Feeling the healing energy flowing through her and closing the wounds from the Ogres lucky blow Vuna realises that she doesn't need to withdraw quite yet and can instead channel her aggression back at the beast. She brings her warhammer swinging round at Ogre 1 in an overhead blow.
Action - Attack: 21 Damage: 7
She then follows this up immediately, feel the power of the Red Knight flow through her fuelling her adrenaline and giving her the energy for a second blow.
Bonus Action - War Priest Bonus Attack: 17 Damage: 7
This post has potentially manipulated dice roll results.
Percy flies up over Vuna and will help Sam. Kip will move to J8 and cast cure wounds on Vuna through Percy. 16
i deleted out a d6 roll when I saw my cute wounds healed almost the entire hit so now it says I manipulated the roll
(Deleting a roll will add that flag. Since, ya know, you manipulated the visible results of the rolls you had previously done by taking one out :P)
Kaladin moves in, feinting at the first ogre before spinning and stabbing two deep wounds into the second (strength save for trip, 10, using the momentum of the attacks to throw it off it's feet. Sam sinks 2 more bolts into the first ogre as well, but Vule is unable to land his own shot past all his allies. Kip steps into the room, staying back against the wall, and sends healing energy to Vuna through his familiar. Macketho moves up next to Vuna and lands 2 blows on the first orc. Angered by the ogre's devastating blow, Vuna retaliates with her own hammer, striking back solidly twice. Both ogres are bleeding from their wounds at this point.
The first orc sweeps his gaze back and forth across the 4 foes lined up before him, then strikes out at (1 - macketho, 2 - vuna, 3 - sam, 4 - kaladin; 4) Kaladin, smashing the juggernaut to the ground. He doesn't get back up. The second, with less opponents to choose from, swings his club at (1 - sam, 2 - kaladin; 2). Seeing kaladin fall, the second ogre turns it's attention to Sam with it's own giant club, but only manages to smash it into the ground next to him.
As the ogre before her hits the ground Vuna surveys the scene around her and spots Kaladin, collapsed to the ground. Now free she steps back from her position to move around to him. Before moving in she summons a spritual longsword that gleams with a red hue before the Ogre, commanding it to swipe at the beast.
With the additional distraction from the weapon and the rest of the group Vuna moves in to aid Kaladin on the floor.
Vuna summons a floating weapon that manages to injure the ogre a bit more, then kneels over Kaladin for a moment to stabilize her ally. Kip sends his familiar to harry the ogre and help with Sam's next attack, then has it fly to Kaladin and channels healing energy through his bond with the creature.
Kip will cast cure wounds through Percy onto Kaladin 15
(You'd actually have to do the help action first, then send the familiar to end it's turn by kaladin (since you do the actual heal on your turn, so has to be in range), but the effect works out the same)
Kaladin stands up and again attacks the prone Orge with his spear Attack: 17 Damage: 9 (I don't see anything saying he stood up, if he did let us know and use the first attack die rolled.)
Kaladin's stab with the spear leaves the remaining ogre in dire straights, but not quite dead yet. it lashes out in a fury at (1 - kal, 2 - sam, 3 - mac; 1) the newly healed Kaladin with it's club, but smashes the club into the ground instead.
Feeling the healing energy flowing through her and closing the wounds from the Ogres lucky blow Vuna realises that she doesn't need to withdraw quite yet and can instead channel her aggression back at the beast. She brings her warhammer swinging round at Ogre 1 in an overhead blow.
Action - Attack: 21 Damage: 7
She then follows this up immediately, feel the power of the Red Knight flow through her fuelling her adrenaline and giving her the energy for a second blow.
Bonus Action - War Priest Bonus Attack: 17 Damage: 7
(Deleting a roll will add that flag. Since, ya know, you manipulated the visible results of the rolls you had previously done by taking one out :P)
Kaladin moves in, feinting at the first ogre before spinning and stabbing two deep wounds into the second (strength save for trip, 10, using the momentum of the attacks to throw it off it's feet. Sam sinks 2 more bolts into the first ogre as well, but Vule is unable to land his own shot past all his allies. Kip steps into the room, staying back against the wall, and sends healing energy to Vuna through his familiar. Macketho moves up next to Vuna and lands 2 blows on the first orc. Angered by the ogre's devastating blow, Vuna retaliates with her own hammer, striking back solidly twice. Both ogres are bleeding from their wounds at this point.
The first orc sweeps his gaze back and forth across the 4 foes lined up before him, then strikes out at (1 - macketho, 2 - vuna, 3 - sam, 4 - kaladin; 4) Kaladin, smashing the juggernaut to the ground. He doesn't get back up.
The second, with less opponents to choose from, swings his club at (1 - sam, 2 - kaladin; 2).Seeing kaladin fall, the second ogre turns it's attention to Sam with it's own giant club, but only manages to smash it into the ground next to him.Ogre 1 vs kaladin: Attack: 26 Damage: 26
Ogre 2 vs sam: Attack: 11 Damage: 16
(Back to you)
Sam continues shooting bolts as fast as he can at ogre1
14 - 8
11. - 8
edit: help from Percy 21
Paladin - warforged - orange
Vule will continue shooting O1. Attack: 17 Damage: 8 sneak attack 5
Between them, Vule and Sam finish off the first ogre.
Macketho moves to 12L to finish off the last one.
Attack: 7 Damage: 8
Attack: 18 Damage: 4
Macketho strikes the second ogre once, but not hard enough to finish it off.
Death save 4
As the ogre before her hits the ground Vuna surveys the scene around her and spots Kaladin, collapsed to the ground. Now free she steps back from her position to move around to him. Before moving in she summons a spritual longsword that gleams with a red hue before the Ogre, commanding it to swipe at the beast.
With the additional distraction from the weapon and the rest of the group Vuna moves in to aid Kaladin on the floor.
Bonus Action: spiritual weapon Attack: 18 Damage: 4
Move: To M10
Action: medicine check to assist Kaladin:23
If not healed Kaladin will wake up in 4 hours
Percy will fly over to Kaladin and then help Sam
Kip will cast cure wounds through Percy onto Kaladin 15
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
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Made it a 21 to hit on the first Attack instead of 14.
(Thanks bird!)
Paladin - warforged - orange
(You already hit with both attacks. Percy's help would be for next round)
(You can go ahead and take a turn for this round since you got a heal)
(You'd actually have to do the help action first, then send the familiar to end it's turn by kaladin (since you do the actual heal on your turn, so has to be in range), but the effect works out the same)
Kaladin stands up and again attacks the prone Orge with his spear Attack: 17 Damage: 9 (I don't see anything saying he stood up, if he did let us know and use the first attack die rolled.)
(He would have stood, I just forgot to include it in the post
Kaladin's stab with the spear leaves the remaining ogre in dire straights, but not quite dead yet. it lashes out in a fury at (1 - kal, 2 - sam, 3 - mac; 1) the newly healed Kaladin with it's club, but smashes the club into the ground instead.
Attack: 9 Damage: 17
(Back to the party)
Not sure where we are in order but if it still stands on his turn Vule will fire again. Attack: 12 Damage: 6 sneak attack 11
Sam feels a newfound hope that this will wrap up without having to suffer too much, being at the front. He keeps firing
Attack: 17 Damage: 7
Attack: 20 Damage: 9
Paladin - warforged - orange
Kaladin jabs the Orge with the pointy end of the spear Attack: 18 Damage: 11 and then catches his breath 9