(Yah, we needed Kip still. And it was also around 5am my time when you posted asking who we were waiting for :P)
Vule fires another arrow at the first gargoyle, striking home again, then backs up behind a statue to hide.
Sam fires two more bolts at the creature in front of him. The first misses, but the second one finds its target. Like Vule, he feels like the shot didn't do as much damage as he would have expected.
Macketho continues racing towards the fight, making it to the doorway where he takes in the scene of the battle.
Kaladin stabs at the Gargoyle once more, also hitting his target weaker than he's used to.
Vuna turns her attention to the new gargoyle that appeared behind her, summoning a spiritual longsword and attacking with her own hammer at the same time the sword strikes from behind. The hammer misses, but the sword strikes a solid blow.
Kip sends another blast at the first gargoyle to appear, but it just misses, striking the wall behind the creature instead.
The first gargoyle attacks (1 - Kal, 2 - Sam. 1) Kaladin once again with teeth and claws.
Teeth Attack: 18 Damage: 5
Claw Attack: 24 Damage: 11
Meanwhile, the second one continues to square off with Vuna
Teeth Attack: 7 Damage: 7
Claw Attack: 20 Damage: 3
(Partie's up. Map is basically unchanged from last time. Macketho can consider to be starting at G2 or H2 this round, and spiritual weapon across from Vuna behind her gargoyle)
This post has potentially manipulated dice roll results.
Shaking off the Gargoyle as it sinks its teeth into her Vuna lets out a hiss of anger before she swings her warhammer in again hard, hoping to teach the beast a lesson for drawing blood. As she does so she wills her spiritual weapon to strike the Gargoyle from behind once more.
Shaking off the Gargoyle as it sinks its teeth into her Vuna lets out a hiss of anger before she swings her warhammer in again hard, hoping to teach the beast a lesson for drawing blood. As she does so she wills her spiritual weapon to strike the Gargoyle from behind once more.
(Ah missed that, Thanks Percy! Edited my post to add a second roll...Sorry Percy XD)
(You can't edit posts and add new rolls earlier in the post than existing ones. That's how you get the manipulated dice flag up there. If you edit the post and take the new attack roll and put it at the end o fhte post, it should get rid of the flag)
Macketho enters the fray and smashes at the gargoyle with his mace, then Kaladin follows up the strike with a powerful stab from his spear. The gargoyle is still fighting strong, but cracks have started appearing at various points across the surface. Kip is still unable to land a spell even with Sam's help, to distracted by moving closer to the fight, and Vule is similarly unable to land his arrow. Vunafails to land either hammer or spiritual sword.
Macketho smacks the Gargoyle with his mace once more, though the gargoyle barely even seems to notice this one, little more than a tiny bit of stone is knocked loose.
Macketho continues to attack with his mace, following with a backhand and a parry.
Attack: 21 Damage: 3
Attack: 11 Damage: 3
(So the way I understand it from the Agile Parry ability - though I haven't interacted with a Kensei monk before, so let me know if you see something I don't - you have to do an unarmed strike with your actual attack action - instead of the Mace attack - to get the parry bonus. It specifically says "If you make an unarmed strike as part of the Attack action", so I don't think the bonus action unarmed strike counts for it. Basically sacrificing some damage by using a lower damage die to gain the +2 ac bonus for the round. Once you get Extra Attack you'd be able to do one weapon attack and one unarmed for the 2 attacks from the attack Action and get the bonus that way)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Attack: 14 Damage: 2
Kip sends an eldritch blast at the first gargoyle and Percy flys over to help Vun.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Yah, we needed Kip still. And it was also around 5am my time when you posted asking who we were waiting for :P)
Vule fires another arrow at the first gargoyle, striking home again, then backs up behind a statue to hide.
Sam fires two more bolts at the creature in front of him. The first misses, but the second one finds its target. Like Vule, he feels like the shot didn't do as much damage as he would have expected.
Macketho continues racing towards the fight, making it to the doorway where he takes in the scene of the battle.
Kaladin stabs at the Gargoyle once more, also hitting his target weaker than he's used to.
Vuna turns her attention to the new gargoyle that appeared behind her, summoning a spiritual longsword and attacking with her own hammer at the same time the sword strikes from behind. The hammer misses, but the sword strikes a solid blow.
Kip sends another blast at the first gargoyle to appear, but it just misses, striking the wall behind the creature instead.
The first gargoyle attacks (1 - Kal, 2 - Sam. 1) Kaladin once again with teeth and claws.
Teeth Attack: 18 Damage: 5
Claw Attack: 24 Damage: 11
Meanwhile, the second one continues to square off with Vuna
Teeth Attack: 7 Damage: 7
Claw Attack: 20 Damage: 3
(Partie's up. Map is basically unchanged from last time. Macketho can consider to be starting at G2 or H2 this round, and spiritual weapon across from Vuna behind her gargoyle)
Shaking off the Gargoyle as it sinks its teeth into her Vuna lets out a hiss of anger before she swings her warhammer in again hard, hoping to teach the beast a lesson for drawing blood. As she does so she wills her spiritual weapon to strike the Gargoyle from behind once more.
Action: Warhammer Attack- Attack: 10 Damage: 4 (Bludgeoning damage)
Bonus Action: Spiritual Weapon Attack - Attack: 17 Damage: 9 (Force Damage) Advantage Attack: 19
Macketho sees the gargoyles and jogs to D6, where he attempts to smack and parry the Gargoyle with his mace.
Attack: 20 Damage: 8
But first starts with a drop kick.
Attack: 8 Damage: 6
Sam is going to draw his short sword and try to deflect the gargoyle’s arm away to open a better shot for Kip.
(basically a help action for Kip to have advantage)
Paladin - warforged - orange
(You'd get advantage one of the attacks from Percy's help)
Against initial gargoyle (unless it dies before my turn) shortbow 20 damage 5 sneak attack 6
Bonus action after attacking. Sneak 9
(Ah missed that, Thanks Percy! Edited my post to add a second roll...Sorry Percy XD)
(You can't edit posts and add new rolls earlier in the post than existing ones. That's how you get the manipulated dice flag up there. If you edit the post and take the new attack roll and put it at the end o fhte post, it should get rid of the flag)
Kaladin will his bonus to try to feint 4 and then moves into his real Spear Attack: 25 Damage: 21
Attack: 14 Damage: 7
Kip takes advantage of the opening to launch third times a charm eldritch blast them move 30 feet north of his current spot into the room
Percy continues to help Vuna by harrowing around the head of the gargoyle to distract it
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Thanks for the tip! All sorted now! )
Macketho enters the fray and smashes at the gargoyle with his mace, then Kaladin follows up the strike with a powerful stab from his spear. The gargoyle is still fighting strong, but cracks have started appearing at various points across the surface. Kip is still unable to land a spell even with Sam's help, to distracted by moving closer to the fight, and Vule is similarly unable to land his arrow. Vunafails to land either hammer or spiritual sword.
(1 - Kal, 2 - Sam, 3 - Macketho 1) The first gargoyle spins to attack the newcomer, missing his bite, but slashing along the monk's arm.
Teeth Attack: 8 Damage: 6
Claw Attack: 11 Damage: 8
The second one continues to spar with Vuna, also failling to bite through the cleric's armor, but finding a weak spot with his claws.
Teeth Attack: 21 Damage: 7
Claw Attack: 18 Damage: 6
(Back to you guys)
(How hurt does Vuna appear to be? I don’t know which attacks are connecting and which aren’t from the gargoyles)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(edited last post to indicate which attacks hit. Vuna's taken 13 damage after that hit, 7 last round, 6 this time)
Macketho continues to attack with his mace, following with a backhand and a parry.
Attack: 21 Damage: 3
Attack: 11 Damage: 3
Vule will move up to D5 and take melle swings on the creature with his shortsword 18 damage7 and dagger 12 damage 6 sneak attack 6
Macketho smacks the Gargoyle with his mace once more, though the gargoyle barely even seems to notice this one, little more than a tiny bit of stone is knocked loose.
(So the way I understand it from the Agile Parry ability - though I haven't interacted with a Kensei monk before, so let me know if you see something I don't - you have to do an unarmed strike with your actual attack action - instead of the Mace attack - to get the parry bonus. It specifically says "If you make an unarmed strike as part of the Attack action", so I don't think the bonus action unarmed strike counts for it. Basically sacrificing some damage by using a lower damage die to gain the +2 ac bonus for the round. Once you get Extra Attack you'd be able to do one weapon attack and one unarmed for the 2 attacks from the attack Action and get the bonus that way)