And a' five six seven eight... The head bone's connected to the neck bone, but not for much longer!
Dekhan grits his teeth as the shortsword stabs into his flesh and prepares an action to attack the first skelly to come in range Attack: 15 Damage: 11I'll keep them in there, Scup! You boys just keep knocking 'em down!
Hells, Dekhan! I could do this all day. You're not getting tired are you?!
Still, we should probably finish this up! I got a feeling those magik waves echoing through here are leading te something likely te split the world in half before we get te see what that lil' Black Spider shite looks like stuck on the end o' yer sword, lad! I been waiting weeks te see that!
If Incantus, would quit playing around and jest hit them with one o' them big blasts o' dark whatzits we could be on our way!
Strix grabs Dekhan's shoulders, swings under his legs and launches a kick / staff swing combo at 8 and 5. Then he rather undignifiedly crawl-shuffles back under Dekhan's legs and takes his place again beside the door
(Using Mobility to avoid AoOs, attacking from S9s position so S6 is 10ft away)
Strix, you dart into the room, avoiding any contact with Dekhan, and your staff and your fist strike out once again. Previously, you have struck some good blows, but mostly against already weakened skeletons that you were unsurprised to see fall. But Skeleton 8 has taken no damage yet; you feel that it would probably take more than one good hit to bring it down, and yet with one well-aimed thrust of your quarterstaff, the undead collapses in a pile of bones. Your fist brings down Skeleton 5 a split second later, and you suspect that these skeletons are more susceptible to this kind of attack.
Varinth is up. I still need a Wild Magic check as well.
((Moment of service yay!! I’ve caught up & loving the flavor of this fight!))
((Did anyone take the healing from my cure wounds? If not I’ll cast it on myself and forgo hit dice))
”I’m trying Scup, fate’s not on my side this fight!” Seeing an opportunity to make up for his misses this fight and not wanting to use his pact magick on one remaining enemy, Incantis’ hand crackles and shimmers with tendrils and wisps of dark matter as he conjures another eldritch blast. He offers a plea for luck to Zhudun so earnest that it spills over into telepathy the group can hear. “Stars below, guide my hand for once!!” The crackling blast of eldritch dark energy lashes at the remaining skeleton.
Attack: 14 Damage: 8
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Strix's quarterstaff and Incantis' blast of power hit the one remaining skeleton at the same moment; if the last one seemed to explode, this one seems to have been throw against the far wall with such force that many of the bones shatter, and what falls to the ground looks like it's been chewed up and spat out.
Combat is over. The area around the doorway is littered with bones, rusted weapons and pieces of decayed armour.
Incantis, as you muttered your prayer, there seemed to be a slight flicker of response from the gem in the amulet around your neck.
Incantis nods with respect to his companions, enjoying their continually improving teamwork. “Interesting that a “lost” cave is so infested with undead...” he says.
Curiously, Incantis attempts to telepath directly into the amulet. “Thank you my star.”
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
Strix claps Dekhan on the back in recognition of another door well held, then has a quick recce of the room, kicking skulls away from spines any chance he gets in case any of them get restless again.
Strix, there's not much of interest in the room; it follows a similar pattern to others you've explored, a mix of dwarves and orcs, the aftermath of the battle centuries before when the Wave Echo Mine was lost. The skulls do not protest as you kick them around.
As you are searching, another wave of sound passes by; the bones on the floor vibrate and clink and clatter and it's a bit overwhelming at the peak, but it subsides as it has every other time, and the bones and dust settle once more.
Scupper knocks and looses another arrow at a skeleton attacking Dekhan.
Attack: 12 Damage: 5 with sneak attack damage 7
Aye! Yer making a fine wall with yerself, Dek! Keep it up, lad!
*thunk* *clatter* And Skeleton 9 is no more.
Dekhan and Strix are up.
And a' five six seven eight... The head bone's connected to the neck bone, but not for much longer!
Dekhan grits his teeth as the shortsword stabs into his flesh and prepares an action to attack the first skelly to come in range Attack: 15 Damage: 11 I'll keep them in there, Scup! You boys just keep knocking 'em down!
Hells, Dekhan! I could do this all day. You're not getting tired are you?!
Still, we should probably finish this up! I got a feeling those magik waves echoing through here are leading te something likely te split the world in half before we get te see what that lil' Black Spider shite looks like stuck on the end o' yer sword, lad! I been waiting weeks te see that!
If Incantus, would quit playing around and jest hit them with one o' them big blasts o' dark whatzits we could be on our way!
Strix grabs Dekhan's shoulders, swings under his legs and launches a kick / staff swing combo at 8 and 5. Then he rather undignifiedly crawl-shuffles back under Dekhan's legs and takes his place again beside the door
(Using Mobility to avoid AoOs, attacking from S9s position so S6 is 10ft away)
Quarterstaff Attack on 8 : 13 Damage: 7
Bonus Unarmed Attack on 5: 19 Damage: 6
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you dart into the room, avoiding any contact with Dekhan, and your staff and your fist strike out once again. Previously, you have struck some good blows, but mostly against already weakened skeletons that you were unsurprised to see fall. But Skeleton 8 has taken no damage yet; you feel that it would probably take more than one good hit to bring it down, and yet with one well-aimed thrust of your quarterstaff, the undead collapses in a pile of bones. Your fist brings down Skeleton 5 a split second later, and you suspect that these skeletons are more susceptible to this kind of attack.
Varinth is up. I still need a Wild Magic check as well.
Varinth uses his turn to take a swig of wine, thinking that he would be more of a hinderance than a help.
"I jusht had a thought. Oh gods... what if it's shnoring? What if that noise i SHNORING? I CAN'T FIGHT A DRAGON! I'M A TANNERS SHON! WHAT AM I DOING?"
Wild Magic check: 13
Skeleton 6 clatters up, provoking Dekhan's readied attack. It's wounded, but still upright. Skeletons 6 and 7 both attack Dekhan:
Attack: 16 Damage: 5
Attack: 9 Damage: 5
and they both miss.
Round Four:
A: Dekhan, Strix, Scupper, Incantis and Varinth, in any order.
B: Skeletons 6 and 7, both in the room in melee with Dekhan.
Dekhan, Strix, Scupper, Incantis and Varinth are up.
Dekhan reverses his grip and slashes at S6 Attack: 22 Damage: 6 Me? Tired? Hells no, I’m having the time of my life!
Talon hits hard enough that Skeleton 6 seems to explode, bones clattering in all directions.
Strix, Scupper, Incantis and Varinth are up. Only Skeleton 7 remains.
((Moment of service yay!! I’ve caught up & loving the flavor of this fight!))
((Did anyone take the healing from my cure wounds? If not I’ll cast it on myself and forgo hit dice))
”I’m trying Scup, fate’s not on my side this fight!” Seeing an opportunity to make up for his misses this fight and not wanting to use his pact magick on one remaining enemy, Incantis’ hand crackles and shimmers with tendrils and wisps of dark matter as he conjures another eldritch blast. He offers a plea for luck to Zhudun so earnest that it spills over into telepathy the group can hear. “Stars below, guide my hand for once!!” The crackling blast of eldritch dark energy lashes at the remaining skeleton.
Attack: 14 Damage: 8
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((Also gotta say Vaz, casting dragon’s breath on Zhudala was an “oh shit **** yeah” moment))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Strix repeats his leap - smash - scurry (bad service. Posted this a few hours ago but it doesn't look like it went through)
Quarterstaff Attack: 15 Damage: 8
Bonus Unarmed Attack: 6 Damage: 4
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix's quarterstaff and Incantis' blast of power hit the one remaining skeleton at the same moment; if the last one seemed to explode, this one seems to have been throw against the far wall with such force that many of the bones shatter, and what falls to the ground looks like it's been chewed up and spat out.
Combat is over. The area around the doorway is littered with bones, rusted weapons and pieces of decayed armour.
Incantis, as you muttered your prayer, there seemed to be a slight flicker of response from the gem in the amulet around your neck.
Incantis nods with respect to his companions, enjoying their continually improving teamwork. “Interesting that a “lost” cave is so infested with undead...” he says.
Curiously, Incantis attempts to telepath directly into the amulet. “Thank you my star.”
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, there is no response from the amulet.
Strix claps Dekhan on the back in recognition of another door well held, then has a quick recce of the room, kicking skulls away from spines any chance he gets in case any of them get restless again.
Perception : 18
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, there's not much of interest in the room; it follows a similar pattern to others you've explored, a mix of dwarves and orcs, the aftermath of the battle centuries before when the Wave Echo Mine was lost. The skulls do not protest as you kick them around.
As you are searching, another wave of sound passes by; the bones on the floor vibrate and clink and clatter and it's a bit overwhelming at the peak, but it subsides as it has every other time, and the bones and dust settle once more.
"Agree with friend Scupps, sound is.... More. Need find source, stop pick fights."
( Strix ready to go. Unless there was an interesting bone that would make a good Bonemerang.)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin