Strix reluctantly puts that comfy Owlbear pat out of mind and stops messing with the staff. Back to business - he creeps through the northern curtain ( stealth13 ) and approaches the eastern door, looking for creatures in the roof, loose flooring or an obvious door trap - perception13
Strix, you inspect the door, walls and floor, and you don't see any traps. You can see from the floor that the door is well used and gets opened and closed a lot. There are no creatures hiding in the roof and waiting to spring down upon you.
Scupper, you peek through the curtain into another room. This tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. An intact door leads east, almost certainly to where Strix is. To the north, a short passage through the rubble ends before a screen of canvas.
This post has potentially manipulated dice roll results.
Seeing that the others are holding back, Strix balks from opening the eastern door to further potential threats and instead turns to the western one (stealth approach 18) - checking it for traps (Perception 14) before opening it to join up with Scupper.
A loud, deep voice rumbles from somewhere beyond the door to the east. You know, for a group of assassins, you're a bit slow and rather loud. Come along now. You don't want me to get bored, and 'break' one of your dwarves, do you?
Dekhan uses the rest of his lay on hands pool to bring himself to full health. He throws back the hood of his cloak, draws Talon, and walks up to the front of the group. Feeling there’s no time to waste he calls out Then know that we are coming, fool, and know that Vengeance herself comes with us. Lay down your weapons now and you may leave with your meager lives. Oppose us and you will reap all that you have sown and more! Our justice will be swift and terrible and none will remain to plead your case before whatever wretched gods you worship!
Just like we came fer yer gobos, yer redbrands, yer wizard Glassstaff, yer orcs, yer Red Wizard o' Fey ifn' he was part o' yer team...and if not, don't expect te hire him. Cause like the rest o' yer greenskins, monsters, and mages, we killed em...'cepting the ones these mates were kind enough te let me in...terrrror...gate. Years on the Sea Witch as head torturer has left me feelin like I should always keep up the practice. So ifn' you ain't interested in savin' yer skin right now, that's jest fine with me. I'll be sure and save it me'self after I carve it off ye.
This post has potentially manipulated dice roll results.
Incantis thinks to the others, ““Speech may have betrayed our presence, but they would of heard the fighting. If they keep thinking we’re poorly planned assassins that might play in our favor. And they’ve had a profound amount of time to kill the dwarves, yet all the same. We need to move quickly, if only to forestall more nefarious defenses. What resources do we all have at our disposal? I’ve expended only some of my music and magick and am full of vitality.”” The half-elf stalks nearer to the door, listening closely.
Perception: 14
((DM, how long would you say has passed since I cast Hex?))
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
(OOC: You haven't rested, so it's certainly not been an hour. Hex is still up.
Scupper, there's complete silence from beyond the door.
Incantis, you hear... nothing specific. Nothing you could identify. Just, an accumulation of slight noises, movements, breathing. Enough to tell you there is a fairly small room on the other side of the door, with several creatures in it.
Strix reluctantly puts that comfy Owlbear pat out of mind and stops messing with the staff. Back to business - he creeps through the northern curtain ( stealth 13 ) and approaches the eastern door, looking for creatures in the roof, loose flooring or an obvious door trap - perception 13
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
14 6
Strix, you inspect the door, walls and floor, and you don't see any traps. You can see from the floor that the door is well used and gets opened and closed a lot. There are no creatures hiding in the roof and waiting to spring down upon you.
Scupper doubles back a bit to see if the northern curtain connected to the same room...
I'm pretty sure we missed a curtain back there. I'm gonna see if it meets Strix...Be back in...Two shakes of an owlbears tail.
Stealth 25
Perception 17
Scupper, you peek through the curtain into another room. This tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. An intact door leads east, almost certainly to where Strix is. To the north, a short passage through the rubble ends before a screen of canvas.
"suppose I may as well check..."
Scupper continues to sneak up the way...checking the ceiling, looking for possible traps, dark vision keeping him aware of any other visual cues.
Scupper, make a Perception check as you move through the room.
Perception 5
Scupper, you don't really notice anything unusual about the room. The smell of rotting produce is not too strong, but still unpleasant.
What's around the corner then? Scupper sneaks his way through the room.
Seeing that the others are holding back, Strix balks from opening the eastern door to further potential threats and instead turns to the western one (stealth approach 18) - checking it for traps (Perception 14) before opening it to join up with Scupper.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, the door is not locked or trapped, and opens easily. And there stands Scupper, looking right at you.
Scupper, there's nothing round the corner. Just a large canvas covering much of the north wall.
By the fifty three thousand hells lad! Feckin scared the piss outa me! Thought you was a really skinny hungry owlbear!
A loud, deep voice rumbles from somewhere beyond the door to the east. You know, for a group of assassins, you're a bit slow and rather loud. Come along now. You don't want me to get bored, and 'break' one of your dwarves, do you?
Dekhan uses the rest of his lay on hands pool to bring himself to full health. He throws back the hood of his cloak, draws Talon, and walks up to the front of the group. Feeling there’s no time to waste he calls out Then know that we are coming, fool, and know that Vengeance herself comes with us. Lay down your weapons now and you may leave with your meager lives. Oppose us and you will reap all that you have sown and more! Our justice will be swift and terrible and none will remain to plead your case before whatever wretched gods you worship!
"eager. Bad sign. But dwarves alive. Good sign. Means dwarves needed. Or we's needed. So no rush."
Strix sits in a meditative pose facing the door, slowly slurp-chewing his way through a ration, Vaz's feather staff balanced across his palms.
"Knows where find Strix if wants."
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Dekhan, your words draw a rumbing chuckle in response, but no words. Silence settles over the keep once again.
Oh aye ya wee spider. We're comin'...
Just like we came fer yer gobos, yer redbrands, yer wizard Glassstaff, yer orcs, yer Red Wizard o' Fey ifn' he was part o' yer team...and if not, don't expect te hire him. Cause like the rest o' yer greenskins, monsters, and mages, we killed em...'cepting the ones these mates were kind enough te let me in...terrrror...gate. Years on the Sea Witch as head torturer has left me feelin like I should always keep up the practice. So ifn' you ain't interested in savin' yer skin right now, that's jest fine with me. I'll be sure and save it me'self after I carve it off ye.
Vaz takes a final swig of wine and returns it to it's hiding spot.
I'm no assassin Mister Scary Voice, I'm something much worse, Varinth brings himself up to his full five foot six
I'm Unpredictable.
He pulls the crumpled scroll out of his sash.
Let's do this.
Incantis thinks to the others, ““Speech may have betrayed our presence, but they would of heard the fighting. If they keep thinking we’re poorly planned assassins that might play in our favor. And they’ve had a profound amount of time to kill the dwarves, yet all the same. We need to move quickly, if only to forestall more nefarious defenses. What resources do we all have at our disposal? I’ve expended only some of my music and magick and am full of vitality.”” The half-elf stalks nearer to the door, listening closely.
Perception: 14
((DM, how long would you say has passed since I cast Hex?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
(OOC: You haven't rested, so it's certainly not been an hour. Hex is still up.
Scupper, there's complete silence from beyond the door.
Incantis, you hear... nothing specific. Nothing you could identify. Just, an accumulation of slight noises, movements, breathing. Enough to tell you there is a fairly small room on the other side of the door, with several creatures in it.