Strorat's arrow strikes the man as he's caught in Pheara's grasp. As he squirms around, coated in his own blood, he stares deep into Pheara's eyes, his pupils lengthening and becoming more slit-like. "You should let me go" he says, in a voice layered with magic.
Pheara must make a DC 12 Wisdom Saving throw or be charmed by the man, as if under the effects of the suggestion spell.
Runaway Damage Taken: 20
Tusk!
[Corrin is stable, if that isn't obvious.]
Swamp
Will notes a thicker patch of brush further off from your current location that might serve as a good spot to interrogate this prisoner. The only issue is the (mostly) flat land that separates you from this other point.
Pheara feels her body move as if it isn't her own, releasing the man. She watches her body straighten up from her hunting stance, standing tall and still in front of the man as he continues to run away.
This post has potentially manipulated dice roll results.
Tusk continues to chase the man. If he can get within 10 ft of him, he will attack, otherwise he’ll continue to dash towards the man. Come back here! You don’t get to attack us and get away with it! Attack: 20 Damage: 6
Tusk continues to close the gap between himself and the man, who looks relatively afraid now that he has multiple pursuers in close range.
[The suggestion was worded in such a way that it could be interpreted as either "release me from your grip" or "let me escape." If you want to make an action that goes contrary to the second one, then I'd say you can make another DC 12 Wisdom Save before you attempt the action, and so long as the Runaway has concentration on that spell or until he moves out of range, you'll have to make those saves.]
Confused for a moment Pheara wonders why on earth she had let the fleeing man go.
Wisdom Saving Throw:24
Realising that she has been ensnared by some sort of magic she shakes off the confusion for a moment and lets out a low growl. She sets off after him again on all fours. Now enraged by the magics he enacted on her she gives up any thought of restraining him and instead bares her feral teeth and attempts to get close enough to bite him.
Movement: 30ft directly after him.
Action: If she gets close enough to him: Primal Savagery - Attack: 11 Damage: 2
If she can't yet reach him dash another 30ft after him.
This post has potentially manipulated dice roll results.
Camp
As Ledmo finished doing what he could do for the mortally injured gnome, he looked up toward the infirmary tent across the staging area, locking eyes with one of the workers there. He raised his battleaxe in left hand, calling out "Healer!" as he gestured to the gnome at his feet with his right. He looked over his shoulder then, getting up to resume the chase.
Surprisingly, the fleeing man hadn't progressed much farther than when Ledmo had broken off to aid the gnome. His guess was that the runner had tangled with the beast lady, but had broken free from her. Not without springing another arrow though, apparently.
Ledmo was up and running again. It seemed that this being, whatever it was, didn't look to be stopping. Three arrows in it, and it wasn't even slowing. But then again, it had half the camp on his tail, so running was likely the only thought on it's mind. Now, Led didn't have an issue with putting a foe down, but a chance to turn an opposing spy, if that's what this was, into one's own intelligence asset, seemed to him a good enough reason to give restraint one more shot.
As he got closer to the fleeing creature, the beast lady, and Tusk Ledmo yelled out "Lay down, ya fool! Lay down wit'cher 'ands out wide, an' ya mightn' yet live!"Don't, and you surely won't. was the following unspoken thought, as Led reached his right hand again for the handaxe at his hip.
Movement: 25' toward the fleeing creature.
Action:Dash : Additional 25' toward the fleeing creature
Yells out in Dwarvish: "There'th lare point take Kaad deladar" (I will pm the translation to ledmo, irma, will and the GM) takes a deep breath and focuses myself as i run forward and draws another from my sheath and fires another shot this time aiming for his leg.
[It was a +3 bonus, but still not quite enough...]
As Manon moves across the flat swamp land, a passing lizardfolk shouts loudly in draconic to its fellows.
[You can make another Stealth check as a reaction. Consider it like you're dropping to the ground.]
Camp
Runaway Concentration Saves: 13, 16
Pheara's strike on the man causes him to stumble momentarily, as he's caught off guard, but she soon feels the magic wrap back around her. Strorat's arrow does much the same, and with every strike, Pheara can feel the grip around her mind lessen momentarily before regaining control.
Total Runaway Damage Taken: 28
The man hesitates for a moment as Ledmo calls out to him. Pheara being the closest one to him sees him clench his hands for a moment. In a split second, the man switches to putting Pheara in a headlock, holding a scimitar to her throat. "Please, let me go! I didn't ever want to hurt anyone! If they find out I was discovered, I'll be killed! I just want out!"
This post has potentially manipulated dice roll results.
Swamp
Manon can hear the lizardfolk arguing in draconic. It takes about five minutes for them to decide to move on, though to Manon, it feels like an eternity. The area seems to have deemed clear by the lizardfolk patrols. You can now move freely.
While laying on the ground, Manon manages to find a root protruding from the ground, which looks very much like the Uwea Root used to make the Bog Flu medicine.
(OOC: sorry had a bit of a long weekend dealing with my roommates)
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
Camp
Strorat's arrow strikes the man as he's caught in Pheara's grasp. As he squirms around, coated in his own blood, he stares deep into Pheara's eyes, his pupils lengthening and becoming more slit-like. "You should let me go" he says, in a voice layered with magic.
Pheara must make a DC 12 Wisdom Saving throw or be charmed by the man, as if under the effects of the suggestion spell.
Runaway Damage Taken: 20
Tusk!
[Corrin is stable, if that isn't obvious.]
Swamp
Will notes a thicker patch of brush further off from your current location that might serve as a good spot to interrogate this prisoner. The only issue is the (mostly) flat land that separates you from this other point.
Camp
Pheara wisdom saving throw: 11
Camp
Pheara feels her body move as if it isn't her own, releasing the man. She watches her body straighten up from her hunting stance, standing tall and still in front of the man as he continues to run away.
Tusk continues to chase the man. If he can get within 10 ft of him, he will attack, otherwise he’ll continue to dash towards the man. Come back here! You don’t get to attack us and get away with it! Attack: 20 Damage: 6
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(OOC: Will that suggestion spell make Pheara continue to stand still on her turn or did it just make her let him go?)
Swamp
”Can I help interrogated him?” Ruby asks.
suddenly you are missing your wallet
when you have a crossbow held against your head and you still ask the dwarf if he has any money on him
Amber Lvl 1| Changeling | Blood Hunter
Conner Lvl 1| Human | Ranger
Nattilie Lvl 1| Half-Elf | Druid
Ruby Silverthorn Lvl 1| Halfling | Rogue
Ruby Silverthorn Lvl 5| Halfling | Rogue
"Sure. But first we have to get him to an area where we can interrogate him safely."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Camp
Tusk continues to close the gap between himself and the man, who looks relatively afraid now that he has multiple pursuers in close range.
[The suggestion was worded in such a way that it could be interpreted as either "release me from your grip" or "let me escape." If you want to make an action that goes contrary to the second one, then I'd say you can make another DC 12 Wisdom Save before you attempt the action, and so long as the Runaway has concentration on that spell or until he moves out of range, you'll have to make those saves.]
Pheara/Ledmo! (If Pheara wants to try to act)
Camp
Confused for a moment Pheara wonders why on earth she had let the fleeing man go.
Wisdom Saving Throw:24
Realising that she has been ensnared by some sort of magic she shakes off the confusion for a moment and lets out a low growl. She sets off after him again on all fours. Now enraged by the magics he enacted on her she gives up any thought of restraining him and instead bares her feral teeth and attempts to get close enough to bite him.
Movement: 30ft directly after him.
Action: If she gets close enough to him: Primal Savagery - Attack: 11 Damage: 2
If she can't yet reach him dash another 30ft after him.
Manon will take a deep breath and attempt to move stealthily toward the place Will spotted so they can interrogate their captive.
Stealth: 7 (The Swamp blessing was an additional +2 to our stealth checks right?)
( Fffff the ability to cast Pass without Trace cannot come soon enough)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Camp
As Ledmo finished doing what he could do for the mortally injured gnome, he looked up toward the infirmary tent across the staging area, locking eyes with one of the workers there. He raised his battleaxe in left hand, calling out "Healer!" as he gestured to the gnome at his feet with his right. He looked over his shoulder then, getting up to resume the chase.
Surprisingly, the fleeing man hadn't progressed much farther than when Ledmo had broken off to aid the gnome. His guess was that the runner had tangled with the beast lady, but had broken free from her. Not without springing another arrow though, apparently.
Ledmo was up and running again. It seemed that this being, whatever it was, didn't look to be stopping. Three arrows in it, and it wasn't even slowing. But then again, it had half the camp on his tail, so running was likely the only thought on it's mind. Now, Led didn't have an issue with putting a foe down, but a chance to turn an opposing spy, if that's what this was, into one's own intelligence asset, seemed to him a good enough reason to give restraint one more shot.
As he got closer to the fleeing creature, the beast lady, and Tusk Ledmo yelled out "Lay down, ya fool! Lay down wit'cher 'ands out wide, an' ya mightn' yet live!" Don't, and you surely won't. was the following unspoken thought, as Led reached his right hand again for the handaxe at his hip.
Movement: 25' toward the fleeing creature.
Action: Dash : Additional 25' toward the fleeing creature
Free action: Draw weapon, Handaxe
Check: Intimidation Check(If the DM feels it's appropriate, to convince the fleeing creature to surrender): Intimidation 15
CAMP
Yells out in Dwarvish: "There'th lare point take Kaad deladar" (I will pm the translation to ledmo, irma, will and the GM) takes a deep breath and focuses myself as i run forward and draws another from my sheath and fires another shot this time aiming for his leg.
Movement: 35 feet towards the fleeing
Attack: 19
Damage: 6
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
Swamp
[It was a +3 bonus, but still not quite enough...]
As Manon moves across the flat swamp land, a passing lizardfolk shouts loudly in draconic to its fellows.
[You can make another Stealth check as a reaction. Consider it like you're dropping to the ground.]
Camp
Runaway Concentration Saves: 13, 16
Pheara's strike on the man causes him to stumble momentarily, as he's caught off guard, but she soon feels the magic wrap back around her. Strorat's arrow does much the same, and with every strike, Pheara can feel the grip around her mind lessen momentarily before regaining control.
Total Runaway Damage Taken: 28
The man hesitates for a moment as Ledmo calls out to him. Pheara being the closest one to him sees him clench his hands for a moment. In a split second, the man switches to putting Pheara in a headlock, holding a scimitar to her throat. "Please, let me go! I didn't ever want to hurt anyone! If they find out I was discovered, I'll be killed! I just want out!"
Runaway Grapple Check: 13
Tusk!
CAMP
Have we distinguished what kind od creature this is more specifically what language it speaks beyond common??
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
Camp
The creature looks very much like a human male and it has only spoken Common so far.
Camp
Pheara opposed athletics check:11
Tusk charges forward (if he needs to). He runs up and yells Let her go!! As he attempts to grab him, and if he can, drag him towards the camp.
19 grapple.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Swamp
Manon will quickly drop down into the grass swearing softly under her breath.
Stealth 13
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Swamp
Manon can hear the lizardfolk arguing in draconic. It takes about five minutes for them to decide to move on, though to Manon, it feels like an eternity. The area seems to have deemed clear by the lizardfolk patrols. You can now move freely.
While laying on the ground, Manon manages to find a root protruding from the ground, which looks very much like the Uwea Root used to make the Bog Flu medicine.
Camp
Runaway Acrobatics Opposed: 10
The man tries to jerk out of the way, but Pheara is keeping him locked in place simply by being in his grasp.
[We're now in a three-way grapple? Tusk is grappling the Runaway who is grappling Pheara.]
Pheara/Ledmo! (Same deal as last time, Pheara.)