This post has potentially manipulated dice roll results.
Stealth 19
Scupper keeps a safe distance should either be caught unawares but follows Strix if for no other reason than to call alarm if he's in trouble. He then realizes that Strix is a shadow of a stalactite and he has no idea where the monk has snuck to. He moves slowly south.
Strix and Scupper, you move quietly to the south, as Varinth, Incantis and Dekhan bring up the rear. Scupper, you're struggling to make out some of the details, but Strix you have a pretty clear view. You return to the stirge cavern, and see no sign that anything has been disturbed since your battle. You continue south, until you reach the crossroads. To the south is a dead end, with a rockfall sealing the tunnel. To the east and west lie two doors; both are small, wooden, sturdy and closed.
This post has potentially manipulated dice roll results.
(Stealth still works if you're using a lantern, in so far as it makes sense. At the moment, the door is closed, so sound matters more than light. If there's something on the other side. Which there may or may not be...)
Scupper, you open the door and peek in. You can't see well, but you can make out a large stone counter - it looks like an office, maybe? You can also see some corpses on the floor.
Zhudala enters, and Incantis, looking through her eyes, can see...21 not really much more than Scupper. Zhudala is closer, so Incantis can at least see that the corpses are a mix of dwarfs and orcs, and they have not been picked clean in the way the ghouls obviously did in your resting room.
This post has potentially manipulated dice roll results.
Standing towards the rear, Dekhan closes his eyes for a moment and reaches out with his hearing trying to discern any sounds coming from any of the other passages perception5
Dekhan, you can't really hear anything of interest. The air is silent and still, and you hear the movement and breathing of your companions, but that's about it.
"Right lads...I suppose it's into the breach again."
Scupper lights the hooded lantern so they can all take a look at what will probably be rising corpses eager to aggressively discuss the afterlife or afterdeath and our place in it.
Scupper, your lantern illuminates the room. You see no surprises; there's a large stone counter across the centre of the room, and what looks like metal scales and balances on top. The corpses do not response to the light; they remain still and dead. The smell is dusty, the air stale enough to make the outside seem fresh. The shadows from your lantern flicker against the far wall; you see cubbyholes which appear to be stuffed with aged rolls of parchment.
...nothing happens. You walk over to the cubbyholes and attempt to lift one of the scrolls; at the first touch, it mostly crumbles away to fine dust. You get a brief glimpse of some writing on it before it disintegrates, but nothing you can make sense of.
"Right then. Anyone get the feeling this is one them places like pirate treasure where touching something wrong will trap us all and kill us slow? I'm tinking maybe...if all this shite is jest traps and monsters, and the noise is coming from northeast...what the feck are we doing setting off every trap and waking every monster on our way there? If this place is full of dead dead, no sense trying to wake em up...lets be on our way...
...unless I'm outvoted and we jest have to see what's behind the other door."
Anything of interest on the dead? Perhaps they have something that can aid us in returning this place to its former glory and sending them to the rest they deserve by observing the proper burial rites.
Strix nods and tiptoes off south.
Perception : 22
Stealth : 25
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Stealth 19
Scupper keeps a safe distance should either be caught unawares but follows Strix if for no other reason than to call alarm if he's in trouble. He then realizes that Strix is a shadow of a stalactite and he has no idea where the monk has snuck to. He moves slowly south.
Perception (with disadvantage) 4
Strix and Scupper, you move quietly to the south, as Varinth, Incantis and Dekhan bring up the rear. Scupper, you're struggling to make out some of the details, but Strix you have a pretty clear view. You return to the stirge cavern, and see no sign that anything has been disturbed since your battle. You continue south, until you reach the crossroads. To the south is a dead end, with a rockfall sealing the tunnel. To the east and west lie two doors; both are small, wooden, sturdy and closed.
I should have rolled the last Perception at disadvantage! Sorry, keep forgetting about Dim light rules.
Listening at the Western door. With ears! perception : 6 <- Christ! Can I roll with disadvantage :D
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
(How does stealth work if i use my hooded lantern?)
"Since we're both blind as feck all, Incantus. We're gonna open a door and your wee bird can fly in te look about. I'll start."
Scupper opens the door to the east and quietly backs away to give room for the scouting raven/spider/fly
(Stealth still works if you're using a lantern, in so far as it makes sense. At the moment, the door is closed, so sound matters more than light. If there's something on the other side. Which there may or may not be...)
Scupper, you open the door and peek in. You can't see well, but you can make out a large stone counter - it looks like an office, maybe? You can also see some corpses on the floor.
Zhudala enters, and Incantis, looking through her eyes, can see...21 not really much more than Scupper. Zhudala is closer, so Incantis can at least see that the corpses are a mix of dwarfs and orcs, and they have not been picked clean in the way the ghouls obviously did in your resting room.
Standing towards the rear, Dekhan closes his eyes for a moment and reaches out with his hearing trying to discern any sounds coming from any of the other passages perception 5
Dekhan, you can't really hear anything of interest. The air is silent and still, and you hear the movement and breathing of your companions, but that's about it.
"Right lads...I suppose it's into the breach again."
Scupper lights the hooded lantern so they can all take a look at what will probably be rising corpses eager to aggressively discuss the afterlife or afterdeath and our place in it.
Strix attempts to take his position but after that disastrous perception roll he finds his ear has suction-cupped to the western door.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Scupper, your lantern illuminates the room. You see no surprises; there's a large stone counter across the centre of the room, and what looks like metal scales and balances on top. The corpses do not response to the light; they remain still and dead. The smell is dusty, the air stale enough to make the outside seem fresh. The shadows from your lantern flicker against the far wall; you see cubbyholes which appear to be stuffed with aged rolls of parchment.
Strix, you didn't manage to hear anything, but you do manage to detach your ear from the western door.
*schlupp!*
With his ear freed, Strix sneaks into the room ahead of his squishier chums, ready to Quarterstaff the dickens out of those corpses if they move.
Assuming they don't, he'll try lifting a parchment scroll with a climbing Piton in his free hand
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, as you enter the room...
...nothing happens. You walk over to the cubbyholes and attempt to lift one of the scrolls; at the first touch, it mostly crumbles away to fine dust. You get a brief glimpse of some writing on it before it disintegrates, but nothing you can make sense of.
Make a CON save to avoid sneezing.
Con Save : 15 (ring gives +1 to saves)
ah...! ah.....! Aaaaaaaah.....!
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix just manages to avoid sneezing.
Scupper fiddles with the lantern a bit then says
"Right then. Anyone get the feeling this is one them places like pirate treasure where touching something wrong will trap us all and kill us slow? I'm tinking maybe...if all this shite is jest traps and monsters, and the noise is coming from northeast...what the feck are we doing setting off every trap and waking every monster on our way there? If this place is full of dead dead, no sense trying to wake em up...lets be on our way...
...unless I'm outvoted and we jest have to see what's behind the other door."
Anything of interest on the dead? Perhaps they have something that can aid us in returning this place to its former glory and sending them to the rest they deserve by observing the proper burial rites.
Varinth attempts to juggle his little ball of fire while he waits for the others.
acrobatics: 15
Thish would probly be a lot more impreshive with more than one. he stage whispers to Incantis
"Right then...searching the bodies...saving the souls... aye aye"
10
That looks about right for the effort Scuppers putting in (money pouch, weapons, jewelry)
"May yer beautiful soul move on te whichever of yer gods what abandoned ye te die a horrible death here."