His decision made, Praxx leaves a gift (d6 Bardic Inspiration die) to Graxx before exiting the room. The slippery floor is treacherous, but the bard manages to slide his way into the hallway after Naru.
Visual aid for a sliding bard:
Skip to about 0:32 seconds:
Neya follows suite, never even running the risk of falling given her balance training. She manages to overtake the fleeing guard.
Meanwhile, Graxx tries to continue assailing Grim, but his next blade attack is quite ill-aimed, hitting only the ground.
This post has potentially manipulated dice roll results.
(@Lerus: That video... to this situation... oh man. It made me realize just how terrifying it is for NPC to be chased by Bards.)
Even the small adjustment made to further distance himself from Graxx's weapon leaves Grimm further breatheless in the moment. "Come on... You stupid.. Hound. Killing me can't be that hard."Grim chuckles grimly as he re-oriented his posture to keep an eye on those remaining in the chamber. "I think I see now... Trying to turn my men on me... Pushing points down here instead of on the surface... You were afraid." Grim forces a grin even though the motion clearly pained him in some way. "I'll cut you all down 'fore you drag our name further in the mud with lies!" He fakes a wide-range swing at Utar, then using the momentum turns the ignited blade down on Graxx.
Soon as the blade makes contact, the fires leap of their own according on to the Half-Orc.
Action: Reaper's Touch vs Graxx: Attack: 22 Damage: 15 of 15 magical slashing and 8 fire damage.
If Graxx is hit, fire leaps to Utar, dealing 5 points of fire damage.
Grim boasts and teases, but his words are well-backed by a strike of his blade. Graxx is cut across the chest deeply. The follow-up flames cauterize the wound, but the damage is already done (Graxx takes 23 slashing and fire damage, is now unconscious, incapacitated, prone, and needs to start rolling DEATH saving throws in his turn.)
Some of the flames jump onto Utar, burning his entire left side (Utar takes 8 fire damage).
(Friendly reminder: Neya, Utar, and Graxx each have an unused d6 Bardic Inspiration die available. It can indeed be used for DEATH saving throws too, and you can wait to see the d20 result before deciding whether to spend the d6.)
(OOC Think I spend my bardic inspiration on an attack roll after Grim threw up a shield a few rounds ago.)
Utar feels the lick of flames from Grim's blade, grimacing and gritting his teeth. If he is going down, he is going down swinging.
Attack: 13 Damage: 6
"We've seen what that vile statue does Grim. There's no way we're killing you." Utar carefully aims his blow to incapacitate quickly, striking around the neck and head. The spectral warhammer does the same, attempting to ring Grim's head like a bell.
Attack: 10 Damage: 3
(OOC Whelp, it's been nice playing with you all...)
(OOC: You are right, @MB! In that case, only Neya and Graxx have d6 Bardic Inspiration dice available.)
Weakened from the flames, Utar swings his mace with less force this time, allowing Grim's armor to absorb the entire blow. The cleric's Spiritual Weapon seems to swing with less force as well, a reflection of its owner's current shape.
NOTE: Remember that a thin layer of mud on the ground makes it slippery. The squares where dead or unconscious bodies lay are considered difficult terrain.
Naru gets up out of the muck coughing and hacking. As she wipes some of it from her face, and sees Neya standing over her, she nearly falls back onto her bottom. After shooting a quick glance back the way they came and then towards the way out, her face is screwed up into a look of determination. "I... I won't let you stop me!" She scrambles onto her feet and continues on trying to dash away towards the surface exit.
Naru's Movement: 1/2 spent to get up and move further up the tunnel.
This post has potentially manipulated dice roll results.
Naru stands back up and tries to outrun Neya. The monk quickly whips her blade at the guards' legs, surgically severing her tendons. Naru hits the ground hard, head first. She is now unconscious and quite hurt, but still alive.
Back into the room, Drazzim forces his glaive to twirl around his wrist before attempting to hit Grim once again:
-> Glaive vs. Grim: Attack: 22 Damage: 7 slashing.
The dwarf finds a gap in the dragonborn's armor, and makes him pay for bringing Graxx down.
Edit: That's a critical hit due to Improved Critical again. Extra damage for the crit: 7 slashing (Grim takes a total of 16 slashing damage).
(Neya and Praxx are up next. Graxx needs to roll a DEATH saving throw.)
Both Neya and Praxxrush back into the main chamber. Once again, the monk's balance is unhindered by the thin layer of mud on the floor. The bard's balance is less stelar this timy around, and he falls on his back upon arrival.
This post has potentially manipulated dice roll results.
The dragonborn merely snorted at Utar's assertion and risked a glance at the down Graxx. "One of you could've fooled me." He comments after snapping back to attention to ward off the cleric's attacks. The last blow from Drazzim forces Grim into a kneel, sword raised to defend, but strength failing to swiftly failing him beneath the weight of the strike. Breathing heavily, he forces aside the glaive to reposition himself. Though the effort alone leaves him shaking and looking around a little more worriedly instead of analytical like before.
For the briefest of moment, a resigned look comes across his face, and posture lax as if readying to surrender. But then, he grips at his head again, and starts cursing something in draconic. "To the end, then.... And to the Nine with the lot of you!" He says, going from muttering to shouting as he swung the ignited greatsword up in an almost reckless arc at Utar. Without missing a beat, he tries to move to {AC-73}.
Action: Reaper's Touch vs Utar: Attack: 22 Damage: 19 of 9 magical slashing and 3 fire damage.
If Utar is hit, fire leaps to Drazzim, dealing 8 points of fire damage.
(@Grx: Ok, so you have 1 success right now. I edited the previous post.)
Grim looks roughed up and tired, but he is not backing down. One more swing of his fiery blade hits the also nearly-exhausted cleric. (Utar takes 9 magical slashing damage and 3 fire damage). The half-orc's knees falter, almost bringing him down. However, the savage blood of his half-ancestry brings strength back into his joints.
-> Utar's Relentless Endurance kicks in (bringing him back to 1 HP).
Some of the overflowing flames burn a surprised Drazzim. He also looks in a much worse condition than when this all started (Drazzim takes 9 fire damage).
His decision made, Praxx leaves a gift (d6 Bardic Inspiration die) to Graxx before exiting the room. The slippery floor is treacherous, but the bard manages to slide his way into the hallway after Naru.
Visual aid for a sliding bard:
Skip to about 0:32 seconds:
Neya follows suite, never even running the risk of falling given her balance training. She manages to overtake the fleeing guard.
Meanwhile, Graxx tries to continue assailing Grim, but his next blade attack is quite ill-aimed, hitting only the ground.
(Grim is up next. Then it's Utar's turn.)
(@Lerus: That video... to this situation... oh man. It made me realize just how terrifying it is for NPC to be chased by Bards.)
Even the small adjustment made to further distance himself from Graxx's weapon leaves Grimm further breatheless in the moment. "Come on... You stupid.. Hound. Killing me can't be that hard." Grim chuckles grimly as he re-oriented his posture to keep an eye on those remaining in the chamber. "I think I see now... Trying to turn my men on me... Pushing points down here instead of on the surface... You were afraid." Grim forces a grin even though the motion clearly pained him in some way. "I'll cut you all down 'fore you drag our name further in the mud with lies!" He fakes a wide-range swing at Utar, then using the momentum turns the ignited blade down on Graxx.
Soon as the blade makes contact, the fires leap of their own according on to the Half-Orc.
Action: Reaper's Touch vs Graxx: Attack: 22 Damage: 15 of 15 magical slashing and 8 fire damage.
If Graxx is hit, fire leaps to Utar, dealing 5 points of fire damage.
When you realize you're doing too much: Signature.
Graxx goes down!
OOC: Great video also!
Grim boasts and teases, but his words are well-backed by a strike of his blade. Graxx is cut across the chest deeply. The follow-up flames cauterize the wound, but the damage is already done (Graxx takes 23 slashing and fire damage, is now unconscious, incapacitated, prone, and needs to start rolling DEATH saving throws in his turn.)
Some of the flames jump onto Utar, burning his entire left side (Utar takes 8 fire damage).
(Friendly reminder: Neya, Utar, and Graxx each have an unused d6 Bardic Inspiration die available. It can indeed be used for DEATH saving throws too, and you can wait to see the d20 result before deciding whether to spend the d6.)
(Utar is still up.)
(OOC Think I spend my bardic inspiration on an attack roll after Grim threw up a shield a few rounds ago.)
Utar feels the lick of flames from Grim's blade, grimacing and gritting his teeth. If he is going down, he is going down swinging.
Attack: 13 Damage: 6
"We've seen what that vile statue does Grim. There's no way we're killing you." Utar carefully aims his blow to incapacitate quickly, striking around the neck and head. The spectral warhammer does the same, attempting to ring Grim's head like a bell.
Attack: 10 Damage: 3
(OOC Whelp, it's been nice playing with you all...)
(OOC: You are right, @MB! In that case, only Neya and Graxx have d6 Bardic Inspiration dice available.)
Weakened from the flames, Utar swings his mace with less force this time, allowing Grim's armor to absorb the entire blow. The cleric's Spiritual Weapon seems to swing with less force as well, a reflection of its owner's current shape.
END OF INITIATIVE ROUND 5
THE JADE TEMPLE MAP UPDATE:
NOTE: Remember that a thin layer of mud on the ground makes it slippery. The squares where dead or unconscious bodies lay are considered difficult terrain.
LEGEND: Naru - pink.
(Undead-Shana up next.)
Undead-Shana swings her arm against the nearest standing target:
-> Slam vs. Grim: Attack: 22 Damage: 3 bludgeoning.
The sergeant is not expecting the attack, and his former subordinate slaps him across the face, somewhat poetically (Grim takes 6 bludgeoning damage).
(Naru is next up.)
Naru gets up out of the muck coughing and hacking. As she wipes some of it from her face, and sees Neya standing over her, she nearly falls back onto her bottom. After shooting a quick glance back the way they came and then towards the way out, her face is screwed up into a look of determination. "I... I won't let you stop me!" She scrambles onto her feet and continues on trying to dash away towards the surface exit.
Naru's Movement: 1/2 spent to get up and move further up the tunnel.
Naru's Action: Dash away!
When you realize you're doing too much: Signature.
REACTION
Neya tries slashing at Naru's leg to stop her in her tracks.
Shortsword Attack: 25 Damage: 9
Extended Signature
Naru stands back up and tries to outrun Neya. The monk quickly whips her blade at the guards' legs, surgically severing her tendons. Naru hits the ground hard, head first. She is now unconscious and quite hurt, but still alive.
Back into the room, Drazzim forces his glaive to twirl around his wrist before attempting to hit Grim once again:
-> Glaive vs. Grim: Attack: 22 Damage: 7 slashing.
The dwarf finds a gap in the dragonborn's armor, and makes him pay for bringing Graxx down.
Edit: That's a critical hit due to Improved Critical again. Extra damage for the crit: 7 slashing (Grim takes a total of 16 slashing damage).
(Neya and Praxx are up next. Graxx needs to roll a DEATH saving throw.)
(OOC: Is the door open or ajar? Which way does it swing?)
Extended Signature
(OOC: Ajar. These are double doors so they open in the center.)
(OOC: Ok, that changes my approach)
Moving over Naru's unconscious form Neya runs back into the room (using dash and moving to AM-72).
Acrobatics: 15
Extended Signature
**Praxx turn**
Praxx scuttles to AJ, 68.
Praxx will then seeing Graxx down will attempt to dash to AG,73.
Acrobatics: 21
**Graxx Turn**
Death Save: 9
Both Neya and Praxx rush back into the main chamber. Once again, the monk's balance is unhindered by the thin layer of mud on the floor. The bard's balance is less stelar this timy around, and he falls on his back upon arrival.
-> Neya is at {AM72}, Praxx is prone at {AG73}.
Graxx bleeds a bit on the floor -> DEATH saving throws
(successes: 0, failures: 1)(successes: 1, failures: 0).(@Grx: That 9 can easily be turned into a success with that d6 Bardic Inspiration die. It did. I edited above.)
(Grim is up next.)
OOC: I guess better to be safe than sorry.
Bardic 2
The dragonborn merely snorted at Utar's assertion and risked a glance at the down Graxx. "One of you could've fooled me." He comments after snapping back to attention to ward off the cleric's attacks. The last blow from Drazzim forces Grim into a kneel, sword raised to defend, but strength failing to swiftly failing him beneath the weight of the strike. Breathing heavily, he forces aside the glaive to reposition himself. Though the effort alone leaves him shaking and looking around a little more worriedly instead of analytical like before.
For the briefest of moment, a resigned look comes across his face, and posture lax as if readying to surrender. But then, he grips at his head again, and starts cursing something in draconic. "To the end, then.... And to the Nine with the lot of you!" He says, going from muttering to shouting as he swung the ignited greatsword up in an almost reckless arc at Utar. Without missing a beat, he tries to move to {AC-73}.
Action: Reaper's Touch vs Utar: Attack: 22 Damage: 19 of 9 magical slashing and 3 fire damage.
If Utar is hit, fire leaps to Drazzim, dealing 8 points of fire damage.
When you realize you're doing too much: Signature.
(@Grx: Ok, so you have 1 success right now. I edited the previous post.)
Grim looks roughed up and tired, but he is not backing down. One more swing of his fiery blade hits the also nearly-exhausted cleric. (Utar takes 9 magical slashing damage and 3 fire damage). The half-orc's knees falter, almost bringing him down. However, the savage blood of his half-ancestry brings strength back into his joints.
-> Utar's Relentless Endurance kicks in (bringing him back to 1 HP).
Some of the overflowing flames burn a surprised Drazzim. He also looks in a much worse condition than when this all started (Drazzim takes 9 fire damage).
(Utar is up next.)