Ajax swings his glaive again, and the man, already bleeding profusely, is unable to dodge the blow. The glaive opens another wound on his side and, without a sound, he slumps to the floor.
((That leaves one very injured Redbrand and the unconscious one - will wait a bit for Mulligan to post))
(Will hold posting until necessary target/s are clear, base on previous actions. If the one conscious redbrand successfully makes an attack on one of my allies, will use Cutting Words to force a subtraction of a d6 from his attack roll, and this post will be modified to reflect that).
Mulligan moves to attack the injured Redbrand, swinging his hammer. With the crunch of breaking bones, the man screams, then falls silent, sliding to the floor.
((We are now out of initiative - the only remaining enemy is the unconscious Redbrand))
Delg will look for rope and tie and gag the Redbrand. He'll also grab a purse off a body and collect all the gold and such from the table into it. He'll also check the bodies.
"what are we going to do with those bodies? Somebody will show up sooner or later... And what about the sleeping beauty? He knows something valuable about the building, no doubt, if he only can manage to say it clearly..."
He waits for answers, looking around the table at the mess they made, a thought pops into his mind
"or we can take weapons similar to ours from that room over there and put them here... So one could think they killed each other?!"
Ooc: I propose to fake a fight between themselves, taking the correct weapons to fake the wounds we made. Otherwise we take the corpses somewhere and clean up the place? The second option takes time... Otherwise we leave everything as it is.?
Raya, in bear form, paws at the north door. It opens into a 5 foot hallway with another door directly across from the one she just opened. To the west, there are stairs leading up with a turn to the south.
((Room 10 is the room you are currently in, room 9 was the room with the bugbears and Droop.))
This post has potentially manipulated dice roll results.
As Raya (bear form) enters the hallway to the north, she will take a good long sniff to see if she can smell any other Redbrands nearby (beyond the door in front or wafting from the stairs to the right).
"We still have the one from before. Can wake him up and talk to him. See if he knows anything more. And if you're willing to go all the way back to where the weapons are, might as well just dump the bodies for the voice to eat."
Delg dumps the pot into a spare bag from his backpack and tucks it away.
Raya - the hallway smells faintly of decay - the same smell you remember from the crevasse. You do detect the smell of something chemical coming from the door to the north.
Ajax rages against the redbrands he had already hit
Attack: 18 Damage: 5
Bonus Attack: 13 Damage: 4
,
Re rolling damage if the normal attack 7
If also the bonus attack would hit, re roll damages
6
,
Ajax swings his glaive again, and the man, already bleeding profusely, is unable to dodge the blow. The glaive opens another wound on his side and, without a sound, he slumps to the floor.
((That leaves one very injured Redbrand and the unconscious one - will wait a bit for Mulligan to post))
(Will hold posting until necessary target/s are clear, base on previous actions. If the one conscious redbrand successfully makes an attack on one of my allies, will use Cutting Words to force a subtraction of a d6 from his attack roll, and this post will be modified to reflect that).
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Mulligan attacks the very injured one
Attack: 17 Damage: 6
Mulligan moves to attack the injured Redbrand, swinging his hammer. With the crunch of breaking bones, the man screams, then falls silent, sliding to the floor.
((We are now out of initiative - the only remaining enemy is the unconscious Redbrand))
"Secure our new friend. We'll deal with him after this Glassstick and Black Widow," says Melkias.
He looks to the Raya Bear.
"Perhaps you would like to lead the way? And exceptional timing of my cue. Couldn't have done it better myself!"
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
Delg will look for rope and tie and gag the Redbrand. He'll also grab a purse off a body and collect all the gold and such from the table into it. He'll also check the bodies.
Investigation: 10
Delg - the unconscious man has no purse, nor do the others. All their money is apparently on the table.
You collect 75 cp, 55 sp, 35 gp, and a gold earring set with a tiny ruby (30 gp).
Raya (bear form) will grunt and head towards the north door pawing at the handle to try and open it.
Ajax moves to the unexplored door, just in case.
"what are we going to do with those bodies? Somebody will show up sooner or later... And what about the sleeping beauty? He knows something valuable about the building, no doubt, if he only can manage to say it clearly..."
He waits for answers, looking around the table at the mess they made, a thought pops into his mind
"or we can take weapons similar to ours from that room over there and put them here... So one could think they killed each other?!"
Ooc: I propose to fake a fight between themselves, taking the correct weapons to fake the wounds we made. Otherwise we take the corpses somewhere and clean up the place? The second option takes time... Otherwise we leave everything as it is.?
Moreover, somebody checks on the corpse please
,
Raya, in bear form, paws at the north door. It opens into a 5 foot hallway with another door directly across from the one she just opened. To the west, there are stairs leading up with a turn to the south.
((Room 10 is the room you are currently in, room 9 was the room with the bugbears and Droop.))
Melkias follows Raya closely, being on the lookout for trouble.
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})
As Raya (bear form) enters the hallway to the north, she will take a good long sniff to see if she can smell any other Redbrands nearby (beyond the door in front or wafting from the stairs to the right).
Perception using Keen Smell: 11
"We still have the one from before. Can wake him up and talk to him. See if he knows anything more. And if you're willing to go all the way back to where the weapons are, might as well just dump the bodies for the voice to eat."
Delg dumps the pot into a spare bag from his backpack and tucks it away.
((Check the bodies for what?))
Raya - the hallway smells faintly of decay - the same smell you remember from the crevasse. You do detect the smell of something chemical coming from the door to the north.
Ajax cuts it short and checks the clothes of the bodies, pockets and all
,
Ajax - the bodies hold nothing of value. As Delg discovered, anything of worth was piled on the table for their gaming.
Raya (bear form) follows the chemical smell and impatiently tries to open the north door.
"So we go in blind? Or do we make someone talk?"