Well Zoria doesn't know where gobs 4 and 5 are. So she only has one target, but if she heals Scupper, then Zoria can only cast a cantrip for my action, and she has no ranged attack cantrips.....SO the centaur stands up, which leaves her with 20ft of movement. Zoria turns to Scupper and mutters, "Rest" as 1st Level healing word (7). Then I will use action to dash but how does that work with my standing prone. How much movement would I actually gain from dashing?
Zoria's speed is 40 feet. She uses half of that to stand, so leaving 20 feet more to take. If she dashes, she gains another 40 feet, for a total of 60 feet of actual movement.
Dekhan is up. He can see Goblin 6, and also Goblin 1 (who is off the map to the east and running away); he cannot see Goblins 4 and 5, but knows roughly where they are.
Dekhan will stand and charge towards g4 and 5 using the dash action (to L3, I believe)and bellow Flee like the vermin you are or stand and die, I care not! intimidation 10
Dekhan, you are able to reach L3; the goblins seem wary of you, and ready to bolt.
Group F: Goblins 8, 9 and 10 are all dead.
Group A is up: Strix, Scupper and Incantis (in any order)
You can see Goblins 4, 5 and 6 if your passive perception is higher than their stealth checks:
Goblin 4: 17 Goblin 5: 18 Goblin 6: 7
If you cannot 'see' the goblin, you still have enough of an idea of where it is to make an attack with disadvantage. You cannot cast spells that only target a creature you can see.
Scupper will cast Frostbite at 6 and busy himself hiding if possible as his cunning action...moving away from the (is that a campfire) and more towards the trees to the south
Incantis, the Goblin winces a little, but continues to stare intently at Zoria and it repeats the same word from before. It's not entirely clear what it's saying; it might be the expression, in the goblin language, "Kho'shii", meaning "Rend the flesh", however it sounds suspiciously like "Horsey!" in common.
Zoria casts Thunderwave at 2nd level, targetting the two remaining gobos. She will channel divinity to maximize the 3d8 thunder damage. So that is 24 damage on a fail and 12 damage on a success - Constitution saves DC 13.
Zoria jumps intothe air and slams her warhammer down on the ground in front of the goblins with a scream.
This post has potentially manipulated dice roll results.
Goblin 4 CON save: 14
Goblin 5 CON save: 16
The only difference is that Goblin 4 is flung intact and lands in a heap, whereas Goblin 5 seems to have been ripped apart by the blast, and pieces drop here and there over a ten foot area. They are equally dead though.
Dekhan is up, if you wish to chase the two fleeing goblins.
"Fer ****s sake, the devils and demons o' the hells were really lickin' their lips and nippin' at my heels jest then. Saw me whole bloody life... again. That's twice in one month I've nearly died before I knew what hit me! And gobos both times. I'm startin' te develop a really nasty dislike o' those wee shites."
Scupper bleeding badly and staggering like he might pass out. He takes a swig from his flask of rotgut...puts the cap on and falls over.
"Hells...ruined a bloody good shirt too. Hehe...bloody shirt...well bloodier."
Varinth, you can see that Scupper is badly hurt and would struggle if there are any more fights this night. You bandage the worst of his wounds and find him some water to drink from the rest of the party; he's still in bad shape, but should be doing better by morning.
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Well Zoria doesn't know where gobs 4 and 5 are. So she only has one target, but if she heals Scupper, then Zoria can only cast a cantrip for my action, and she has no ranged attack cantrips.....SO the centaur stands up, which leaves her with 20ft of movement. Zoria turns to Scupper and mutters, "Rest" as 1st Level healing word (7). Then I will use action to dash but how does that work with my standing prone. How much movement would I actually gain from dashing?
Published Subclasses
Wildmage Check : 14
Zoria's speed is 40 feet. She uses half of that to stand, so leaving 20 feet more to take. If she dashes, she gains another 40 feet, for a total of 60 feet of actual movement.
Then Zoria moves to O3! No more actions or bonus actions to use.
Published Subclasses
Dekhan is up. He can see Goblin 6, and also Goblin 1 (who is off the map to the east and running away); he cannot see Goblins 4 and 5, but knows roughly where they are.
Dekhan will stand and charge towards g4 and 5 using the dash action (to L3, I believe)and bellow Flee like the vermin you are or stand and die, I care not! intimidation 10
Dekhan, you are able to reach L3; the goblins seem wary of you, and ready to bolt.
Group F: Goblins 8, 9 and 10 are all dead.
Group A is up: Strix, Scupper and Incantis (in any order)
You can see Goblins 4, 5 and 6 if your passive perception is higher than their stealth checks:
Goblin 4: 17
Goblin 5: 18
Goblin 6: 7
If you cannot 'see' the goblin, you still have enough of an idea of where it is to make an attack with disadvantage. You cannot cast spells that only target a creature you can see.
Scupper will cast Frostbite at 6 and busy himself hiding if possible as his cunning action...moving away from the (is that a campfire) and more towards the trees to the south
Stealth 15
Goblin 6 CON save: 19 (-2) The goblin shrugs off the cold.
Incantis steps forward, contacting the mind of G6. "Foolish ambush greenskin imp, run away you little wimp."
Vicious mockery: DC13 WIS 1 psychic damage.
Intimidation: 22
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Goblin 6 WIS save: 9
Incantis, the Goblin winces a little, but continues to stare intently at Zoria and it repeats the same word from before. It's not entirely clear what it's saying; it might be the expression, in the goblin language, "Kho'shii", meaning "Rend the flesh", however it sounds suspiciously like "Horsey!" in common.
Strix is up.
Strix runs towards the only goblin he can see (6), flinging a dart as he reaches L10
Dart 21
Dmg 4 (you can add Dex to range dmg rolls can't you?)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, your dart finds its mark and hits the goblin in the chest; it screams and looks at you in terror.
Group B: Goblins 4, 5, and 6. Goblin 7 is dead.
Goblins 4 and 5 both drop their bows, draw their scimitars and attack Zoria:
Attack: 20 Damage: 7
Attack: 8 Damage: 8
As Zoria deflects Goblin 5's attack, Goblin 4's scimitar sneaks past her shield and pushes a little way into her front leg.
Goblin 6, very badly wounded, drops its shortbow and just runs as fast as possible to the south.
Group C: Vaz is up. You see Goblin 1 running away to the east, Goblin 6 to the south, and Goblins 4 and 5, scimitars drawn, in melee with Zoria.
Varinth throws a Fire Bolt at Goblin 5 :10 Damage 4
Vaz, the firebolt misses and hits a small tree nearby. It bursts into flames.
Group D: Goblin 1. (Goblins 2 and 3 are dead).
Goblin 1 continues to run, moving 60 feet east. It's not screaming or shouting, it seems to be focused entirely on getting away.
Group E is up: Dekhan and Zoria (in any order)
Zoria casts Thunderwave at 2nd level, targetting the two remaining gobos. She will channel divinity to maximize the 3d8 thunder damage. So that is 24 damage on a fail and 12 damage on a success - Constitution saves DC 13.
Zoria jumps intothe air and slams her warhammer down on the ground in front of the goblins with a scream.
Published Subclasses
Goblin 4 CON save: 14
Goblin 5 CON save: 16
The only difference is that Goblin 4 is flung intact and lands in a heap, whereas Goblin 5 seems to have been ripped apart by the blast, and pieces drop here and there over a ten foot area. They are equally dead though.
Dekhan is up, if you wish to chase the two fleeing goblins.
"Fer ****s sake, the devils and demons o' the hells were really lickin' their lips and nippin' at my heels jest then. Saw me whole bloody life... again. That's twice in one month I've nearly died before I knew what hit me! And gobos both times. I'm startin' te develop a really nasty dislike o' those wee shites."
Scupper bleeding badly and staggering like he might pass out. He takes a swig from his flask of rotgut...puts the cap on and falls over.
"Hells...ruined a bloody good shirt too. Hehe...bloody shirt...well bloodier."
When Varinth is up he will put out the tree and then head over to Scupper to help in whatever way he can
Medicine : 12
Varinth, you can see that Scupper is badly hurt and would struggle if there are any more fights this night. You bandage the worst of his wounds and find him some water to drink from the rest of the party; he's still in bad shape, but should be doing better by morning.