Macketho goes over to room 2, ignoring his comrades, and listens through the door (or portcullis. The square thing) one second. If h shears nothing, he opens the door (or attempts to break the portcullis. Attack: 6 Damage: 5)
Having joined Kaladin in the new room and witnessed Vule be stunned by the magic Vuna places her hand on Kaladin's shoulder once more and mutters "Let the Red Lady guide you once more.", casting guidance on him as he moves to investigate the door. Once the spell is complete Vuna steps back to the edge of the room to keep her distance as he looks closer.
While the others investigate the new room, Macketho walks back the opposite direction, heading back a couple rooms and listening at one of the doors they haven't opened. Hearing nothing, he tries to open the door, but it doesn't budge.
Meanwhile in the newest room, Kaladin lifts the tapestry back up. When nothing happens this time, he pulls it fully out of the way and pulls the door open, revealing another tapestry blocking the view of the room beyond. Suddenly, the tapestry is torn aside as a bugbear, alerted by the triggering of the trap and the sound of the door opening, swings his morningstar through it at Kaladin. A second swing follows the first, this time without the tapestry in between. The two blows are followed up by a javelin thrown from a second bugbear, somewhat smaller looking and with somewhat more worn-looking armor, further back. Unfortunately (for the bugbears), the attacks get fouled up in the tapestry and small doorway and Kaladin is able to avoid them all.
(First blow, neither can see each other, so disadvantage for unseen target and advantage for unseen attacker cancel each other out to a normal attack. I'll say half cover for attacking through the door since it's not a full size door and is set up off the ground to hide behind the tapestry. Three quarter cover against the javelin since it's through the door AND attacking past the first bugbear)
Morningstar Attack: 8 Damage: 17
Morningstar Attack: 15 Damage: 18
Javelin Attack: 15 Damage: 9
(Initiative! If you beat the monsters, go ahead and post a turn. Macketho is currently something like 400 feet away through several rooms and halls, so he has no idea anything is going on. Sam hasnt' posted if he joined the others in the room with the tapestry and trapped door, or followed Macketho, or is still in the room you had the last fight in. If he joined the others, he could take an empty spot nearby. Totally forgot to actually put the bugbears on the map for the image this time, but first one is at F8, right in front of kaladin. Other one is 15 south of that, in F11)
Sam was occupied trying to figure out what’s up with the metal blobs and coming up short. So he’ll spend his turn running to catch up to the sounds of battle.
Reacting quickly to the sudden attacks Vuna draws on her heritage to create a glowing humanoid figure of light on the other side of the tapestry in an effort to confuse the bugbears while the group attempts to get a clear view of their opponents.
Action: casting Dancing Lights as a humanoid figure in the room on the other side of the tapestry.
Sam was occupied trying to figure out what’s up with the metal blobs and coming up short. So he’ll spend his turn running to catch up to the sounds of battle.
initiative 17
(Other room is a good 150+ feet away, dpeending on location in the room, so probably a good 3 rounds of dashing to get there)
Reacting quicly, Vuna tries to create a distraction in the next room. The larger bugbear in the doorway is already focused on Kaladin and doesn't even seem to notice the lights, swinging his morning star two more times at the foe he has already engaged. The second bugbear, further back in the room....1...lets out a cry of alarm and focuses on the new threat, charging forward and swinging at it with his morning star, confused when his morning star travels right through it without slowing. He shakes his head, then focuses back on the enemies through the door.
To open up the doorway, so the others can enter the room Kaladin will attempt to shove the Bugbear 5 feet into the room. Athletics 10 (Powerful Build advantage roll if you want to apply it 23)
If I succeed I follow him, moving around to his side as not to block the entrance myself.
This post has potentially manipulated dice roll results.
(I'd say no advantage on shoving. Rules for shove don't give any bonus for shoving a smaller creature, only limit you to nothing more than one size larger)
Bugbear athletics: 48 (Aaaaand missed the plus sign. lets try again) 7
Using the smaller than usual doorway to get some extra leverage, kaladin shoves at the bugbear, pushing it back into the room and making some space for his allies.
(3 rounds is less than 30 seconds? )
As he regains control of himself. "Oww. Magic something or other. Be careful. "
(Yah, it's like 18 seconds)
Kip joins them in the new room and inspects the trap, noting that it seems to be inactive now that it's been triggered.
Macketho goes over to room 2, ignoring his comrades, and listens through the door (or portcullis. The square thing) one second. If h shears nothing, he opens the door (or attempts to break the portcullis. Attack: 6 Damage: 5)
Perception:12
"Careful " Vule's warning is halfhearted at best, pretty much everything has been dangerous as promised.
Seeing that Vule is ok Kaladin carefully investigates the door behind the tapestry 10. If it doesn't seem trapped anymore I will try to open it.
Having joined Kaladin in the new room and witnessed Vule be stunned by the magic Vuna places her hand on Kaladin's shoulder once more and mutters "Let the Red Lady guide you once more.", casting guidance on him as he moves to investigate the door. Once the spell is complete Vuna steps back to the edge of the room to keep her distance as he looks closer.
Guidance bonus: 3
While the others investigate the new room, Macketho walks back the opposite direction, heading back a couple rooms and listening at one of the doors they haven't opened. Hearing nothing, he tries to open the door, but it doesn't budge.
Meanwhile in the newest room, Kaladin lifts the tapestry back up. When nothing happens this time, he pulls it fully out of the way and pulls the door open, revealing another tapestry blocking the view of the room beyond. Suddenly, the tapestry is torn aside as a bugbear, alerted by the triggering of the trap and the sound of the door opening, swings his morningstar through it at Kaladin. A second swing follows the first, this time without the tapestry in between. The two blows are followed up by a javelin thrown from a second bugbear, somewhat smaller looking and with somewhat more worn-looking armor, further back. Unfortunately (for the bugbears), the attacks get fouled up in the tapestry and small doorway and Kaladin is able to avoid them all.
(First blow, neither can see each other, so disadvantage for unseen target and advantage for unseen attacker cancel each other out to a normal attack. I'll say half cover for attacking through the door since it's not a full size door and is set up off the ground to hide behind the tapestry. Three quarter cover against the javelin since it's through the door AND attacking past the first bugbear)
Morningstar Attack: 8 Damage: 17
Morningstar Attack: 15 Damage: 18
Javelin Attack: 15 Damage: 9
(Initiative! If you beat the monsters, go ahead and post a turn. Macketho is currently something like 400 feet away through several rooms and halls, so he has no idea anything is going on. Sam hasnt' posted if he joined the others in the room with the tapestry and trapped door, or followed Macketho, or is still in the room you had the last fight in. If he joined the others, he could take an empty spot nearby. Totally forgot to actually put the bugbears on the map for the image this time, but first one is at F8, right in front of kaladin. Other one is 15 south of that, in F11)
Monster initiative: 15
Initiative: 18
(EDIT: Awaiting to see what Kaladin rolls for initiative before I take a turn in case he might be out the way before Vuna acts :P )
Sam was occupied trying to figure out what’s up with the metal blobs and coming up short. So he’ll spend his turn running to catch up to the sounds of battle.
initiative 17
Paladin - warforged - orange
Initiative 13
Initiative 15
My Dex is 10, they probably go first, but I will wait for the DM to confirm.
Reacting quickly to the sudden attacks Vuna draws on her heritage to create a glowing humanoid figure of light on the other side of the tapestry in an effort to confuse the bugbears while the group attempts to get a clear view of their opponents.
Action: casting Dancing Lights as a humanoid figure in the room on the other side of the tapestry.
(Yah, they have higher dex so they'll go before you)
(Other room is a good 150+ feet away, dpeending on location in the room, so probably a good 3 rounds of dashing to get there)
(Init.11)
Who are we waiting for?
(Me)
Reacting quicly, Vuna tries to create a distraction in the next room. The larger bugbear in the doorway is already focused on Kaladin and doesn't even seem to notice the lights, swinging his morning star two more times at the foe he has already engaged. The second bugbear, further back in the room....1...lets out a cry of alarm and focuses on the new threat, charging forward and swinging at it with his morning star, confused when his morning star travels right through it without slowing. He shakes his head, then focuses back on the enemies through the door.
BB1 vs Kaladin
Attack: 18 Damage: 7
Attack: 17 Damage: 7
Bugbear 2 vs "lights" (in case he crit misses)
Attack: 22 Damage: 6
To open up the doorway, so the others can enter the room Kaladin will attempt to shove the Bugbear 5 feet into the room. Athletics 10 (Powerful Build advantage roll if you want to apply it 23)
If I succeed I follow him, moving around to his side as not to block the entrance myself.
(I'd say no advantage on shoving. Rules for shove don't give any bonus for shoving a smaller creature, only limit you to nothing more than one size larger)
Bugbear athletics: 48 (Aaaaand missed the plus sign. lets try again) 7
Using the smaller than usual doorway to get some extra leverage, kaladin shoves at the bugbear, pushing it back into the room and making some space for his allies.
(Missed that kal was moving into the room and to the east when i did the updtaed map, so just let me know where you want to end up. G9?)
Let's go to the west instead E9