"We've got two directions but the wave is nor'easterly. Bad weather usually is. So we take the stairs on the right, yeah? I'd rather stop that wave sooner than later..."
Incantis briefly describes as best he can the scene ahead, nodding at Scupper’s suggestion. The half-elf has never been the most verbose, but at the moment he seems even more quiet and inwardly focused than usual. He is absentmindedly rubbing his amulet, his eyes violet.
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan shudders a bit as the sense of fiendish evil washes over him. He crouches a bit and just above a whisper says I don’t think we’ve anything to fear from these poor bones here, boys, but there’s a powerful fiendish energy coming from just to the north. Keep your wits about you, we’re in the thick of evil now.Then, in a low and reverent tone he says Green Lady, watch over my friends and me, grant us the strength to do what must be done to cleanse the evil from this place. He bows his head for a moment in silent meditation, opening himself to the guidance of the Ancients.
Strix, you silently advance and make your way up the stairs; you don't see too clearly, but you see enough. This area has a single table, and fewer corpses, but otherwise seems no different than the lower part; a place for eating, or meeting perhaps? A tunnel heads north and seems to open into a new room after about fifteen feet, but you see little from here.
This post has potentially manipulated dice roll results.
(If the roof looks clear) Trusting the bird to relay the scene to Incantis, Strix points out the table and how it would make an excellent barricade for the top of the stairs (should the dead get restless) or the corridor north, beckons the other up, then slinks 40ft north.
Strix, you advance quietly up the the tunnel, and enter a new area:
A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room; you cannot really see into the channel from where you are. Passages exit to the west and east. The empty channel exits to the east and the chamber extends to the north-west, beyond your darkvision's ability to see.
On the ground lie over a dozen corpses of dwarves and orcs, still wearing the remnants of their armour. About thirty feet to the north and west of you, floating about twenty feet off the ground, is a glowing skull facing away from you.
Incantis snaps back to focus, his eyes returning pale purple as he exits Zhudala. Silently, he telepaths to the party. “What were you saying about fiends Dekhan? You know of any that are floating skulls? On that note, am I the only one who speaks Abyssal?”
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Nah, lad. I speak gobo and drow (undercommon)...and of course that frilly shite Hin of my people...but not abyssal. Is it worth learning? Most abominations from those realms never seem all that interested in talkin'.
Dekhan, you don't know a thing about floating skulls. Weird, right?
Varinth, you did read about such a creature when you were studying under your former master; it was in a book about protection and guarding, and you recall that some wizards will call a floating skull to guard a particular area - a sort of watchdog. You recall them being dangerous, and - unusually for undead creatures - immune to fire. And they are definitely undead, not fiends.
OOC : Does anyone have a sack? If it's just a skull and it's facing the other way, Scupper or Strix could sneak up (I can Pass Without Trace us maybe?) and stick a bag over it's head. It's just a head so that's the whole thing in a bag. Then we smash it up with hammers and sticks?
OOC clickity clack get in my sack! If “and then we put it in a sack and beat it with hammers” is how floaty mcskull face’s story ended it would be my favorite thing ever. I could detach my cloak and we could try throwing that over it?
Dekhan grimaces a bit as he thinks back on all the class skipping he did during his training and the day dreaming he did while he was in class. He clears his throat. Ah.. yes, a floating flame guardian, made by a mage, immune to fire. I believe that’s correct.
“I think it was worth it, from a tonal and musical perspective, it has quite the effect. Deep Speech as well. Odd that this sentry faces further in...”
"Said wait!" Hisses Strix as everyone bunches up behind him cutting off any escape in the event of a flying blood bag attack
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"So... what's the plan, lads?"
(Assuming Incantus is relaying the layout)
"We've got two directions but the wave is nor'easterly. Bad weather usually is. So we take the stairs on the right, yeah? I'd rather stop that wave sooner than later..."
Incantis briefly describes as best he can the scene ahead, nodding at Scupper’s suggestion. The half-elf has never been the most verbose, but at the moment he seems even more quiet and inwardly focused than usual. He is absentmindedly rubbing his amulet, his eyes violet.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan shudders a bit as the sense of fiendish evil washes over him. He crouches a bit and just above a whisper says I don’t think we’ve anything to fear from these poor bones here, boys, but there’s a powerful fiendish energy coming from just to the north. Keep your wits about you, we’re in the thick of evil now. Then, in a low and reverent tone he says Green Lady, watch over my friends and me, grant us the strength to do what must be done to cleanse the evil from this place. He bows his head for a moment in silent meditation, opening himself to the guidance of the Ancients.
Giving Incantis the briefest of hard stares, Strix pads off towards the right hand stairs, skirting the wall.
Perception : 7 (disadvantage)
Stealth : 23
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you silently advance and make your way up the stairs; you don't see too clearly, but you see enough. This area has a single table, and fewer corpses, but otherwise seems no different than the lower part; a place for eating, or meeting perhaps? A tunnel heads north and seems to open into a new room after about fifteen feet, but you see little from here.
(If the roof looks clear) Trusting the bird to relay the scene to Incantis, Strix points out the table and how it would make an excellent barricade for the top of the stairs (should the dead get restless) or the corridor north, beckons the other up, then slinks 40ft north.
Perception : 10
Stealth : 22
We should get one of those, seems awfully handy.
Ha! One devil in head plenty.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you advance quietly up the the tunnel, and enter a new area:
A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room; you cannot really see into the channel from where you are. Passages exit to the west and east. The empty channel exits to the east and the chamber extends to the north-west, beyond your darkvision's ability to see.
On the ground lie over a dozen corpses of dwarves and orcs, still wearing the remnants of their armour. About thirty feet to the north and west of you, floating about twenty feet off the ground, is a glowing skull facing away from you.
Incantis snaps back to focus, his eyes returning pale purple as he exits Zhudala. Silently, he telepaths to the party. “What were you saying about fiends Dekhan? You know of any that are floating skulls? On that note, am I the only one who speaks Abyssal?”
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Nah, lad. I speak gobo and drow (undercommon)...and of course that frilly shite Hin of my people...but not abyssal. Is it worth learning? Most abominations from those realms never seem all that interested in talkin'.
Dekhan thinks back to his Paladin training to see if he can remember anything about floating glowing skulls. Arcana/history/religion 4
Varinth will also search his memory for disembodied iridescent skulls Arcana: 13
Dekhan, you don't know a thing about floating skulls. Weird, right?
Varinth, you did read about such a creature when you were studying under your former master; it was in a book about protection and guarding, and you recall that some wizards will call a floating skull to guard a particular area - a sort of watchdog. You recall them being dangerous, and - unusually for undead creatures - immune to fire. And they are definitely undead, not fiends.
Strix looks at the bird, then the skull, then back at the bird and makes a very quiet but exaggerated shrug, mouthing "Well?"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"Guys" Varinth whispers "Thish thing don't burn! I ain't gunna be much help. It'sh a guardian, undeady thing made by a wizhard"
OOC : Does anyone have a sack? If it's just a skull and it's facing the other way, Scupper or Strix could sneak up (I can Pass Without Trace us maybe?) and stick a bag over it's head. It's just a head so that's the whole thing in a bag. Then we smash it up with hammers and sticks?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
OOC...that is a crazy idea...totally without reason. I love it.
That said, I have a backpack or a bedroll...no sack.
OOC clickity clack get in my sack! If “and then we put it in a sack and beat it with hammers” is how floaty mcskull face’s story ended it would be my favorite thing ever. I could detach my cloak and we could try throwing that over it?
Dekhan grimaces a bit as he thinks back on all the class skipping he did during his training and the day dreaming he did while he was in class. He clears his throat. Ah.. yes, a floating flame guardian, made by a mage, immune to fire. I believe that’s correct.
“I think it was worth it, from a tonal and musical perspective, it has quite the effect. Deep Speech as well. Odd that this sentry faces further in...”
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan considers Incantis’ words. Yes, what is it guarding against from that direction?