You watched Yaalin clock the Hn'ti, but it remains upright but a little staggered. Sim dives back into the chamber, trying to grab Abigail. But she slips through his fingers, slamming the pommel of her blades against the Hn'ti that Yaalin struck. Knocking it out cold. (Will wake up in 2 hours)
Diadochi, you're about 30 feet away from the other Hn'ti. And holding the Goblin Elder (chose either to have your hammer out, or your shield. Or both but have disadvantage)
Lafetha, you're also about 35 feet away from the last Hn'ti that's just outside of (area 7).
The remaining Hn'ti turns and shouts loudly down the hall (into area 7). The warrior then spins it's spear before lunging over at Abigail, trying to get around Diadochi's shield:
Summary: As Sim began to left, Yaalin struck the Hn'ti. Sim notices that Abigail was on a course to finish the job and tries to intercept, but Abigail manages to escape; knocking the Hn'ti warrior out cold. Diadochi puts down the elder gently, before using his shield to parry the remaining Hn'ti warriors blade away from Abigail.
Other Hn'ti joining the combat... Rune Initiative: 19 Tribal Warriors Initiative: 3
Setup: The motes have finished blinking out of existence, leaving the cave network in the dark. A faint light comes out from (area 7), both natural light and some possible torches. The soft light casts out from Yaalin's shield. filling the small radius around her.
The Elder Goblin, while on the ground feels around. Feeling the blood of some of the Goblins. Hushing the sounds of those who are still alive. The Elder's arm reaches out, grabbing on to Lafetha's robes and clothes. Tugging a bit.
"Ish can get you all out. But yoush, yoush make a promise. My clans children must be brought home. Trapped. Yoush promise. Ish help." it's hand reaches up. "Connect all hands. Connect to those who will help."
Lafetha squats down to look at the Elder Goblin, "you can get us out, huh? Where is your clan? I'm not making any promises just yet. We are looking for the Silver Apple. Have you ever heard of it? Do you know where it is?"
Lafetha squats down to look at the Elder Goblin, "you can get us out, huh? Where is your clan? I'm not making any promises just yet. We are looking for the Silver Apple. Have you ever heard of it? Do you know where it is?"
The Elder Goblin's blind eyes turn and look at Lafetha. "They remain here. In these caves. Ish think. Ish hope.. And Shale knew where. Ish did not know where."
Lafetha stands back up and turns towards where the group is and yells loud enough for the group to hear, "Hey! The Elder Goblin knows the way out of here! Let's go!"
This post has potentially manipulated dice roll results.
Diadochi will follow
If Yallin in attacks a Hnti
Diaodchi will move to the Hn'ti ((ideally to a place where he can protection fighter Yaalin and give Abigail advantage on attacking)) Attack: 11 Damage: Unable to parse dice roll.
If Yaalin moves to Lafetha
he moves towards Yaalin and holds her hand and will hold the hand of someone who comes next to him ((not the Hn'ti. clearly))
Seeing everything falling apart and knowing the promise the Hn’ti made to kill them Sim steps up to one of the younger injured goblins picks it up then takes Lafetha’s hand.
The group grabs each other’s hands - forming a daisy chain. Yaalin begins to go off on the attack once again, but Diadochi grabs her arm and yanks her back to the others. Holding her shoulder with his trunk and leaning out. Abigail rushes over on hearing the promise of helping; especially the children.
The Goblin Elder begins to talk in Goblin. Somewhere between a request. And a prayer. Asking the Old God of the Mountain for Help. For a dying wish. A price to be paid at whatever the cost to her and the others who have agreed to help.
Before she finishes her words - you all find yourself in a black chamber. A loud base note drumming. It nearly blowing out your ears. A ten foot tall figure stands in the middle. Long black hair seeming to pour out from a travelers cloak. It’s face featureless. Arms hand down to its knees, reaching out to you. Long six fingered hands touching your chin. Suddenly a wide grin spreads across its face. It’s mouth full of a impossible number of teeth.
~Yes. I can help.~
You find yourself on the ground. Back in the chamber. The Goblin Elder looking at you. She’s massive. The size of a mountain compared to you. “Help. Them.” She whispers before a spear is thrust through her. “In her last breath, she speaks “or else....”
You have the ability to see in the dark. But not to speak. Looking at your body - you find yourself not as you were. But as a spider. Four Hn’ti and a Rune covered Hn’ti are in the room. Finishing off the goblins in the room. But, they’re not paying any attention to you all in these spider bodies.
Sim quickly waves to the others and points to a wall. Not wanting to be stepped on he moves to the closest wall and climbs up toward the roof. Then begins to scan for clues on where to go investigation17
Sim quickly waves to the others and points to a wall. Not wanting to be stepped on he moves to the closest wall and climbs up toward the roof. Then begins to scan for clues on where to go investigation17
Sim, you scuttle away and on to a wall. You try to investigate your surroundings, which is rather hard to do as a spider. You can only see about 30 feet in any direction when there isn't any light source. The Hn'ti are carrying some torches, helping to make the room glow a bit brighter. You hear the muffled sounds of the spears piercing through what's left of the goblins in the chamber.
You do know there were several sections of the tunnels across both floors that you all did not investigate. There was the office chamber, with the locked boxes where you met the Elder. There was a section that Diadochi said had a terrible smell to it. A room with a giant metal door. A spot where there were possibly giant spiders and other creatures. And even a section with wolves. Although, in your spider like body, trying to sneak out past the Hn'ti and down the side of the mountain could not be easier as well.
Sim, you and the others crawl along the walls and ceiling. Little crevices that lead into the rock face every few feet are scattered about. As you come across the beginning of the secret entrance and exit, you notice a few more seriously injured Hn'ti. A small encampment site as well with climbing gear and some rations, and a few extra weapons. The secret wall itself pulled open, leading to the passage that turns into a sharp drop. The cold, bitter, wind of the Widowpeaks flooding in.
As a spider, can see the little ways you'd be able to stick and climb down. Rather than making a difficult climb along the rocks. Looking around a bit more, some of the Hn'ti return. Tossing dead goblins over the side of the mountain. They seem to be keeping a few of the dead ones, but there isn't a apparent reason why.
As you all begin to scour the rocks to find a good spot to sleep, it does dawn on you that if there are other goblins in these caves that need saving, giving the Hn'ti the rest of the afternoon and the entire night to do what they want may not be the best idea. But while thinking of the idea of a rest, you do become a bit aware that you're hungry. You would have to find some kind food to get any sort of real rest. (DC 13 Survival Check. If successful, roll 1d6, to see how much food you find. Need 5 in order to get enough food for everyone to have a long rest, so multiple rolls may be required)
As lafetha notices that she and everyone else is hungry, and a little beat up she decides to search for some food for everyone. survival206
Spider Lafetha seems rather adept at hunting while as a insect. Spinning a web between some of the cracks. Catching a few small bugs and worm-like creatures over the course of a hour. Enough to feed the entire team to sink their fangs into.
With a good amount of... fluid and insect juices... in your bellies, you're left with the idea of resting, climbing down, or heading back into the caves.
Sim hears the punch land and turns around to try to stop Abigail.
To hit 22
Grapple 2
Diadochi & Lafetha...
You watched Yaalin clock the Hn'ti, but it remains upright but a little staggered. Sim dives back into the chamber, trying to grab Abigail. But she slips through his fingers, slamming the pommel of her blades against the Hn'ti that Yaalin struck. Knocking it out cold. (Will wake up in 2 hours)
Diadochi, you're about 30 feet away from the other Hn'ti. And holding the Goblin Elder (chose either to have your hammer out, or your shield. Or both but have disadvantage)
Lafetha, you're also about 35 feet away from the last Hn'ti that's just outside of (area 7).
What do you two do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha catches up with the crew, but keeps her distance. "Really guys? We're almost out of here!"
Diadochi sets down the elder "Be right back" and then moves towards Abigail and Yaalin so he can use protection fighter on them.
The remaining Hn'ti turns and shouts loudly down the hall (into area 7). The warrior then spins it's spear before lunging over at Abigail, trying to get around Diadochi's shield:
Attack: 11 Damage: 3
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 1 (End)
Summary: As Sim began to left, Yaalin struck the Hn'ti. Sim notices that Abigail was on a course to finish the job and tries to intercept, but Abigail manages to escape; knocking the Hn'ti warrior out cold. Diadochi puts down the elder gently, before using his shield to parry the remaining Hn'ti warriors blade away from Abigail.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 2 (Begin)
Other Hn'ti joining the combat...
Rune Initiative: 19
Tribal Warriors Initiative: 3
Setup: The motes have finished blinking out of existence, leaving the cave network in the dark. A faint light comes out from (area 7), both natural light and some possible torches. The soft light casts out from Yaalin's shield. filling the small radius around her.
Initiative:
Sim (11)
Abigail (10)
Diadochi (9)
Lafetha (6)
Yaalin (18)
Hn'ti Tribal Warriors (3) - all
Rune'd Hn'ti (19)
The Elder Goblin, while on the ground feels around. Feeling the blood of some of the Goblins. Hushing the sounds of those who are still alive. The Elder's arm reaches out, grabbing on to Lafetha's robes and clothes. Tugging a bit.
"Ish can get you all out. But yoush, yoush make a promise. My clans children must be brought home. Trapped. Yoush promise. Ish help." it's hand reaches up. "Connect all hands. Connect to those who will help."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
(Initiative 19)
The Rune'd Hn'ti does something. But isn't visible to anyone.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha squats down to look at the Elder Goblin, "you can get us out, huh? Where is your clan? I'm not making any promises just yet. We are looking for the Silver Apple. Have you ever heard of it? Do you know where it is?"
The Elder Goblin's blind eyes turn and look at Lafetha. "They remain here. In these caves. Ish think. Ish hope.. And Shale knew where. Ish did not know where."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha stands back up and turns towards where the group is and yells loud enough for the group to hear, "Hey! The Elder Goblin knows the way out of here! Let's go!"
Diadochi will follow
If Yallin in attacks a Hnti
Diaodchi will move to the Hn'ti ((ideally to a place where he can protection fighter Yaalin and give Abigail advantage on attacking)) Attack: 11 Damage: Unable to parse dice roll.
If Yaalin moves to Lafetha
he moves towards Yaalin and holds her hand and will hold the hand of someone who comes next to him ((not the Hn'ti. clearly))
Damage 6
Seeing everything falling apart and knowing the promise the Hn’ti made to kill them Sim steps up to one of the younger injured goblins picks it up then takes Lafetha’s hand.
“I can’t save them all but I will take one.”
The group grabs each other’s hands - forming a daisy chain. Yaalin begins to go off on the attack once again, but Diadochi grabs her arm and yanks her back to the others. Holding her shoulder with his trunk and leaning out. Abigail rushes over on hearing the promise of helping; especially the children.
The Goblin Elder begins to talk in Goblin. Somewhere between a request. And a prayer. Asking the Old God of the Mountain for Help. For a dying wish. A price to be paid at whatever the cost to her and the others who have agreed to help.
Before she finishes her words - you all find yourself in a black chamber. A loud base note drumming. It nearly blowing out your ears. A ten foot tall figure stands in the middle. Long black hair seeming to pour out from a travelers cloak. It’s face featureless. Arms hand down to its knees, reaching out to you. Long six fingered hands touching your chin. Suddenly a wide grin spreads across its face. It’s mouth full of a impossible number of teeth.
~Yes. I can help.~
You find yourself on the ground. Back in the chamber. The Goblin Elder looking at you. She’s massive. The size of a mountain compared to you. “Help. Them.” She whispers before a spear is thrust through her. “In her last breath, she speaks “or else....”
You have the ability to see in the dark. But not to speak. Looking at your body - you find yourself not as you were. But as a spider. Four Hn’ti and a Rune covered Hn’ti are in the room. Finishing off the goblins in the room. But, they’re not paying any attention to you all in these spider bodies.
What do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim quickly waves to the others and points to a wall. Not wanting to be stepped on he moves to the closest wall and climbs up toward the roof. Then begins to scan for clues on where to go investigation 17
Sim, you scuttle away and on to a wall. You try to investigate your surroundings, which is rather hard to do as a spider. You can only see about 30 feet in any direction when there isn't any light source. The Hn'ti are carrying some torches, helping to make the room glow a bit brighter. You hear the muffled sounds of the spears piercing through what's left of the goblins in the chamber.
You do know there were several sections of the tunnels across both floors that you all did not investigate. There was the office chamber, with the locked boxes where you met the Elder. There was a section that Diadochi said had a terrible smell to it. A room with a giant metal door. A spot where there were possibly giant spiders and other creatures. And even a section with wolves. Although, in your spider like body, trying to sneak out past the Hn'ti and down the side of the mountain could not be easier as well.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim motions for the others to follow and heads toward room 4 to explore
Sim, you and the others crawl along the walls and ceiling. Little crevices that lead into the rock face every few feet are scattered about. As you come across the beginning of the secret entrance and exit, you notice a few more seriously injured Hn'ti. A small encampment site as well with climbing gear and some rations, and a few extra weapons. The secret wall itself pulled open, leading to the passage that turns into a sharp drop. The cold, bitter, wind of the Widowpeaks flooding in.
As a spider, can see the little ways you'd be able to stick and climb down. Rather than making a difficult climb along the rocks. Looking around a bit more, some of the Hn'ti return. Tossing dead goblins over the side of the mountain. They seem to be keeping a few of the dead ones, but there isn't a apparent reason why.
As you all begin to scour the rocks to find a good spot to sleep, it does dawn on you that if there are other goblins in these caves that need saving, giving the Hn'ti the rest of the afternoon and the entire night to do what they want may not be the best idea. But while thinking of the idea of a rest, you do become a bit aware that you're hungry. You would have to find some kind food to get any sort of real rest. (DC 13 Survival Check. If successful, roll 1d6, to see how much food you find. Need 5 in order to get enough food for everyone to have a long rest, so multiple rolls may be required)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
As lafetha notices that she and everyone else is hungry, and a little beat up she decides to search for some food for everyone. survival 18 3
Spider Lafetha seems rather adept at hunting while as a insect. Spinning a web between some of the cracks. Catching a few small bugs and worm-like creatures over the course of a hour. Enough to feed the entire team to sink their fangs into.
With a good amount of... fluid and insect juices... in your bellies, you're left with the idea of resting, climbing down, or heading back into the caves.
What do you all do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour