Summary: Lafetha takes a swing, bringing her scimitar straight through the chain mail of the hobgoblin, piercing it's heart. Abigail moves to flank, but finds her blades being parried by the hobgoblin. Diadochi takes a swing, but the Hobgoblin ducks underneath and counter's with a strike to Diadochi's side (9). Yaalin turns the blade of the one fighting her, and bashes him with her shield. Smashing it's face in with a brutal hit. Sim and the Hobgoblin fighting him cross blades, not landing a blow on either side.
Round 6 (Start)
Setup: Diadochi and Sim are both engaged in a fight with a Hobgoblin. The remainder of the hobgoblins are now dead. Yaalin, Lafetha, and Abigail look around, noticing how the tides are now in their favor. (Yaalin, Lafetha, and Abigail can all move and attack w/advantage)
(Combat ends. Anyone not acclimated, DC 13 CON Save or take 1 level of exhaustion)
Diadochi steps to the side of the hobgoblin, his hammer connecting with the hobgoblin's rib cage, crushing them in as the creature slumps over. The light fading from it's eyes as he takes it's last quiet breath. Lafetha moves over towards Sim, slashing at the hobgoblin still standing. But, as the creature turns to block with his shield, Abigail steps close and plunges one of her short swords through the creatures neck. The spray of blood covering her and the ground as it falls.
Collectively, the group takes a breath as the hobgoblin foes lay slain. Sim takes a quick look over the hobgoblins, finding and noticing a few items that could be taken off their corpses
Hobgoblin Items: 2 sets of chain mail 3 shields (wooden) 4 crude longswords Bag of teeth (unknown species, but all sharp) 8 silver pieces 1 bone dice set
The rest of the room doesn't have too much to offer. Still, when some leave the sphere of silence, the sounds of the cave return. Apparently none-the-wiser to what had gone on. On a far corner of the wall, scratched into the surface is a phrase "ABANDON HOPE." But the smoothness of the letters make it seem like it has been here for quite some time. Outside of some chairs, tables, and other boxes, it seems most things in this room are set up to be a kind of common room. The boxes and crates, when searched, don't have anything in them. But a few seem to have traces of cured meats and grains.
The echos of 6 still can be heard in this part of the main chamber. And when you stop to listen for them, the wolves also can be heard although a bit fainter. Ahead of you (11), has no distinct sounds coming from it. (Perception)
Diadochi looks at the coins, "For purposes of dividing things evenly I'll forgo my right to the coins and you can split it among yourselves. 'Abandon hope' that's and odd thing to have taken the effort to put into a wall, I think I remember some such in a poem or something" history6. He regards the other the tunnel ((towards 11)) Perception16 ((if smell is involved this is the advantage die 4 )). If he doesn't hear anything he says "Right, let's clear out the next room ((he nods towards 6)) I think at this point we've been more then fair and unless it becomes otherwise apparent we treat everyone else here as hostiles." Also con save 22
Diadochi, the scrawled 'abandon hope' doesn't bring up anything from a poem. But, from the vision that still plays in your head to what Alul told you, the ruins of the town in the valley of this mountain was called Hope. As you turn to listen and smell down the tunnel, you don't hear anything. You do get a wiff of a rather foul smell; rotting, spoiled food, along with a faint tinge of piss and vinegar. But no sounds, or nothing to draw your attention to a creature or person.
Sim, with the help of others, drags the bodies behind parts of the rocks that are out of the way. Others get folded and shoved to the best of your ability in the small window of time into crates, or piled up sacks and other things. It isn't perfect, but, it'll definitely pass as normal for anyone walking through and looking around.
Abigail, you head back up north to the area you originally heard the wolves. Right at the edge of your darkvision, you see about eight pens for wolves. Tackle and riding gear, as well as climbing gear, is on the walls behind them. Of the eight pens, three are open with wolves currently moving about in the middle of the chamber. Some of the other pens do appear to have a wolf occupying it as well, just with a closed wooden gate. . One turn's it's ears towards you, but little else, as it eats some scraps on the floor and growls at the other two wolves near it. You know that the others behind you may not be so lucky at going unnoticed.
Diadochi nods, if the wolves haven't alerted the rest of the goblins on our location I doubt they will start now unless we go into the same room with them. It is possible if the goblins are alerted to our presence a goblin might get around us and release the wolves , but other than that, they are a non-entity tactically speaking. But we do know we have possible combatants down that way ((points to 6)) I'm not sure what's that way ((points to 11) but I think it likely I don't want to know. So, I suggest we take out the combatants first and deal with less pressing issues later."
Lafetha takes one of the shields. This could come in handy later. She waits to see where the group will decide to go next. She sits and takes a few deep breaths.
After some discussion, the group leaves the wolves alone before heading further down a tunnel. The floor begins to slope as they head deeper into the cavern. Most still huddling around the light of Diadochi, while Abigail takes a point position.
A makeshift door - that’s more of a hanging series of empty sacks blocks a tunnel that continues to head south. Coming from it, are a few croaks.Something is on the other side of this makeshift door, but the way does appear blocked. (INT / Nature to figure out the croaking, or other skills could work as well)
Further ahead, the tunnel splits off leading in two different directions (7 & 3). Coming from further along (route leading to 3), goblins voices all talking, shouting, cheering, snoring. It’s loud and rambunctious. (Perception skill to decipher more / figure out how many voices)
Lafetha and Yaalin, you feel a cold chill. Like you’re being watched. But as of right now, can’t see anything out of the ordinary.
This post has potentially manipulated dice roll results.
Diadochi listens to the croaks "Ah, yes I know exactly what this is." nature17 . If he doesn't think what's behind the door is dangerous or intelligent then he recommends going to 3 perception18
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Once Abigails enemy dies Sim moves Hunters Mark to his attacker. And strikes out again.
attack 8 damage4
hunters mark 5
Colossal Slayer 7
Yaalin grabs her shield and slams it into the nearest enemy
Attack: 23 Damage: 5
(On initiative 15)
(A) attempts to slash at Diadochi after he misses.
Attack: 19 Damage: 9
(B) in his fight with Yaalin, swipes with his blade.
Attack: 16 Damage: 9
(C) is still dead.
(D) is now dead
(E) is continuing it's fight with Sim.
Attack: 11 Damage: 2
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 5 (End)
Summary: Lafetha takes a swing, bringing her scimitar straight through the chain mail of the hobgoblin, piercing it's heart. Abigail moves to flank, but finds her blades being parried by the hobgoblin. Diadochi takes a swing, but the Hobgoblin ducks underneath and counter's with a strike to Diadochi's side (9). Yaalin turns the blade of the one fighting her, and bashes him with her shield. Smashing it's face in with a brutal hit. Sim and the Hobgoblin fighting him cross blades, not landing a blow on either side.
Round 6 (Start)
Setup: Diadochi and Sim are both engaged in a fight with a Hobgoblin. The remainder of the hobgoblins are now dead. Yaalin, Lafetha, and Abigail look around, noticing how the tides are now in their favor. (Yaalin, Lafetha, and Abigail can all move and attack w/advantage)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha runs up to help Sim once her hobgoblin is defeated. With her scimiter she attacks E hoping to help Sim out. Attack 11 damage 7
Diadochi swings again with his hammer Attack: 21 Damage: 5
Abigail strides over to the last hobgoblin and mouths something
"You are already dead, goblin, you just do not realize it."
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Main Hand Short Sword - Attack: 23 Damage: 10
Off Hand Short Sword - Attack: 23 Damage: 4 + 3
Seeing the last Goblin fall Sim quickly checks the corpses for anything of interest or value.
investigation 6
(Combat ends. Anyone not acclimated, DC 13 CON Save or take 1 level of exhaustion)
Diadochi steps to the side of the hobgoblin, his hammer connecting with the hobgoblin's rib cage, crushing them in as the creature slumps over. The light fading from it's eyes as he takes it's last quiet breath. Lafetha moves over towards Sim, slashing at the hobgoblin still standing. But, as the creature turns to block with his shield, Abigail steps close and plunges one of her short swords through the creatures neck. The spray of blood covering her and the ground as it falls.
Collectively, the group takes a breath as the hobgoblin foes lay slain. Sim takes a quick look over the hobgoblins, finding and noticing a few items that could be taken off their corpses
Hobgoblin Items:
2 sets of chain mail
3 shields (wooden)
4 crude longswords
Bag of teeth (unknown species, but all sharp)
8 silver pieces
1 bone dice set
The rest of the room doesn't have too much to offer. Still, when some leave the sphere of silence, the sounds of the cave return. Apparently none-the-wiser to what had gone on. On a far corner of the wall, scratched into the surface is a phrase "ABANDON HOPE." But the smoothness of the letters make it seem like it has been here for quite some time. Outside of some chairs, tables, and other boxes, it seems most things in this room are set up to be a kind of common room. The boxes and crates, when searched, don't have anything in them. But a few seem to have traces of cured meats and grains.
The echos of 6 still can be heard in this part of the main chamber. And when you stop to listen for them, the wolves also can be heard although a bit fainter. Ahead of you (11), has no distinct sounds coming from it. (Perception)
What do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim pockets the dice and a shield for close combat use and then leaves everything else.
Then he sets about with help hiding the bodies. stealth 20
Diadochi looks at the coins, "For purposes of dividing things evenly I'll forgo my right to the coins and you can split it among yourselves. 'Abandon hope' that's and odd thing to have taken the effort to put into a wall, I think I remember some such in a poem or something" history 6. He regards the other the tunnel ((towards 11)) Perception 16 ((if smell is involved this is the advantage die 4 )). If he doesn't hear anything he says "Right, let's clear out the next room ((he nods towards 6)) I think at this point we've been more then fair and unless it becomes otherwise apparent we treat everyone else here as hostiles." Also con save 22
Diadochi, the scrawled 'abandon hope' doesn't bring up anything from a poem. But, from the vision that still plays in your head to what Alul told you, the ruins of the town in the valley of this mountain was called Hope. As you turn to listen and smell down the tunnel, you don't hear anything. You do get a wiff of a rather foul smell; rotting, spoiled food, along with a faint tinge of piss and vinegar. But no sounds, or nothing to draw your attention to a creature or person.
Sim, with the help of others, drags the bodies behind parts of the rocks that are out of the way. Others get folded and shoved to the best of your ability in the small window of time into crates, or piled up sacks and other things. It isn't perfect, but, it'll definitely pass as normal for anyone walking through and looking around.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Yaalin sighs softly letting the silence fall.
"I'll hold those shirts until we can sell them if no one is going to use then?" She whispers. She scoops up any unclaimed equipment into her bags.
"So where too? Onward and inward is my vote."
Con save 6
Abigail sifts through the spoils and picks up two silver coins and the bag of teeth ( Nature: 4 to see if she can figure out the species ).
Abigail waits to confer with the others on where they want to go next, before heading out a little ahead of them ( Stealth: 25 )
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Abigail's preference is for Area 11 (or Area 5 if we have not done that yet). Also, going to assume that I am going to need a Perception check: 15
Area #5
Abigail, you head back up north to the area you originally heard the wolves. Right at the edge of your darkvision, you see about eight pens for wolves. Tackle and riding gear, as well as climbing gear, is on the walls behind them. Of the eight pens, three are open with wolves currently moving about in the middle of the chamber. Some of the other pens do appear to have a wolf occupying it as well, just with a closed wooden gate. . One turn's it's ears towards you, but little else, as it eats some scraps on the floor and growls at the other two wolves near it. You know that the others behind you may not be so lucky at going unnoticed.
What do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail goes back to the group and reports what is ahead.
"No goblins, but there could be as many as eight wolves up there."
Diadochi nods, if the wolves haven't alerted the rest of the goblins on our location I doubt they will start now unless we go into the same room with them. It is possible if the goblins are alerted to our presence a goblin might get around us and release the wolves , but other than that, they are a non-entity tactically speaking. But we do know we have possible combatants down that way ((points to 6)) I'm not sure what's that way ((points to 11) but I think it likely I don't want to know. So, I suggest we take out the combatants first and deal with less pressing issues later."
Con 13
Lafetha takes one of the shields. This could come in handy later. She waits to see where the group will decide to go next. She sits and takes a few deep breaths.
After some discussion, the group leaves the wolves alone before heading further down a tunnel. The floor begins to slope as they head deeper into the cavern. Most still huddling around the light of Diadochi, while Abigail takes a point position.
A makeshift door - that’s more of a hanging series of empty sacks blocks a tunnel that continues to head south. Coming from it, are a few croaks. Something is on the other side of this makeshift door, but the way does appear blocked. (INT / Nature to figure out the croaking, or other skills could work as well)
Further ahead, the tunnel splits off leading in two different directions (7 & 3). Coming from further along (route leading to 3), goblins voices all talking, shouting, cheering, snoring. It’s loud and rambunctious. (Perception skill to decipher more / figure out how many voices)
Lafetha and Yaalin, you feel a cold chill. Like you’re being watched. But as of right now, can’t see anything out of the ordinary.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Diadochi listens to the croaks "Ah, yes I know exactly what this is." nature 17 . If he doesn't think what's behind the door is dangerous or intelligent then he recommends going to 3 perception 18