Elias eyed the direction of the noise with no small degree of trepidation. But as Utar speaks, he brushes off the event to listen. Though there is a point he growls in annoyance over a few words said, he refrains from interrupting outright.
In Orcish, he replies to Utar:
"Fine, its your funeral. But you aughta watch yourself around that 'woman'. Anyone that can summon shadows aren't to be trusted. Doesn't matter who taught them, or where their power comes from."
Elias straightens up as much as his bindings allow, fighting back the urge to twinge or groan from a brushed wound. He glances one more time in the direction of the noise, and adds still in Orcish:
"To make a long, boring story short, Quartermaster Igan found out about this place. Don't ask me how, but he did. Doubt anyone here even has an inkling 'cept maybe Seargant Grim... Anyhow, the trip to this chamber was fairly uneventful all things consider. There was that whole spy business, but Grim nipped that one in bud quick. Surprised the shit out of the Quartermaster and Naru -- the half-elf woman guard from before -- though. Even after Grimm explained the reason -- something about her undermining the operation or whatever -- things were tense for a while."
"But we pressed on, still hopeful for treasure. 'least, that's the way most of us figured was the point of this whole excursion. Few things motivate the "good" Sargeant quite like a lot of dragons(gold)."He pauses, frowning. "Things kind of came to a head when we got here. Now, I wasn't quite close enough at the time to catch it all. But I know Igan had said something about the statue." His expression turns stern as he meets Utar's eyes. "I used to live with Orcs. Our warchief's second? He was the meanest, angriest, and most sadistic of the lot us, and a true son of Grummsh. The sorta Orc you don't see for generations, or so I was told. Yet, I would still sooner call him the foulest things and face him in combat with nothing but a pebble to my name, then deal with Grim when he finally casts aside the smiles and jests."
Elias pauses to let those words sink in before carrying on. "Everything happened pretty fast after that. Igan laid dead and bleeding on the altar. Grimm was still... fuming with one of those bloody pitons of his in hand. And then, there was... I don't even know how to describe it other than magic bullshit. Dead start rising from the pool, Igan too, and things were mad for a while. That one squirmy **** managed to slip past the dead and out the chamber. Two of the guard weren't quite so lucky. If Grim hadn't called us into the other room, and had us barricade the place, I doubt any of us would be alive right now."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Drache: Neya is close enough to the door that she doesn’t need to dash).
Utar’s and Elias’ conversation turns a bit more agreeable in tone, despite the roughness of the orcish tongue.
Neya reaches the other side of the door and sees a plume of dark smoke taking most of the open space around her. Coughing, Drazzim jumps out of the thickest portion of it, holding his greataxe. Fresh blood drips from it.
Praxx appears from within the smoke next. Seeing Neya, he begins explaining: “This vile dwarf started killing them before they even woke back up! He executed two of them! I had to throw some Pyrotechnics to stop him. Do something, Neya!”
Drazzim justifies his choice in between coughs: “Someone had to make the tough decision. Whether they give us answers or not, as long as they live, we’ll always be looking over our shoulders! Now, lower this ridiculous smoke of yours so I can finish the job.”
"By the Elder Shade... That was gratuitous and unnecessary, Drazzim! The reason we are questioning them is to try and determine if Grim's actions were justified. I was thinking if we can prove to Grim's men that if his action weren't justified, they would turn on him and turn him in. Judging by his testimony, alone, that notion is already in serious doubt."
"Utar is speaking with the guard in the main chamber. I don't know what they're talking about, since they're speaking in another tongue. But their conversation seems lengthy, perhaps there is some new information?"
She tries to looks through the smoke, "Who was killed back there...?"
Graxx charges in with this Greatsword drawn to hear the conversation. He frowns at Drazzim and shakes his head.
Graxx says, "Drazzim, my friend of the blade. I too wanted nothing more than to end their lives but not one of us rises above the others wishes as a whole. I am personally happy to hear they are dead but the way this came about will have to be discussed when we get out of here."
Graxx then says to Praxx.
"End your sorcery music wizard. If prisoners are indeed still alive we need to have visibility of them."
Graxx looks to Neya and lowers his head keeping eye contact with her giving her a knowing look of disappointment. Graxx thinks to himself about tough decisions that will have to be made soon.
"Would's been nice if you all had made that clear from the beginnin',"Drazzim says. "None of your grand ideas put us in the clear, though. You think that tall lizard is not going to want revenge? You think these loyal soldiers won't report us to their next commanding officer?" The dwarf throws his executioner's greataxe to the corner. The noise of the clinging metal reverberates throughout the caverns/temple.
"Leave the squirmy gnome to look over the remaining prisoners then. I'll go check out the room they were hiding inside..."
This conversation and Drazzim's walk off take a few minutes, during which the thick black smoke dissipates. Both Neya and Graxx see the detached heads of Matthis and Naru on the ground, gallons of their blood about, and their inert bodies beyond any saving. Aravele and Grim are still alive, but unconscious. The dragonborn begins to stir after a few more seconds pass.
"Do what you feel you need to, Graxx... I don't think Grim will change his story and I doubt Aravele will give us anything useful. I do not see any way we can get more information at this point."
Elias shrugs, starts to say something, then sniffs at the air a few times. Then with a scowl, he turns away from the source(prisoner area), and continues to reply in Orcish.
"The other rooms a dead-end, but you lot are more than welcome to check it out for yourself... But, mind the pit. Grim had us working on it in case you lot proved more hostile than expected."
A deep, sardonic sounding chuckle emanates from the half-orc over something before he carries on:
"As far as the statue goes, that sounds about right. As I understood things from watching Grim, Dragonborn aren't typically all that religious. Matthis, being the idiot that he is, once had the balls to ask about it. And Grim, in his fashion, laughed and said something about them being made into slaves by their gods or something... Matthis wound up walking with a limp for a week after that though as "compensation" for bringing up bad memories."
There's a pause as Elias seems to mull over something.
"It... isn't the only treasure we found down here. Got a couple of bags in the other room full of stuff. Don't got much of an imagination, but the statue is probably worth way more than all of it though. Way, way more intact. Which might explain why the good Sergeant wasn't too keen on smashing it. How he was gonna sell it off, I don't know, so don't ask. But, wouldn't surprise if he's got connections... Would also explain how he found out about the spy though, if not from the Quartermaster."
If not immediately cut down as soon as he begun to stir, Grim lets a truly draconic grumble as the proverbial lights began to turn on. After squirming about and realizing at least partially that his arms were bound, he finally starts to shift around on the spot to at least sit-up. But his eyes remain closed, and grumbling persists for a time.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
In the main worship chamber, the conversation in the Orcish language continues on between Elias and Utar. They are alone in the chamber now, so no one else has an idea in which direction their talks have progressed (either because of the language nor the nonverbal cues).
In the hallway, Drazzim's rushed decision seems to have pushed both Neya and Graxx over the edge. Drazzim is then asked by Graxx to stay and help him finish the job. The dwarf delays his excursion to the still unexplored chamber but lets the group know that he is getting tired of the mixed messages he is getting from them: "Now you want to kill them all? You lot are too smart for your own good. Fine." He then retrieves his greataxe from the ground and prepares to decapitate Aravele.
Praxx is horrified: "I see I won't be convincing anyone here. At a minimum, I'll have nothing to do with these inhumane executions. Come Neya, I'll accompany you to hiding room."
Neya says her piece and leaves with the gnome for the other room. They pass by Elias and Utar, but continue on without addressing them. Once there, they see a large and recently excavated pit. Above it, there are two worn stone statues similar to the jade idol in the main worship chamber and a small stone altar. This room is roughly circular, approximately 30 feet across, and obviously served as a type of reliquary. Numerous niches about a foot across are carved into the wall in staggered rows. Most of them have small trinkets of gold or of colored glass or stone, but some are empty. The walls are decorated with faded wall-paintings of blues, greens and blacks. A few burlap sacks deep into the large pit are full of objects similar to the trinkets in the niches, as well as many overflowing gold coins.
Back in the hallway once again, Drazzim waits for Graxx to do his part of the killing before swinging his axe once again. The barbarian positions Grim's body just so, aiming at a quick and easy kill. Drazzim's stares force Graxx to hesitate a bit. By the time the greatsword comes down, Grim's head has already slipped back to its prior positioning, and instead of slashing the dragonborn's throat, Graxx damages his lower jaw.
-> Grim is still alive but this counts as a single DEATH saving throw fail. On the one hand, he is not stable anymore and could bleed out even if the execution is not completed. On the other hand, Grim could still be healed or roll a miraculous Nat20.
(@Grx: To be clear here, because this is very much an execution, I have decided to not require attack rolls. Nonetheless, Grim is a full-fledged PC, and giving him a narrative-based straight death as I have given some of the guards would not be fair. Thus, I have compromised with the description above. You now have to make a follow up decision. Please don't read this as me trying to imply what you should choose, I'm just trying to be fair to all players, heroes and villains alike.)
Drazzim laughs for a moment but knows which side of the decision he leans toward: "HAHA! Come on human... finish the job!... HAHA... Or do you need some help?"
(@Ori: With your next post, please roll a DEATH saving throw for Grim regardless of @Grx's decision.)
Seeing Praxx and Neya head of to the other room, Utar hurries behind, calling out "WATCH OUT FOR THE..." His call cut short as he sees they have already entered the room "pit..."
Addressing them both, he continues "Elias has only been able to piece together a few things for us. Igan changed, somehow. Grim killed him. The dead rose to kill the living. Somehow they were going to pull that statue out of here to sell back in Phlan."
(@Lerus: Heeey~ Praxx made a Pun! What with Grim not being human. :D)
When Utar turns to address his companions, Elias shuffles about to he sat leaned back against the wall, tilted his head, and closed his eyes as if waiting for an inevitable end... Or... new beginning... ?
If Grim wasn't awake before, the shock of pain at least brings around to a half-lucid state. But... too weak to muster even the strength to move, he looks about listlessly, his jaw quivers from pain, and a thin line of acidic drool gradually pools out the side of his mouth.
Graxx looks over to Drazzim saddened. Not because he has to kill but because this group that had become his tribe... his family... has become so fragmented in such a short time.
"The floor is slippery, dwarf! Focus on your own cutting so we can make sure they are dead dead."
Graxx hacks again at Grim once more trying to be merciful.
(@Ori: I wish I could claim that pun... completely accidental.)
For a moment, it looks like Grim might wake up from the blow to his jaw. While Graxx scolds Drazzim, however, the dragonborn slips into a worse condition. Not in the mood to let fate take Grim's life, Graxx repositions the sergeant's head and gives him the clean kill he intended from the beginning. A third head rolls onto the ground.
"About time," the dwarf responds. He brings his axe up one more time and, in a flash, Aravele's head joins those of her ill-fated companions. This time, Drazzim's cut is less than perfect. He misses the neck and instead cuts through the mercenary’s cranium at the lower third. Surely a mistake: "Slippery floor, alright..."
Without missing a beat, Drazzim then calls out for "spoils of war," and immediately searches Aravele's body for anything of use. Not interested in her weapons or armor, he quickly pulls up a letter from her pocket: "Til I can enjoy your rough but loving embrace once more..." he reads out loud. The dwarf huffs in disgust and throws the note to the wind. "Nothing of use here. Check the dragonborn, Graxx." He then moves on to check Naru's body himself.
Elsewhere, Utar and Neya continue to ponder on the exact motives behind the sergeant's actions, while Elias hopes for a moment of rest. Not paying attention to what Neya asked Utar, Praxx then asks a question of his own: "How can we get those burlap sacks full of treasure? Do we still have some rope?"
Utar looks puzzled, then a dawning realisation comes over him, his voice is more disappointed than anything.
"Drazzim made the choice for us then?"
Reverting to Orcish he mutters something about damning the dwarf and the hole he crawled out of. Shaking his head, he stalks off to make sure he can keep his word to Elias.
Over his shoulder, he calls back "Elias mentioned those bags are full of whatever wasn't nailed down on their way here. Best we take it."
(Not sure how much it would be needed or not. But if so, the above is for catch any of that exchange, assuming it is even possible)
Elias stirs as soon as he hears footsteps headed his way. Even without having heard much (if any) of the conversation, seeing the look on Utar's face earns a solemn nod from the fellow half-orc. "Seems that... woman-..."He cringes at the word, but chokes back a no doubt vitriol laced comment. "wasn't the only one."He states more than ask, yet gave a questioning look all the same.
Then in Orcish he continues:
"If you have any more questions, best ask them now. Dead men tell no tales." He smirks. "Usually. Certainly harder to get an honest one all the same. Can't promise I'll have more answers for you as well. For all his boasting, the good sergeant kept things close to the chest. Though ask around, and I'm sure you can piece together more than I ever bothered to." Elias admits readily.
"Either way, before you ask anything though, one last bit of free advice... Split the coin fair, and cut your ties with this lot after. Unless its death you seek, it will be an early grave you find relying on them. Mark my words."
"That all said, you gonna cut these ropes so I can die standing, or had a change of heart?"
Elias eyed the direction of the noise with no small degree of trepidation. But as Utar speaks, he brushes off the event to listen. Though there is a point he growls in annoyance over a few words said, he refrains from interrupting outright.
"Fine, its your funeral. But you aughta watch yourself around that 'woman'. Anyone that can summon shadows aren't to be trusted. Doesn't matter who taught them, or where their power comes from."
When you realize you're doing too much: Signature.
Seeing the smoke billowing out from the door, Neya runs through, saying, “What fresh hell is this...?”
(If needed) Acrobatics: 12
Extended Signature
(@Drache: Neya is close enough to the door that she doesn’t need to dash).
Utar’s and Elias’ conversation turns a bit more agreeable in tone, despite the roughness of the orcish tongue.
Neya reaches the other side of the door and sees a plume of dark smoke taking most of the open space around her. Coughing, Drazzim jumps out of the thickest portion of it, holding his greataxe. Fresh blood drips from it.
Praxx appears from within the smoke next. Seeing Neya, he begins explaining: “This vile dwarf started killing them before they even woke back up! He executed two of them! I had to throw some Pyrotechnics to stop him. Do something, Neya!”
Drazzim justifies his choice in between coughs: “Someone had to make the tough decision. Whether they give us answers or not, as long as they live, we’ll always be looking over our shoulders! Now, lower this ridiculous smoke of yours so I can finish the job.”
"By the Elder Shade... That was gratuitous and unnecessary, Drazzim! The reason we are questioning them is to try and determine if Grim's actions were justified. I was thinking if we can prove to Grim's men that if his action weren't justified, they would turn on him and turn him in. Judging by his testimony, alone, that notion is already in serious doubt."
"Utar is speaking with the guard in the main chamber. I don't know what they're talking about, since they're speaking in another tongue. But their conversation seems lengthy, perhaps there is some new information?"
She tries to looks through the smoke, "Who was killed back there...?"
Extended Signature
Graxx charges in with this Greatsword drawn to hear the conversation. He frowns at Drazzim and shakes his head.
Graxx says, "Drazzim, my friend of the blade. I too wanted nothing more than to end their lives but not one of us rises above the others wishes as a whole. I am personally happy to hear they are dead but the way this came about will have to be discussed when we get out of here."
Graxx then says to Praxx.
"End your sorcery music wizard. If prisoners are indeed still alive we need to have visibility of them."
Graxx looks to Neya and lowers his head keeping eye contact with her giving her a knowing look of disappointment. Graxx thinks to himself about tough decisions that will have to be made soon.
"Would's been nice if you all had made that clear from the beginnin'," Drazzim says. "None of your grand ideas put us in the clear, though. You think that tall lizard is not going to want revenge? You think these loyal soldiers won't report us to their next commanding officer?" The dwarf throws his executioner's greataxe to the corner. The noise of the clinging metal reverberates throughout the caverns/temple.
"Leave the squirmy gnome to look over the remaining prisoners then. I'll go check out the room they were hiding inside..."
This conversation and Drazzim's walk off take a few minutes, during which the thick black smoke dissipates. Both Neya and Graxx see the detached heads of Matthis and Naru on the ground, gallons of their blood about, and their inert bodies beyond any saving. Aravele and Grim are still alive, but unconscious. The dragonborn begins to stir after a few more seconds pass.
Neya gives a defeated sigh.
"Do what you feel you need to, Graxx... I don't think Grim will change his story and I doubt Aravele will give us anything useful. I do not see any way we can get more information at this point."
Neya follows Drazzim.
Extended Signature
Utar jerks a thumb towards the idol and continues to speak to Elias in Orcish.
And that was supposed to have brought a pretty penny for Grim back in Phlann? What was in that other room?
Elias shrugs, starts to say something, then sniffs at the air a few times. Then with a scowl, he turns away from the source(prisoner area), and continues to reply in Orcish.
"The other rooms a dead-end, but you lot are more than welcome to check it out for yourself... But, mind the pit. Grim had us working on it in case you lot proved more hostile than expected."
A deep, sardonic sounding chuckle emanates from the half-orc over something before he carries on:
"As far as the statue goes, that sounds about right. As I understood things from watching Grim, Dragonborn aren't typically all that religious. Matthis, being the idiot that he is, once had the balls to ask about it. And Grim, in his fashion, laughed and said something about them being made into slaves by their gods or something... Matthis wound up walking with a limp for a week after that though as "compensation" for bringing up bad memories."
There's a pause as Elias seems to mull over something.
"It... isn't the only treasure we found down here. Got a couple of bags in the other room full of stuff. Don't got much of an imagination, but the statue is probably worth way more than all of it though. Way, way more intact. Which might explain why the good Sergeant wasn't too keen on smashing it. How he was gonna sell it off, I don't know, so don't ask. But, wouldn't surprise if he's got connections... Would also explain how he found out about the spy though, if not from the Quartermaster."
If not immediately cut down as soon as he begun to stir, Grim lets a truly draconic grumble as the proverbial lights began to turn on. After squirming about and realizing at least partially that his arms were bound, he finally starts to shift around on the spot to at least sit-up. But his eyes remain closed, and grumbling persists for a time.
When you realize you're doing too much: Signature.
Graxx draws his greatsword almost reluctantly but his knowing that this is best wins.
"Enough for now Drazzim. It's too late and we don't have the time to discuss. Finish the sell sword and I will finish the dragonborn. Make it quick."
Graxx takes his foot and lifts the Dragonborns neck slightly to position it for maximum penetration.
"May your God find you. Wherever you go."
Graxx will bring the greatsword down upon Grim's neck to try to mercifully put him down.
If attack roll is needed:
Attack: 11 Damage: 7
In the main worship chamber, the conversation in the Orcish language continues on between Elias and Utar. They are alone in the chamber now, so no one else has an idea in which direction their talks have progressed (either because of the language nor the nonverbal cues).
In the hallway, Drazzim's rushed decision seems to have pushed both Neya and Graxx over the edge. Drazzim is then asked by Graxx to stay and help him finish the job. The dwarf delays his excursion to the still unexplored chamber but lets the group know that he is getting tired of the mixed messages he is getting from them: "Now you want to kill them all? You lot are too smart for your own good. Fine." He then retrieves his greataxe from the ground and prepares to decapitate Aravele.
Praxx is horrified: "I see I won't be convincing anyone here. At a minimum, I'll have nothing to do with these inhumane executions. Come Neya, I'll accompany you to hiding room."
Neya says her piece and leaves with the gnome for the other room. They pass by Elias and Utar, but continue on without addressing them. Once there, they see a large and recently excavated pit. Above it, there are two worn stone statues similar to the jade idol in the main worship chamber and a small stone altar. This room is roughly circular, approximately 30 feet across, and obviously served as a type of reliquary. Numerous niches about a foot across are carved into the wall in staggered rows. Most of them have small trinkets of gold or of colored glass or stone, but some are empty. The walls are decorated with faded wall-paintings of blues, greens and blacks. A few burlap sacks deep into the large pit are full of objects similar to the trinkets in the niches, as well as many overflowing gold coins.
Back in the hallway once again, Drazzim waits for Graxx to do his part of the killing before swinging his axe once again. The barbarian positions Grim's body just so, aiming at a quick and easy kill. Drazzim's stares force Graxx to hesitate a bit. By the time the greatsword comes down, Grim's head has already slipped back to its prior positioning, and instead of slashing the dragonborn's throat, Graxx damages his lower jaw.
-> Grim is still alive but this counts as a single DEATH saving throw fail. On the one hand, he is not stable anymore and could bleed out even if the execution is not completed. On the other hand, Grim could still be healed or roll a miraculous Nat20.
(@Grx: To be clear here, because this is very much an execution, I have decided to not require attack rolls. Nonetheless, Grim is a full-fledged PC, and giving him a narrative-based straight death as I have given some of the guards would not be fair. Thus, I have compromised with the description above. You now have to make a follow up decision. Please don't read this as me trying to imply what you should choose, I'm just trying to be fair to all players, heroes and villains alike.)
Drazzim laughs for a moment but knows which side of the decision he leans toward: "HAHA! Come on human... finish the job!... HAHA... Or do you need some help?"
(@Ori: With your next post, please roll a DEATH saving throw for Grim regardless of @Grx's decision.)
Seeing Praxx and Neya head of to the other room, Utar hurries behind, calling out "WATCH OUT FOR THE..." His call cut short as he sees they have already entered the room "pit..."
Addressing them both, he continues "Elias has only been able to piece together a few things for us. Igan changed, somehow. Grim killed him. The dead rose to kill the living. Somehow they were going to pull that statue out of here to sell back in Phlan."
"How are things with the other prisoners?"
(@Lerus: Heeey~ Praxx made a Pun! What with Grim not being human. :D)
When Utar turns to address his companions, Elias shuffles about to he sat leaned back against the wall, tilted his head, and closed his eyes as if waiting for an inevitable end...
Or... new beginning... ?
If Grim wasn't awake before, the shock of pain at least brings around to a half-lucid state. But... too weak to muster even the strength to move, he looks about listlessly, his jaw quivers from pain, and a thin line of acidic drool gradually pools out the side of his mouth.
Grim Death Save: 5.
When you realize you're doing too much: Signature.
Graxx looks over to Drazzim saddened. Not because he has to kill but because this group that had become his tribe... his family... has become so fragmented in such a short time.
"The floor is slippery, dwarf! Focus on your own cutting so we can make sure they are dead dead."
Graxx hacks again at Grim once more trying to be merciful.
"Unfortunately, the others likely aren't going to be able to talk." Neya says to Utar in a dejected tone.
"Changing subject to what Elias said, the accounts do seem consistent."
Neya perks a bit up with realization.
"Wait, it sounds like Grim didn't even try to merely knock Igan out when he "changed." What made him resort to murder so quickly?"
Extended Signature
(@Ori: I wish I could claim that pun... completely accidental.)
For a moment, it looks like Grim might wake up from the blow to his jaw. While Graxx scolds Drazzim, however, the dragonborn slips into a worse condition. Not in the mood to let fate take Grim's life, Graxx repositions the sergeant's head and gives him the clean kill he intended from the beginning. A third head rolls onto the ground.
"About time," the dwarf responds. He brings his axe up one more time and, in a flash, Aravele's head joins those of her ill-fated companions. This time, Drazzim's cut is less than perfect. He misses the neck and instead cuts through the mercenary’s cranium at the lower third. Surely a mistake: "Slippery floor, alright..."
Without missing a beat, Drazzim then calls out for "spoils of war," and immediately searches Aravele's body for anything of use. Not interested in her weapons or armor, he quickly pulls up a letter from her pocket: "Til I can enjoy your rough but loving embrace once more..." he reads out loud. The dwarf huffs in disgust and throws the note to the wind. "Nothing of use here. Check the dragonborn, Graxx." He then moves on to check Naru's body himself.
Elsewhere, Utar and Neya continue to ponder on the exact motives behind the sergeant's actions, while Elias hopes for a moment of rest. Not paying attention to what Neya asked Utar, Praxx then asks a question of his own: "How can we get those burlap sacks full of treasure? Do we still have some rope?"
Utar looks puzzled, then a dawning realisation comes over him, his voice is more disappointed than anything.
"Drazzim made the choice for us then?"
Reverting to Orcish he mutters something about damning the dwarf and the hole he crawled out of. Shaking his head, he stalks off to make sure he can keep his word to Elias.
Over his shoulder, he calls back "Elias mentioned those bags are full of whatever wasn't nailed down on their way here. Best we take it."
Perception: 9.
(Not sure how much it would be needed or not. But if so, the above is for catch any of that exchange, assuming it is even possible)
Elias stirs as soon as he hears footsteps headed his way. Even without having heard much (if any) of the conversation, seeing the look on Utar's face earns a solemn nod from the fellow half-orc. "Seems that... woman-..." He cringes at the word, but chokes back a no doubt vitriol laced comment. "wasn't the only one." He states more than ask, yet gave a questioning look all the same.
Then in Orcish he continues:
"If you have any more questions, best ask them now. Dead men tell no tales." He smirks. "Usually. Certainly harder to get an honest one all the same. Can't promise I'll have more answers for you as well. For all his boasting, the good sergeant kept things close to the chest. Though ask around, and I'm sure you can piece together more than I ever bothered to." Elias admits readily.
"Either way, before you ask anything though, one last bit of free advice... Split the coin fair, and cut your ties with this lot after. Unless its death you seek, it will be an early grave you find relying on them. Mark my words."
"That all said, you gonna cut these ropes so I can die standing, or had a change of heart?"
When you realize you're doing too much: Signature.
"I do have some rope left, around 40 feet, more than enough to retrieve them."
Neya looks around for an anchor point in the small room.
Perception: 22
Extended Signature
Graxx looks at the letter. The swell sword will not know love again. Graxx then leans down and begins to search Grim.
Investigation: 21