Rooms here should be just fine, how much are they, lad? And while we’re at it, another pitcher of ale. Oh and who is that young lordlung holding court over there?
Olli leans in and whispers: Ah, the young gentleman is Lord Harric Divlayne. He's from one of the old noble families. I think he likes to tell his friends that he hangs around in dangerous bars in the Dock Ward. He's not that bad, and he tips well. And we don't tell him that, well, for the Dock Ward, the Blushing Mermaid is about the most upmarket you'll find.
Strix occupies himself watching the mounts, looking for subtly differences in their bearings and seeing if mimicking them offers new possibilities of movement and balance to explore.
Strix, you spend about half an hour scrutinising how Soodi and Luskain stand, because they're not really moving. You can roll an Investigation check if you wish.
For the rest of the party, you have several options. You can engage with some of the people in the common room to learn what's going on in Waterdeep, perhaps the other patrons or the staff. You could head off to somewhere else - it's still early evening and the taverns of the Dock Ward won't be shutting any time soon - you're on the tip of the ward here, and you could head down to the less reputable establishments near the waterfront. Or you could pay for rooms in the Blushing Mermaid and push forward to tomorrow. What would you like to do?
Dekhan will look at his companions, What do you say we go have a word with young Lord Divlayne? He seems like he has his finger on the pulse here in the dock ward. Dekhan says with a generous helping of sarcasm.
Ha! Oh definitely got his tumb right on the pulse. But suit yerself. Would ye like a genuine pirate with ye or do ye tink that might make him skittish.
Scupper slides his chair out and walks slowly toward the table.
Fine night for his lordship, he looks like a dangerous man. Not many lords spend time comfortably in these parts. Mind if we take a seat. T'would love te hear what the scuttlebutt is in the dock ward these days. I been landlocked these past months killing orcs, necromancers, and summoned flaming skulls with me mates. Waterdeep has always been full of stories when i return. Maybe we could swap tales.
((Lol, we can use Luskain as a signal booster for telepathic communication, double the distance that Incantis could get a message to Dek by using Luskain as a relay! 😂))
((Omg yes))
As the night unfolds in the tavern, Incantis contents himself to trying some of Vaz's cheese plate (He does NOT like it) and mingling with the Waterdavian patrons to gossip about the city. He tries to stay roughly in earshot of the others' conversation, but at least within the range of his awakened mind.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
Dekhan stands next to Scupper Yes, we are men of action and when we see something we say something. You have the air about you of a man of means and ways. We would like to know the current state of affairs here in Waterdeep and you seem just the man to tell us of happenings both here among the rough and tumble and high society. What do you say, my lord? Persuasion14
Scupper and Dekhan approach the young lord's table. Before you can get close enough to speak, the woman stands, her hand at her warhammer though she does not draw it out. She gives a warning look, but the young man laughs and calls out: Come now, Lucia. Let these fine fellows join us. Jenter, Olek, go and chat up those pretty girls over there, and make room for our new friends. Jenter and Olek, two of the fawning young friends of the lord, stand up and move away. Lucia, apparently the name of the bodyguard, maintains a cold, appraising gaze on you both, but relents and allows you to sit.
Stories, stories, stories. So many to tell. But introductions first, I am Harric Divlayne, of the honourable and noble Divlayne family. And as for stories, why don't you go first. He leans back in his chair, and spreads his hands out. Entertain me.
Varinth, your wanderings take you to the table where the elderly folk are playing cards:
Camel? I saw a camel once. Oh, Bentik, we've all seen camels. Don't you remember where you live? Is there a camel? Outside the window, you're getting blind as well as senile I see. Smoke? Bleh, tried the stuff once. Foul and pointless. Expensive too. There's folk selling it in the Trade Ward. And do you remember where you saw it exactly? It's not much use to the young man if you don't.. Hush, you old goat. I'm trying to... Shop on Vellar's Lane... You mean Orsabba's? Pricey, I reckon, but they have all kinds of weird things. I saw a talking cat in there once. Talking cats aren't all that weird, you know what it is with these wizards.
And the conversation continues without you.
Incantis, you come upon a group of three survivors of the brawl just finished outside, drinking and poking at their bruises. One of them invites you to sit, and introduces himself as Kenton. You new to the city or what? You want to be careful. It's not just friendly fist fights like this. There's bandits, more and more of them, and people getting killed.
There's always bandits, Kent. You know..., one of the others pipes up.
It's worse, Vinna. Don't tell me otherwise. I told you I saw those bodies a few nights ago. He turns and looks at you. Burned, they were. Bandits using magic. That's not normal. I don't know why the guard puts up with it. Hey, you're not some magic user are you?
Dekhan, your persuasion is successful and Harric relents and tells you a tale first. His story's not very good, though of course all his friends lap it up eagerly. It's the story of a ghostly pirate ship that apparently attacked a small town down south near Daggerford. He tells of spooky pirate zombies lumbering through the town at night, surrounded by mist, searching for something and then fading away into nothingness as the dawn broke. As his tale concludes, he looks to you expectantly.
"I am new to the city, yes."Incantis replies, his mind racing at the implications of the man's last question as he pulls out his flute briefly. "Can't say I am, just a musician. Magick-wielding bandits you say though? How burned?" You're babbling Incantis "I'm sorry; you're Kent and Vinna, I didn't catch your name,"he finishes to the third person, pausing at the meaning of his own name. "My friends call me Inky," he gestures to his tattoos.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
A fine tale indeed! Pirates, zombies, and a cursed search? Fantastic! Scupper and I faced zombies once, and an evil mage. They had us surrounded, you see... Dekhan looks to Scupper How many zombies were there, Scup?
"Pleasure is mine, Hubert, Vinna, Kent. I'm from up near Neverwinter,"Incantis answers vaguely. "Burnt to ashes you say? Did anyone see it happen? And what did you mean by 'the guards put up with it'? I'm asking a lot of questions; let me buy you three a round."
There were 8 as I recall but the Red Wizard o' Thay was the real danger. Those bastards will do nye any'ting for just another sip o' arcane knowledge. They play nice and weave deceit until they believe they have the upper hand. Then they strike wit all they might. Zombies were kindling for our own Magik User. But the wizard...he commanded the dead while simultaneously throwing spells like so many stones. Ice and frost rained down upon us from the evil one. My tactical prowess offered brief moments where we were able to turn the battle. Still Dekhan 'ere had te keep the zombies at bay until e could rally. Dek was like a whirlwind o' steel. Undead limbs flying off bodies. Then, our most unusual compatriot used his eldritch powers to shatter the the wizard into a 'tousand pieces.
We actually found a couple o' very ancient books on the man. Seems he was looking for someting deep and dark beneath the land. Using zombies as cheap labor. Never let a Red Wizard o' Thay find what they seek. Only bad will come o' that.
Well, if you're buying... The three seem glad to share a story or two with 'Inky' and Kent needs little encouragement to talk about burned bodies. Aye, there's been folk seen it happen. Mages. Bandit mages. Some new gang, so people say. Causing trouble and the city watch can't sort it out. Or they're taking their time. Or maybe they've been bought.
People are getting worried, Hubert chips in. I don't know if the criminals in this city have magic, I bet they probably do and always did, but this new lot are real showy. They make no attempt to hide it and yet the authorities can't find them. I dunno. I'm not buying everything Kent's saying, but...
Scupper, make a Performance check, with advantage from Dekhan's assistance.
Rooms here should be just fine, how much are they, lad? And while we’re at it, another pitcher of ale. Oh and who is that young lordlung holding court over there?
Olli leans in and whispers: Ah, the young gentleman is Lord Harric Divlayne. He's from one of the old noble families. I think he likes to tell his friends that he hangs around in dangerous bars in the Dock Ward. He's not that bad, and he tips well. And we don't tell him that, well, for the Dock Ward, the Blushing Mermaid is about the most upmarket you'll find.
Strix occupies himself watching the mounts, looking for subtly differences in their bearings and seeing if mimicking them offers new possibilities of movement and balance to explore.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you spend about half an hour scrutinising how Soodi and Luskain stand, because they're not really moving. You can roll an Investigation check if you wish.
For the rest of the party, you have several options. You can engage with some of the people in the common room to learn what's going on in Waterdeep, perhaps the other patrons or the staff. You could head off to somewhere else - it's still early evening and the taverns of the Dock Ward won't be shutting any time soon - you're on the tip of the ward here, and you could head down to the less reputable establishments near the waterfront. Or you could pay for rooms in the Blushing Mermaid and push forward to tomorrow. What would you like to do?
Dekhan will look at his companions, What do you say we go have a word with young Lord Divlayne? He seems like he has his finger on the pulse here in the dock ward. Dekhan says with a generous helping of sarcasm.
Varinth, now with a few more tankards under his belt, wanders the room introducing himself.
Hello thEre! Hi, Vaz. Varinth. Yes it's a camEl. I have no idea. Hi TheRe! Nishe to seE ya!
If he see's anybody smoking a pipe.
EsCuse me goOd sHir/Madam, couLd I perHaps puRchaShe a shNifter oF tHe GooD WeEd from you?
Ha! Oh definitely got his tumb right on the pulse. But suit yerself. Would ye like a genuine pirate with ye or do ye tink that might make him skittish.
Scup, seems like he wants to see how the other side lives, lets show him. Dekhan winks and stands, motioning for scupper to take the lead.
Scupper slides his chair out and walks slowly toward the table.
Fine night for his lordship, he looks like a dangerous man. Not many lords spend time comfortably in these parts. Mind if we take a seat. T'would love te hear what the scuttlebutt is in the dock ward these days. I been landlocked these past months killing orcs, necromancers, and summoned flaming skulls with me mates. Waterdeep has always been full of stories when i return. Maybe we could swap tales.
((Omg yes))
As the night unfolds in the tavern, Incantis contents himself to trying some of Vaz's cheese plate (He does NOT like it) and mingling with the Waterdavian patrons to gossip about the city. He tries to stay roughly in earshot of the others' conversation, but at least within the range of his awakened mind.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan stands next to Scupper Yes, we are men of action and when we see something we say something. You have the air about you of a man of means and ways. We would like to know the current state of affairs here in Waterdeep and you seem just the man to tell us of happenings both here among the rough and tumble and high society. What do you say, my lord? Persuasion 14
Scupper and Dekhan approach the young lord's table. Before you can get close enough to speak, the woman stands, her hand at her warhammer though she does not draw it out. She gives a warning look, but the young man laughs and calls out: Come now, Lucia. Let these fine fellows join us. Jenter, Olek, go and chat up those pretty girls over there, and make room for our new friends. Jenter and Olek, two of the fawning young friends of the lord, stand up and move away. Lucia, apparently the name of the bodyguard, maintains a cold, appraising gaze on you both, but relents and allows you to sit.
Stories, stories, stories. So many to tell. But introductions first, I am Harric Divlayne, of the honourable and noble Divlayne family. And as for stories, why don't you go first. He leans back in his chair, and spreads his hands out. Entertain me.
Varinth, your wanderings take you to the table where the elderly folk are playing cards:
Camel? I saw a camel once.
Oh, Bentik, we've all seen camels. Don't you remember where you live?
Is there a camel?
Outside the window, you're getting blind as well as senile I see.
Smoke? Bleh, tried the stuff once. Foul and pointless.
Expensive too. There's folk selling it in the Trade Ward.
And do you remember where you saw it exactly? It's not much use to the young man if you don't..
Hush, you old goat. I'm trying to... Shop on Vellar's Lane...
You mean Orsabba's? Pricey, I reckon, but they have all kinds of weird things. I saw a talking cat in there once.
Talking cats aren't all that weird, you know what it is with these wizards.
And the conversation continues without you.
Incantis, you come upon a group of three survivors of the brawl just finished outside, drinking and poking at their bruises. One of them invites you to sit, and introduces himself as Kenton. You new to the city or what? You want to be careful. It's not just friendly fist fights like this. There's bandits, more and more of them, and people getting killed.
There's always bandits, Kent. You know..., one of the others pipes up.
It's worse, Vinna. Don't tell me otherwise. I told you I saw those bodies a few nights ago. He turns and looks at you. Burned, they were. Bandits using magic. That's not normal. I don't know why the guard puts up with it. Hey, you're not some magic user are you?
Dekhan, your persuasion is successful and Harric relents and tells you a tale first. His story's not very good, though of course all his friends lap it up eagerly. It's the story of a ghostly pirate ship that apparently attacked a small town down south near Daggerford. He tells of spooky pirate zombies lumbering through the town at night, surrounded by mist, searching for something and then fading away into nothingness as the dawn broke. As his tale concludes, he looks to you expectantly.
"I am new to the city, yes." Incantis replies, his mind racing at the implications of the man's last question as he pulls out his flute briefly. "Can't say I am, just a musician. Magick-wielding bandits you say though? How burned?" You're babbling Incantis "I'm sorry; you're Kent and Vinna, I didn't catch your name," he finishes to the third person, pausing at the meaning of his own name. "My friends call me Inky," he gestures to his tattoos.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
A fine tale indeed! Pirates, zombies, and a cursed search? Fantastic! Scupper and I faced zombies once, and an evil mage. They had us surrounded, you see... Dekhan looks to Scupper How many zombies were there, Scup?
Hubert, says the final member of the group to Incantis. Pleasure to meet you, friend.
Pretty burned, Kent interrupts. Like, burned to a crisp, you know? Like, ash, you know?
So, asks Vinna. Where you from, Inky?
Dekhan and Scupper, Lord Harric looks over to Scupper, clearly expecting more.
"Pleasure is mine, Hubert, Vinna, Kent. I'm from up near Neverwinter," Incantis answers vaguely. "Burnt to ashes you say? Did anyone see it happen? And what did you mean by 'the guards put up with it'? I'm asking a lot of questions; let me buy you three a round."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
I be Scupper. Once a 'sailor' but not a ghost.
There were 8 as I recall but the Red Wizard o' Thay was the real danger. Those bastards will do nye any'ting for just another sip o' arcane knowledge. They play nice and weave deceit until they believe they have the upper hand. Then they strike wit all they might. Zombies were kindling for our own Magik User. But the wizard...he commanded the dead while simultaneously throwing spells like so many stones. Ice and frost rained down upon us from the evil one. My tactical prowess offered brief moments where we were able to turn the battle. Still Dekhan 'ere had te keep the zombies at bay until e could rally. Dek was like a whirlwind o' steel. Undead limbs flying off bodies. Then, our most unusual compatriot used his eldritch powers to shatter the the wizard into a 'tousand pieces.
We actually found a couple o' very ancient books on the man. Seems he was looking for someting deep and dark beneath the land. Using zombies as cheap labor. Never let a Red Wizard o' Thay find what they seek. Only bad will come o' that.
Well, if you're buying... The three seem glad to share a story or two with 'Inky' and Kent needs little encouragement to talk about burned bodies. Aye, there's been folk seen it happen. Mages. Bandit mages. Some new gang, so people say. Causing trouble and the city watch can't sort it out. Or they're taking their time. Or maybe they've been bought.
People are getting worried, Hubert chips in. I don't know if the criminals in this city have magic, I bet they probably do and always did, but this new lot are real showy. They make no attempt to hide it and yet the authorities can't find them. I dunno. I'm not buying everything Kent's saying, but...
Scupper, make a Performance check, with advantage from Dekhan's assistance.
Performance 11