goblin also staggers with it's own attack, but remains standing; however, it glances around furtively at all the dead friends with wide eyes...
Irena still has a Round 2 action and then the goblin goes.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Zanigur will use his full movement to advance on the lone goblin.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Irena fires her shortbow at the remaining goblin, looking to incapacitate, not kill. "Give yourself up!" she shouts in goblin.
Attack: 23 Damage: 8
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Irena, normally that option only works with a melee attack; however, we can say you were aiming for a less-lethal portion of the goblin's body like its thigh. Unfortunately that amount of damage would normally kill the goblin outright, so I'll say that the arrow puncture its thigh, but cut an artery. If the goblin succeeds at a death save I will give you all another round to make an attempt to stabilize it.
Death Saving Throw - 12
Irena takes aim at the goblins thigh in an attempt to incapacitate the creature as opposed to kill it and lets the arrow fly! The point sinks deep into the creature's thigh and the goblin falls to the ground, breaking off the tip of the arrow. Immediately blood begins to spurt out of the wound in bright red sprays of blood. The goblin is not dead, yet, but unless it receives some sort of immediate aid it will bleed out very soon.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Assuming Kara can run up and lay on hands for 1, she will shout to the others, "Come. We will bind the goblin."
Otherwise, she will dash up and pull out a rope.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"Right behind ya, sister!"
Puck hurries up to Kara's side, holsters his rapier and lute, and helps her bind the goblin.
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
"Save him?" inquires Grimm, "Very well."
Grimm dashes up to the dying goblin (//movement and action to dash//), reaches out to the goblin and touches it casting spare the dying (//bonus action for Grimm//).
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Kara and Puck both rush up to the wounded goblin and in rapid succession staunch the flood of blood as Kara's divinely gifted powers work to quickly close off the laceration to the artery. The goblin looks at Kara in wonderment and surprise as Puck begins tying the creature up tightly; it does not make a move to fight being tied up.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
"Dear goblin," Kara addresses him in goblin without a hint of scorn, "How did you come to walk down this dark path? Did you have anything to do with the butchery of these horses?"
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Grimm asks, "Do the fallen have names?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The goblin eyes Kara for a few moments, not saying anything at first, but when Grimm asks about the names of the fallen it slowly begins to speak back in Goblin. "Cisb, Sruft, and Vetlul was their names." It narrows its eyes at Kara. "Why you save me?"
Valaith "Rimehand" Kalukavi - Chronicles of Arden
"I forgive you for your transgressions. You should not have to die simply because you attacked without knowing it was wrong," Kara shakes her head. Her voice is firm, like a mother's, but it could come off as condescending. "Why did you attack us? What is your name?"
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Grimm, satisfied, moves through the field that was meant to be their doom. As she inspects each body for gear, insignia or other markings, she surreptitiously deposits in each fallen goblin's mouth... or what's left of it... a small piece of paper that she had written on.
She then gets up, returns to the party and shares anything she found, if anything.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
While Kara and Puck question the goblin, Zanigur will check the horses for any clues as to their intended origin or destination, or any sign of riders.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
As Grimm begins to search through the goblins' equipment, she notices they are all equipped with dark leather armor with camouflaged, hooded cloaks, shortbows and 15 arrows each (total of 60), a crudely made curved blade (scimitar), and a roughly shaped wooden shield.Furthermore you find the following coins among the four goblins; 17cp, 9sp, 2gp, and in the pockets of one goblin you find an uncut lapis lazuli gemstone that you figure would be worth around 15gp. You find no markings or insignia upon any of the goblins.
The goblin chuckles slightly at Kara's words. "Why it wrong? You have what we want, we try to take it." He shrugs at the next question. "Klarg tell us to attack everyone coming this way and bring everything they have to him. We get to keep some of the shinies we find. My name is Urag. What your name?"
Zanigur you go to inspect the horses and immediately can determine the arrows are what killed the horses. Arrows that match those stashed into the quivers of the goblins. As you get closer, you recognize these are the horses ridden by your benefactor, Gundren Rockseeker and his stalwart protector, Sildar Hallwinter. It would appear they have been dead about a day (the horses) and the saddle bags are empty; however, nearby you find leather map case... which is also empty.
In the campaign page, I added another link into the Notes section to an editable Loot Tracker you guys can use to keep tracker of everything you find. I will leave it up to you guys to keep track of your gear. I always find it helpful to assign a Quartermaster whose job it is to ensure the Tracker is up to date.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Zanigur strides immediately over to the captured goblin. “The riders of these horses—where are they? What did you do with them?” There is an edge to his voice.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Zanigur, make an Intimidation check with Advantage.
Valaith "Rimehand" Kalukavi - Chronicles of Arden
Zanigur Charisma (Intimidation): 14
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The goblin lets out a pitiful squeak of fright at the sudden aggression directed towards him from Zanigur. "We took them!" He says quickly in Common. "Klarg tells us all to watch the trails to Phandalin for dwarf and human. We told to bring both and everything they have to Klarg. The dwarf taken away, not know to where. Human hold in eating cave." He starts to cower. "Don't kill me! Just doing what I told. Klarg kill me if I don't."
Valaith "Rimehand" Kalukavi - Chronicles of Arden